Battle Arcade Challenge: Rediamond


"Then Medicham shall take the stage!"

Roulette Randomization
Your roulette for this battle is as follows:
14 12 16 1
24 15 14 9
16 23 4 8
17 18 11 7
 
RNG Roulette Result:3/4
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)


"Well I guess we are going to have to tread lightly here"

Substitute (25HP) - Light Screen - Zen Headbutt
IF Taunt is used, Magic Coat and push actions down
IF Willowisp is used, Protect the 1st instance, magic coat the 2nd, and protect the 3rd, pushing actions down each time
 

90 HP
100 EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate


90 HP
100 EN
Status: None
6/3/1/3/80
Pure Power

Round 1:
Cloak uses Shadow Ball!
To Crit <625, 3981
Lower SpD <1000, 6808
8+3+3*1.5=21 Damage to Medicham
-5 Energy

Medicham uses Substitute!
A 25 HP Sub was made
-24 energy

Round 2:
Cloak uses Shadow Ball!
To Crit <625, 5310 no
8+3+3*1.5=21 Damage to Substitute
-9 Energy

Medicham uses Light Screen!
Dahlia's team was protected!
-7 Energy

Round 3:
Cloak uses Lick!
To Crit <625, 8257
4+3-1.5*1.5=Sub Destroyed
-2 Energy

Medicham uses Zen Headbutt!
To Hit <9000, 7668 yes
To Crit <625, 2543 no
8+3+3+1*1.5=22.5 Damage to Cloak
-5 Energy


Cloak: 22.5~23 Damage taken
Medicham: 21+25=46 Damage taken




67 HP
84 EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate


44 HP
64 EN
Status: Light Screen (3 Rounds)
6/3/1/3/80
Pure Power


Your turn to order Rediamond!
 

"Far from optimal, but so be it."

Aerial Ace~Wing Attack~Aerial Ace
IF Counter, use Swords Dance and push actions back
IF Pain Split, use Substitute (25) and push actions back
 

"Well then i guess we will have to go all out!"

Recover - Fake out - Rock Slide+Rock Slide




100 HP
100 EN
Status: None
5/3/1/3/105
Technician


67 HP
84 EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate



44 HP
64 EN
Status: Light Screen (3 Rounds)
6/3/1/3/80
Pure Power

Round 1:
Claw uses Aerial Ace!
To Crit <625, 4853 no
9+3+3*1.5=22.5 Damage to Medicham
-4 Energy

Medicham uses Recover!
It recovered 20 HP
-11 Energy

Round 2:
Medicham uses Fake Out!
To Crit <625, 944 no
4+3=7 Damage to Claw
-4 Energy

Claw Flinched!

Round 3:
Claw uses Aerial Ace!
To Crit <625, 9090 no
9+3+3*1.5=22.5 Damage to Medicham
-4 Energy

Medicham uses Mega Rock Slide!
To Hit <8100, 4312 yes
To Crit <625, 9167 no
8*2.25+3*2.25=47.25 Damage to Claw
-28 Energy

Claw: 47.25+7=54 Damage taken
Medicham: 22.5+22.5-20= 25 Damage Taken


46 HP
92 EN
Status: None
5/3/1/3/105
Technician


67 HP
84 EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate



19 HP
21 EN
Status: Light Screen (2 Rounds)
6/3/1/3/80
Pure Power



"Oh what to do now?"

Cooldown - Recover - Rock Slide
 
(WTF i had this posted a couple days ago...... apparently it didnt save the post -.-)




46 HP
92 EN
Status: None
5/3/1/3/105
Technician


67 HP
84 EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate



19 HP
21 EN
Status: Light Screen (2 Rounds)
6/3/1/3/80
Pure Power

Round 1:
Claw uses Roost!
It restored 20 HP!
-12 Energy

Medicham cools down!

Round 2:
Claw uses Wing Attack!
To Crit <625, 2342 no
9+3+3*1.5=22.5 Damage to Medicham
-3 Energy

Medicham was KOed!




66 HP
77 EN
Status: None
5/3/1/3/105
Technician


67 HP
84 EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate



KO HP
KO EN
Status: Light Screen (1 Rounds)
6/3/1/3/80
Pure Power

Dusknoir will be sent out next
 

Derp. I thought that was a switch for some reason. Really forgot most of where this battle was at.


Safeguard~Aerial Ace~Wing Attack
IF Taunt AND Evasive Agility not used last action, use Evasive Agility and push actions back
 
(Bah, sorry this took so damn long to get up)

"Time to mix things up a little bit!"

Trick Room - Rock Slide - Rock Slide



66 HP
77 EN
Status: None
5/3/1/3/105
Technician


67 HP
84 EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate



90 HP
100 EN
Status: Light Screen (1 Rounds)
4/5/4/5/39 (-10%EVA)
Pressure

Round 1:
Claw uses Safeguard!
Rediamond's team was shielded!
-10 Energy

Dusknoir uses Trick Room!
Dusknoir twisted the Dimensions!
-10 Energy

Round 2:
Dusknoir uses Rock Slide!
To Hit <9000, 4336 yes
To Crit <625, 3196 no
To Flinch <3000, 2376 yes
8+1.5*2.25=21.375 Damage to Claw
-6 Energy

Claw Flinched!

Round 3:
Dusknoir uses Rock Slide!
To Hit <9000, 7216 yes
To Crit <625, 2657 no
To Flinch <3000, 9166 yes
8+1.5*2.25=21.375 Damage to Claw
-10 Energy

Claw uses Wing Attack!
To Crit <625, 2143 no
9+3=12 Damage to Dusknoir
-5 Energy


Claw: 21.375+21.375=43 Damage Taken
Dusknoir: 12 Damage Taken


23 HP
62 EN
Status: None
5/3/1/3/105
Technician


67 HP
84 EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate



78 HP
74 EN
Status: None
4/5/4/5/39 (-10%EVA)
Pressure

Trick Room is in effect for 3 more rounds!


"Beware falling rocks!!"

Rock Slide - Shadow Sneak - Shadow Sneak
IF a combo with Guillotine is used A1, switch that action to Protect, and push down
 

23 HP
62 EN
Status: None
5/3/1/3/105
Technician


67 HP
84 EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate



78 HP
74 EN
Status: None
4/5/4/5/39 (-10%EVA)
Pressure

Round 1:
Claw uses Protect!
Claw protected itself!
-16 Energy

Dusknoir uses Rock Slide!
To Hit <9000, 2336 yes
To Crit <625, 8127 no
8+1.5*2.25=21.375 Damage protected
-14 Energy

Round 2:
Dusknoir uses Shadow Sneak!
To Crit <625, 5032 no
4+3+1.5=7.5 Damage to Claw
-2 Energy

Claw used Aerial Ace!
To Crit <625, 4990 no
9+3=12 Damage to Dusknoir
-5 Energy

Round 3:
Dusknoir uses Shadow Sneak!
To Crit <625, 589 yes
4+3+1.5+3=10.5 Damage to Claw
-6 Energy

Claw used Wing Attack!
To Crit <625, 6994 no
9+3=12 Damage to Dusknoir
-5 Energy


Claw: 7.5+10.5=18 Damage Taken
Dusknoir: 12+12=24 Damage Taken


5 HP
36 EN
Status: None
5/3/1/3/105
Technician


67 HP
84 EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate



54 HP
42 EN
Status: None
4/5/4/5/39 (-10%EVA)
Pressure
 
Aerial Ace*3
IF Disable (Aerial Ace) Replace all remaining actions with Wing Attack
IF Torment, use Night Slash~Wing Attack~Night Slash on all remaining actions
 

"This one looks all partied out! Guess we'll just let it sleep for now."

Shadow Sneak x3



5 HP
36 EN
Status: None
5/3/1/3/105
Technician


67 HP
84 EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate



54 HP
42 EN
Status: None
4/5/4/5/39 (-10%EVA)
Pressure

Round 1:
Dusknoir uses Shadow Sneak!
To Crit <625, 7618 no
4+3+1.5=8.5 Damage to Claw
-3 Energy


Claw was KOed!



KO HP
KO EN
Status: None
5/3/1/3/105
Technician


67 HP
84 EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate



54 HP
39 EN
Status: None
4/5/4/5/39 (-10%EVA)
Pressure


Send in your next mon.
 
Alex said he wont be able to end this Arcade, so i will take it until the battle with Dahlia is over.


''A ghost type battle, huh? Lets see how this goes!''

Double Team (3 Clones) -> Shadow-Punch -> Chill

If Substitute, use Taunt that action.
If Shadow Ball AND you are not taunted, use Imprison (Shadow Ball, Endure, Double Team, Taunt) that action.


We are dead
 

67 HP
84 EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate


KO HP
KO EN
Status: None
5/3/1/3/105
Technician



54 HP
39 EN
Status: None
4/5/4/5/39 (-10%EVA)
Pressure


Action 1

Dusknoir used Double-Team - 12 energy

Gengar used Telekinesis - 7 energy

Action 2

Dusknoir used Shadow Punch - 3 energy
To crit (512) - Yes
(6 + 3 + 3 + 3)*1,5 = 22,5 damage

Gengar used Taunt - 10 energy

Action 3

Dusknoir couldnt Chill!

Gengar used Shadow Ball - 5 energy
Stupid IRC, saying it will hit >_<
To crit (9991) - No
To lower Sp.Def (5427) - No
(8 + 3)*1,5 = 16,5 damage

Gengar spends +6 energy total due to Pressure



44 HP
56 EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate


KO HP
KO EN
Status: None
5/3/1/3/105
Technician



37 HP
24 EN
Status: None
4/5/4/5/39 (-10%EVA)
Pressure


Your turn
 

''The situation is bad, but we wont give up that easily!''

Shadow-Punch -> Shadow Punch -> Shadow Sneak


If you flinch A1, change the following actions to Shadow Ball -> Shadow Punch + Shadow Sneak combo

44 HP
56 EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate


KO HP
KO EN
Status: None
5/3/1/3/105
Technician
1 KOC



37 HP
24 EN
Status: None
4/5/4/5/39 (-10%EVA)
Pressure
5 Actions Taunt


Gengar used Dark Pulse - Doesnt matters
To crit (9678) - No
To flinch (2378) - No
(8)*1,5 = 12 damage

Dusknoir used Shadow Punch - 3 energy
To crit (7711) - No
(6 + 3 + 3)*1,5 = 18 damage

Action 2

Gengar used Thunderbolt - Doesnt matters
To crit (239) - Yes
To paralise (392) - Yes
(10 + 3) = 13 damage

Dusknoir tries to use Shadow-Punch.... - 7 energy
To move (8517) - Yes
(6 + 3 + 3)*1,5 = 18 damage

Action 3

Dusknoir tries to use Shadow Sneak.... - 3 energy
To move (4468) - Yes
(4 + 3 + 3)*1,5 = 15 damage

Gengar fainted!



KO HP
KO EN
Status: None
2/2/5/3/127(+19%ACC)
Levitate


KO HP
KO EN
Status: None
5/3/1/3/105
Technician
1 KOC



12 HP
11 EN
Status: None
4/5/4/5/39 (-10%EVA)
Pressure
2 Actions Taunt
15% paralised

Dreamer was sent out!

Dusknoir is screwed!


''The only thing we can try is prevent setting up.....i wonder if we can do that.''

Shadow-Sneak*3


If Gardevoir is under the effects of a protective/evasive move, use Shadow Punch that action.
If Substitute, use Shadow-Punch that action
 

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