Battle Arcade Challenge: Rediamond



100 HP
100 EN
1/4/5/4/80
Synchronize


KO HP
KO EN
Status: None
5/3/1/3/105
Technician
1 KOC


KO HP
KO EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate



12 HP
11 EN
Status: None
4/5/4/5/39 (-10%EVA)
Pressure
2 Actions Taunt
15% paralised


Dusknoir tries to use Shadow Sneak...
To move (918) - No

Dreamer used Shadow Ball - 8 energy
(8)*1,5 = 12 damage
Dusknoir fainted!




100 HP
92 EN
1/4/5/4/80
Synchronize
4 KOC


KO HP
KO EN
Status: None
5/3/1/3/105
Technician
1 KOC


KO HP
KO EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate



KO HP
KO EN
Status: None
4/5/4/5/39 (-10%EVA)
Pressure
2 Actions Taunt
15% paralised




That was unlucky, but i am sure we can still pull it off! Ludicolo, i am counting on you!
 

"Out of all the rounds to order first."

Taunt~Psychic~Psyshock
IF Ludicolo uses Fake Out when you would use Taunt, use Chill and push actions back
IF Ludicolo uses Protect when you would use Taunt, use Calm Mind and push actions back
 


Sorry, Luddy, we are gonna have to eat that Taunt.


Solarbeam -> Mega Drain -> Solarbeam





100 HP
92 EN
1/4/5/4/80
Synchronize
4 KOC


KO HP
KO EN
Status: None
5/3/1/3/105
Technician
1 KOC


KO HP
KO EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate





100 HP
100 EN
3/3/4/4/60



Action 1

Dreamer used Taunt - 10 energy

Luddy used Solarbeam - 7 energy
To crit (2767) - No
(12 + 3) = 15 damage

Action 2

Dreamer used Psychic - 6,5 energy
To crit (3665) - No
To lower Sp.Def (8172) - No
(10 + 3 + 1,5) = 14,5 damage

Luddy used Mega Drain - 8 energy
To crit (9785) - No
(6 + 3) = 9 damage
+4,5 HP

Action 2

Dreamer used Psyshock- 6 energy
To crit *7466) - No
(8+ 3 + 3) = 14 damage


Luddy used Solarbeam - 7 energy
To crit (852) - No
(12 + 3) = 15 damage





59 HP
69 EN
1/4/5/4/80
Synchronize
4 KOC


KO HP
KO EN
Status: None
5/3/1/3/105
Technician
1 KOC


KO HP
KO EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate





76 HP
75 EN
3/3/4/4/60
Taunt (3 Actions)




Lets keep the offense!


Giga Drain -> Energy Ball -> Giga Drain



If damaging Psychic type combo AND Dive is not Disabled, use Dive that action.
If Double-Team clones are up, use Surf the first time, Razor Leaf the second and Surf the third.


So much stuff to sub for....
 


59 HP
69 EN
1/4/5/4/80
Synchronize
4 KOC


KO HP
KO EN
Status: None
5/3/1/3/105
Technician
1 KOC


KO HP
KO EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate





76 HP
75 EN
3/3/4/4/60
Taunt (3 Actions)



Action 1

Garde used Light Screen - 9 energy

Luddy used Giga Drain - 11 energy
To crit (9841) - No
(4 + 3) = 7 damage
+3,5 HP

Action 2

Garde used Encore - 10 energy

Luddy used Giga Drain - 11 energy
To crit (9454) - No
(4 + 3) = 7 damage
+3,5

Action 3

Garde used Toxic - 7 energy

Luddy used Giga Drain - 11 energy
To crit (8050) - No
(4 + 3) = 7 damage
+3,5

-1 HP to Luddy
Luddy's Taunt faded!
Luddy's Encore wore off!






38 HP
43 EN
1/4/5/4/80
Synchronize
4 KOC


KO HP
KO EN
Status: None
5/3/1/3/105
Technician
1 KOC


KO HP
KO EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate





85 HP
42 EN
3/3/4/4/60
Badly Poisoned (2DPA)
 

"Out of all the rounds to order first."

Taunt~Psychic~Psyshock
IF Ludicolo uses Fake Out when you would use Taunt, use Chill and push actions back
IF Ludicolo uses Protect when you would use Taunt, use Calm Mind and push actions back

(I still have Light Screen, right?)
 


This was a wonderful dance, but it is time to say good bye.


Seed Bomb -> Waterfall -> Atomic Seed (Seed Bomb Combo)





38 HP
43 EN
1/4/5/4/80
Synchronize
4 KOC


KO HP
KO EN
Status: None
5/3/1/3/105
Technician
1 KOC


KO HP
KO EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate





85 HP
42 EN
3/3/4/4/60
Badly Poisoned (2DPA)



Action 1

Dreamer used Taunt - 10 energy

Luddy used Seed Bomb - 5 energy
To crit (4918) - No
(8 + 3 - 1,5) = 9,5 damage

Action 2

Dreamer used Psychic - 6,5 energy
To crit (3665) - No
To lower Sp.Def (8172) - No
(10 + 3 + 1,5) = 14,5 damage

Luddy used Waterfall - 5 energy
To crit (4912) - No
(8 + 3 - 1,5) = 9,5 damage

Action 3

Dreamer used Psyshock- 6 energy
To crit *7466) - No
(8+ 3 + 3) = 14 damage

Luddy used Atomic Seed - 27 energy
To crit (8471) - No
(18 + 3 - 1,5) = 19,5 damage

Dreamer fainted!




KO HP
KO EN
1/4/5/4/80
Synchronize
4 KOC


KO HP
KO EN
Status: None
5/3/1/3/105
Technician
1 KOC


KO HP
KO EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate





50 HP
5 EN
3/3/4/4/60
Badly Poisoned (2DPA)





I look foward our next battle!


Sorry, Rediamond, but the Arcade is over.


Red: 5 CC

Gardevoir: 12 MC and 4 KOC

Gengar: 3 MC

Scyther: 3 MC and 1 KOC

Alex: 7 UC

Matezoide: 7 UC
 
Alright maggots, listen up! Only Rediamond and The Wanderer should be posting in this thread! Failure to comply will result in things happening to you. Terrible things. Things that will make you piss yourself at the sight of chopsticks. YOU HAVE BEEN WARNED.


Gardevoir* [Celeste] (Female)
Nature: Bold (+* Defense, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk-: Rank 2
Def+: Rank 4
SpAtk: Rank 5
SpDef: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Total Moves: 63/93
Ally Switch
Attract
Body Slam
Calm Mind*
Captivate
Charge Beam
Charm
Confuse Ray
Confusion*
Defense Curl
Destiny Bond*
Disable
Double-Edge
Double Team*
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl*
Grudge
Headbutt
Heal Bell
Healing Wish
Heal Pulse*
Helping Hand
Hidden Power (Ground 7)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant*
Magical Leaf*
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic*
Psych Up
Psyshock*
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak*
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Sychronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt*
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp*
Wish
Wonder Room
Zen Headbutt

Syclant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

EC: 6/6
MC: 2
DC: 5/5

HP: 100
Atk: Rank 4
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Total moves: 55/72

Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulldoze
Captivate
Counter
Cut
Dig
Double Team
Earthquake
Earth Power
Echoed Voice
Endure
Facade
False Swipe
Fling
Focus Blast
Focus Energy
Focus Punch
Frost Breath
Frustration
Giga Impact
Hail
Hidden Power Rock 6
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Natural Gift
Pin Missile
Protect
Quash
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Scratch
Secret Power
Sheer Cold
Signal Beam
Silver Wind
Slash
Sleep Talk
SolarBeam
Spikes
Stone Edge
Strength
String Shot
Substitute
Superpower
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-Turn
Venoshock
Water Pulse
X-Scissor

Heracross [Corpus] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk+: Rank 6
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 1
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks: 68/82
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Captivate
Chip Away
Close Combat
Counter
Curse
Cut
Detect
Dig
Double Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Focus Blast
Focus Punch
Frustration
Flail
Fling
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
Vacuum Wave
Venoshock
Work Up


MINOR CIRCUIT, BATTLE 1

Glass Joe wants to fight!


"Make it quick...I want to retire!"

Mon: 14 = Machoke (Guts)

Machoke (F)

Type:

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Adamant Nature(+Atk,-SpA)
Stats
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 45
Size Class: 3
Weight Class: 4

Abilities:

Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard(Innate): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Steadfast(Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Moves:
Karate Chop
Low Kick
Leer
Focus Energy
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw

Focus Punch
Earthquake
Facade
Payback
Rock Slide
Substitute

Bullet Punch
Close Combat
Ice Punch
ThunderPunch
[22 8 15 10]
[7 16 22 14]
[12 20 20 10]
[1 2 7 18]

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please select 4 consecutive numbers from the roulette. Also, you forgot abilities. Pick those while you're at it.
 
Last edited:
RNG: 3 = 22 = Slower roulette.


"I'm getting way too old for this..."

Payback -> Low Sweep* -> Payback**
*If Gardevoir uses Encore A3, use Substitute (15 HP)
**If Payback is disabled, use Thunderpunch​
 

Let's-a keep it clean! FIGHT!
♫Glass Joe
Rediamond: | Glass Joe:
|

Celeste | Machoke
HP: 100 | HP: 100
EN: 100 | EN: 100
Stats: 2/4/5/4/80 | Stats: 5/3/1/2/45
Trace (OFF) | Guts
No ailments | No ailments
No changes | No changes
No other | No other
Order: Gardevoir, Machoke

Action 1
Celeste used Psychic!
-Crit chance (Crit <= 625 unless stated otherwise): 1722 = NOPE.
-Damage: (10 + 7.5 - 3) * 1.5 = 21.75 damage!
-Effect chance (-1 SpD <= 1000): 1274 = OHHHHHHHHHH...
-Energy cost: 5 + (4 / 2) - 1 = 6 EN
Machoke used Payback!
-Crit chance: 403 = EEEEEEEEYUP.
-Damage: (10 + 3 + 7.5 - 6) * 1.5 = 21.75 damage!
Numbers:
-Gardevoir: -21.75(!) HP, -6 EN
-Machoke: -21.75(!) HP, -7 EN

Action 2
Celeste used Psychic!
-Crit chance: 2345 = NOPE.
-Damage: (10 + 7.5 - 3) * 1.5 = 21.75 damage!
-Effect chance (-1 SpD <= 1000): 121 = EEEEEEEEEEEEYUP.
-Energy cost: 5 + (4 / 2) - 1 + 4 = 10 EN
Machoke's special defense fell! (-1 SpD, 1 round)
Machoke used Low Sweep!
-Crit chance: 146 = EEEEEEEEEEEEYUP.
-Damage: (6 + 3 + 3 + 7.5 - 6) * .67 = 9.045 damage
Celeste's speed fell! (-1 Spe, 1 round)
Numbers:
-Gardevoir: -9.045 HP, -10 EN
-Machoke: -21.75(!) HP, -3 EN

Action 3 (Priority: Gardevoir, Machoke)
Celeste used Psychic!
-Crit chance: 678 = OHHHHHHHHHHHH...
-Damage: ((10 + 7.5 - 3) * 1.5) + 2 = 23.75 damage!
-Effect chance (-1 SpD <= 1000): 2278 = NOPE.
-Energy cost: 5 + (4 / 2) - 1 + 8 = 14 EN
Machoke used Payback!
-Crit chance: 5601 = NOPE.
-Damage: (10 + 7.5 - 6) = 17.25 damage
Numbers:
-Gardevoir: -17.25 HP, -14 EN
-Machoke: -23.75(!) HP, -7 EN

Final Numbers:
-Gardevoir: -48 (48.05) HP, -30 EN
-Machoke: -67 (67.25) HP, -17 EN
Rediamond: | Glass Joe:
|

Celeste | Machoke
HP: 52 | HP: 33
EN: 70 | EN: 83
Stats: 2/4/5/4/80(45) | Stats: 5/3/1/2/45
Trace (OFF) | Guts
No ailments | No ailments
-1 Spe (1 round) | -1 SpD (1 round)
No other | No other


Your move.​
 

Round-a 2! FIGHT!
Order: Speed Tie

Action 1
-Tiebreaker (1 = Gardevoir): 1 = Gardevoir
Celeste used Psyshock!
-Crit chance: 2621 = NOPE.
-Damage: (8 + 3 + 7.5 - 4.5) * 1.5 = 21 damage!
Machoke used Earthquake!
-Crit chance: 3348 = NOPE.
-Damage: 10 + 7.5 - 6 = 11.5 damage
Numbers:
-Gardevoir: -11.5 HP, -5 EN
-Machoke: -21(!) HP, -7 EN

Action 2
-Tiebreaker: 1 = Gardevoir
Celeste used ah fuck it, this fight's over.
Numbers:
-Gardevoir: -6 EN
-Machoke: -12 HP

Final Numbers:
-Gardevoir: -12 (11.5) HP, -11 EN
-Machoke: -33 HP, -7 EN

Rediamond: | Glass Joe:
|

Celeste | Machoke
HP: 40 | HP: KO
EN: 59 | EN: 76
Stats: 2/4/5/4/80 | Stats: 5/3/1/2/45
Trace (OFF) | Guts
No ailments | Faint
No changes | No changes
No other | No other


"Ooogh...my everything..." *thud*

MINOR CIRCUIT, BATTLE 2

Von Kaiser wants to fight!


"Mein name eez Von Kaiser - zee German steel machine! Why am I kalled zee steel machine? Becauze eet eez STEEL! STEEL IN ZEE 'EART, STEEL IN ZEE ARMZ, STEEL IN ZEE HEAD!"

Mon: 10 = Golbat (Inner Focus)

Golbat(M)

Types:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Lonely Nature(+Atk, -Def)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4

Abilities:

Inner Focus(Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Moves:
Leech Life
Screech
Bite
Supersonic
Astonish
Wing Attack
Confuse Ray
Air Cutter
Mean Look

Toxic
Venoshock
Hidden Power Fighting 7
Shadow Ball
Acrobatics
Roost

Brave Bird
Giga Drain
Hypnosis
Zen Headbutt
[19 22 10 5]
[6 24 2 23]
[19 8 20 22]
[8 18 8 7]

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please select 2 consecutive numbers from the roulette.​
 
1 = +1 CC.


"I waz a boxink instruktor...at zee military academy!"

Hypnosis* -> Toxic** -> Acrobatics
*If Gardevoir uses a p/e move, use Bite and push actions down
**If Hypnosis misses A1, use Hypnosis and push actions down​
 

This is-a tuna with bacon! FIGHT!
♫vs. Von Kaiser
AOPSUser: | Von Kaiser:
|

Celeste | Golbat
HP: 100 | HP: 100
EN: 100 | EN: 100
Stats: 2/4/5/4/80 | Stats: 4/2/3/3/90
Trace (OFF) | Inner Focus
No ailments | No ailments
No changes | No changes
No other | No other

Field:
Nothing
Order: Golbat, Gardevoir

Action 1 (Priority: Gardevoir, Golbat)
Celeste used Magic Coat!
Celeste is ready to repel status moves!
Golbat used Hypnosis!
-Hit chance (Hit <= 6000): 2494 = EEEEEEEYUP.
-Sleep type (1 = light; 2 = deep; 3 = intense): 3 = Intense
Golbat put himself to sleep! The dumbass! (2 actions)
Numbers:
-Gardevoir: -9 EN
-Golbat: -7 EN

Action 2 (Priority: Gardevoir, Golbat)
Celeste used Teleport!
Celeste is ready to evade attacks!
But why? Golbat is asleep!
Numbers:
-Gardevoir: -6 EN
-Golbat: No changes

Action 3
Still sleepin', the lazy bum.
Celeste used Icy Wind!
-Hit chance (Hit <= 9500): 4225 = Hit
-Crit chance: 4576 = NOPE.
-Damage: (6 + 7.5 - 4.5) * 1.5 = 13.5 damage
Golbat's speed dropped! (-1 Spe, 1 round)
Numbers:
-Gardevoir: -5 EN
-Golbat: -13.5 HP

Final Numbers:
-Gardevoir: -20 EN
-Golbat: -14 (13.5) HP, -7 EN
AOPSUser: | Von Kaiser:
|

Celeste | Golbat
HP: 100 | HP: 86
EN: 80 | EN: 93
Stats: 2/4/5/4/80 | Stats: 4/2/3/3/90(51)
Trace (OFF) | Inner Focus
No ailments | Sleep (Will wake up next action)
No changes | -1 Spe (1 round)
No other | No other

Field:
Nothing
Your move.​
 

"Give her zee uppercut! ZEE UPPERCUT!"
Acrobatics -> Shadow Ball -> Acrobatics

Order: Gardevoir, Golbat

Action 1
Celeste used Taunt!
Golbat is pissed! (6 actions)
Golbat woke up!
Golbat used Acrobatics!
-Crit chance: 4178 = NOPE.
-Damage: 11 + 3 + 6 - 6 = 14 damage
Numbers:
-Gardevoir: -14 HP, -10 EN
-Golbat: -6 EN

Action 2
Celeste used Psychic!
-Crit chance: 8362 = NOPE.
-Damage: (10 + 3 + 7.5 - 4.5) * 1.5 = 24 damage!
-Effect chance (-1 SpD <= 1000): 8910 = NOPE.
-Energy cost: 5 + (4 / 2) - 1 = 6 EN
Golbat used Shadow Ball!
-Crit chance: 895 = I really need to stop saving all those goats for TLR.
-Damage: (8 + 4.5 - 6) * 1.5 = 9.75 damage
-Effect chance (-1 SpD <= 2000): 6754 = Oh wait, that's why I lost Windswept Meadow.
Numbers:
-Gardevoir: -9.75 HP, -6 EN
-Golbat: -24(!) HP, -6 EN

Action 3
Celeste used Psyshock!
-Crit chance: 9428 = NOPE.
-Damage: (8 + 3 + 7.5 - 3) * 1.5 = 23.25 damage!
Golbat used Acrobatics!
-Crit chance: 7382 = NOPE.
-Damage: 11 + 3 + 6 - 6 = 14 damage
Numbers:
-Gardevoir: -14 HP, -6 EN
-Golbat: -23.25(!) HP, -6 EN

Final Numbers:
-Gardevoir: -38 (37.75) HP, -22 EN
-Golbat: -47 (47.25) HP, -18 EN
AOPSUser: | Von Kaiser:
|

Celeste | Golbat
HP: 62 | HP: 39
EN: 58 | EN: 75
Stats: 2/4/5/4/80 | Stats: 4/2/3/3/90
Trace (OFF) | Inner Focus
No ailments | Taunt (3 actions)
No changes | No changes
No other | No other

Field:
Nothing


"Bah! Your punch eez soft...just like your heart!"
Bite -> Acrobatics -> Look Ma, No Hands! (Acrobatics x2)
 

Round-a 3! FIGHT!
Order: Golbat, Gardevoir

Action 1
Golbat used Bite!
-Crit chance: 1317 = NOPE.
-Damage: (6 + 6 - 6) * 1.5 = 9 damage
-Effect chance (Flinch <= 3000): 8900 = Figures...
Gardevoir used Psychic!
-Crit chance: 3760 = NOPE.
-Damage: (10 + 3 + 7.5 - 4.5) * 1.5 = 24 damage!
-Effect chance (-1 SpD <= 1000): 1760 = NOPE.
-Energy cost: 5 + (4 / 2) - 1 = 6 EN
Numbers:
-Gardevoir: -9 HP, -6 EN
-Golbat: -24(!) HP, -4 EN

Action 2
Golbat used Acrobatics!
-Crit chance: 6710 = NOPE.
-Damage: 11 + 6 - 6 = 11 damage
Gardevoir used Psyshock!
-Crit chance: 3413 = NOPE.
-Damage: (8 + 3 + 7.5 - 3) * 1.5 = 15.5 damage
Golbat fainted!
Numbers:
-Gardevoir: -11 HP, -6 EN
-Golbat: -15 HP, -6 EN

Final Numbers:
-Gardevoir: -20 HP, -12 EN
-Golbat: -39 HP, -10 EN
AOPSUser: | Von Kaiser:
|

Celeste | Golbat
HP: 42 | HP: KO
EN: 46 | EN: 65
Stats: 2/4/5/4/80 | Stats: 4/2/3/3/90
Trace (OFF) | Inner Focus
No ailments | Faint
No changes | No changes
No other | No other

Field:
Nothing

"But...German preceezion..." *Thud*

MINOR CIRCUIT, BATTLE 3

Piston Honda wants to fight!


"You've done well to make it this far. Unfortunately, your journey ends here!"

Mon: 116 = Klang (Clear Body)

Klang(—)

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats
Brave Nature(+Atk, -Spe)
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43(-)
Size Class: 1
Weight Class: 4
Base Rank Total: 16
-10% Evasion

Abilities:

Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Minus(Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Attacks:
ViceGrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam

Toxic
Hidden Power Fire 7
Hyper Beam
Frustration
Thunderbolt
Sandstorm
Facade
Thunder Wave
Substitute
Flash Cannon
[22 2 9 21]
[5 24 21 18]
[20 24 18 14]
[5 13 22 10]

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please select two consecutive numbers from the roulette.​
 
1 = Red's mons get berries.
Cheri Berry
Chesto Berry
Pecha Berry
Rawst Berry
Aspeat Berry
Leppa Berry
Oran Berry
Persim Berry
Lum Berry
Sitrus Berry
Figy Berry
Wiki Berry
Mago Berry
Aguav Berry
Iapapa Berry
Razz Berry

Please select berries for your mons. Remember, you can only have one of each.​
 

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