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Roleplay Battle Arcade Challenge: Rediamond

Discussion in 'ASB' started by Ragnarokalex, Nov 22, 2012.

  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Rediamond has chosen to challenge the Battle Arcade. His first challenge uses the following setup:



    Without further ado, let the challenge begin!

    [​IMG]
    Tower Tycoon Palmer wants to battle!

    "Ummmmmmm, I think I came to the wrong place...."

    RNG Roll-Pokemon: 73/125

    "Hmmmm, maybe I shouldn't have drank so much last night......."

    (73) Grotle (open)

    [​IMG]
    Grotle(F)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 36
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    Abilities:

    Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain
    Leech Seed

    Bullet Seed
    Iron Tail
    Return
    Facade
    Endure
    Substitute

    Body Slam
    Double-Edge
    Seed Bomb
    Superpower


    Roulette Randomization
    Your roulette for the following battle is as follows:

    15 6 7 15
    8 2 8 15
    4 3 12 18
    19 4 1 23


    Event Descriptions (open)

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally


    Choose 4 consecutive events from the roulette.
  2. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]
    "Like a fish out of water."

    4 1 23 15
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    RNG Roulette Result: 4/4
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)


    [​IMG]
    "Hmmmm i think i should fix this problem with some more scotch."

    Seed Bomb - Bite - Seed Bomb
  4. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]
    "Such a shame."

    Will-o-Wisp~Psychic~Psyshock
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    100 HP
    100 EN
    Status: None
    2/4/5/4/80
    Synchronize

    [​IMG]
    100 HP
    100 EN
    Status: None
    4/3/1/3/36
    Overgrow

    Round 1:
    Dreamer uses Willowisp!
    To Hit <7000, 4810 yes
    Grotle was burned!
    -7 Energy

    Grotle uses Seed Bomb!
    To Crit <625, 9678 yes
    8+3-3=8 Damage to Dreamer
    -5 Energy

    Burn deals 2 damage to Grotle!

    Round 2:
    Dreamer uses Psychic!
    To Crit <625, 8997 no
    Lower SpD <1000, 5420 no
    10+3+3=16 Damage to Grotle
    -6 Energy

    Grotle uses Bite!
    To Crit <625, 616 yes
    6+3+3*1.5=18 Damage to Dreamer
    -4 Energy

    Burn deals 2 damage to Grotle!

    Round 3:
    Dreamer uses Psyshock!
    To Crit ,625, 3214 no
    8+3+3=14 Damage to Grotle
    -5 Energy

    Grotle uses Seed Bomb!
    To crit <625, 1931 no
    8+3-3=8 Damage to Dreamer
    -5 Energy

    Burn deals 2 damage to Grotle!


    Dreamer:18+8+8=34 Damage Taken
    Grotle:6+16+14=36 Damage Taken



    [​IMG]
    66 HP
    82 EN
    Status: None
    2/4/5/4/80
    Synchronize

    [​IMG]
    64 HP
    86 EN
    Status: Burned
    4/3/1/3/39
    Overgrow


    Your turn to order Rediamond!
  6. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]
    "Proceed as planned."

    Psychic~Psyshock~Psychic
    IF Leech Seed AND Grotle is not Taunted AND you are not paralyzed, use Taunt
  7. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    "I really should've brought one of my own mons to use...."

    Seed Bomb - Seed Bomb - Seed Bomb


    [​IMG]
    66 HP
    82 EN
    Status: None
    2/4/5/4/80
    Synchronize

    [​IMG]
    64 HP
    86 EN
    Status: Burned
    4/3/1/3/39
    Overgrow

    Round 1:
    Dreamer uses Psychic!
    To Crit <625, 1087 no
    Lower SpD <1000, 3222 no
    10+3+3=16 Damage to Grotle
    -6 Energy

    Grotle uses Seed Bomb!
    To Crit <625, 4502 no
    8+3-3=8 Damage to Dreamer
    -9 Energy

    Burn deals 2 damage to Grotle!

    Round 2:
    Dreamer uses Psyshock!
    To Crit ,625, 3349 no
    8+3+3=14 Damage to Grotle
    -5 Energy

    Grotle uses Seed Bomb!
    To Crit <625, 2099 no
    8+3-3=8 Damage to Dreamer
    -13 Energy

    Burn deals 2 damage to Grotle!

    Round 3:
    Dreamer uses Psychic!
    To Crit <625, 9437 no
    Lower SpD <1000, 1866 no
    10+3+3=16 Damage to Grotle
    -6 Energy

    Grotle uses Seed Bomb!
    To crit <625, 6066 no
    8+3-3=8 Damage to Dreamer
    -17 Energy

    Burn deals 2 damage to Grotle!


    Dreamer:8+8+8=24 Damage Taken
    Grotle:6+16+16+14=52 Damage Taken



    [​IMG]
    42 HP
    65 EN
    Status: None
    2/4/5/4/80
    Synchronize

    [​IMG]
    12 HP
    47 EN
    Status: Burned
    4/3/1/3/39
    Overgrow


    [​IMG]
    "I'm gonna go get some coffee now"

    Leech Seed - Seed Bomb - Seed Bomb
  8. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]
    "Go."

    Psychic~Psyshock~Psychic
  9. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    42 HP
    65 EN
    Status: None
    2/4/5/4/80
    Synchronize

    [​IMG]
    12 HP
    47 EN
    Status: Burned
    4/3/1/3/39
    Overgrow

    Round 1:
    Dreamer uses Psychic!
    To Crit <625, 1087 no
    Lower SpD <1000, 3222 no
    10+3+3=16 Damage to Grotle
    -6 Energy

    Grotle was KOed!


    [​IMG]
    42 HP
    65 EN
    Status: None
    2/4/5/4/80
    Synchronize

    [​IMG]
    KO HP
    KO EN
    Status: Burned
    4/3/1/3/39
    Overgrow


    Congratulations on your victory! The next round will be posted shortly!
  10. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    Scientist Joe wants to battle!

    "I'm so excited! I got picked to go out into the field to test our data!"

    RNG Roll-Pokemon: 69/125

    "And this is the pokemon I was sent out to test."

    (69) Vibrava (open)

    [​IMG]
    Vibrava(M)

    Types:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats
    Adamant Nature(+Atk, -SpA)
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability:
    Levitate

    Attacks:
    SonicBoom
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb

    Earthquake
    Dig
    Facade
    Roost
    Rock Slide
    U-Turn

    Bug Bite
    Flail
    Focus Energy
    Quick Attack


    Roulette Randomization
    Your roulette for the following battle is as follows:

    4 13 14 18
    18 9 23 9
    14 13 14 12
    3 13 24 18


    Event Descriptions (open)

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally


    Choose 4 consecutive events from the roulette.
  11. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]
    "Heh. This scientist is a bit more mainstream than us, eh?

    4 13 14 18
  12. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    RNG Roulette Result: 1/4
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle

    [​IMG]
    "How can I conduct research when it's asleep?"

    Bug Bite - Big Bite - Sand Attack
    IF Taunted A3, switch A2 and A3 around
  13. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]
    "You can't."
    Will-o-Wisp~Psychic~Psychic
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    100 HP
    100 EN
    Status: None
    2/4/5/4/80
    Synchronize

    [​IMG]
    100 HP
    100 EN
    Status: None
    4/3/1/3/50
    Levitate

    Round 1:
    Dreamer uses Willowisp!
    To Hit <7000, 6563 yes
    Vibrava was burned!
    -7 Energy

    Vibrava is asleep!

    Burn deals 2 damage to Vibrava!

    Round 2:
    Dreamer uses Psychic!
    To Crit <625, 3606 no
    Lower SpD <1000, 1258 no
    9+3+3=15 Damage to Grotle
    -6 Energy

    Vibrava uses Big Bite!
    To Crit <625, 7687 no
    6+3-3*1.5=9 Damage to Dreamer
    -3 Energy

    Burn deals 2 damage to Grotle!

    Round 3:
    Dreamer uses Psychic!
    To Crit <625, 1463 no
    Lower SpD <1000, 3535 no
    9+3+3=15 Damage to Grotle
    -10 Energy

    Vibrava uses Sand Attack!
    Dreamer's Accuracy Fell!
    -5 Energy

    Burn deals 2 damage to Grotle!


    Dreamer:9 Damage Taken
    Grotle:6+15+15=36 Damage Taken



    [​IMG]
    91 HP
    77 EN
    Status: -1 Acc
    2/4/5/4/80
    Synchronize

    [​IMG]
    64 HP
    92 EN
    Status: Burned
    4/3/1/3/50
    Levitate


    Your turn to order Rediamond!
  15. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]
    "Just keep pressing."
    Psyshock~Psychic~Psyshock
    IF Focus Energy AND Vibrava isn't taunted, use Taunt and push actions back
    IF Sand Attack, replace all subsequent actions with Magical Leaf
  16. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    91 HP
    77 EN
    Status: -1 Acc
    2/4/5/4/80
    Synchronize

    [​IMG]
    64 HP
    92 EN
    Status: Burned
    4/3/1/3/50
    Levitate

    Round 1:
    Dreamer uses Psyshock!
    To Hit <7500, 2318 yes
    To Crit <625, 7796 no
    8+3+3=14 Damage to Vibrava
    -5 Energy

    Vibrava uses U-Turn!
    To Crit <625, 8943 no
    7+3-3*1.5=10.5 Damage to Dreamer
    -4 Energy

    Burn deals 2 damage to Vibrava!

    Round 2:
    Dreamer uses Psychic!
    To Hit <7500, 395 yes
    To Crit <625, 7318 no
    Lower SpD <1000, 7078 no
    9+3+3=15 Damage to Grotle
    -6 Energy

    Vibrava uses U-Turn!
    To Crit <625, 5394 no
    7+3-3*1.5=10.5 Damage to Dreamer
    -8 Energy

    Burn deals 2 damage to Grotle!

    Round 3:
    Dreamer uses Psyshock!
    To Hit <7500, 6303 yes
    To Crit <625, 6340 no
    8+3+3=14 Damage to Vibrava
    -5 Energy

    Vibrava uses U-Turn!
    To Crit <625, 8948 no
    7+3-3*1.5=10.5 Damage to Dreamer
    -12 Energy

    Burn deals 2 damage to Grotle!


    Dreamer:10.5+10.5+10.5=32 Damage Taken
    Vibrava:6+14+15+14=49 Damage Taken



    [​IMG]
    59 HP
    61 EN
    Status: -1 Acc
    2/4/5/4/80
    Synchronize

    [​IMG]
    15 HP
    68 EN
    Status: Burned
    4/3/1/3/50
    Levitate


    [​IMG]
    "Well this information isn't good....."

    Quick Attack+U-Turn - Cool Down - Be Dead
  17. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]
    "Finish him."
    Evasive Teleport~Magical Leaf+Magical Leaf
  18. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Magical leaf combo and Not so much time to post says heres your next opponent!


    [​IMG]
    Doppleganger Rediamond wants to battle!

    "Haha, the ref's too lazy to go find another trainer sprite!"

    RNG Roll-Pokemon: 16/125

    "Well this isn't going to end well."

    (16) Graveler (open)

    [​IMG]
    Graveler (F)

    Types:

    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Adamant Nature(+Atk, -SpA)
    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 15

    Abilities:
    Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sand Veil(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Ability:
    Sturdy

    Attacks:
    Tackle
    Defense Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Rollout
    Rock Blast
    Smack Down
    Selfdestruct

    Earthquake
    Sandstorm
    Facade
    Stone Edge
    Gyro Ball
    Substitute

    Hammer Arm
    Flail
    Focus Punch
    Endure


    Roulette Randomization
    Your roulette for the following battle is as follows:

    23 6 21 10
    2 17 5 7
    13 7 11 15
    2 3 20 16


    Event Descriptions (open)

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally


    Choose 4 consecutive events from the roulette.
  19. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]
    "Well, this is quite strange."

    15 | 2 | 3 | 20
  20. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    RNG Roulette Result: 2/4
    2: Opponent’s Pokemon are burned for the battle.

    [​IMG]

    "Trolled by the Roulette again :(."

    Sandstorm - Earthquake - Earthquake
    IF taunted A1, switch that action to earthquake
  21. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]
    "Quite shortsighted of you."

    Magical Leaf~Rain Dance~Magical Leaf
  22. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    100 HP
    100 EN
    Status: None
    2/4/5/4/80
    Synchronize

    [​IMG]
    90 HP
    100 EN
    Status: None
    4/4/1/2/35
    Sturdy

    Round 1:
    Dreamer uses Magical Leaf!
    To Crit <625, 4113 no
    6+4.5-1*2.25=21.375 Damage to Graveller
    -4 Energy

    Graveller uses Sandstorm!
    A Sandstorm was whipped up!
    -9 Energy

    Burn deals 2 damage to Graveller!
    The Sandstorm deals 2 Damage to Dreamer!

    Round 2:
    Dreamer uses Rain Dance!
    It began to rain!
    -10 Energy

    Graveller uses Earthquake!
    To Crit <625, 6268 no
    10-3+3=10 Damage to Dreamer
    -6 Energy

    Burn deals 2 damage to Graveller!

    Round 3:
    Dreamer uses Magical Leaf!
    To Crit <625, 6748 no
    6+4.5-1*2.25=21.375 Damage to Graveller
    -4 Energy

    Graveller uses Earthquake!
    To Crit <625, 8044 no
    10-3+3=10 Damage to Dreamer
    -6 Energy

    Burn deals 2 damage to Graveller!


    Dreamer:10+10+2=22 Damage Taken
    Graveller: 21.375+21.375+6=48.75~49 Damage Taken



    [​IMG]
    78 HP
    82 EN
    Status: None
    2/4/5/4/80
    Synchronize

    [​IMG]
    41 HP
    79 EN
    Status: Burned
    4/4/1/2/35
    Sturdy


    Your turn to order Rediamond!
  23. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]
    "And on we go."

    Magical Leaf*3

    IF Sandstorm AND Graveler is not taunted, use Taunt and push actions back
    IF SelfDestruct, use Reflect and push actions back
  24. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    100 HP
    100 EN
    Status: None
    2/4/5/4/80
    Synchronize

    [​IMG]
    90 HP
    100 EN
    Status: None
    4/4/1/2/35
    Sturdy

    Round 1:
    Dreamer uses Magical Leaf!
    To Crit <625, 4192 no
    6+4.5-1*2.25=21.375 Damage to Graveller
    -4 Energy

    Graveller uses Earthquake!
    To Crit <625, 4289 mp
    10+3-3=10 Damage to Dreamer
    -6 Energy

    Burn deals 2 damage to Graveller!

    Round 2:
    Dreamer uses Magical Leaf!
    To Crit <625, 4192 no
    6+4.5-1*2.25=21.375 Damage to Graveller
    -4 Energy


    Graveller was KOed!



    [​IMG]
    78 HP
    82 EN
    Status: None
    2/4/5/4/80
    Synchronize

    [​IMG]
    KO HP
    KO EN
    Status: Burned
    4/4/1/2/35
    Sturdy


    Congratulations on your victory! The next round will be posted shortly!
  25. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    Arcade Star Dahlia wants to battle!

    "No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"

    Dusknoir (open)
    [​IMG]
    Dusknoir(F)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 39(-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    -10% Evasion

    Abilities:

    Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Ability:
    Pressure

    Moves
    ThunderPunch
    Fire Punch
    Ice Punch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse
    Will-O-Wisp
    Shadow Punch
    Hex
    Mean Look
    Payback
    Future Sight

    Focus Punch
    Calm Mind
    Toxic
    Hidden Power Grass 7
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Focus Blast
    Fling
    Charge Beam
    Endure
    Embargo
    Giga Impact
    Flash
    Psych Up
    Captivate
    Bulldoze
    Dark Pulse
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Strength
    Rock Smash

    Destiny Bond
    Faint Attack
    Grudge
    Imprison
    Memento
    Ominous Wind
    Pain Split

    Body Slam
    Counter
    DynamicPunch
    Double-Edge
    Headbutt
    Helping Hand
    Icy Wind
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud Slap
    Nightmare
    Seismic Toss
    Snore
    Spite
    Sucker Punch
    Trick
    Medicham (open)
    [​IMG]
    Medicham(F)

    Types:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 3(+) [6 Pure Power]
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Ability:
    Telepathy + Pure Power[Trait]

    Moves
    Fire Punch
    Ice Punch
    ThunderPunch
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power Flying 7
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm
    Hi Jump Kick
    Psych Up
    Acupressure
    Power Trick
    Reversal
    Recover

    Focus Punch
    Psyshock
    Toxic
    Bulk Up
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    Fling
    Endure
    Drain Punch
    Recycle
    Retaliate
    Giga Impact
    Flash
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Poison Jab
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Baton Pass
    Bullet Punch
    DynamicPunch
    Fake Out
    Foresight
    Guard Swap
    Power Swap
    Psycho Cut

    Body Slam
    Counter
    Double-Edge
    Gravity
    Headbutt
    Helping Hand
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Pain Split
    Role Play
    Seismic Toss
    Signal Beam
    Snore
    Swift
    Trick
    Vacuum Wave
    Zen Headbutt
    Ludicolo (open)
    [​IMG]
    Ludicolo(F)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60(-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    -10% Evasion

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Ability:
    Swift Swim

    Moves:
    Astonish
    Growl
    Absorb
    Nature Power
    Fake Out
    Mist
    Fury Swipes
    Water Sport
    Rain Dance
    BubbleBeam
    Thief
    Natural Gift
    Mega Drain
    Zen Headbutt
    Uproar
    Hydro Pump

    Focus Punch
    Hone Claws
    Water Pulse
    Toxic
    Hail
    Bullet Seed
    Hidden Power Flying 7
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Energy Ball
    Scald
    Fling
    Endure
    Drain Punch
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Sleep Talk
    Grass Knot
    Swagger
    Substitute
    Surf
    Strength
    Whirlpool
    Rock Smash
    Waterfall
    Dive
    Rock Climb

    Counter
    Flail
    Leech Seed
    Razor Leaf
    Sweet Scent
    Synthesis
    Teeter Dance
    Tickle
    Water Gun

    Body Slam
    Double-Edge
    DynamicPunch
    Fire Punch
    Headbutt
    Ice Punch
    Icy Wind
    Mimic
    Mud-Slap
    Seed Bomb
    Sleep Talk
    Snore
    ThunderPunch


    "Choose which Pokemon you will lead with challenger!"

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