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If Double-Team clones are up when you would attack, use Rock-Slide that action
If Counter, use Focus Energy the first time, Bulk Up the second and Bulk Up the third, pushing back every single time.
Psychic - Future Sight - Psychic
IF Focus Energy is used, and your not taunted, snatch that action, but only once
IF Ernie is underground when you would attack, Earthquake that action
If Trick Room is ordered AND Dusknoir is not asleep AND you are not taunted AND Dusknoir is not behind a Substitute, use Hypnosis that action and push-back.
If Earthquake outside of a combo AND Trick Room is not up, use Bounce that action and push-back.
If Counter, use Focus Energy that action the first time, Cicle Throw the second and Toxic the third
If Dive, use Dig that action the first time, Cicle Throw the second and Dig the third
I would switch out now.....but game balance prevents me from doing that :(
Taunt -> Swagger -> Fire Punch
If Double-Team clones are up A2 or A3, use Earthquake that action and push-back.
If Dusknoir is under the effects of a protective/evasive move, Chill that action and push-back.
1 HP
17 EN
Status: None
4/3/3/2/121 (+17% ACC)
S/W: 4/4
Flame Body
60 HP
48 EN
Status: Badly Poisoned (3 DPA)
4/5/4/5/39
S/W: 4/5
Pressure
Round 1:
Ernie uses Taunt!
Dusknoir fell for the taunt!
-10 Energy
Dusknoir uses Psychic!
To Crit <625, 1970 no
10+1.5*1.5=17.25 Damage to Ernie
-7 Energy
Poison deals 1 Damage to Dusknoir
Round 2: Dusknoir uses Shadow Assault!
To Crit <625, 4467 no
2+6+3+1.5=12.5 Damage to Ernie
-11 Energy
Ernie was KOed!
Poison deals 1 Damage to Dusknoir
KO HP
KO EN
Status: None
5/3/1/3/45
S/W: 3/4
Guts
60 HP
30EN
Status: Badly Poisoned (2 DPA), Taunted (4 actions), cooling down
4/5/4/5/39
S/W: 4/5
Pressure
"And now were down to the last act!"
Cooldown - Shadow Sneak - Earthquake
IF a HP recovery move is used A1, Earthquake A2
IF a protective/evasive move is used A2 or A3, chill that action and push down, but not twice in a row
9 HP
1 EN
Status: None
4/3/3/2/121 (+17% ACC)
S/W: 4/4
Flame Body
44 HP
12 EN
Status: Badly Poisoned (3 DPA), Taunted (1 actions)
4/5/4/5/39
S/W: 4/5
Pressure
Round 1:
Twilight chills!
+12 Energy
Dusknoir uses Earthquake!
To Crit <625, 2025 no
10+1.5*1.5=17.25 Damage to Twilight
Twilight was KOed!
Dusknoir was KOed!
KO HP
KO EN
Status: None
4/3/3/2/121 (+17% ACC)
S/W: 4/4
Flame Body
KO HP
KO EN
Status: Badly Poisoned (3 DPA), Taunted (1 actions)
4/5/4/5/39
S/W: 4/5
Pressure
"Well honey, you came close this time, but in the end luck just wasn't with you. Your skill and power as a trainer is growing though, and I've no doubts that it won't be long before my arcade will no longer be able to master your skills! Make sure to come back and play more soon!"
Sorry Matezoide but your Battle Arcade challenge has ended! Your prizes for this run are as follows:
Matezoide: 4 CC
Twilight: 4 CC, 5 KOC
Fiona: 2 CC
Ernie: 3 MC, 1 KOC
and I recieve 13 UC and if KS comes back he gets 3 UC