Battle Arcade Challenge: Rediamond


"SEIYAAAAAAAAAAA!"
Gear Grind -> Thunder Wave -> Gear Grind
*If Gardevoir uses a p/e move, use Charge
**If Gardevoir uses Magic Coat, use Gear Grind​
 

Round-a 1! Heah we gohhhhhhh!!!
♫vs. Piston Honda
Rediamond: | Piston Honda:
|

Celeste | Klang
Lum Berry | Nothing
HP: 100 | HP: 90
EN: 100 | EN: 100
Stats:2/4/5/4/80 | Stats: 4/3/3/3/43
Trace | Clear Body
No ailments | No ailments
No changes | -10 evasion
No other | No other

Field:
Nothing
Order: Gardevoir, Klang

Action 1
Celeste used Substitute!
Celeste made a substitute! (20 HP)
Klang used Gear Grind!
-Hit chance (Hit <= 8500): 4502 = Hit
-Crit chances: 5565, 3916 = NOPE.
-Damage: 10 + 3 + 6 - 6 = 13 damage
Numbers:
-Gardevoir: -20(!) HP, -18 EN
-Klang: -7 EN

Action 2
Celeste used Will-o-Wisp!
-Hit chance (Hit <= 8500): 9749 = YES!
Klang used Th-NO.
Numbers:
-Gardevoir: -7 EN
-Klang: -7 EN

Action 3
Celeste used Focus Miss!
-Hit chance (Hit <= 8000): 1568 = Hit
-Crit chance: 4515 = NOPE.
-Damage: (12 + 7.5 - 4.5) * 1.5 = 22.5 damage!
Klang used Gear Grind!
-Hit chance (Hit <= 8500): 5242 = Hit
-Crit chances: 8345, 8641 = NOPE.
-Damage: 10 + 3 + 6 - 6 = 13 damage
Celeste's substitute was shattered!
-Trample damage: 13 - 7 = 6 damage
Numbers:
-Gardevoir: -6 HP, -8 EN
-Klang: -22.5(!) HP, -7 EN

Final Numbers:
-Gardevoir: -26 HP, -33 EN
-Klang: -23 (22.5) HP, -21 EN
Rediamond: | Piston Honda:
|

Celeste | Klang
Lum Berry | Nothing
HP: 74 | HP: 67
EN: 67 | EN: 79
Stats:2/4/5/4/80 | Stats: 4/3/3/3/43
Trace | Clear Body
No ailments | No ailments
No changes | -10 evasion
No other | No other

Field:
Nothing

Stick and move, stick and move!​
 

"UORYAAAAAAA!"
Gear Grind -> Gear Grind -> Frustration


Round-a 2! FIGHT!
Order: Gardevoir, Klang

Action 1
Celeste used Focus Miss!
-Hit chance (Hit <= 8000): 6854 = dammit.
-Crit chance: 3544 = NOPE.
-Damage: (12 + 7.5 - 4.5) * 1.5 = 22.5 damage!
Klang used Gear Grind!
-Hit chance (Hit <= 8500): 9198 = You know, I really don't think I'm cut out for this...
Numbers:
-Gardevoir: -8 EN
-Klang: -22.5(!) HP, -11 EN

Action 2
Celeste used Hidden Power!
-Crit chance: 4111 = NOPE.
-Damage: (7 + 7.5 - 4.5) * 1.5 = 15 damage
Klang used Gear Grind!
-Hit chance (Hit <= 8500): 8470 = Fuck, just barely...
-Crit chances: 1178, 2805 = NOPE.
-Damage: 10 + 3 + 6 - 6 = 13 damage
Numbers:
-Gardevoir: -13 HP, -4 EN
-Klang: -15 HP, -15 EN

Action 3
Celeste used Focus Miss!
-Hit chance (Hit <= 8000): 761 = ...
-Crit chance: 6510 = NOPE.
-Damage: (12 + 7.5 - 4.5) * 1.5 = 22.5 damage!
Klang used Frustration!
-Crit chance: 3183 = NOPE.
-Damage: 10 + 6 - 6 = 10 damage
Numbers:
-Gardevoir: -10 HP, -8 EN
-Klang: -22.5(!) HP, -7 EN

Final Numbers:
-Gardevoir: -23 HP, -20 EN
-Klang: -60 HP, -33 EN
Rediamond: | Piston Honda:
|

Celeste | Klang
Lum Berry | Nothing
HP: 51 | HP: 7
EN: 47 | EN: 46
Stats:2/4/5/4/80 | Stats: 4/3/3/3/43
Trace | Clear Body
No ailments | No ailments
No changes | -10 evasion
No other | No other

Field:
Nothing


Yeah, I'm not in the mood for this right now...
Gear Grind -> Gear Grind -> Gear Grind
 
...Yeah, I'm pretty sure we know how this is gonna end.

Rediamond: | Piston Honda:
|

Celeste | Klang
Lum Berry | Nothing
HP: 51 | HP: KO
EN: 41 | EN: 46
Stats:2/4/5/4/80 | Stats: 4/3/3/3/43
Trace | Clear Body
No ailments | No ailments
No changes | -10 evasion
No other | No other

Field:
Nothing


"Hnngh...Wanderer, you coward..." *Thud*

MINOR CIRCUIT, TITLE BOUT

Matezoide wants to fight!


"Not bad, making it all the way to the title bout. Not that you're gonna walk away with the belt, of course."


Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
Wonder Room

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.


Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch
Hyper Voice

So, whatcha gonna start with?​
 

"Well then, I'm going in with Medicham!"
[2 18 6 20]
[3 20 2 22]
[5 4 23 22]
[24 3 21 16]

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Two numbers, you know the drill.​
 
1 = 24 = Free CC.


"Yoloooooooool!"
Fire Punch -> Rock Slide -> Fire Punch
*If Syclant uses Counter, use Mud-slap
**If Syclant uses a damaging evasive move, use Counter​
 

Zzzz...zzz *biff* HUOOGH!...oh, the fight's up.
♫Minor Circuit Title Bout
Rediamond: | Matezoide:
OAO | OAO
|

Scadi | Medicham
Cheri Berry | None
HP: 100 | HP: 90
EN: 100 | EN: 100
Stats: 4/2/5/3/121 | Stats: 3(6)/3/1/3/80
Technician | Pure Power
No ailments | No ailments
No changes | No changes
No other | No other

Field:
Nothing
Order: Syclant, Medicham

Action 1
Scadi used U-turn!
-Crit chance: 9709 = NOPE.
-Damage: 7 + 3 + 6 - 4.5 = 11.5 damage
Medicham used Fire Punch!
-Crit chance: 8726 = NOPE.
-Damage: (8 + 8.5 - 3) * 2.25 = 30.375 Damage!!
-Effect chance (Burn <= 1000): 5463 = NOPE.
Numbers:
-Syclant: -30.375(Ouch!) HP, -4 EN
-Medicham: -11.5 HP, -6 EN

Action 2
Scadi used Spikes!
Spikes were scattered around Matezoide! (1 layer)
Medicham used Rock Slide!
-Hit chance (Hit <= 9000): 1644 = Hit
-Crit chance: 9123 = NOOOOOOOOOOOPE.
-Damage: (8 + 8.5 - 3) * 2.25 = 30.375 Damage!!
Numbers:
-Syclant: -30.375(Ouch!) HP, -8 EN
-Medicham: -6 EN

Action 3 (Priority: Medicham, Syclant)
Medicham used Mud-slap!
-Crit chance: 3973 = NOPE.
-Damage: 4 + 1.5 - 4.5 = 1 damage
Scadi used Co-NO.
Scadi went back to Rediamond!

Numbers:
-Syclant: -1 HP, -6 EN
-Medicham: -3 EN

Final Numbers:
-Syclant: -62 (61.75) HP, -18 EN
-Medicham: -12 (11.5) HP, -15 EN
Rediamond: | Matezoide:
?O? | OAO
? |

??? | Medicham
??? | None
HP: ??? | HP: 78
EN: 100 | EN: 85
Stats: ?/?/?/?/? | Stats: 3(6)/3/1/3/80
??? | Pure Power
??? | No ailments
??? | No changes
??? | Spikes (1 layer)

Field:
Nothing
Rediamond:

Scadi
Cheri Berry
HP: 38
EN: 82
Stats: 4/2/5/3/121
Technician
No ailments
No changes
No other

What's your next mon, Red?​
 
Last edited:
Shadow ball~Psychic~Shadow Ball
IF Light Screen, use Taunt and push actions back but only once
IF Bide, use Reflect~Calm Mind~Shadow Ball starting on the first action of bide
 

"yoloswagyoloswagyoloswagyoloswagyoloswa-"

***Matezoide was kicked from #capasb by IAR [IAR]

Fake Out -> Poison Jab -> Thunderpunch


Round-a 2! FIGHT!
Rediamond: | Matezoide:
AOO | OAO
|

Celeste | Medicham
Lum Berry | None
HP: 100 | HP: 78
EN: 100 | EN: 85
Stats: 2/4/5/4/80 | Stats: 3(6)/3/1/3/80
Trace (OFF) | Pure Power
No ailments | No ailments
No changes | No changes
No other | Spikes (1 layer)

Field:
Nothing
Order: Speed Tie

Action 1 (Priority: Medicham, Gardevoir)
Medicham used Fake Out!
-Crit chance: 1514 = NOPE.
-Damage: 4 + 8.5 - 6 = 6.5 damage
Celeste flinched and couldn't move!
Numbers:
-Gardevoir: -6.5 HP
-Medicham: -4 EN

Action 2
-Tiebreaker (1 = Gardevoir): 2 = Medicham
God I wish this was operating on gen VI mechanics...
-Crit chance: 338 = EEEEEEEEEEEEEYUP.
-Damage: 8 + 3 + 8.5 - 6 = 13.5 damage
-Effect chance (Poison <= 3000): 8789 = NOPE.
Celeste used Psychic!
-Crit chance: 9099 = NOPE.
-Damage: 9 + 3 + 7.5 - 4.5 = 15 damage
-Effect chance (-1 SpD <= 1000): 5113 = NOPE.
-Energy cost: 5 + (3 / 2) - 1 = 5.5 EN
Numbers:
-Gardevoir: -13.5 HP, -5.5 EN
-Medicham: -15 HP, -6 EN

Action 3
-Tiebreaker: 2 = Medicham
Medicham used Thunderpunch!
-Crit chance: 6193 = NOPE.
-Damage: 8 + 8.5 - 6 = 10.5 damage
-Effect chance (Paralysis <= 1000): 2364 = NOPE.
Celeste used Shadow Ball!
-Crit chance: 4507 = NOPE.
-Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5 damage
-Effect chance (-1 SpD <= 2000): 7787 = NOPE.
Numbers:
-Gardevoir: -10.5 HP, -6 EN
-Medicham: -16.5 HP, -6 EN

Final Numbers:
-Gardevoir: -31 (30.5) HP, -12 (11.5) EN
-Medicham: -32 (31.5) HP, -16 EN
Rediamond: | Matezoide:
AOO | OAO
|

Celeste | Medicham
Lum Berry | None
HP: 69 | HP: 46
EN: 88 | EN: 69
Stats: 2/4/5/4/80 | Stats: 3(6)/3/1/3/80
Trace (OFF) | Pure Power
No ailments | No ailments
No changes | No changes
No other | Spikes (1 layer)

Field:
Nothing
Rediamond:

Scadi
Cheri Berry
HP: 38
EN: 82
Stats: 4/2/5/3/121
Technician
No ailments
No changes
No other

***Matezoide [Mibbit@somelongassip] has joined #capasb


"Well! No sense in keeping Medicham here..."

Switching to Dusknoir. Counterswitch?
 
Very well then.

Taunt*/** -> Shadow Punch -> Shadow Ball
*If Gardevoir uses Taunt, use Faint Attack
**If Gardevoir uses Magic Coat, use Faint Attack​
 

"Let's get ready to yo...wait, what? What do you mean I'm-"

***Matezoide has been kicked from #battlearcade by Lad [Sorry, you ain't the champ anymore]
***Birkal has joined #battlearcade


"My turn!"


Round-a 3! FIGHT!
Rediamond: | Matezoide Birkal:
AOO | AOO
|

Celeste | Dusknoir
Lum Berry | None
HP: 69 | HP: 90
EN: 88 | EN: 100
Stats: 2/4/5/4/80 | Stats: 4/5/4/5/39
Trace (OFF) | Pressure
No ailments | No ailments
No changes | -10 evasion
No other | Spikes (1 layer)

Field:
Nothing
Order: Gardevoir, Dusknoir

Pre-round
Dusknoir was hurt by spikes! (-12 HP)
Numbers:
-Gardevoir: No changes
-Dusknoir: -12 HP

Action 1
Celeste used Teleport!
Celeste will dodge all incoming attacks!
Dusknoir us-NO.
Numbers:
-Gardevoir: -6 EN
-Dusknoir: -10 EN

Action 2
Celeste used Will-o-wisp!
-Hit chance (Hit <= 8500): 1450 = ...
Dusknoir was burned!
Dusknoir used Shadow Punch!
-Crit chance: 6292 = NOPE.
-Damage: (6 + 3 + 6 - 6 - 3) * 1.5 = 9 damage
Dusknoir was hurt by her burn! (-2 HP)
Numbers:
-Gardevoir: -9 HP, -9 EN
-Dusknoir: -2 HP, -3 EN

Action 3
Celeste used Toxic!
Dusknoir was badly poisoned!
Dusknoir used Shadow Ball!
-Crit chance: 6103 = NOPE.
-Damage: (8 + 3 + 6 - 6) * 1.5 = 16.5 damage
-Effect chance (-1 SpD <= 2000): 5533 = NOPE.
Dusknoir was hurt by poison! (-1 HP)
Dusknoir was hurt by her burn! (-2 HP)
Numbers:
-Gardevoir: -16.5 HP, -9 EN
-Dusknoir: -3 HP, -5 EN

Final Numbers:
-Gardevoir: -26 (25.5) HP, -24 EN
-Dusknoir: -17 HP, -18 EN
Rediamond: | Birkal:
AOO | AOO
|

Celeste | Dusknoir
Lum Berry | None
HP: 43 | HP: 73
EN: 64 | EN: 82
Stats: 2/4/5/4/80 | Stats: 4/5/4/5/39
Trace (OFF) | Pressure
No ailments | Toxic (2 DPA), Burn
No changes | -10 evasion
No other | Spikes (1 layer)

Field:
Nothing
Rediamond:

Scadi
Cheri Berry
HP: 38
EN: 82
Stats: 4/2/5/3/121
Technician
No ailments
No changes
No other

Birkal:

Medicham
Nothing
HP: 46
EN: 69
Stats: 3(6)/3/1/3/80
Pure Power
No ailments
No changes
No other
Stick and move, stick and move!
 

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