Roleplay Battle Arcade Challenge: Rediamond

#1
Rediamond has chosen to challenge the Battle Arcade. His first challenge uses the following setup:

Name: Rediamond
Format: Singles
Thread: None
Mon #1: Gardevoir (Synchronize)
Mon #2: Gengar (Levitate)
Mon #3: Scyther (Technician)

Gardevoir* [Dreamer] (Female)
Nature: Bold (+* Defense, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Stats:
Hp: 100
Atk-: Rank 2

Def+: Rank 4
SpAtk: Rank 5
SpDef: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)

Attacks: 48
Growl*

Healing Wish
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Hypnosis
Imprison
Charm
Future Sight
Captivate

Will-o-wisp*
Shadow Sneak*
Destiny Bond*
Disable
Dream Eater
Encore
Confuse Ray

Pain Split
Magic Coat
Snatch

Psycho Shock*
Psychic*
Thunderbolt*
Hidden Power Ground (7)
Substitute
Focus Blast
Taunt
Light Screen
Reflect
Toxic
Sunny Day
Hyper Beam
Shadow Ball
Rain Dance
Protect
Torment
Telekinesis
Safeguard
Rest
Attract
Thief
Round
Echoed Voice


Gengar* [Cloak] (Male)
Nature: Timid (+Speed, +19% accuracy, -*Att)

Type:
Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Att: Two (-)
Def: Two
SpAtt: Five
SpDef: Three
Spe+: 127
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Confuse Ray*
Night Shade*
Sucker Punch*
Destiny Bond
Dark Pulse
Hex
Nightmare
Mean Look

Fire Punch*
Ice Punch *
Will-o-Wisp*
Clear Smog

Pain Split
Endure
Counter
Mimic

Energy Ball*
Psychic*
Thunderbolt*
Shadow Ball
Sludge Bomb
Substitute
Focus Blast
Venoshock
Toxic
Bide
Taunt
Torment
Double Team
Brick Break
Hidden Power Fire (7)
Sunny Day
Hyper Beam
Protect
Rain Dance
Telekinesis
Rest
Thunder
Return
Frustration
# of moves: 46


Scyther [Claw] (F)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Type: Bug/Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size: 3
Weight: 4

Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
[DreamWorld]


Attacks: 63/71
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Buzz
Captivate
Counter
Curse
Cut
Defog
Detect
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground (6)
Hyper Beam
Knock Off
Leer
Light Screen
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Wing Attack
X-Scissor


Without further ado, let the challenge begin!


Tower Tycoon Palmer wants to battle!

"Ummmmmmm, I think I came to the wrong place...."

RNG Roll-Pokemon: 73/125

"Hmmmm, maybe I shouldn't have drank so much last night......."


Grotle(F)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 36
Size Class: 2
Weight Class: 4
Base Rank Total: 16

Abilities:

Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed

Bullet Seed
Iron Tail
Return
Facade
Endure
Substitute

Body Slam
Double-Edge
Seed Bomb
Superpower


Roulette Randomization
Your roulette for the following battle is as follows:

15 6 7 15
8 2 8 15
4 3 12 18
19 4 1 23


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Choose 4 consecutive events from the roulette.
 
#3
RNG Roulette Result: 4/4
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)



"Hmmmm i think i should fix this problem with some more scotch."

Seed Bomb - Bite - Seed Bomb
 
#5

100 HP
100 EN
Status: None
2/4/5/4/80
Synchronize


100 HP
100 EN
Status: None
4/3/1/3/36
Overgrow

Round 1:
Dreamer uses Willowisp!
To Hit <7000, 4810 yes
Grotle was burned!
-7 Energy

Grotle uses Seed Bomb!
To Crit <625, 9678 yes
8+3-3=8 Damage to Dreamer
-5 Energy

Burn deals 2 damage to Grotle!

Round 2:
Dreamer uses Psychic!
To Crit <625, 8997 no
Lower SpD <1000, 5420 no
10+3+3=16 Damage to Grotle
-6 Energy

Grotle uses Bite!
To Crit <625, 616 yes
6+3+3*1.5=18 Damage to Dreamer
-4 Energy

Burn deals 2 damage to Grotle!

Round 3:
Dreamer uses Psyshock!
To Crit ,625, 3214 no
8+3+3=14 Damage to Grotle
-5 Energy

Grotle uses Seed Bomb!
To crit <625, 1931 no
8+3-3=8 Damage to Dreamer
-5 Energy

Burn deals 2 damage to Grotle!


Dreamer:18+8+8=34 Damage Taken
Grotle:6+16+14=36 Damage Taken




66 HP
82 EN
Status: None
2/4/5/4/80
Synchronize


64 HP
86 EN
Status: Burned
4/3/1/3/39
Overgrow


Your turn to order Rediamond!
 
#7

"I really should've brought one of my own mons to use...."

Seed Bomb - Seed Bomb - Seed Bomb



66 HP
82 EN
Status: None
2/4/5/4/80
Synchronize


64 HP
86 EN
Status: Burned
4/3/1/3/39
Overgrow

Round 1:
Dreamer uses Psychic!
To Crit <625, 1087 no
Lower SpD <1000, 3222 no
10+3+3=16 Damage to Grotle
-6 Energy

Grotle uses Seed Bomb!
To Crit <625, 4502 no
8+3-3=8 Damage to Dreamer
-9 Energy

Burn deals 2 damage to Grotle!

Round 2:
Dreamer uses Psyshock!
To Crit ,625, 3349 no
8+3+3=14 Damage to Grotle
-5 Energy

Grotle uses Seed Bomb!
To Crit <625, 2099 no
8+3-3=8 Damage to Dreamer
-13 Energy

Burn deals 2 damage to Grotle!

Round 3:
Dreamer uses Psychic!
To Crit <625, 9437 no
Lower SpD <1000, 1866 no
10+3+3=16 Damage to Grotle
-6 Energy

Grotle uses Seed Bomb!
To crit <625, 6066 no
8+3-3=8 Damage to Dreamer
-17 Energy

Burn deals 2 damage to Grotle!


Dreamer:8+8+8=24 Damage Taken
Grotle:6+16+16+14=52 Damage Taken




42 HP
65 EN
Status: None
2/4/5/4/80
Synchronize


12 HP
47 EN
Status: Burned
4/3/1/3/39
Overgrow



"I'm gonna go get some coffee now"

Leech Seed - Seed Bomb - Seed Bomb
 
#9

42 HP
65 EN
Status: None
2/4/5/4/80
Synchronize


12 HP
47 EN
Status: Burned
4/3/1/3/39
Overgrow

Round 1:
Dreamer uses Psychic!
To Crit <625, 1087 no
Lower SpD <1000, 3222 no
10+3+3=16 Damage to Grotle
-6 Energy

Grotle was KOed!



42 HP
65 EN
Status: None
2/4/5/4/80
Synchronize


KO HP
KO EN
Status: Burned
4/3/1/3/39
Overgrow


Congratulations on your victory! The next round will be posted shortly!
 
#10

Scientist Joe wants to battle!

"I'm so excited! I got picked to go out into the field to test our data!"

RNG Roll-Pokemon: 69/125

"And this is the pokemon I was sent out to test."


Vibrava(M)

Types:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats
Adamant Nature(+Atk, -SpA)
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability:
Levitate

Attacks:
SonicBoom
Bite
Sand-Attack
Faint Attack
Sand Tomb

Earthquake
Dig
Facade
Roost
Rock Slide
U-Turn

Bug Bite
Flail
Focus Energy
Quick Attack


Roulette Randomization
Your roulette for the following battle is as follows:

4 13 14 18
18 9 23 9
14 13 14 12
3 13 24 18


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Choose 4 consecutive events from the roulette.
 
#12
RNG Roulette Result: 1/4
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle


"How can I conduct research when it's asleep?"

Bug Bite - Big Bite - Sand Attack
IF Taunted A3, switch A2 and A3 around
 
#14

100 HP
100 EN
Status: None
2/4/5/4/80
Synchronize


100 HP
100 EN
Status: None
4/3/1/3/50
Levitate

Round 1:
Dreamer uses Willowisp!
To Hit <7000, 6563 yes
Vibrava was burned!
-7 Energy

Vibrava is asleep!

Burn deals 2 damage to Vibrava!

Round 2:
Dreamer uses Psychic!
To Crit <625, 3606 no
Lower SpD <1000, 1258 no
9+3+3=15 Damage to Grotle
-6 Energy

Vibrava uses Big Bite!
To Crit <625, 7687 no
6+3-3*1.5=9 Damage to Dreamer
-3 Energy

Burn deals 2 damage to Grotle!

Round 3:
Dreamer uses Psychic!
To Crit <625, 1463 no
Lower SpD <1000, 3535 no
9+3+3=15 Damage to Grotle
-10 Energy

Vibrava uses Sand Attack!
Dreamer's Accuracy Fell!
-5 Energy

Burn deals 2 damage to Grotle!


Dreamer:9 Damage Taken
Grotle:6+15+15=36 Damage Taken




91 HP
77 EN
Status: -1 Acc
2/4/5/4/80
Synchronize


64 HP
92 EN
Status: Burned
4/3/1/3/50
Levitate


Your turn to order Rediamond!
 
#15

"Just keep pressing."
Psyshock~Psychic~Psyshock
IF Focus Energy AND Vibrava isn't taunted, use Taunt and push actions back
IF Sand Attack, replace all subsequent actions with Magical Leaf
 
#16

91 HP
77 EN
Status: -1 Acc
2/4/5/4/80
Synchronize


64 HP
92 EN
Status: Burned
4/3/1/3/50
Levitate

Round 1:
Dreamer uses Psyshock!
To Hit <7500, 2318 yes
To Crit <625, 7796 no
8+3+3=14 Damage to Vibrava
-5 Energy

Vibrava uses U-Turn!
To Crit <625, 8943 no
7+3-3*1.5=10.5 Damage to Dreamer
-4 Energy

Burn deals 2 damage to Vibrava!

Round 2:
Dreamer uses Psychic!
To Hit <7500, 395 yes
To Crit <625, 7318 no
Lower SpD <1000, 7078 no
9+3+3=15 Damage to Grotle
-6 Energy

Vibrava uses U-Turn!
To Crit <625, 5394 no
7+3-3*1.5=10.5 Damage to Dreamer
-8 Energy

Burn deals 2 damage to Grotle!

Round 3:
Dreamer uses Psyshock!
To Hit <7500, 6303 yes
To Crit <625, 6340 no
8+3+3=14 Damage to Vibrava
-5 Energy

Vibrava uses U-Turn!
To Crit <625, 8948 no
7+3-3*1.5=10.5 Damage to Dreamer
-12 Energy

Burn deals 2 damage to Grotle!


Dreamer:10.5+10.5+10.5=32 Damage Taken
Vibrava:6+14+15+14=49 Damage Taken




59 HP
61 EN
Status: -1 Acc
2/4/5/4/80
Synchronize


15 HP
68 EN
Status: Burned
4/3/1/3/50
Levitate



"Well this information isn't good....."

Quick Attack+U-Turn - Cool Down - Be Dead
 
#18
Magical leaf combo and Not so much time to post says heres your next opponent!



Doppleganger Rediamond wants to battle!

"Haha, the ref's too lazy to go find another trainer sprite!"

RNG Roll-Pokemon: 16/125

"Well this isn't going to end well."


Graveler (F)

Types:

Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Adamant Nature(+Atk, -SpA)
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 15

Abilities:
Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sand Veil(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Ability:
Sturdy

Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Rollout
Rock Blast
Smack Down
Selfdestruct

Earthquake
Sandstorm
Facade
Stone Edge
Gyro Ball
Substitute

Hammer Arm
Flail
Focus Punch
Endure


Roulette Randomization
Your roulette for the following battle is as follows:

23 6 21 10
2 17 5 7
13 7 11 15
2 3 20 16


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Choose 4 consecutive events from the roulette.
 
#20
RNG Roulette Result: 2/4
2: Opponent’s Pokemon are burned for the battle.



"Trolled by the Roulette again :(."

Sandstorm - Earthquake - Earthquake
IF taunted A1, switch that action to earthquake
 
#22

100 HP
100 EN
Status: None
2/4/5/4/80
Synchronize


90 HP
100 EN
Status: None
4/4/1/2/35
Sturdy

Round 1:
Dreamer uses Magical Leaf!
To Crit <625, 4113 no
6+4.5-1*2.25=21.375 Damage to Graveller
-4 Energy

Graveller uses Sandstorm!
A Sandstorm was whipped up!
-9 Energy

Burn deals 2 damage to Graveller!
The Sandstorm deals 2 Damage to Dreamer!

Round 2:
Dreamer uses Rain Dance!
It began to rain!
-10 Energy

Graveller uses Earthquake!
To Crit <625, 6268 no
10-3+3=10 Damage to Dreamer
-6 Energy

Burn deals 2 damage to Graveller!

Round 3:
Dreamer uses Magical Leaf!
To Crit <625, 6748 no
6+4.5-1*2.25=21.375 Damage to Graveller
-4 Energy

Graveller uses Earthquake!
To Crit <625, 8044 no
10-3+3=10 Damage to Dreamer
-6 Energy

Burn deals 2 damage to Graveller!


Dreamer:10+10+2=22 Damage Taken
Graveller: 21.375+21.375+6=48.75~49 Damage Taken




78 HP
82 EN
Status: None
2/4/5/4/80
Synchronize


41 HP
79 EN
Status: Burned
4/4/1/2/35
Sturdy


Your turn to order Rediamond!
 
#24

100 HP
100 EN
Status: None
2/4/5/4/80
Synchronize


90 HP
100 EN
Status: None
4/4/1/2/35
Sturdy

Round 1:
Dreamer uses Magical Leaf!
To Crit <625, 4192 no
6+4.5-1*2.25=21.375 Damage to Graveller
-4 Energy

Graveller uses Earthquake!
To Crit <625, 4289 mp
10+3-3=10 Damage to Dreamer
-6 Energy

Burn deals 2 damage to Graveller!

Round 2:
Dreamer uses Magical Leaf!
To Crit <625, 4192 no
6+4.5-1*2.25=21.375 Damage to Graveller
-4 Energy


Graveller was KOed!




78 HP
82 EN
Status: None
2/4/5/4/80
Synchronize


KO HP
KO EN
Status: Burned
4/4/1/2/35
Sturdy


Congratulations on your victory! The next round will be posted shortly!
 
#25

Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"


Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy + Pure Power[Trait]

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ability:
Swift Swim

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch


"Choose which Pokemon you will lead with challenger!"