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Roleplay Battle Arcade Challenge Signups

Discussion in 'ASB' started by Destiny Warrior, Mar 22, 2012.

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  1. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    [​IMG]

    [​IMG]

    Battle Arcade

    The Battle Arcade is a random battle sequence where players can challenge the Arcade at any time. Certain aspects of the battles are fixed, but the Arcade accepts challenges in singles, doubles, and triples formats. The Battle Arcade's Pokemon are controlled by the referee. A roulette of events is randomized for each battle. and the challenge picks a set of consecutive events, of which a random one occurs. Risk/reward is thus an important part of the Battle Arcade.

    The Battle Arcade is based on the Battle Frontier Facility in the mainstream games Platinum, HeartGold and SoulSilver that goes by the same name.

    Table of Contents
    Battle Details
    Pokemon List(Battles 1-8)
    Pokemon List(Battles 1-8) Continued
    Pokemon List(Battles 9-16)
    Pokemon List(Battles 9-16) Continued
    Pokemon List(Battles 9-16) Continued
    Pokemon List(Battles 17+) and Arcade Star Dahlia
    Challenges
    Item Listings and Referees

    User Interaction
    • Challengers may challenge the Arcade once in 7 days. If they win their challenge, the waiting time is erased and they may challenge again immediately if they wish to.
    • Challengers keep battling until they either defeat 3 virtual trainers and then the Arcade Star, or lose at any point in the middle.

    Battle Details
    • The Pokemon for each battle is/are randomized from a pre-determined pool based on length of the streak.

    • Before each battle begins, referees randomize a 4x4 roulette from a pre-determined pool of possible events(duplicates of the same event can happen). The challenger is allowed to pick N consecutive events(read the outcomes from left to right and top to bottom the way you would read a normal text) on the roulette. N is equal to 4 for battles 1-8 in a streak, is equal to 8 for battles 9-16, and is equal to 12 from the 17th battle onwards.

    • The referee randomizes a result from the challenger’s pick, and applies this to the battle.

    • On round 1 of every battle, referees order first, and then alternate as in normal ASB battles.

    • Arcade Star Dahlia is always fought as the 4th opponent during each challenge. Her Pokemon are decided from a pre-determined pool.

    Roulette Events

    For battles 1-8 of a streak, the first 8 events under each of the first 2 categories, and the first 4 events of the 3rd and 4th categories form the pool. From battle 9 onwards, the roulette is randomized from the entire pool of 48 events.

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Battles 9+ only
    9: Tailwind is applied to opponent’s Pokemon(2 rounds).
    10: Reflect is applied to opponent’s Pokemon(2 rounds).
    11: Light Screen is applied to opponent’s Pokemon(2 rounds).
    12: Lucky Chant is applied to opponent’s Pokemon(2 rounds).
    13: Heal Block is applied to opponent’s Pokemon(4 rounds).
    14: Opponent’s Pokemon start the battle with 20 less HP than usual.
    15: Opponent’s Pokemon start the battle with 20 less EN than usual.
    16: Opponent’s Pokemon are ‘leveled up’, and gain 1 rank in each of their stats, with speed gaining 25 points, and accuracy 5%(absolute).

    Challenger-affecting events
    17: Challenger’s Pokemon are poisoned for the duration of the battle.
    18: Challenger’s Pokemon are burned for the duration of the battle.
    19: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    20: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    21: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    22: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    23: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    24: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Battles 9+ only
    25: Tailwind is applied to challenger’s Pokemon(2 rounds).
    26: Reflect is applied to challenger’s Pokemon(2 rounds).
    27: Light Screen is applied to challenger’s Pokemon(2 rounds).
    28: Lucky Chant is applied to challenger’s Pokemon(2 rounds).
    29: Heal Block is applied to challenger’s Pokemon(4 rounds).
    30: Challenger’s Pokemon start the battle with 20 less HP than usual.
    31: Challenger’s Pokemon start the battle with 20 less EN than usual.
    32: Challenger’s Pokemon are ‘leveled up’, and gain 1 rank in each of their stats, with speed gaining 25 points, and accuracy(5%).

    Global events
    33: Drought is applied to the battle.
    34: Drizzle is applied to the battle.
    35: Sandstream is applied to the battle.
    36: Snow Warning is applied to the battle.

    Battles 9+ only
    37: Trick Room(permanent) is applied to the battle.
    38: Gravity(permanent) is applied to the battle.
    39: Fog(permanent) is applied to the battle.
    40: Wonder Room(permanent) is applied to the battle.

    Note: Fog reduces accuracy of all attacks by 10%(absolute), reduces the healing of Moonlight, Synthesis and Morning Sun to 15 HP, and doubles Weather Ball’s power, though it remains a Normal –type move.

    Miscellaneous events
    41: The roulette is sped up for the rest of the challenge(N is doubled).
    42: The roulette is slowed down for the rest of the challenge(N is halved)
    43: No Event
    44: Challenger wins 1 free CC, then battles normally

    Battles 9+ only
    45: The roulette board's pattern becomes non-sequential, ie N = 16 for the next battle
    46: Challenger wins 3 free CC, then battles normally
    47: Challenger and opponent swap Pokemon for the duration of the battle.
    48: The battle is skipped, and is counted as a victory for the challenger.

    Battles 1-8 event list for easy viewing (open)

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally



    Note: For event 41, N is capped at 16 for battles 17+
    Note 2: Event 48 cannot appear on the roulette for battles with Arcade Star Dahlia. If it appears on the 4x4 roulette the referee obtains after randomization, he will re-randomize all the roulette slots where it appears.

    The roulette has its own special DQ period. If the challenger fails to post in that time, the referee can choose any event he wishes to that is present on the roulette board, and it will be in place for the battle. Challengers are therefore advised to ensure their activity for the duration of the challenge.

    Pokemon Banlist
    The following Pokemon are not permitted to be used in the Battle Arcade:

    Mewtwo
    Mew
    Lugia
    Ho-Oh
    Celebi
    Kyogre
    Groudon
    Rayquaza
    Jirachi
    Deoxys
    Dialga
    Palkia
    Giratina
    Phione
    Manaphy
    Darkrai
    Shaymin
    Arceus
    Victini
    Reshiram
    Zekrom
    Kyurem
    Keldeo
    Meloetta
    Genesect

    Clauses
    No two Pokemon on the same team can be of the same species.

    Battle Formats
    The Battle Arcade has three different formats: Singles, Doubles and Triples. The rulesets are given below(note that items may not be brought in, but may potentially be available to the challenger and/or the opponent during a battle due to events 5, 6, 21 and 22) :-

    Singles Battle Arcade
    Pokemon: 1v1
    Roulette DQ: 1 day
    Battle DQ: 2 days
    Switch: N/A
    Abilities: 1
    Items: OK
    Recovers: ∞
    Chills: ∞

    Singles Battle Arcade Star
    Pokemon: 3v3
    Roulette DQ: 1 day
    Battle DQ: 2 days
    Switch: OK
    Abilities: 1
    Items: OK
    Recovers: ∞
    Chills: ∞

    Doubles Battle Arcade
    Pokemon: 2v2
    Roulette DQ: 1 day
    Battle DQ: 2 days
    Switch: N/A
    Abilities: 1
    Items: No
    Recovers: ∞
    Chills: ∞

    Doubles Battle Arcade Star
    Pokemon: 4v4
    Roulette DQ: 1 day
    Battle DQ: 2 days
    Switch: OK
    Abilities: 1
    Items: No
    Recovers: ∞
    Chills: ∞

    Triples Battle Arcade
    Pokemon: 3v3
    Roulette DQ: 1 day
    Battle DQ: 2 days
    Switch: N/A
    Abilities: 1
    Items: OK
    Recovers: ∞
    Chills: ∞
    Positioning: ON

    Triples Battle Arcade Star
    Pokemon: 6v6
    Roulette DQ: 1 day
    Battle DQ: 2 days
    Switch: OK
    Abilities: 1
    Items: OK
    Recovers: ∞
    Chills: ∞
    Positioning: ON

    Arena: Battle Arcade Arena

    (Image) The arena is a broad and spacious arena, well-lit, and surrounded by a cheering crowd. There is a large display board by the battle, which is used for the initial roulette. The arena permits all attacks to be used, regardless of special requirements. The arena will neither interfere with the battle, nor can it be damaged by Pokemon attacks. The arena is carefully constructed to ensure no Pokemon get a significant advantage outside of the roulette.

    Rewards
    • Pokemon that participate in a Battle Arcade challenge gain the normal amount of EC, MC, DC and KOC as they would in normal battles.

    • Challengers win CC for each battle they win. Battles 1-3 and 5-7 give 2 CC each. Battles 9-11 and 13-15 give 4 CC each. Battles 17+ that are not Arcade Star battles give 5 CC each.

    • Battles with the Arcade Star give 5M CC on victory, where M = CEILING(Length of streak/4).

    • Referees get the standard amount of UC for reffing a challenge, with an additional 3 UC for their commitment and the complexity of the challenge.
  2. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    Pokemon Listings

    The Pokemon that are randomized by the referee for Battles 1-8 are randomized only from the listings for those battles. Pokemon for Battles 9-16 are randomized only from the listings of the battles. However, for Battles 17+, Pokemon are randomized from Battles 17+ and Battles 9-16. All Pokemon have their abilities given in their data sheet.

    If you want to, as the referee for a battle, you may RNG the trainer class for the NPC opponents and make up a name for the trainer that the challenger is battling. This is not required, though, but since it is a roleplay it's not a bad idea to do it for fun. The challenger will probably appreciate it.

    Battles 1-8

    (1) Ivysaur (open)

    [​IMG]
    Ivysaur(Male)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 60
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Ability:
    Chlorophyll

    Attacks:
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Razor Leaf
    Sweet Scent
    Growth

    Hidden Power Fire 7
    Sunny Day
    Giga Drain
    SolarBeam
    Sludge Bomb
    Energy Ball

    Grasswhistle
    Ingrain
    Leaf Storm
    Petal Dance
    (2) Charmeleon (open)

    [​IMG]
    Charmeleon(Male)

    Types:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Mild Nature(+SpA, -Def)
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Solar Power(Innate): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two(2).

    Ability:
    Solar Power

    Attacks:
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang

    Dragon Claw
    Hidden Power Grass 7
    Sunny Day
    Fire Blast
    Overheat
    Shadow Claw

    Dragon Pulse
    Flare Blitz
    Focus Punch
    Rock Slide
    (3) Wartortle (open)

    [​IMG]
    Wartortle(Male)

    Types:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 58
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Ability:
    Rain Dish

    Attacks:
    Tackle
    Tail Whip
    Bubble
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Protect
    Water Pulse

    Hidden Power Grass 7
    Ice Beam
    Rain Dance
    Scald
    Subsitute
    Surf

    Aqua Ring
    Brine
    Mirror Coat
    Yawn
    (4) Butterfree (open)

    [​IMG]
    Butterfree(F)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Modest Nature(+SpA, -Atk)
    Stats
    Butterfree
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Compoundeyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Ability:
    Tinted Lens

    Attacks:
    Tackle
    String Shot
    Bug Bite
    Harden
    Confusion
    PoisonPowder
    Stun Spore
    Sleep Powder
    Gust
    Supersonic
    Whirlwind
    Psybeam
    Silver Wind
    Tailwind

    Toxic
    Venoshock
    Hidden Power Fighting 7
    Hyper Beam
    Giga Drain
    Psychic
    Shadow Ball
    Dream Eater
    Substitute
    (5) Beedrill (open)

    [​IMG]
    Beedrill(Male)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Poison:
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 75
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Ability:
    Sniper

    Attacks:
    Fury Attack
    Focus Energy
    Twineedle
    Rage
    Pursuit
    Toxic Spikes
    Pin Missile

    Brick Break
    Aerial Ace
    Facade
    Roost
    Acrobatics
    Giga Impact
    X-Scissor
    Poison Jab
    U-Turn
    (6) Pidgeotto (open)

    [​IMG]
    Pidgeotto(F)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    Abilities:

    Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Tangled Feet(Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

    Big Pecks(Innate): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Ability:
    Tangled Feet

    Attacks:
    Tackle
    Gust
    Sand-Attack
    Whirlwind
    Wing Attack
    Twister
    FeatherDance

    Return
    Facade
    Roost
    Pluck
    U-Turn
    Fly

    Brave Bird
    Faint Attack
    Pursuit
    Steel Wing
    (7) Pikachu (open)

    [​IMG]
    Pikachu(F)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Mild Nature(+SpA, -Def)
    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 1(-)
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:

    Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    LightningRod(Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Ability:
    LightningRod

    Attacks
    ThunderShock
    Growl
    Tail Whip
    Thunder Wave
    Quick Attack
    Swift
    Electro Ball
    Double Team
    Slam
    Thunderbolt
    Feint
    Charm
    Sweet Kiss
    Nasty Plot

    Focus Punch
    Hidden Power Ice 7
    Rain Dance
    Thunder
    Endure
    Volt Switch

    Bide
    Encore
    Fake Out
    Volt Tackle
    (8) Nidorina (open)

    [​IMG]
    Nidorina(F)

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Adamant Nature(+Atk, -SpA)
    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 56
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    Abilities:

    Poison Point(Can be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Ability:
    Hustle

    Attacks:
    Growl
    Tackle
    Scratch
    Tail Whip
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Helping Hand

    Protect
    Dig
    Aerial Ace
    Facade
    Shadow Claw
    Poison Jab

    Counter
    Disable
    Endure
    Poison Tail
    (9) Nidorino (open)

    [​IMG]

    Nidorino (M)

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Adamant Nature(+Atk, -SpA)
    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    Abilities:

    Poison Point(Can be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Ability:
    Hustle

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand

    Iron Tail
    Dig
    Aerial Ace
    Facade
    Endure
    Poison Jab

    Counter
    Head Smash
    Poison Tail
    Sucker Punch
    (10) Golbat (open)

    [​IMG]
    Golbat(M)

    Types:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Lonely Nature(+Atk, -Def)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 4

    Abilities:

    Inner Focus(Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Ability:
    Infiltrator

    Moves:
    Leech Life
    Screech
    Bite
    Supersonic
    Astonish
    Wing Attack
    Confuse Ray
    Air Cutter
    Mean Look

    Toxic
    Venoshock
    Hidden Power Fighting 7
    Shadow Ball
    Acrobatics
    Roost

    Brave Bird
    Giga Drain
    Hypnosis
    Zen Headbutt
    (11) Gloom (open)

    [​IMG]
    Gloom(F)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 16

    Abilities:

    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stench(Innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Ability:
    Chlorophyll

    Attacks:
    Absorb
    Sweet Scent
    Acid
    PoisonPowder
    Stun Spore
    Sleep Powder
    Mega Drain
    Lucky Chant
    Natural Gift
    Moonlight
    Giga Drain
    Petal Dance

    Toxic
    Venoshock
    Hidden Power Fire 7
    Sunny Day
    SolarBeam
    Sludge Bomb

    Ingrain
    Razor Leaf
    Synthesis
    Teeter Dance
    (12) Poliwhirl (open)

    [​IMG]
    Poliwhirl (M)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Adamant Nature(+Atk, -SpA)
    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Damp(Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Ability:
    Swift Swim

    Moves:
    Water Sport
    Bubble
    Hyposis
    Water Gun
    DoubleSlap
    Rain Dance
    Body Slam
    Bubblebeam

    Focus Punch
    Earthquake
    Dig
    Brick Break
    Facade
    Waterfall

    Encore
    Ice Ball
    Mind Reader
    Refresh
    (13) Kadabra (open)

    [​IMG]

    Kadabra(M)

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Modest Nature(+SpA, -Atk)
    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 6(+)
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Ability:
    Magic Guard

    Attacks:
    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover
    Future Sight

    Psyshock
    Hidden Power Fighting 7
    Psychic
    Shadow Ball
    Energy Ball
    Charge Beam

    Encore
    Barrier
    Skill Swap
    Guard Split
    (14)Machoke (open)

    [​IMG]
    Machoke (F)

    Type:

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Adamant Nature(+Atk,-SpA)
    Stats
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 45
    Size Class: 3
    Weight Class: 4

    Abilities:

    Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard(Innate): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Steadfast(Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability:
    No Guard

    Moves:
    Karate Chop
    Low Kick
    Leer
    Focus Energy
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw

    Focus Punch
    Earthquake
    Facade
    Payback
    Rock Slide
    Substitute

    Bullet Punch
    Close Combat
    Ice Punch
    ThunderPunch
    (15) Weepinbell (open)

    [​IMG]
    Weepinbell (F)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Modest Nature(+SpA, -Atk)
    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 1

    Abilities:

    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Ability:
    Chlorophyll

    Moves:
    Vine Whip
    Growth
    Wrap
    Sleep Powder
    PoisonPowder
    Stun Spore
    Acid
    Knock Off
    Sweet Scent

    Venoshock
    Hidden Power Ice 7
    Sunny Day
    Giga Drain
    Solarbeam
    Sludge Bomb

    Clear Smog
    Ingrain
    Synthesis
    Weather Ball
    (16) Graveler (open)

    [​IMG]
    Graveler (F)

    Types:

    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Adamant Nature(+Atk, -SpA)
    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 15

    Abilities:
    Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sand Veil(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Ability:
    Sturdy

    Attacks:
    Tackle
    Defense Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Rollout
    Rock Blast
    Smack Down
    Selfdestruct

    Earthquake
    Sandstorm
    Facade
    Stone Edge
    Gyro Ball
    Substitute

    Hammer Arm
    Flail
    Focus Punch
    Endure
    (17) Magneton (open)

    [​IMG]

    Magneton(-)

    Types:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Modest Nature(+SpA, -Atk)
    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 6(+)
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Magnet Pull(Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Analytic(Innate): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Ability:
    Sturdy

    Attacks:
    Tri Attack
    Metal Sound
    Tackle
    Thundershock
    Supersonic
    Sonicboom
    Thunder Wave
    Spark
    Electro Ball
    Lock-On
    Magnet Bomb

    Hidden Power Ice 7
    Hyper Beam
    Rain Dance
    Thunderbolt
    Thunder
    Volt Switch
    Flash Cannon
    Endure
    Sleep Talk
    (18) Haunter (open)

    [​IMG]
    Haunter (F)

    Types:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Modest Nature(+SpA, -Atk)

    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 5(+)
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    Abilities:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability:
    Levitate

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Shadow Punch

    Hidden Power Fighting 7
    Thunderbolt
    Shadow Ball
    Sludge Bomb
    Will-O-Wisp
    Dream Eater

    Disable
    Explosion
    Grudge
    Will-O-Wisp
    (19) Rhydon (open)

    [​IMG]

    Rhydon (M)

    Types:

    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Adamant Nature(+Atk, -SpA)
    Stats:
    HP: 110
    Atk: Rank 6(+)
    Def: Rank 5
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 40
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    Abilities:

    Lightningrod(Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks:
    Horn Attack
    Tail Whip
    Stomp
    Fury Attack
    Scary Face
    Rock Blast
    Bulldoze

    Protect
    Earthquake
    Dig
    Giga Impact
    Stone Edge
    Rock Slide

    Crunch
    Counter
    Dragon Rush
    Fire Fang
    (20) Chansey (open)

    [​IMG]
    Chansey (F)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Modest Nature(+SpA, -Atk)
    Stats:
    HP: 140
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 4
    Spe: 50
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Abilities:

    Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Healer(Innate): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Ability:
    Natural Cure

    Attacks:
    Defense Curl
    Pound
    Growl
    Tail Whip
    Refresh
    Softboiled
    DoubleSlap
    Minimize
    Sing
    Fling
    Bestow
    Take Down
    Charm
    Copycat
    Sweet Kiss

    Toxic
    Ice Beam
    Protect
    Thunderbolt
    Flamethrower
    Charge Beam

    Aromatherapy
    Counter
    Endure
    Metronome
    (21) Seadra (open)

    [​IMG]
    Seadra(M)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Modest Nature(+SpA, -Atk)

    HP: 90
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 85
    Size Class: 2
    Weight Class: 2

    Abilities:

    Poison Point(Can Be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Damp(Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Ability:
    Sniper

    Moves:
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility
    Twister

    Hidden Power Grass 7
    Ice Beam
    Hyper Beam
    Dragon Pulse
    Scald
    Surf

    Dragon Rage
    DragonBreath
    Razor Wind
    Signal Beam
    (22) Electabuzz (open)

    [​IMG]
    Electabuzz(M)

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Lonely Nature(+Atk, -Def)
    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 1(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 3

    Abilities:

    Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Ability:
    Vital Spirit

    Moves:
    Quick Attack
    Leer
    ThunderShock
    Low Kick
    Swift
    Shock Wave
    ThunderPunch
    Light Screen

    Focus Punch
    Hidden Power Grass 7
    Rain Dance
    Thunderbolt
    Thunder
    Facade

    Cross Chop
    Dynamicpunch
    Fire Punch
    Ice Punch
    (23) Magmar (open)

    [​IMG]
    Magmar(M)

    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Lonely Nature(+Atk, -Def)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 1(-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 93
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Flame Body(Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Ability:
    Flame Body

    Attacks:
    Smog
    Ember
    Leer
    Smokescreen
    Faint Attack
    Fire Spin
    Confuse Ray
    Flame Burst
    Smog
    Fire Punch
    Lava Plume
    Leer
    Sunny Day
    Flamethrower
    Fire Blast

    Focus Punch
    Hidden Power Grass 7
    Sunny Day
    Hyper Beam
    Overheat
    Focus Blast

    Cross Chop
    Flare Blitz
    Mach Punch
    Thunder Punch
    (24) Dragonair (open)

    [​IMG]
    Dragonair (F)
    Type: Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60(-)
    Size Class: 3
    Weight Class: 2

    Abilities:

    Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale(Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Ability:
    Marvel Scale

    Moves:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Hyper Beam
    Thunderbolt
    Thunder
    Flamethrower
    Dragon Tail
    Waterfall

    Aqua Jet
    Dragon Pulse
    Dragon Rush
    Extremespeed
    (25) Bayleef (open)

    [​IMG]
    Bayleef(Male)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 52(-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16
    -10% Evasion

    Abilities:

    Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Ability:
    Leaf Guard

    Attacks:
    Tackle
    Growl
    Razor Leaf
    PoisonPowder
    Reflect
    Synthesis
    Body Slam
    Magical Leaf
    Natural Gift

    Hidden Power Fire 7
    Sunny Day
    Light Screen
    Giga Drain
    Solarbeam
    Substitute

    AncientPower
    Counter
    Ingrain
    Leech Seed
    (26) Quilava (open)

    [​IMG]
    Quilava(Male)

    Types:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Lonely Nature(+Atk, -Def)
    Stats
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 1(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Ability:
    Flash Fire

    Attacks:
    Tackle
    Leer
    SmokeScreen
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl

    Hidden Power Grass 7
    Sunny Day
    Brick Break
    Flamethrower
    Overheat
    Wild Charge

    Double-Edge
    Flare Blitz
    Nature Power
    Reversal
    (27) Croconaw (open)

    [​IMG]
    Croconaw(Male)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 58
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Ability:
    Sheer Force

    Attacks:
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Flail
    Thrash
    Crunch

    Protect
    Rain Dance
    Brick Break
    Shadow Claw
    Rock Slide
    Waterfall

    Aqua Jet
    Block
    Dragon Dance
    Ice Punch
    (28) Furret (open)

    [​IMG]
    Furret(F)

    Types:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 90
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Run Away(Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Frisk(Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Ability:
    Frisk

    Attacks:
    Tackle
    Scratch
    Foresight
    Defense Curl
    Quick Attack
    Fury Swipes
    Helping Hand
    Follow Me
    Slam
    Rest
    Sucker Punch
    Amnesia
    Baton Pass

    Frustration
    Return
    Dig
    Brick Break
    Giga Impact
    U-turn

    Double-Edge
    Last Resort
    Reversal
    Slash
    (29) Noctowl (open)

    [​IMG]
    Noctowl(F)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Ability:
    Tinted Lens

    Attacks:
    Sky Attack
    Tackle
    Growl
    Foresight
    Hypnosis
    Peck
    Uproar
    Reflect
    Confusion
    Take Down
    Echoed Voice

    Hidden Power Flying 7
    Hyper Beam
    Psychic
    Shadow Ball
    Roost
    Dream Eater

    FeatherDance
    Mirror Move
    Supersonic
    Night Shade
    (30) Ledian (open)

    [​IMG]
    Ledian(M)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    Adamant Nature(+Atk, -SpA)
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Ability:
    Iron Fist

    Attacks:
    Tackle
    Supersonic
    Comet Punch
    Light Screen
    Reflect
    Safeguard
    Mach Punch
    Baton Pass
    Silver Wind

    Focus Punch
    Brick Break
    Aerial Ace
    Drain Punch
    U-turn
    Acrobatics

    Bide
    Bug Bite
    Encore
    Dizzy Punch
    (31) Ariados (open)

    [​IMG]
    Ariados(M)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Ability:
    Sniper

    Attacks:
    Bug Bite
    Poison Sting
    String Shot
    Scary Face
    Constrict
    Leech Life
    Night Shade
    Shadow Sneak
    Fury Swipes
    Sucker Punch

    Frustration
    Dig
    Facade
    Giga Impact
    Poison Jab
    Substitute

    Baton Pass
    Disable
    Pursuit
    Twineedle
    (32) Togetic (open)

    [​IMG]
    Togetic(F)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Serene Grace(Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Ability:
    Serene Grace

    Attacks:
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Wish

    Water Pulse
    Hidden Power Ice 7
    Psychic
    Shadow Ball
    Shock Wave
    Flamethrower
    Roost
    Thunder Wave
    Psyshock
    (33) Flaaffy (open)

    [​IMG]
    Flaaffy(M)

    Types:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 45
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    Abilities:

    Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Ability:
    Static

    Attacks:
    Tackle
    Growl
    Thundershock
    Thunder Wave
    Cotton Spore
    Charge

    Hidden Power Ice 7
    Light Screen
    Rain Dance
    Thunderbolt
    Thunder
    Volt Switch

    Agility
    Reflect
    Flatter
    Sand-Attack
    (34) Marill (open)

    [​IMG]
    Marill(M)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 2(+) [4 Huge Power]
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:

    Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Huge Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Sap Sipper(Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Ability:
    Thick Fat + Huge Power[Trait]

    Attacks:
    Tackle
    Defense Curl
    Tail Whip
    Water Gun
    Rollout
    BubbleBeam
    Aqua Ring
    Double-Edge
    Splash
    Charm
    Bubble
    Slam

    Focus Punch
    Frustration
    Brick Break
    Facade
    Waterfall
    Substitute

    Belly Drum
    Perish Song
    Aqua Jet
    Superpower
    (35) Skiploom (open)

    [​IMG]
    Skiploom(F)

    Types:Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Hasty Nature(+Spe, -Def)
    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 1(-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 92(+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14
    +15% Accuracy

    Abilities:

    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Ability:
    Chlorophyll

    Attacks:
    Splash
    Synthesis
    Tail Whip
    Tackle
    Poison Powder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain

    Sunny Day
    Giga Drain
    SolarBeam
    U-turn
    Reflect
    Acrobatics

    Double-Edge
    Encore
    Cotton Guard
    Seed Bomb
    (36) Sunflora (open)

    [​IMG]
    Sunflora(M)

    Types:Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    Abilities:

    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Solar Power(Innate): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Ability:
    Solar Power

    Attacks:
    Absorb
    Pound
    Growth
    Razor Leaf
    Mega Drain
    Ingrain
    GrassWhistle
    Leech Seed
    Bullet Seed
    Worry Seed
    Sunny Day
    Endeavor

    Hidden Power Fire 7
    Hyper Beam
    Light Screen
    Giga Drain
    SolarBeam
    Sludge Bomb

    Encore
    Ingrain
    Bide
    Morning Sun
    (37) Yanma (open)

    [​IMG]
    Yanma(M)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 4
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Compoundeyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Frisk(Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Ability:
    Compoundeyes

    Attacks:
    Tackle
    Foresight
    Quick Attack
    Double Team
    SonicBoom
    Hypnosis
    Detect
    Supersonic
    Uproar
    Pursuit

    Giga Drain
    Psychic
    Shadow Ball
    Roost
    Silver Wind
    Dream Eater

    Reversal
    Signal Beam
    Whirlwind
    Feint
    (38) Murkrow (open)

    [​IMG]
    Murkrow(M)
    Types:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 2(-)
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Abilities:

    Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Ability:
    Prankster

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance

    Taunt
    Torment
    Fly
    Roost
    Thunder Wave
    Substitute

    Confuse Ray
    Perish Song
    Brave Bird
    Psycho Shift
    (39) Misdreavus (open)

    [​IMG]
    Misdreavus(F)

    Types:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Abilities:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability:
    Levitate

    Attacks:
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Psybeam
    Pain Split

    Hidden Power Fighting 7
    Protect
    Thunderbolt
    Psychic
    Shadow Ball
    Will-O-Wisp

    Destiny Bond
    Imprison
    Memento
    Ominous Wind
    (40) Wobbuffet (open)

    [​IMG]

    Wobbuffet(M)

    Types:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Relax Nature(+Def, -Spe)
    Stats
    HP: 135
    Atk: Rank 2
    Def: Rank 3(+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 28(-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18
    -10% Evasion

    Abilities:

    Shadow Tag (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Telepathy (Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Ability:
    Telepathy

    Attacks:
    Counter
    Mirror Coat
    Safeguard
    Destiny Bond
    Splash
    Charm
    Encore
    (41) Gligar (open)

    [​IMG]
    Gligar(F)

    Types:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Adamant Nature(+Atk, -Spe)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    Abilities:

    Hyper Cutter(Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Immunity(Innate): This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Ability:
    Sand Veil

    Attacks:
    Poison Sting
    Sand-Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Screech
    Acrobatics

    Earthquake
    Sandstorm
    Roost
    Stone Edge
    U-turn
    Substitute

    Counter
    Wing Attack
    Feint
    Night Slash
    (42) Sneasel (open)

    [​IMG]
    Sneasel(M)

    Types:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    Abilities:

    Inner Focus(Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Pickpocket(Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Ability:
    Inner Focus

    Attacks:
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Fury Swipes
    Agility
    Icy Wind

    Focus Punch
    Dig
    Brick Break
    Facade
    X-Scissor
    Low Sweep

    Counter
    Fake Out
    Ice Punch
    Ice Shard
    (43) Piloswine (open)

    [​IMG]
    Piloswine(M)

    Types:

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 110
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 50
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    Abilities:

    Oblivious(Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Snow Cloak(Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Ability:
    Thick Fat

    Attacks:
    Ancientpower
    Peck
    Horn Attack
    Odor Sleuth
    Mud Sport
    Powder Snow
    Endure
    Mud-Slap
    Mud Bomb
    Icy Wind
    Ice Fang
    Take Down
    Tackle
    Ice Shard

    Earthquake
    Dig
    Facade
    Giga Impact
    Stone Edge
    Avalanche

    Double-Edge
    Icicle Spear
    Fissure
    Icicle Crash
    (44) Corsola (open)

    [​IMG]
    Corsola(M)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Abilities:

    Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Ability:
    Regenerator

    Attacks:
    Tackle
    Harden
    Bubble
    Recover
    Refresh
    Rock Blast
    Bubblebeam
    Lucky Chant
    Spike Cannon

    Hidden Power Rock 7
    Ice Beam
    Psychic
    Shadow Ball
    Surf
    Scald

    Confuse Ray
    Ingrain
    Aqua Ring
    Bide
    (45) Delibird (open)

    [​IMG]
    Delibird (F)

    Types:

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 2

    Abilities:

    Insomnia(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its evasion is raised by one (1) stage permanently.

    Hustle(Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Ability:
    Vital Spirit

    Moves:
    Present
    Aurora Beam
    Bestow
    Fake Out
    Future Sight
    Ice Ball
    Ice Punch
    Ice Shard
    Icy Wind
    Quick Attack
    Rapid Spin
    Splash

    Water Pulse
    Hail
    Hidden Power Grass 7
    Ice Beam
    Blizzard
    Substitute
    (46) Porygon2 (open)

    [​IMG]
    Porygon2 (Genderless)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Quiet Nature(+SpA, -Spe)
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 52(-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18
    -10% Evasion

    Abilities
    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Ability:
    Analytic

    Attacks:
    Conversion2
    Tackle
    Conversion
    Agility
    Defense Curl
    Psybeam
    Recover
    Magnet Rise
    Signal Beam
    Sharpen

    Psyshock
    Ice Beam
    Hyper Beam
    Protect
    Thunderbolt
    Psychic
    Shadow Ball
    Endure
    Substitute
    (47) Smeargle (open)

    [​IMG]
    Smeargle (Male)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Hasty Nature(+Spe, -Def)
    Stats
    HP: 90
    Atk: Rank 1
    Def: Rank 1(-)
    SpA: Rank 1
    SpD: Rank 2
    Spe: 86(+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11

    Abilities:

    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Technichan (Innate); This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Moody (Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Ability:
    Technician

    Attacks:

    Aeroblast
    Belly Drum
    Blue Flare
    Bolt Strike
    Close Combat
    Cotton Guard
    Dark Pulse
    Dark Void
    Destiny Bond
    Doom Desire
    Draco Meteor
    Drain Punch
    Drill Peck
    Earthquake
    Endeavor
    ExtremeSpeed
    Fake Out
    Feint
    Fly
    Focus Punch
    Foul Play
    Freeze Shock
    Fusion Bolt
    Fusion Flare
    Gastro Acid
    Giga Drain
    Gravity
    Guard Swap
    Gunk Shot
    Hammer Arm
    Head Charge
    Head Smash
    Heal Order
    Hi Jump Kick
    Hurricane
    Hydro Pump
    Ice Burn
    Ingrain
    Judgment
    Leaf Blade
    Leech Seed
    Magma Storm
    Meteor Mash
    Night Daze
    Outrage
    Overheat
    Power Whip
    Psycho Boost
    Psystrike
    Relic Song
    Roar of Time
    Rock Blast
    Sacred Fire
    Sacred Sword
    Searing Shot
    Secret Sword
    Seed Flare
    Shadow Force
    Sheer Cold
    Simple Beam
    Sky Drop
    Sludge Bomb
    Spacial Rend
    Stone Edge
    Storm Throw
    Tail Slap
    Techno Blast
    Teeter Dance
    Thunder Wave
    Triple Kick
    Trump Card
    V-create
    Vacuum Wave
    Weather Ball
    Zen Headbutt
    (48) Pupitar (open)

    [​IMG]
    Pupitar(M)

    Types:

    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 51
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17

    Abilities:

    Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Ability:
    Shed Skin

    Attacks:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Dark Pulse

    Taunt
    Protect
    Earthquake
    Stone Edge
    Sleep Talk
    Substitute

    Dragon Dance
    Focus Energy
    Outrage
    Iron Head
    (49) Grovyle (open)

    [​IMG]
    Grovyle(Male)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Unburden(Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Ability:
    Overgrow

    Attacks:
    Pound
    Leer
    Absorb
    Quick Attack
    Fury Cutter
    Pursuit
    Screech
    Mega Drain
    Leaf Blade

    Focus Punch
    Bullet Seed
    Dig
    Brick Break
    Acrobatics
    Drain Punch

    Crunch
    Endeavour
    Leech Seed
    Synthesis
    (50) Combusken (open)

    [​IMG]
    Combusken (F)

    Types:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Mild Nature(+SpA, -Def)
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    Abilities:

    Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Speed Boost (Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Ability:
    Speed Boost

    Attacks:
    Scratch
    Growl
    Focus Energy
    Ember
    Double Kick
    Peck
    Sand Attack
    Fire Spin
    Bulk Up

    Focus Punch
    Hidden Power Grass 7
    Sunny Day
    Flamethrower
    Focus Blast
    Rock Slide

    Baton Pass
    Counter
    Night Slash
    Reversal
    (51) Marshtomp (open)

    [​IMG]
    Marshtomp(F)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats
    Adamant Nature(+Atk, -SpA)
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Damp(Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Ability:
    Torrent

    Attacks:
    Tackle
    Growl
    Mud Slap
    Water Gun
    Bide
    Mud Shot
    Foresight
    Mud Sport
    Mud Bomb

    Rain Dance
    Earthquake
    Dig
    Facade
    Rock Slide
    Waterfall

    Avalanche
    Ice Ball
    Refresh
    Yawn
    (52) Mightyena (open)

    [​IMG]
    Mightyena(M)

    Type:

    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats
    Adamant Nature(+Atk, -SpA)
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Quick Feet(Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Ability:
    Quick Feet

    Attacks:
    Tackle
    Howl
    Sand Attack
    Bite
    Odor Sleuth
    Roar
    Swagger
    Assurance
    Scary Face

    Dig
    Torment
    Facade
    Payback
    Giga Impact
    Sleep Talk

    Fire Fang
    Ice Fang
    Sucker Punch
    Thunder Fang
    (53) Linoone (open)

    [​IMG]
    Linoone(M)

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats
    Adamant Nature(+Atk, -SpA)
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 100
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Pick Up(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Quick Feet(Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Ability:
    Quick Feet

    Attacks:
    Switcheroo
    Tackle
    Growl
    Tail Whip
    Headbutt
    Sand Attack
    Odor Sleuth
    Mud Sport
    Pin Missile
    Fury Swipes
    Covet

    Iron Tail
    Return
    Dig
    Facade
    Shadow Claw
    Giga Impact

    Pursuit
    Rock Climb
    Simple Beam
    Tickle
    (54) Beautifly (open)

    [​IMG]
    Beautifly(M)

    Type:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    Modest Nature(+SpA, -Atk)
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Ability:
    Swarm

    Attacks:
    Tackle
    String Shot
    Poison Sting
    Bug Bite
    Harden
    Absorb
    Gust
    Stun Spore
    Morning Sun
    Mega Drain
    Whirlwind

    Toxic
    Venoshock
    Hidden Power Rock 7
    Hyper Beam
    Giga Drain
    Psychic
    Shadow Ball
    Energy Ball
    Silver Wind
    (55) Dustox (open)

    [​IMG]
    Dustox(F)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats
    Modest Nature(+SpA, -Atk)
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Shield Dust(Innate): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    CompoundEyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Ability:
    Shield Dust

    Attacks:
    Tackle
    String Shot
    Poison Sting
    Bug Bite
    Harden
    Confusion
    Gust
    Protect
    Moonlight
    Psybeam
    Whirlwind

    Hidden Power Rock 7
    Hyper Beam
    Light Screen
    Giga Drain
    Psychic
    Shadow Ball
    Sludge Bomb
    Energy Ball
    Silver Wind
    (56) Lombre (open)

    [​IMG]
    Lombre(F)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Ability:
    Rain Dish

    Attacks:
    Astonish
    Growl
    Absorb
    Nature Power
    Fake Out
    Mist
    Fury Swipes
    Water Sport
    Mega Drain
    Bubble Beam
    Zen Headbutt

    Hidden Power Fighting 7
    Ice Beam
    Rain Dance
    Giga Drain
    Energy Ball
    Surf

    Counter
    Leech Seed
    Razor Leaf
    Teeter Dance
    (57) Nuzleaf (open)

    [​IMG]
    Nuzleaf(F)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    Abilities:

    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Pickpocket(Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Ability:
    Chlorophyll


    Attacks:
    Bide
    Razor Leaf
    Pound
    Harden
    Growth
    Nature Power
    Fake Out
    Synthesis
    Torment

    Hidden Power Fire 7
    Sunny Day
    Hyper Beam
    Giga Drain
    SolarBeam
    Dark Pulse

    Foul Play
    Leech Seed
    Quick Attack
    Worry Seed
    (58) Kirlia (open)

    [​IMG]
    Kirlia(Male)

    Types:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Abilities:

    Synchronize(Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Trace(Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Ability:
    Synchronize

    Attacks:
    Magical Leaf
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Heal Pulse
    Calm Mind
    Psychic

    Psyshock
    Hidden Power Fighting 7
    Thunderbolt
    Shadow Ball
    Endure
    Trick Room

    Confuse Ray
    Destiny Bond
    Disable
    Encore
    (59) Vigoroth (open)

    [​IMG]
    Vigoroth (F)

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 90
    Size Class: 3
    Weight Class: 3

    Abilities:

    Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Ability:
    Vital Spirit

    Moves:
    Scratch
    Yawn
    Encore
    Faint Attack
    Slack Off
    Amnesia
    Uproar
    Fury Swipes
    Endure

    Focus Punch
    Earthquake
    Return
    Brick Break
    Facade
    Rock Slide

    Body Slam
    Hammer Arm
    Night Slash
    Slash
    (60) Loudred (open)

    [​IMG]
    Loudred (M)

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Quiet Nature(+SpA, -Atk)

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 41(-)
    Size Class: 2
    Weight Class: 3
    -10% Evasion

    Abilities:

    Soundproof(Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Scrappy(Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Ability:
    Scrappy

    Moves:
    Pound
    Uproar
    Astonish
    Howl
    Bite
    Supersonic
    Stomp

    Ice Beam
    Earthquake
    Shadow Ball
    Flamethrower
    Facade
    Overheat

    Circle Throw
    Endeavor
    Extrasensory
    Hammer Arm
    (61) Lairon (open)

    [​IMG]
    Lairon (M)

    Types:

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 5
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 5

    Abilities:

    Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal(Innate): The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Ability:
    Rock Head

    Moves:
    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head
    Iron Tail

    Earthquake
    Dig
    Sandstorm
    Shadow Claw
    Stone Edge
    Rock Slide

    Body Slam
    Dragon Rush
    Endeavor
    Head Smash
    (62) Meditite (open)

    [​IMG]
    Meditite (M)

    Types:

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 3(+) [5 Pure Power]
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2

    Abilities:

    Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Ability:
    Telepathy(+ Trait: Pure Power)

    Moves:
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power Flying 7
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm

    Focus Punch
    Frustration
    Brick Break
    Facade
    Rock Slide
    Sleep Talk

    Drain Punch
    Ice Punch
    Psycho Cut
    Thunderpunch
    (63) Plusle (open)

    [​IMG]
    Plusle (F)

    Types:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Abilities:

    Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Ability:
    Plus

    Attacks:
    Growl
    Thunder Wave
    Quick Attack
    Helping Hand
    Spark
    Encore
    Fake Tears
    Copycat
    Electro Ball
    Swift

    Hidden Power Ice 7
    Rain Dance
    Thunderbolt
    Thunder
    Volt Switch
    Grass Knot

    Discharge
    Lucky Chant
    Sing
    Wish
    (64) Minun (open)

    [​IMG]
    Minun (F)

    Types:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Abilities:

    Minus(Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Attacks:
    Growl
    Thunder Wave
    Quick Attack
    Helping Hand
    Spark
    Encore
    Fake Tears
    Copycat
    Electro Ball
    Swift

    Hidden Power Ice 7
    Rain Dance
    Thunderbolt
    Thunder
    Grass Knot
    Substitute

    Discharge
    Lucky Chant
    Sing
    Wish
    (65) Volbeat (open)

    [​IMG]
    Volbeat (M)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Illuminate(Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate)

    Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Ability:
    Prankster

    Attacks:
    Flash
    Tackle
    Confuse Ray
    Double Team
    Moonlight
    Quick Attack
    Tail Glow
    Signal Beam
    Protect

    Focus Punch
    Light Screen
    Aerial Ace
    Roost
    Acrobatics
    U-Turn

    Bug Buzz
    Dizzy Punch
    Encore
    Trick
    (66) Illumise (open)

    [​IMG]
    Illumise (F)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Stats
    Modest Nature(+SpA, -Atk)
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Oblivious(Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Ability:
    Tinted Lens

    Attacks:
    Tackle
    Sweet Scent
    Charm
    Moonlight
    Quick Attack
    Wish
    Encore
    Flatter

    Water Pulse
    Hidden Power Fire 7
    Giga Drain
    Thunderbolt
    Shadow Ball
    Roost

    Bug Buzz
    Captivate
    Confuse Ray
    Growth
    (67) Roselia (open)

    [​IMG]
    Roselia (F)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Abilities:

    Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Poison Point(Can be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Ability:
    Leaf Guard

    Attacks:
    Absorb
    Growth
    Poison Sting
    Stun Spore
    Mega Drain
    Leech Seed
    Magical Leaf
    Grasswhistle
    Giga Drain
    Toxic Spikes
    Water Sport
    Worry Seed

    Hidden Power Fire 7
    Sunny Day
    SolarBeam
    Shadow Ball
    Sludge Bomb
    Energy Ball

    Leaf Storm
    Sleep Powder
    Synthesis
    Extrasensory
    (68) Spinda (open)

    [​IMG]
    Spinda(F)

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats
    Adamant Nature(+Atk, -SpA)
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 12

    Abilities:

    Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Tangled Feet(Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

    Contrary(Can be Enabled): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Ability:


    Attacks:
    Tackle
    Uproar
    Copycat
    Faint Attack
    Psybeam
    Hypnosis
    Dizzy Punch

    Focus Punch
    Dig
    Brick Break
    Facade
    Drain Punch
    Wild Charge

    Disable
    Fake Out
    Psycho Cut
    Rock Slide
    (69) Vibrava (open)

    [​IMG]
    Vibrava(M)

    Types:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats
    Adamant Nature(+Atk, -SpA)
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability:
    Levitate

    Attacks:
    SonicBoom
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb

    Earthquake
    Dig
    Facade
    Roost
    Rock Slide
    U-Turn

    Bug Bite
    Flail
    Focus Energy
    Quick Attack
    (70) Dusclops (open)

    [​IMG]
    Dusclops(F)

    Types:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats
    Adamant Nature(+Atk, -SpA)
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 5
    SpA: Rank 1(-)
    SpD: Rank 5
    Spe: 25
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Ability:
    Pressure

    Attacks:
    Fire Punch
    Ice Punch
    ThunderPunch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse

    Focus Punch
    Earthquake
    Brick Break
    Facade
    Will-O-Wisp
    Rock Slide

    Destiny Bond
    Faint Attack
    Imprison
    Pain Split
    (71) Sealeo (open)

    [​IMG]
    Sealeo(M)
    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats
    Modest Nature(+SpA, -Atk)
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 45
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    Abilities:

    Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Ice Body(Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Oblivious(Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Ability:
    Ice Body

    Attacks:
    Powder Snow
    Growl
    Defense Curl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam

    Hail
    Hidden Power Grass 7
    Ice Beam
    Blizzard
    Brine
    Surf

    Aqua Ring
    Signal Beam
    Stockpile
    Yawn
    (72) Shelgon (open)

    [​IMG]
    Shelgon(F)

    Types:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats
    Adamant Nature(+Atk, -SpA)
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 16

    Abilities:

    Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Ability:
    Rock Head

    Attacks:
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Protect

    Dragon Claw
    Brick Break
    Fire Blast
    Facade
    Shadow Claw
    Rock Slide

    Dragon Dance
    Dragon Rush
    Fire Fang
    Thrash
    (73) Grotle (open)

    [​IMG]
    Grotle(F)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 36
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    Abilities:

    Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain
    Leech Seed

    Bullet Seed
    Iron Tail
    Return
    Facade
    Endure
    Substitute

    Body Slam
    Double-Edge
    Seed Bomb
    Superpower
    (74) Monferno (open)

    [​IMG]
    Monferno(F)

    Types:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Mild Nature(+SpA, -Def)
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 81
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Ability:
    Iron Fist

    Attacks:
    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Flame Wheel
    Fury Swipes
    Feint
    Torment

    Hidden Power Grass 7
    Brick Break
    Flamethrower
    Acrobatics
    Shadow Claw
    Rock Slide

    Counter
    Fire Punch
    Focus Punch
    ThunderPunch
    (75) Prinplup (open)

    [​IMG]
    Prinplup(F)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Modest Nature(+SpA, -Atk)
    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    Abilities:

    Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Defiant(Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Ability:
    Torrent

    Attacks:
    Tackle
    Growl
    Water Sport
    Peck
    Metal Claw
    Bide
    Bubblebeam
    Fury Attack

    Hidden Power Electric 7
    Ice Beam
    Rain Dance
    Brine
    Scald
    Endure
    Sleep Talk
    Surf
    (76) Staravia (open)

    [​IMG]
    Staravia(M)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 80
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Abilities:

    Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Reckless (Innate): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Ability:
    Intimidate

    Attacks:
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace
    Take Down

    Facade
    Steel Wing
    Roost
    Pluck
    U-turn
    Fly

    Detect
    Double-Edge
    Pursuit
    Revenge
    (77) Bibarel (open)

    [​IMG]
    Bibarel (F)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 71
    Size Class: 2
    Weight Class: 3

    Abilities:

    Simple(Innate): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

    Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Moody(Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Attacks:
    Tackle
    Growl
    Defense Curl
    Rollout
    Headbutt
    Hyper Fang
    Yawn
    Amnesia
    Water Gun

    Focus Punch
    Giga Impact
    Waterfall
    Dig
    Facade
    Pluck

    Aqua Tail
    Double Edge
    Quick Attack
    Rock Climb
    (78) Kricketune (open)

    [​IMG]
    Kricketune(F)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    Abilities:

    Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Technician(Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Attacks:
    Growl
    Bide
    Fury Cutter
    Leech Life
    Sing
    Focus Energy
    Slash
    X-Scissor
    Bug Bite

    Brick Break
    Aerial Ace
    Facade
    Giga Impact
    Sleep Talk
    Substitute

    Endeavor
    Fury Cutter
    Knock Off
    String Shot
    (79) Luxio (open)

    [​IMG]
    Luxio (F)

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3

    Abilities:

    Intimidate(Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Ability:
    Guts

    Moves:
    Tackle
    Leer
    Charge
    Bite
    Spark
    Roar
    Swagger
    Crunch

    Light Screen
    Facade
    Volt Switch
    Sleep Talk
    Substitute
    Wild Charge

    Fire Fang
    Ice Fang
    Quick Attack
    Thunder Fang
    (80) Cranidos (open)

    [​IMG]
    Cranidos (F)

    Type:

    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Adamant Nature(+Atk, -SpA)
    Stats:
    HP: 100
    Atk: 6(+)
    Def: 2
    SpA: 1(-)
    SpD: 2
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Sheer Force(Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Ability:
    Mold Breaker

    Attacks:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Chip Away
    AncientPower

    Smack Down
    Earthquake
    Dig
    Facade
    Stone Edge
    Rock Slide

    Crunch
    Hammer Arm
    Iron Head
    Thrash
    (81) Shieldon (open)

    [​IMG]
    Shieldon (F)

    Types:

    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Adamant Nature(+Atk, -SpA)
    Stats:
    HP: 90
    Atk: 3(+)
    Def: 4
    SpA: 1(-)
    SpD: 3
    Spe: 30
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 15

    Abilities:

    Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Soundproof(Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Ability:
    Sturdy

    Attacks:
    Tackle
    Protect
    Taunt
    Metal Sound
    Take Down
    Iron Defense
    Swagger
    AncientPower

    Smack Down
    Iron Tail
    Earthquake
    Dig
    Stone Edge
    Rock Slide

    Body Slam
    Counter
    Double-Edge
    Rock Blast
    (82) Mothim (open)

    [​IMG]
    Mothim(M)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 4(+0
    SpD: Rank 2
    Spe: 66
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Ability:
    Tinted Lens

    Attacks:
    Tackle
    Protect
    Bug Bite
    Hidden Power Fire 7
    Confusion
    Gust
    PoisonPowder

    Hyper Beam
    Giga Drain
    SolarBeam
    Psychic
    Shadow Ball
    Roost
    Energy Ball
    Silver Wind
    Venoshock
    (83) Pachirisu (open)

    [​IMG]
    Pachirisu (F)

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Modest Nature(+SpA, -Atk)
    Stats:
    HP: 90
    Atk: 1(-)
    Def: 3
    SpA: 3(+)
    SpD: 3
    Spe: 95
    Size Class 1
    Weight Class: 1
    Base Rank Total: 15

    Abilities:

    Run Away(Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Pickup(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Volt Absorb(Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Ability:
    Volt Absorb

    Attacks:
    Growl
    Bide
    Quick Attack
    Charm
    Spark
    Endure
    Swift
    Electro Ball
    Sweet Kiss
    Discharge

    Hidden Power Ice 7
    Rain Dance
    Thunderbolt
    Thunder
    Volt Switch
    Grass Knot

    Charge
    Covet
    Flail
    Rollout
    (84) Buizel (open)

    [​IMG]
    Buizel (F)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Adamant Nature(+Atk, -SpA)
    Stats:
    HP: 90
    Atk: 4(+)
    Def: 2
    SpA: 1(-)
    SpD: 2
    Spe: 85
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Water Veil(Innate): Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Ability:
    Water Veil

    Attacks:
    SonicBoom
    Growl
    Water Sport
    Quick Attack
    Water Gun
    Pursuit
    Swift
    Aqua Jet
    Agility

    Focus Punch
    Iron Tail
    Dig
    Brick Break
    Facade
    Waterfall

    Aqua Tail
    Me First
    Slash
    Tail Slap
    (85) Cherrim (open)

    [​IMG]
    Cherrim (M)

    Type:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 1

    Abilities:

    Flower Gift(Innate): This Pokemon’s flower opens up in intense sunlight, it releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

    Ability:
    Flower Gift

    Moves:
    Morning Sun
    Tackle
    Growth
    Leech Seed
    Helping Hand
    Magical Leaf
    Sunny Day
    Petal Dance
    Worry Seed

    Hidden Power Ice 7
    Hyper Beam
    Giga Drain
    Solarbeam
    Energy Ball
    Substitute

    Grasswhistle
    Heal Pulse
    Nature Power
    Weather Ball
    (86) Lopunny (open)

    [​IMG]
    Lopunny (F)

    Type: Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Adamant Nature(+Atk, -SpA)
    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Abilities:

    Cute Charm(Innate): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Klutz(Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    Limber(Innate): This Pokemon’s body is well trained and immune to paralysis.

    Ability:
    Limber

    Attacks:
    Mirror Coat
    Magic Coat
    Splash
    Pound
    Defense Curl
    Foresight
    Endure
    Return
    Frustration
    Quick Attack
    Jump Kick
    Baton Pass

    Protect
    Dig
    Facade
    Low Sweep
    Drain Punch
    Giga Impact

    Circle Throw
    Fire Punch
    Ice Punch
    ThunderPunch
    (87) Bronzor (open)

    [​IMG]
    Bronzor (—)

    Types:

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Brave Nature(+Atk, -Spe)
    Stats:
    HP: 90
    Atk: 2(+)
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 20(-)
    Size Class 1
    Weight Class: 4
    Base Rank Total: 11
    -10% Evasion

    Abilities:

    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Ability:
    Heatproof + Levitate[Trait]

    Attacks:
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Iron Defense
    Safeguard

    Hidden Power Ice 7
    Light Screen
    Protect
    Earthquake
    Reflect
    Sandstorm
    Gyro Ball
    Rock Slide
    Trick Room
    (88) Chatot (open)

    [​IMG]
    Chatot (M)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Mild Nature(+SpA, -Atk)
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Abilities:

    Keen Eye(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Tangled Feet(Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

    Big Pecks(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Ability:
    Tangled Feet

    Attacks:
    Peck
    Growl
    Mirror Move
    Sing
    Fury Attack
    Chatter
    Taunt
    Round

    Hidden Power Fire 7
    Aerial Ace
    Facade
    Pluck
    U-Turn
    Fly

    Air Cutter
    Encore
    Night Shade
    Steel Wing
    (89) Gabite (open)

    [​IMG]
    Gabite(F)

    Types:

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 82
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    Abilities:

    Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin(Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Ability:
    Rough Skin

    Attacks:
    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Dual Chop
    Slash

    Dragon Claw
    Earthquake
    Dig
    Facade
    Shadow Claw
    Stone Edge

    Body Slam
    Double-Edge
    Iron Head
    Outrage
    (90) Munchlax (open)

    [​IMG]
    Munchlax (M)

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 120
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 5
    Size Class: 1
    Weight Class: 5

    Abilities:

    Pick Up(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Ability:
    Thick Fat

    Moves:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile

    Focus Punch
    Earthquake
    Return
    Brick Break
    Facade
    Rock Slide

    Counter
    Double Edge
    Pursuit
    Zen Headbutt
    (91) Hippopotas (open)

    [​IMG]
    Hippopotas (M)

    Types:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Adamant Nautre(+Atk, -SpA)
    Stats:
    HP: 100
    Atk: 4(+)
    Def: 3
    SpA: 1(-)
    SpD: 2
    Spe: 32
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Sand Stream(Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command[Command: (Ability: Sand Stream)]. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw abilities.

    Sand Force(Innate) :This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Ability:
    Sand Force

    Attacks:
    Tackle
    Sand-Attack
    Bite
    Yawn
    Take Down
    Dig
    Sand Tomb
    Crunch

    Earthquake
    Sandstorm
    Facade
    Endure
    Bulldoze
    Rock Slide

    Body Slam
    Revenge
    Slack Off
    Sleep Talk
    (92) Croagunk (open)

    [​IMG]
    Croagunk (F)

    Types:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Lonely nature(+Atk, -Def)
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2

    Abilities:

    Anticipation(Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Dry Skin(Innate): This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Poison Touch(Can be Disabled.): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Ability:
    Poison Touch

    Moves:
    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger
    Mud Bomb

    Focus Punch
    Brick Break
    Sludge Bomb
    Dark Pulse
    Rock Slide
    Poison Jab

    Bullet Punch
    Cross Chop
    Drain Punch
    Vacuum Wave
    (93) Carnivine (open)

    [​IMG]
    Carnivine (M)

    Type:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Quiet Nature(+SpA, -Spe)
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 40(-)
    Size Class: 3
    Weight Class: 3
    -10% Evasion

    Abilities:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability:
    Levitate

    Moves:
    Bind
    Growth
    Bite
    Vine Whip
    Sweet Scent
    Ingrain
    Faint Attack

    Hidden Power Fire 7
    Hyper Beam
    Solarbeam
    Sludge Bomb
    Facade
    Energy Ball

    Giga Drain
    Leech Seed
    Sleep Powder
    Synthesis
    (94) Lumineon (open)

    [​IMG]
    Lumineon (F)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 91
    Size Class: 2
    Weight Class: 2

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Storm Drain(Innate): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Water Veil(Innate): Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Ability:
    Swift Swim

    Moves:
    Pound
    Water Gun
    Attract
    Rain Dance
    Gust
    Water Pulse
    Captivate
    Safeguard

    Hidden Power Electric 7
    Ice Beam
    Hyper Beam
    Rain Dance
    Silver Wind
    Surf

    Aurora Beam
    Brine
    Psybeam
    Signal Beam
    (95) Snover (open)

    [​IMG]
    Snover (M)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Brave Nature(+Atk, -SpA)
    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 34(-)
    SC: 2
    WC: 4
    Base Rank Total: 14

    Abilities:

    Snow Warning(Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.[Command: (Ability: Snow Warning)]

    Soundproof(Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Ability:
    Snow Warning

    Attacks:
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    Grasswhistle
    Swagger
    Mist
    Ice Shard

    Hidden Power Fire 7
    Blizzard
    Ice Beam
    Shadow Ball
    Energy Ball
    Frost Breath

    Avalanche
    Bullet Seed
    Leech Seed
    Seed Bomb
    (96) Rotom (open)

    [​IMG]
    Rotom (—)

    Types:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Modest Nature(+SpA, -Atk)
    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Ability:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability:
    Levitate

    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind

    Hidden Power Fire 7
    Light Screen
    Rain Dance
    Thunderbolt
    Thunder
    Shadow Ball
    Reflect
    Will-O-Wisp
    Volt Switch
    (97) Servine (open)

    [​IMG]
    Servine(M)

    Type:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats
    Mild Nature(+SpA, -Def)
    HP: 90
    Atk: Rank 2
    Def: Rank 2(-)
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 83
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    Abilities:

    Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Contrary(Can Be Enabled): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Ability:
    Overgrow

    Attacks:
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Leaf Blade

    Hidden Power Fire 7
    Sunny Day
    Reflect
    Solarbeam
    Energy Ball
    Substitute

    Glare
    Magical Leaf
    Mirror Coat
    Twister
    (98) Pignite (open)

    [​IMG]
    Pignite(F)

    Types:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats
    Brave Nature(+Atk, -Spe)
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 47(-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15
    -10% Evasion

    Abilities:

    Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Ability:
    Thick Fat

    Attacks
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Heat Crash

    Sunny Day
    Brick Break
    Flamethrower
    Overheat
    Stone Edge
    Wild Charge

    Endeavour
    Sleep Talk
    Superpower
    Yawn
    (99) Dewott (open)

    [​IMG]
    Dewott(M)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 52(-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15
    -10% Evasion

    Abilities:

    Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Ability:
    Shell Armor

    Attacks:
    Tackle
    Tail Whip
    Water Gun
    Water Sport
    Focus Energy
    Razor Shell
    Fury Cutter
    Water Pulse
    Revenge
    Aqua Jet

    Ice Beam
    Rain Dance
    X-Scissor
    Grass Knot
    Surf
    Waterfall

    Air Slash
    Brine
    Detect
    Night Slash
    (100) Herdier (open)

    [​IMG]
    Herdier(M)

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats
    Adamant nature(+Atk, -SpA)
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 60
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Sand Rush(Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Scrappy(Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Ability:
    Intimidate

    Attacks:
    Leer
    Tackle
    Odor Sleuth
    Bite
    Helping Hand
    Take Down
    Work Up
    Crunch
    Roar
    Retaliate

    Return
    Dig
    Facade
    Giga Impact
    Thunder Wave
    Strength

    Fire Fang
    Ice Fang
    Thunder Fang
    Yawn
  3. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    Battles 1-8(Continued)

    The following Pokemon are a continuation of the list in the previous post for Battles 1-8.

    (101) Liepard (open)

    [​IMG]
    Liepard(M)

    Type:

    Dark: Dark STAB, Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 2(-)
    SpD: Rank 2
    Spe: 106
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    Abilities:

    Limber(Innate): This Pokemon’s body is well trained and immune to paralysis.

    Unburden(Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Ability:
    Prankster

    Attacks:
    Scratch
    Growl
    Assist
    Sand-Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Hone Claws
    Assurance
    Slash

    Taunt
    Protect
    Return
    Double Team
    Thunder Wave
    Substitute

    Encore
    Faint Attack
    Foul Play
    Yawn
    (102) Tranquill (open)

    [​IMG]
    Tranquill(F)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    Adamant(+Atk, -SpA)
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Big Pecks(Innate): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Super Luck(Innate): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Ability:
    Super Luck

    Attacks:
    Gust
    Growl
    Leer
    Quick Attack
    Air Cutter
    Roost
    Detect
    Taunt
    Air Slash

    Return
    Facade
    Attract
    Pluck
    U-turn
    Fly

    Hypnosis
    Morning Sun
    Wish
    Steel Wing
    (103) Boldore (open)

    [​IMG]
    Boldore(M)

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats
    Brave(+Atk, -Spe)
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 17(-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 16
    +10% Evasion

    Abilities:

    Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sand Force(Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Ability:
    Sturdy

    Attacks:
    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Power Gem
    Rock Slide
    Stealth Rock

    Protect
    Frustration
    Earthquake
    Sandstorm
    Facade
    Stone Edge

    Gravity
    Heavy Slam
    Lock-On
    Magnitude
    (104) Audino (open)

    [​IMG]
    Audino(M)

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats
    Modest(+SpA, -Atk)
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Healer(Innate): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Klutz(Can Be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    Ability:
    Regenerator

    Attacks:
    Pound
    Growl
    Helping Hand
    Refresh
    DoubleSlap
    Attract
    Secret Power
    Entrainment
    Take Down

    Ice Beam
    Hyper Beam
    Thunderbolt
    Shadow Ball
    Flamethrower
    Surf

    Encore
    Heal Bell
    Wish
    Yawn
    (105) Gurdurr (open)

    [​IMG]
    Gurdurr(F)

    Type:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats
    Adamant Nature(+Atk, -SpA)
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Ability:
    Guts

    Attacks:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Bulk Up

    Frustration
    Facade
    Payback
    Stone Edge
    Rock Slide
    Poison Jab

    Detect
    Drain Punch
    Force Palm
    Mach Punch
    (106) Palpitoad (open)

    [​IMG]
    Palpitoad(M)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats
    Modest(+SpA, -Atk)
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 69
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Hydration(Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Ability:
    Water Absorb

    Attacks:
    Bubble
    Growl
    Supersonic
    Round
    Bubblebeam
    Mud Shot
    Aqua Ring
    Uproar
    Muddy Water

    Hidden Power Grass 7
    Rain Dance
    Sludge Bomb
    Scald
    Substitute
    Surf

    Earth Power
    Refresh
    Sleep Talk
    Water Pulse
    (107) Leavanny (open)

    [​IMG]
    Leavanny(M)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats
    Adamant Nature(+Atk, -SpA)
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 92
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    Abilities:

    Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Ability:
    Chlorophyll

    Attacks:
    Grasswhistle
    Tackle
    String Shot
    Bug Bite
    Razor Leaf
    Protect
    Struggle Bug
    Endure
    Slash

    Sunny Day
    Shadow Claw
    Giga Impact
    Swords Dance
    X-Scissor
    Substitute

    Agility
    Baton Pass
    Camouflage
    Me First
    (108) Scolipede (open)

    [​IMG]
    Scolipede(F)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats
    Adamant(+Atk, -SpA)
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 112
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 17

    Abilities:

    Poison Point(Can Be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Quick Feet(Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Ability:
    Poison Point

    Attacks:
    Megahorn
    Defense Curl
    Rollout
    Poison Sting
    Screech
    Pursuit
    Protect
    Poison Tail
    Iron Defense
    Bug Bite
    Venoshock
    Baton Pass
    Agility

    Earthquake
    Facade
    Giga Impact
    Rock Slide
    X-Scissor
    Poison Jab

    Pin Missile
    Rock Climb
    Take Down
    Twineedle
    (109) Whimsicott (open)

    [​IMG]
    Whimsicott(M)

    Type:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats
    Modest Nature(+SpA, -Atk)
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 116
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    Abilities:

    Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Ability:
    Prankster

    Attacks:
    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Gust
    Tailwind
    Razor Leaf
    Poisonpowder
    Giga Drain
    Charm

    Hidden Power Ice 7
    Taunt
    Hyper Beam
    Double Team
    Energy Ball
    Substitute

    Encore
    Grasswhistle
    Tickle
    Worry Seed
    (110)Lilligant (open)

    [​IMG]
    Lilligant(F)

    Type:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats
    Modest(+SpA, -Atk)
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    Abilities:

    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Ability:
    Chlorophyll

    Attacks:
    Absorb
    Growth
    Leech Seed
    Sleep Powder
    Mega Drain
    Synthesis
    Teeter Dance
    Magical Leaf
    Stun Spore
    Giga Drain
    Quiver Dance
    Aromatherapy

    Hidden Power Fire 7
    Sunny Day
    Hyper Beam
    SolarBeam
    Energy Ball
    Substitute

    Bide
    Endure
    Ingrain
    Worry Seed
    (111) Basculin (open)

    [​IMG]
    Basculin(F)(Red-Striped)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats
    Adamant Nature(+Atk, - SpA)
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 2
    Spe: 98
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    Abilities:

    Reckless(Innate): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Adaptability(Innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Ability:
    Adaptability

    Attacks:
    Tackle
    Water Gun
    Uproar
    Headbutt
    Bite
    Aqua Jet
    Chip Away
    Take Down
    Crunch
    Aqua Tail

    Taunt
    Protect
    Rain Dance
    Return
    Substitute
    Waterfall

    Muddy Water
    Rage
    Revenge
    Whirlpool
    (112) Krokorok (open)

    [​IMG]
    Krokorok(F)

    Types:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats
    Adamant Nature(+Atk, -SpA)
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 74
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    Abilities:

    Intimidate(Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Anger Point(Innate): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Ability:
    Intimidate

    Attacks:
    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-slap
    Embargo
    Swagger
    Crunch

    Taunt
    Protect
    Earthquake
    Sandstorm
    Torment
    Stone Edge

    Counter
    Double-Edge
    Fire Fang
    Thunder Fang
    (113) Gothorita (open)

    [​IMG]
    Gothorita(M)

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats
    Modest Nature(+SpA, -Atk)
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    Abilities:

    Frisk(Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Shadow Tag(Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Ability:
    Frisk

    Attacks:
    Pound
    Confusion
    Tickle
    Fake Tears
    DoubleSlap
    Psybeam
    Embargo
    Faint Attack
    Psyshock
    Flatter

    Hidden Power Fighting 7
    Protect
    Thunderbolt
    Psychic
    Shadow Ball
    Energy Ball

    Dark Pulse
    Miracle Eye
    Mirror Coat
    Uproar
    (114) Duosion (open)

    [​IMG]
    Duosion(M)

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats
    Modest Nature(+SpA, -Atk)
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 6(+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Abilities:

    Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Magic Guard(Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Ability:
    Magic Guard

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power Fighting 7
    Light Screen
    Charm
    Recover
    Psyshock
    Endeavor

    Rain Dance
    Thunder
    Psychic
    Shadow Ball
    Energy Ball
    Trick Room

    Acid Armor
    Confuse Ray
    Night Shade
    Trick
    (115) Vanillish (open)

    [​IMG]
    Vanillish(F)

    Type:

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats
    Modest Nature(+SpA, -Atk)
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 59
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Ice Body(Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Weak Armor(Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Ability:
    Ice Body

    Attacks:
    Icicle Spear
    Harden
    Astonish
    Uproar
    Icy Wind
    Mist
    Avalanche
    Taunt
    Mirror Shot

    Hail
    Hidden Power Electric 7
    Ice Beam
    Blizzard
    Substitute
    Flash Cannon

    Ice Shard
    Imprison
    Powder Snow
    Water Pulse
    (116) Klang (open)

    [​IMG]
    Klang(—)

    Type:

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats
    Brave Nature(+Atk, -Spe)
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43(-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 16
    -10% Evasion

    Abilities:

    Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Minus(Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Ability:
    Clear Body

    Attacks:
    ViceGrip
    Charge
    Thundershock
    Gear Grind
    Bind
    Charge Beam

    Toxic
    Hidden Power Fire 7
    Hyper Beam
    Frustration
    Thunderbolt
    Sandstorm
    Facade
    Thunder Wave
    Substitute
    Flash Cannon
    (117) Eelektrik (open)

    [​IMG]
    Eelektrik(F)

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain. Superior senses in power plant environments.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 34(-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    Ability:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability:
    Levitate

    Attacks:
    Tackle
    Headbutt
    Thunder Wave
    Spark
    Charge Beam
    Bind
    Acid
    Discharge

    Hidden Power Ice 7
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Facade
    Acrobatics
    U-turn
    Flash Cannon
    Wild Charge
    (118) Lampent (open)

    [​IMG]
    Lampent(F)

    Types:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats
    Modest Nature(+SpA, -Atk)
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Abilities:

    Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Flame Body(Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Shadow Tag(Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Ability:
    Flash Fire

    Attacks:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Hex

    Sunny Day
    SolarBeam
    Psychic
    Shadow Ball
    Flamethrower
    Fire Blast

    Acid Armor
    Clear Smog
    Endure
    Heat Wave
    (119) Fraxure (open)

    [​IMG]
    Fraxure(F)

    Type:

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats
    Adamant Nature(+Atk, -SpA)
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 67
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    Abilities:

    Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Unnerve(Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Ability:
    Mold Breaker

    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Dragon Claw

    Taunt
    Dig
    Facade
    Shadow Claw
    Giga Impact
    X-Scissor

    Counter
    Endeavor
    Endure
    Reversal
    (120) Zweilous (open)

    [​IMG]
    Zweilous(F)

    Types:

    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats
    Adamant(+Atk, -SpA)
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 58
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    Ability:

    Hustke(Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Ability:
    Hustle

    Attacks:
    Double Hit
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Slam

    Taunt
    Torment
    Facade
    Thunder Wave
    Dragon Tail
    Substitute

    Fire Fang
    Head Smash
    Ice Fang
    Thunder Fang
    (121) Flarelm (open)

    [​IMG]

    Flarelm (F)

    Types:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    Modest Nature(+SpA, -Atk)
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    Abilities:

    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Ability:
    Chlorophyll

    Attacks:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Leaf Tornado

    Hidden Power Ice 7
    Sunny Day
    SolarBeam
    Flamethrower
    Energy Ball
    Substitute

    Aromatherapy
    Counter
    Earth Power
    Inferno
    (122) Privatyke (open)

    [​IMG]
    Privatyke(F)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats
    Adamant Nature(+Atk, -SpA)
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15

    Abilities:

    Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Klutz(Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Ability:
    Unaware

    Attacks:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Chip Away
    Arm Thrust
    Aqua Jet
    Mach Punch

    Focus Punch
    Rain Dance
    Brick Break
    Drain Punch
    Rock Slide
    Waterfall

    Cross Chop
    Headbutt
    Recover
    Soak
    (123) Bolderdash (open)

    [​IMG]
    Bolderdash (F)

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats
    Modest Nature(+SpA, -Atk)
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 5(+)
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Ability:
    Technician

    Attacks:
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Vacuum Wave

    Hidden Power Ice 6
    Hyper Beam
    Giga Drain
    Shadow Ball
    Flamethrower
    Sandstorm
    Energy Ball
    Endure
    Sleep Talk
    Substitute
    (124) Duclohm (open)

    [​IMG]
    Duclohm (F)

    Types:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats
    Modest Nature(+SpA, -Atk)
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Ability:
    Shield Dust

    Attacks:
    Tackle
    Growl
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Double Hit
    Sonicboom
    Twister

    Hidden Power Grass 7
    Hyper Beam
    Protect
    Thunderbolt
    Flamethrower
    Dragon Pulse

    Heal Bell
    Hydro Pump
    Magnet Rise
    Power Gem
    (125) Colosshale (open)

    [​IMG]
    Colosshale (F)

    Types:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

    Stats
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 85
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16

    Abilities:

    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.

    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Flare Boost: (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    Ability:
    Flare Boost

    Attacks:
    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit
    Body Slam

    Toxic
    Hidden Power Water 7
    Taunt
    Rain Dance
    Dark Pulse
    Venoshock

    Encore
    Fake Out
    Earth Power
    Water Spout
  4. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    The following Pokemon are used for Battles 9-16.

    Battles 9-16

    Placeholder.
  5. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    The following Pokemon are a continuation of the previous listing for Battles 9-16.

    Battles 9-16(Continued)

    Placeholder.
  6. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    The following Pokemon are a continuation of the previous listing for Battles 9-16.

    Battles 9-16(Continued)

    Placeholder.
  7. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    The following Pokemon are used for battles 17+, in addition to the Pokemon listings for battles 9-16.

    Battles 17+

    Placeholder.

    [​IMG]

    Arcade Star Dahlia

    When the Arcade Star appears as your opponent, her Pokemon are determined by which battle you're at number-wise. When you battle Arcade for the first time in singles, she uses the first three Pokemon on her list. When you battle her a second time, she will use the last three Pokemon. She'll then continue to use her last three Pokemon every time you face him after that. Doubles works the same way, just she chooses the first four listed Pokemon during her first battle against you. In the second doubles battle and beyond with Dahlia, she'll use her last four Pokemon. In the case of a triples challenge reaching the Arcade Star, she uses a mixture of the Pokemon for Singles and Doubles, and operates much like she would in singles or doubles. The first time you challenge her in triples, she'll use the first six Pokemon, and the second time and so forth she'll use her last six Pokemon.

    Singles
    Dusknoir (open)
    [​IMG]
    Dusknoir(F)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 39(-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    -10% Evasion

    Abilities:

    Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Ability:
    Pressure

    Moves
    ThunderPunch
    Fire Punch
    Ice Punch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse
    Will-O-Wisp
    Shadow Punch
    Hex
    Mean Look
    Payback
    Future Sight

    Focus Punch
    Calm Mind
    Toxic
    Hidden Power Grass 7
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Focus Blast
    Fling
    Charge Beam
    Endure
    Embargo
    Giga Impact
    Flash
    Psych Up
    Captivate
    Bulldoze
    Dark Pulse
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Strength
    Rock Smash

    Destiny Bond
    Faint Attack
    Grudge
    Imprison
    Memento
    Ominous Wind
    Pain Split

    Body Slam
    Counter
    DynamicPunch
    Double-Edge
    Headbutt
    Helping Hand
    Icy Wind
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud Slap
    Nightmare
    Seismic Toss
    Snore
    Spite
    Sucker Punch
    Trick
    Wonder Room
    Medicham (open)
    [​IMG]
    Medicham(F)

    Types:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 3(+) [6 Pure Power]
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Ability:
    Telepathy + Pure Power[Trait]

    Moves
    Fire Punch
    Ice Punch
    ThunderPunch
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power Flying 7
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm
    Hi Jump Kick
    Psych Up
    Acupressure
    Power Trick
    Reversal
    Recover

    Focus Punch
    Psyshock
    Toxic
    Bulk Up
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    Fling
    Endure
    Drain Punch
    Recycle
    Retaliate
    Giga Impact
    Flash
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Poison Jab
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Baton Pass
    Bullet Punch
    DynamicPunch
    Fake Out
    Foresight
    Guard Swap
    Power Swap
    Psycho Cut

    Body Slam
    Counter
    Double-Edge
    Gravity
    Headbutt
    Helping Hand
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Pain Split
    Role Play
    Seismic Toss
    Signal Beam
    Snore
    Swift
    Trick
    Vacuum Wave
    Zen Headbutt
    Ludicolo (open)
    [​IMG]
    Ludicolo(F)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 60(-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    -10% Evasion

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Ability:
    Swift Swim

    Moves:
    Astonish
    Growl
    Absorb
    Nature Power
    Fake Out
    Mist
    Fury Swipes
    Water Sport
    Rain Dance
    BubbleBeam
    Thief
    Natural Gift
    Mega Drain
    Zen Headbutt
    Uproar
    Hydro Pump

    Focus Punch
    Hone Claws
    Water Pulse
    Toxic
    Hail
    Bullet Seed
    Hidden Power Flying 7
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Energy Ball
    Scald
    Fling
    Endure
    Drain Punch
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Sleep Talk
    Grass Knot
    Swagger
    Substitute
    Surf
    Strength
    Whirlpool
    Rock Smash
    Waterfall
    Dive
    Rock Climb

    Counter
    Flail
    Leech Seed
    Razor Leaf
    Sweet Scent
    Synthesis
    Teeter Dance
    Tickle
    Water Gun

    Body Slam
    Double-Edge
    DynamicPunch
    Fire Punch
    Headbutt
    Ice Punch
    Icy Wind
    Mimic
    Mud-Slap
    Seed Bomb
    Sleep Talk
    Snore
    ThunderPunch
    Hyper Voice
    Blaziken (open)
    [​IMG]
    Blaziken(F)

    Types:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Mild Nature(+SpA, -Def)
    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 2(-)
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Abilities

    Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Speed Boost (Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Ability:
    Speed Boost

    Moves:
    Fire Punch
    Hi Jump Kick
    Scratch
    Growl
    Focus Energy
    Ember
    Double Kick
    Peck
    Sand-Attack
    Fire Spin
    Bulk Up
    Quick Attack
    Blaze Kick
    Slash
    Flamethrower
    Mirror Move
    Brave Bird
    Sky Uppercut
    Flare Blitz

    Focus Punch
    Hone Claws
    Roar
    Toxic
    Hidden Power Ice 7
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Flame Charge
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Echoed Voice
    Overheat
    Focus Blast
    Fling
    Endure
    Incinerate
    Will-O-Wisp
    Acrobatics
    Shadow Claw
    Giga Impact
    Stone Edge
    Swords Dance
    Captivate
    Bulldoze
    Rock Slide
    Sleep Talk
    Natural Gift
    Work Up
    Poison Jab
    Swagger
    Substitute
    Cut
    Strength
    Rock Smash
    Rock Climb

    Agility
    Baton Pass
    Counter
    Crush Claw
    Curse
    FeatherDance
    Feint
    Flame Burst
    Last Resort
    Night Slash
    Reversal
    SmellingSalt

    Blast Burn
    Body Slam
    Bounce
    Double-Edge
    DynamicPunch
    Fire Pledge
    Fury Cutter
    Headbutt
    Heat Wave
    Helping Hand
    Knock Off
    Last Resort
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Seismic Toss
    Snore
    Superpower
    Swift
    ThunderPunch
    Vacuum Wave
    Dual Chop
    Togekiss (open)
    [​IMG]
    Togekiss(F)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 6(+)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Abilities:

    Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Serene Grace(Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Ability:
    Serene Grace

    Moves
    Sky Attack
    Extremespeed
    Aura Sphere
    Air Slash
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Ancientpower
    Follow Me
    Bestow
    Wish
    Safeguard
    Double-Edge
    Baton Pass
    Last Resort
    After You

    Focus Punch
    Headbutt
    Curse
    Water Pulse
    Rollout
    Psyshock
    Toxic
    Zap Cannon
    Rock Smash
    Hidden Power Ice 7
    Sunny Day
    Snore
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    SolarBeam
    Return
    Psychic
    Shadow Ball
    Mud-Slap
    Brick Break
    Double Team
    Reflect
    Shock Wave
    Flamethrower
    Fire Blast
    Aerial Ace
    Swift
    Defense Curl
    Facade
    Detect
    Secret Power
    Rest
    Attract
    Steel Wing
    Round
    Echoed Voice
    Roost
    Fling
    Endure
    Incinerate
    Drain Punch
    Silver Wind
    Giga Impact
    Thunder Wave
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Work Up
    Dream Eater
    Grass Knot
    Swagger
    Pluck
    Substitute
    Rock Smash
    Fly
    Defog
    Flash

    Extrasensory
    Foresight
    Future Sight
    Lucky Chant
    Mirror Move
    Nasty Plot
    Peck
    Present
    Psycho Shift
    Stored Power

    Air Cutter
    Body Slam
    Counter
    Endeavour
    Headbutt
    Heal Bell
    Heat Wave
    Helping Hand
    Mega Kick
    Mega Punch
    Mimic
    Ominous Wind
    Role Play
    Seismic Toss
    Signal Beam
    Softboiled
    Tailwind
    Trick
    Tri Attack
    Twister
    Uproar
    Zen Headbutt
    Covet
    Hyper Voice
    After You
    Uproar
    Morning Sun
    Froslass (open)
    [​IMG]
    Froslass(F)

    Types:

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Mild Nature(+SpA, -Def)
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Abilities:

    Snow Cloak(Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Cursed Body(Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Ability:
    Cursed Body

    Attacks:
    Powder Snow
    Leer
    Double Team
    Astonish
    Bite
    Icy Wind
    Confuse Ray
    Headbutt
    Ominous Wind
    Protect
    Ice Fang
    Ominous Wind
    Crunch
    Wake-Up Slap
    Captivate
    Ice Shard
    Ice Beam
    Hail
    Blizzard
    Destiny Bond

    Water Pulse
    Toxic
    Hidden Power Fire 7
    Taunt
    Hyper Beam
    Light Screen
    Rain Dance
    Telekinesis
    Safeguard
    Thunderbolt
    Thunder
    Return
    Psychic
    Shadow Ball
    Shock Wave
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Round
    Snatch
    Fling
    Endure
    Embargo
    Payback
    Giga Impact
    Flash
    Avalanche
    Thunder Wave
    Psych Up
    Frost Breath
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute

    Bide
    Block
    Disable
    Fake Tears
    Hex
    Rollout
    Spikes
    Weather Ball

    Body Slam
    Double-Edge
    Rollout
    Mimic
    Mud-Slap
    Pain Split
    Rollout
    Signal Beam
    Snore
    Spite
    Sucker Punch
    Trick


    Doubles
    Dusknoir (open)
    [​IMG]
    Dusknoir(F)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 39(-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    -10% Evasion

    Abilities:

    Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Ability:
    Pressure

    Moves
    ThunderPunch
    Fire Punch
    Ice Punch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse
    Will-O-Wisp
    Shadow Punch
    Hex
    Mean Look
    Payback
    Future Sight

    Focus Punch
    Calm Mind
    Toxic
    Hidden Power Grass 7
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Focus Blast
    Fling
    Charge Beam
    Endure
    Embargo
    Giga Impact
    Flash
    Psych Up
    Captivate
    Bulldoze
    Dark Pulse
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Strength
    Rock Smash

    Destiny Bond
    Faint Attack
    Grudge
    Imprison
    Memento
    Ominous Wind
    Pain Split

    Body Slam
    Counter
    DynamicPunch
    Double-Edge
    Headbutt
    Helping Hand
    Icy Wind
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud Slap
    Nightmare
    Seismic Toss
    Snore
    Spite
    Sucker Punch
    Trick
    Wonder Room
    Omastar (open)
    [​IMG]
    Omastar(F)

    Types:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 5
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 55
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Weak Armor(Innate): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Ability:
    Swift Swim

    Moves:
    Water Gun
    Constrict
    Withdraw
    Horn Attack
    Leer
    Bite
    Rollout
    Mud Shot
    Brine
    Protect
    Spike Cannon
    Tickle
    AncientPower
    Rock Blast
    Shell Smash
    Hydro Pump

    Headbutt
    Curse
    Water Pulse
    Toxic
    Horn Drill
    Body Slam
    Take Down
    Double-Edge
    BubbleBeam
    Hidden Power Electric 7
    Ice Beam
    Snore
    Blizzard
    Hyper Beam
    Icy Wind
    Submission
    Rain Dance
    Seismic Toss
    Rage
    Frustration
    Smack Down
    Return
    Mimic
    Double Team
    Reflect
    Bide
    Sandstorm
    Rock Tomb
    Skull Bash
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Scald
    Endure
    Giga Impact
    Rock Polish
    Stone Edge
    Gyro Ball
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Surf
    Whirpool
    Rock Smash
    Waterfall
    Dive

    Aurora Beam
    Haze
    Knock Off
    Muddy Water
    Slam
    Spikes
    Supersonic
    Toxic Spikes
    Wring Out

    Earth Power
    Icy Wind
    Iron Defense
    Mimic
    Rock Throw
    Metagross (open)
    [​IMG]
    Metagross(-)

    Types:

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Quiet Nature(+SpA, -Spe)
    Stas
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 60(-)
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    Abilities:

    Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Moves:
    Take Down
    Confusion
    Metal Claw
    Scary Face
    Pursuit
    Miracle Eye
    Psychic
    Iron Defense
    Meteor Mash
    Agility
    Hyper Beam

    Hone Claws
    Psyshock
    Toxic
    Hidden Power Fire 7
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Round
    Endure
    Explosion
    Giga Impact
    Rock Polish
    Flash
    Gyro Ball
    Stealth Rock
    Psych Up
    Bulldoze
    Rock Slide
    Sleep Talk
    Natural Gift
    Grass Knot
    Substitute
    Flash Cannon
    Cut
    Strength
    Rock Smash

    Block
    Body Slam
    Defense Curl
    Double-Edge
    DynamicPunch
    Fury Cutter
    Gravity
    Headbutt
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Head
    Magnet Rise
    Mimic
    Mud-Slap
    Refresh
    Rollout
    Selfdestruct
    Signal Beam
    Snore
    Swift
    ThunderPunch
    Trick
    Zen Headbutt
    Scrafty (open)
    [​IMG]
    Scrafty(F)

    Types:

    Dark: Dark STAB, Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [Command: (Ability: Intimidate)]

    Ability:
    Shed Skin

    Moves:
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Chip Away
    Hi Jump Kick
    Scary Face
    Crunch
    Facade
    Rock Climb
    Focus Punch
    Head Smash

    Dragon Claw
    Roar
    Toxic
    Bulk Up
    Hidden Power Flying 7
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Return
    Dig
    Double Team
    Sludge Bomb
    Rock Tomb
    Torment
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Retaliate
    Giga Impact
    Stone Edge
    Rock Slide
    Dragon Tail
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Strength

    Amnesia
    Counter
    Detect
    Dragon Dance
    Drain Punch
    Fake Out
    Fire Punch
    Ice Punch
    ThunderPunch
    Zen Headbutt

    Dark Pulse
    Dragon Pulse
    Dual Chop
    Foul Play
    Iron Defense
    Iron Head
    Iron Tail
    Knock Off
    Outrage
    Sleep Talk
    Snatch
    Snore
    Spite
    Super Fang
    Froslass (open)
    [​IMG]
    Froslass(F)

    Types:

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Mild Nature(+SpA, -Def)
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Abilities:

    Snow Cloak(Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Cursed Body(Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Ability:
    Cursed Body

    Attacks:
    Powder Snow
    Leer
    Double Team
    Astonish
    Bite
    Icy Wind
    Confuse Ray
    Headbutt
    Ominous Wind
    Protect
    Ice Fang
    Ominous Wind
    Crunch
    Wake-Up Slap
    Captivate
    Ice Shard
    Ice Beam
    Hail
    Blizzard
    Destiny Bond

    Water Pulse
    Toxic
    Hidden Power Fire 7
    Taunt
    Hyper Beam
    Light Screen
    Rain Dance
    Telekinesis
    Safeguard
    Thunderbolt
    Thunder
    Return
    Psychic
    Shadow Ball
    Shock Wave
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Round
    Snatch
    Fling
    Endure
    Embargo
    Payback
    Giga Impact
    Flash
    Avalanche
    Thunder Wave
    Psych Up
    Frost Breath
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute

    Bide
    Block
    Disable
    Fake Tears
    Hex
    Rollout
    Spikes
    Weather Ball

    Body Slam
    Double-Edge
    Rollout
    Mimic
    Mud-Slap
    Pain Split
    Rollout
    Signal Beam
    Snore
    Spite
    Sucker Punch
    Trick
    Luxray (open)
    [​IMG]
    Luxray(F)

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain. Superior senses in power plant environments.

    Rash Nature(+SpA, -SpD)
    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 2(-)
    Spe: 70
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    Abilities:

    Intimidate(Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Ability:
    Guts

    Moves:
    Tackle
    Leer
    Charge
    Bite
    Spark
    Roar
    Swagger
    Crunch
    Thunder Fang
    Scary Face
    Discharge
    Wild Charge

    Toxic
    Hidden Power Grass 7
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Double Team
    Shock Wave
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Charge Beam
    Endure
    Giga Impact
    Flash
    Volt Switch
    Thunder Wave
    Captivate
    Sleep Talk
    Natural Gift
    Substitute
    Snarl
    Strength

    Double Kick
    Fire Fang
    Helping Hand
    Howl
    Ice Fang
    Night Slash
    Quick Attack
    Signal Beam
    Swift
    Take Down


    Triples
    Dusknoir (open)
    [​IMG]
    Dusknoir(F)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 39(-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    -10% Evasion

    Abilities:

    Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Ability:
    Pressure

    Moves
    ThunderPunch
    Fire Punch
    Ice Punch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse
    Will-O-Wisp
    Shadow Punch
    Hex
    Mean Look
    Payback
    Future Sight

    Focus Punch
    Calm Mind
    Toxic
    Hidden Power Grass 7
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Focus Blast
    Fling
    Charge Beam
    Endure
    Embargo
    Giga Impact
    Flash
    Psych Up
    Captivate
    Bulldoze
    Dark Pulse
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Strength
    Rock Smash

    Destiny Bond
    Faint Attack
    Grudge
    Imprison
    Memento
    Ominous Wind
    Pain Split

    Body Slam
    Counter
    DynamicPunch
    Double-Edge
    Headbutt
    Helping Hand
    Icy Wind
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Nightmare
    Seismic Toss
    Snore
    Spite
    Sucker Punch
    Trick
    Wonder Room
    Medicham (open)
    [​IMG]
    Medicham(F)

    Types:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 3(+) [6 Pure Power]
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Moves
    Fire Punch
    Ice Punch
    ThunderPunch
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm
    Hi Jump Kick
    Psych Up
    Acupressure
    Power Trick
    Reversal
    Recover

    Focus Punch
    Psyshock
    Toxic
    Bulk Up
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    Fling
    Endure
    Drain Punch
    Recycle
    Retaliate
    Giga Impact
    Flash
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Poison Jab
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Baton Pass
    Bullet Punch
    DynamicPunch
    Fake Out
    Foresight
    Guard Swap
    Power Swap
    Psycho Cut

    Body Slam
    Counter
    Double-Edge
    Gravity
    Headbutt
    Helping Hand
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Pain Split
    Role Play
    Seismic Toss
    Signal Beam
    Snore
    Swift
    Trick
    Vacuum Wave
    Zen Headbutt
    Ludicolo (open)
    [​IMG]
    Ludicolo(F)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 60(-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    -10% Evasion

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Ability:
    Swift Swim

    Moves:
    Astonish
    Growl
    Absorb
    Nature Power
    Fake Out
    Mist
    Fury Swipes
    Water Sport
    Rain Dance
    BubbleBeam
    Thief
    Natural Gift
    Mega Drain
    Zen Headbutt
    Uproar
    Hydro Pump

    Focus Punch
    Hone Claws
    Water Pulse
    Toxic
    Hail
    Bullet Seed
    Hidden Power Flying 7
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Energy Ball
    Scald
    Fling
    Endure
    Drain Punch
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Sleep Talk
    Grass Knot
    Swagger
    Substitute
    Surf
    Strength
    Whirlpool
    Rock Smash
    Waterfall
    Dive
    Rock Climb

    Counter
    Flail
    Leech Seed
    Razor Leaf
    Sweet Scent
    Synthesis
    Teeter Dance
    Tickle
    Water Gun

    Body Slam
    Double-Edge
    DynamicPunch
    Fire Punch
    Headbutt
    Ice Punch
    Icy Wind
    Mimic
    Mud-Slap
    Seed Bomb
    Sleep Talk
    Snore
    ThunderPunch
    Hyper Voice
    Omastar (open)
    [​IMG]
    Omastar(F)

    Types:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 5
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 55
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Weak Armor(Innate): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Ability:
    Swift Swim

    Moves:
    Water Gun
    Constrict
    Withdraw
    Horn Attack
    Leer
    Bite
    Rollout
    Mud Shot
    Brine
    Protect
    Spike Cannon
    Tickle
    AncientPower
    Rock Blast
    Shell Smash
    Hydro Pump

    Headbutt
    Curse
    Water Pulse
    Toxic
    Horn Drill
    Body Slam
    Take Down
    Double-Edge
    BubbleBeam
    Hidden Power Electric 7
    Ice Beam
    Snore
    Blizzard
    Hyper Beam
    Icy Wind
    Submission
    Rain Dance
    Seismic Toss
    Rage
    Frustration
    Smack Down
    Return
    Mimic
    Double Team
    Reflect
    Bide
    Sandstorm
    Rock Tomb
    Skull Bash
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Scald
    Endure
    Giga Impact
    Rock Polish
    Stone Edge
    Gyro Ball
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Surf
    Whirpool
    Rock Smash
    Waterfall
    Dive

    Aurora Beam
    Haze
    Knock Off
    Muddy Water
    Slam
    Spikes
    Supersonic
    Toxic Spikes
    Wring Out

    Earth Power
    Icy Wind
    Iron Defense
    Mimic
    Rock Throw
    Metagross (open)
    [​IMG]
    Metagross(-)

    Types:

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Quiet Nature(+SpA, -Spe)
    Stas
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 60(-)
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    Abilities:

    Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Ability:
    Light Metal

    Moves:
    Take Down
    Confusion
    Metal Claw
    Scary Face
    Pursuit
    Psychic
    Iron Defense
    Meteor Mash
    Agility
    Hyper Beam
    Miracle Eye

    Hone Claws
    Psyshock
    Toxic
    Hidden Power Fire 7
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Round
    Endure
    Explosion
    Giga Impact
    Rock Polish
    Flash
    Gyro Ball
    Stealth Rock
    Psych Up
    Bulldoze
    Rock Slide
    Sleep Talk
    Natural Gift
    Grass Knot
    Substitute
    Flash Cannon
    Cut
    Strength
    Rock Smash

    Block
    Body Slam
    Defense Curl
    Double-Edge
    DynamicPunch
    Fury Cutter
    Gravity
    Headbutt
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Head
    Magnet Rise
    Mimic
    Mud-Slap
    Refresh
    Rollout
    Selfdestruct
    Signal Beam
    Snore
    Swift
    ThunderPunch
    Trick
    Zen Headbutt
    Scrafty (open)
    [​IMG]
    Scrafty(F)

    Types:

    Dark: Dark STAB, Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [Command: (Ability: Intimidate)]

    Ability:
    Shed Skin

    Moves:
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Chip Away
    Hi Jump Kick
    Scary Face
    Crunch
    Facade
    Rock Climb
    Focus Punch
    Head Smash

    Dragon Claw
    Roar
    Toxic
    Bulk Up
    Hidden Power Flying 7
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Return
    Dig
    Double Team
    Sludge Bomb
    Rock Tomb
    Torment
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Retaliate
    Giga Impact
    Stone Edge
    Rock Slide
    Dragon Tail
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Strength

    Amnesia
    Counter
    Detect
    Dragon Dance
    Drain Punch
    Fake Out
    Fire Punch
    Ice Punch
    ThunderPunch
    Zen Headbutt

    Dark Pulse
    Dragon Pulse
    Dual Chop
    Foul Play
    Iron Defense
    Iron Head
    Iron Tail
    Knock Off
    Outrage
    Sleep Talk
    Snatch
    Snore
    Spite
    Super Fang
    Froslass (open)
    [​IMG]
    Froslass(F)

    Types:

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Mild Nature(+SpA, -Def)
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Abilities:

    Snow Cloak(Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Cursed Body(Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Ability:
    Cursed Body

    Attacks:
    Powder Snow
    Leer
    Double Team
    Astonish
    Bite
    Icy Wind
    Confuse Ray
    Headbutt
    Ominous Wind
    Protect
    Ice Fang
    Ominous Wind
    Crunch
    Wake-Up Slap
    Captivate
    Ice Shard
    Ice Beam
    Hail
    Blizzard
    Destiny Bond

    Water Pulse
    Toxic
    Hidden Power 7
    Taunt
    Hyper Beam
    Light Screen
    Rain Dance
    Telekinesis
    Safeguard
    Thunderbolt
    Thunder
    Return
    Psychic
    Shadow Ball
    Shock Wave
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Round
    Snatch
    Fling
    Endure
    Embargo
    Payback
    Giga Impact
    Flash
    Avalanche
    Thunder Wave
    Psych Up
    Frost Breath
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute

    Bide
    Block
    Disable
    Fake Tears
    Hex
    Rollout
    Spikes
    Weather Ball

    Body Slam
    Double-Edge
    Rollout
    Mimic
    Mud-Slap
    Pain Split
    Rollout
    Signal Beam
    Snore
    Spite
    Sucker Punch
    Trick
    Blaziken (open)
    [​IMG]
    Blaziken(F)

    Types:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Mild Nature(+SpA, -Def)
    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 2(-)
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Abilities

    Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Speed Boost (Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Ability:
    Speed Boost

    Moves:
    Fire Punch
    Hi Jump Kick
    Scratch
    Growl
    Focus Energy
    Ember
    Double Kick
    Peck
    Sand-Attack
    Fire Spin
    Bulk Up
    Quick Attack
    Blaze Kick
    Slash
    Flamethrower
    Mirror Move
    Brave Bird
    Sky Uppercut
    Flare Blitz

    Focus Punch
    Hone Claws
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Flame Charge
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Echoed Voice
    Overheat
    Focus Blast
    Fling
    Endure
    Incinerate
    Will-O-Wisp
    Acrobatics
    Shadow Claw
    Giga Impact
    Stone Edge
    Swords Dance
    Captivate
    Bulldoze
    Rock Slide
    Sleep Talk
    Natural Gift
    Work Up
    Poison Jab
    Swagger
    Substitute
    Cut
    Strength
    Rock Smash
    Rock Climb

    Agility
    Baton Pass
    Counter
    Crush Claw
    Curse
    FeatherDance
    Feint
    Flame Burst
    Last Resort
    Night Slash
    Reversal
    SmellingSalt

    Blast Burn
    Body Slam
    Bounce
    Double-Edge
    DynamicPunch
    Fire Pledge
    Fury Cutter
    Headbutt
    Heat Wave
    Helping Hand
    Knock Off
    Last Resort
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Seismic Toss
    Snore
    Superpower
    Swift
    ThunderPunch
    Vacuum Wave
    Dual Chop
    Togekiss (open)
    [​IMG]
    Togekiss(F)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 6(+)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Abilities:

    Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Serene Grace(Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Ability:
    Serene Grace

    Moves
    Sky Attack
    Extremespeed
    Aura Sphere
    Air Slash
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Ancientpower
    Follow Me
    Bestow
    Wish
    Safeguard
    Double-Edge
    Baton Pass
    Last Resort
    After You

    Focus Punch
    Headbutt
    Curse
    Water Pulse
    Rollout
    Psyshock
    Toxic
    Zap Cannon
    Rock Smash
    Hidden Power 7
    Sunny Day
    Snore
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    SolarBeam
    Return
    Psychic
    Shadow Ball
    Mud-Slap
    Brick Break
    Double Team
    Reflect
    Shock Wave
    Flamethrower
    Fire Blast
    Aerial Ace
    Swift
    Defense Curl
    Facade
    Detect
    Secret Power
    Rest
    Attract
    Steel Wing
    Round
    Echoed Voice
    Roost
    Fling
    Endure
    Incinerate
    Drain Punch
    Silver Wind
    Giga Impact
    Thunder Wave
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Work Up
    Dream Eater
    Grass Knot
    Swagger
    Pluck
    Substitute
    Rock Smash
    Fly
    Defog
    Flash

    Extrasensory
    Foresight
    Future Sight
    Lucky Chant
    Mirror Move
    Nasty Plot
    Peck
    Present
    Psycho Shift
    Stored Power

    Air Cutter
    Body Slam
    Counter
    Endeavour
    Headbutt
    Heal Bell
    Heat Wave
    Helping Hand
    Mega Kick
    Mega Punch
    Mimic
    Ominous Wind
    Role Play
    Seismic Toss
    Signal Beam
    Softboiled
    Tailwind
    Trick
    Tri Attack
    Twister
    Uproar
    Zen Headbutt
    Covet
    Hyper Voice
    After You
    Uproar
    Morning Sun
    Luxray (open)
    [​IMG]
    Luxray(F)

    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain. Superior senses in power plant environments.

    Rash Nature(+SpA, -SpD)
    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 2(-)
    Spe: 70
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    Abilities:

    Intimidate(Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Ability:
    Guts

    Moves:
    Tackle
    Leer
    Charge
    Bite
    Spark
    Roar
    Swagger
    Crunch
    Thunder Fang
    Scary Face
    Discharge
    Wild Charge

    Toxic
    Hidden Power Grass 7
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Double Team
    Shock Wave
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Charge Beam
    Endure
    Giga Impact
    Flash
    Volt Switch
    Thunder Wave
    Captivate
    Sleep Talk
    Natural Gift
    Substitute
    Snarl
    Strength

    Double Kick
    Fire Fang
    Helping Hand
    Howl
    Ice Fang
    Night Slash
    Quick Attack
    Signal Beam
    Swift
    Take Down
  8. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    Challenges:

    Challenge Application

    To apply to take the Arcade challenge, you must use the following form and post in this thread. There are some requirements that must be adhered to, and some intricacies that might not be totally obvious at first glance. That's why this information is in its own post and not the first post. You need to make sure you meet the rules here! One last important thing to note is that for a singles challenge, the first Pokemon you list will be the Pokemon that gets used for all 1v1 match-ups, and for a doubles challenge, the first two Pokemon you list will be the Pokemon that get used for all 2v2 match-ups. Make sure you choose your order carefully! Your last Pokemon are only used for Dahlia!

    The only posts made in this thread should be those posting to take the Arcade challenge and those posting to ref an Arcade challenge. All other posts should not go there and will be moderated!

    Challenge Form

    You should tailor the form to your personal team. The format is given below.

    Repeat Challenges

    Every time you lose a challenge in the Arcade, you may challenge the Arcade again after waiting at least 7 days from the end of your last challenge. If you beat your first challenge, then your streak continues when you challenge it again, and you may continue your challenge. If you lost, then your streak starts anew. Every time you challenge the Arcade, including for your second challenge and later, you will post a new challenge form in this thread. If you already have a thread, please link to it where appropriate in the challenge submission, otherwise mark it as N/A so the refs know to post a new one. It is through this that you can change your team between challenges. If you want to test out a new Pokemon, or maybe a new item you just bought on your old Pokemon, then know that the challenge form is the only place these changes can be made. Changes, obviously, cannot be made while a challenge is going on, only between challenges.

    [a]18[/a]Challenge Threads

    Each player gets their own challenge thread. For however many times you challenge the Arcade, your battles all occur and are reffed in your specific Arcade thread. The only posts that get made in this topic are the challenges themselves, nothing else. You will not post your own challenge thread, the referee that is reffing your matches will post it. This referee may change when you issue new challenges, but the same thread is used regardless.

    The title of a challenge thread should be in the following form: Battle Arcade Challenge: <USER NAME>

    So, for an example, let's say I personally challenged the Arcade. My thread would be named "Battle Arcade Challenge: Destiny Warrior" without the quotation marks.
  9. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    Items:
    Four events in the Battle Arcade involve items and berries. The lists from which they are obtained(based on streak length) are given below.

    Battles 1-8
    Berries (open)

    Cheri Berry
    Chesto Berry
    Pecha Berry
    Rawst Berry
    Aspeat Berry
    Leppa Berry
    Oran Berry
    Persim Berry
    Lum Berry
    Sitrus Berry
    Figy Berry
    Wiki Berry
    Mago Berry
    Aguav Berry
    Iapapa Berry
    Razz Berry
    Items (open)

    Absorb Bulb
    Cell Battery
    Air Ballon
    Escape Button
    Red Card
    Rare Candy
    Berserk Gene
    Fire Gem
    Water Gem
    Electric Gem
    Grass Gem
    Ice Gem
    Fighting Gem
    Poison Gem
    Ground Gem
    Flying Gem
    Psychic Gem
    Bug Gem
    Rock Gem
    Ghost Gem
    Dragon Gem
    Dark Gem
    Steel Gem
    Normal Gem
    Eviolite
    Lucky Egg
    Exp. Share
    Amulet Coin

    Battles 9-16

    These berries and items are in addition to the previous list.

    Berries (open)

    Bluk Berry
    Nanab Berry
    Wepear Berry
    Pinap Berry
    Pomeg Berry
    Kelpsy Berry
    Qualot Berry
    Hondew Berry
    Grepa Berry
    Tamato Berry
    Cornn Berry
    Magost Berry
    Rabuta Berry
    Nomel Berry
    Spelon Berry
    Pamtre Berry
    Watmel Berry
    Durin Berry
    Belue Berry
    Occa Berry
    Passho Berry
    Wacan Berry
    Rindo Berry
    Yache Berry
    Chople Berry
    Kebia Berry
    Shuca Berry
    Coba Berry
    Payapa Berry
    Tanga Berry
    Charti Berry
    Kasib Berry
    Haban Berry
    Colbur Berry
    Babiri Berry
    Chilan Berry
    Items (open)

    Damp Rock
    Heat Rock
    Icy Rock
    Smooth Rock
    Light Clay
    Black Belt
    Blackglasses
    Charcoal
    Dragon Fang
    Hard Stone
    Magnet
    Metal Coat
    Miracle Seed
    Mystic Water
    NeverMeltIce
    Poison Barb
    Sharp Beak
    Silk Scarf
    Silverpowder
    Soft Sand
    Spell Tag
    Twistedspoon
    Iron Ball
    Flame Orb
    Toxic Orb
    Sticky Barb
    Ring Target

    Battles 17+
    These berries and items are in addition to the previous lists.

    Berries (open)
    Liechi Berry
    Ganlon Berry
    Salac Berry
    Petaya Berry
    Apicot Berry
    Lansat Berry
    Starf Berry
    Enigma Berry
    Micle Berry
    Custap Berry
    Jaboca Berry
    Rowap Berry
    Items (open)

    Life Orb
    Muscle Band
    Wise Glasses
    Expert Belt
    Metronome
    Choice Band
    Choice Specs
    Choice Scarf
    Leftovers
    Black Sludge
    Shell Bell
    Rocky Helmet
    Focus Band
    Focus Sash
    Destiny Knot
    Shed Shell
    Smoke Ball
    Scope Lens
    Wide Lens
    Zoom Lens
    Quick Claw
    Lagging Tail
    Razor Claw
    Razor Fang
    Brightpowder
    Float Stone
    Big Root
    Binding Band
    Grip Claw
    King's Rock
    Macho Brace

    Referees:

    Information

    Referees are needed for the Battle Arcade. As a preliminary measure, I will take 3 additional referees, other than myself, and hire any more on a need basis. Referees are paid in Universal Counters(UC). You earn the standard amount of UC you would earn for a normal battle for each battle, with 3 extra UC thrown in for good measure, due to the complexity of the challenge.

    At the start of every match, after (a) Pokemon has/have been randomized, referees must randomize a 4x4 roulette board from the events given in the first post. For Battles 1-8, only the events given under the hide tag need to be randomized from, while for battles 9+, events for the roulette are randomized from the entire list of 48 events. Repetitions on the roulette CAN happen(and are in fact quite likely), so do not bother about such occurences.

    Workflow

    • Accept a challenge.
    • Post a new thread if it is the challenger's first challenge, else post the challenge in the challenger's thread.
    • Choose an NPC if you wish to(this is advised), and and randomize the Pokemon you will be using, then randomize the roulette and post both in the thread.
    • Ref the battle as you would ref any battle of that type in the challenger's thread. Assume, for purposes of move order, the battle was issued by the challenger and that the NPC is the acceptor, that is, the NPC must issue actions first.
    • Continue reffing matches until the challenger beats the Boss and wins the challenge, loses, is disqualified, or forfeits.
    • Post challenge rewards at the end of the challenge, including EC/MC/DC/KOC/your UC.

    Approved Referees

    The following referees are approved Battle Arcade Referees:-

    Active
    Destiny Warrior
    Engineer Pikachu
    dogfish44
    Ragnarokalex

    Inactive
    None

    Applications

    When applying to be a Battle Arcade referee, send your applications to Destiny Warrior by PM. Link to a few battles you have refereed well, and what qualities you have as a referee. Remember that the Arcade emphasises speed and accuracy in refereeing and not flavor, so keep that in mind!
  10. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    Organisational Placeholder.

    The Beta Testing Challengers(dogfish44, Engineer Pikachu, C$FP)may post, after which Challenges will be closed till 1 of them is knocked out of the Battle Arcade(or wins), after which the Battle Arcade will be open to the public!
  11. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    733
    I would like to challenge the Battle Arcade!

    Mode: Singles

    Thread: N/A

    Chosen Pokemon with Abilities:

    Electivire (Vital Spirit)
    Eelektross (Levitate)
    Hydreigon (Levitate)

    Electivire (M) (open)
    [​IMG]
    Electivire [Short Fuse] (M)
    Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Nature: Mild (+SpAtk -Def)

    Abilities:
    Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
    Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:

    Electivire
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Attract
    Barrier
    Bide
    Body Slam
    Brick Break
    Bulldoze
    Captivate
    Charge Beam
    Counter
    Cross Chop
    Curse
    Detect
    Dig
    Discharge
    Dizzy Punch
    Double Edge
    Double Team
    DynamicPunch
    Earthquake
    Electro Ball
    Endure
    Facade
    Feint
    Fire Punch
    Flamethrower
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Hammer Arm
    Headbutt
    Helping Hand
    Hidden Power Grass
    Hyper Beam
    Ice Punch
    Iron Tail
    Karate Chop
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Magnet Rise
    Meditate
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Natural Gift
    Protect
    Psychic
    Psywave
    Pursuit
    Quick Attack
    Rage
    Rain Dance
    Reflect
    Rest
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Rolling Kick
    Round
    Screech
    Secret Power
    Seismic Toss
    Shock Wave
    Signal Beam
    Skull Bash
    Sleep Talk
    Snore
    Strength
    Submission
    Substitute
    Swagger
    Swift
    Take Down
    Taunt
    Teleport
    Thief
    Thunder
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Uproar
    Volt Switch
    Wild Charge
    Zap Cannon

    Total Moves: 95 - Movepool Complete


    Eelektross (F) (open)
    [​IMG]
    Eelektross [Murena] (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    Eelektross
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: N/A

    Attacks:
    Acid
    Acid Spray
    Acrobatics
    Attract
    Bind
    Brick Break
    Charge Beam
    Charge Beam
    Coil
    Crunch
    Crush Slaw
    Cut
    Discharge
    Double Team
    Dragon Claw
    Dragon Tail
    Facade
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Gastro Acid
    Giga Impact
    Grass Knot
    Headbutt
    Hidden Power Ice
    Hone Claws
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Spark
    Strength
    Substitute
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    U-Turn
    Volt Switch
    Wild Charge
    Zap Cannon

    Total moves: 51 - Movepool Complete


    Hydreigon (F) (open)
    [​IMG]
    Hydreigon [Teresa] (F)
    Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
    Type: Dark/Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    Hydreigon
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks:
    Bite
    Crunch
    Double Hit
    Dragon Pulse
    Dragon Rage
    Dragonbreath
    Focus Energy
    Headbutt
    Outrage
    Roar
    Tackle
    Tri Attack

    Earth Power
    Fire Fang
    Head Smash

    Charge Beam
    Double Team
    Fire Blast
    Focus Blast
    Protect
    Substitute
    Taunt
    Torment
    U-Turn

    Total moves: 24
  12. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    Reporting for beta test.

    Mode: Doubles
    Thread: Nope.

    Pokemon and Abilities:
    Eelektross: Levitate [Trait]
    Camerupt: Magma Armor
    Tentacruel: Liquid Ooze
    Dragonite: Multiscale

    Unagi the Shibirudon (Eelektross) (open)

    [​IMG]
    Shibirudon (Unagi) (M)
    Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: 85 / 115 / 80 / 105 / 80 / 50

    HP: 100
    Atk: **** (4)
    Def: *** (3)
    SpA+: ***** (5)
    SpD: *** (3)
    Spe-: 43 (50 / 1.15)

    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: Not Applicable.

    Attacks:
    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Headbutt
    Bind
    Acid
    Crunch
    Thunderbolt
    Acid Spray
    Coil
    Wild Charge
    Gastro Acid
    Zap Cannon
    Thrash
    Crush Claw
    Discharge

    Hidden Power [Ice 7]
    Light Screen
    Protect
    Thunder
    Double Team
    Volt Switch
    Grass Knot
    U-Turn

    Move Count: 25
    Fuji the Camerupt (open)

    [​IMG]
    Camerupt (Fuji) (M)
    Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

    Type:
    Fire / Ground
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:
    70 / 100 / 70 / 105 / 75 / 40

    HP: 100
    Atk: **** (4)
    Def: *** (3)
    SpA+: ***** (5)
    SpD: *** (3)
    Spe-: 34 (40 / 1.15)

    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Take Down
    Amnesia
    Rock Slide
    Lava Plume
    Earth Power
    Earthquake
    Flamethrower
    Double-Edge
    Eruption
    Fissure

    AncientPower (#)
    Endure (#)
    Yawn (#)

    Protect (#)
    Fire Blast (#)
    SolarBeam
    Will-o-Wisp (#)

    Stealth Rock

    Move Count: 24
    Kurage the Tentacruel (open)

    [​IMG]
    Tentacruel (Kurage) (M)
    Nature: Modest (SpA increased by *, Atk decreased by *)

    Type: Water / Poison
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats: 80 / 70 / 65 / 80 / 120 / 100

    HP: 100
    Atk-: ** (2)
    Def: *** (3)
    SpA+: **** (4)
    SpD: ***** (5)
    Spe: 100

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    Evolution Counter: 6 / 6
    Move Counter: 7
    Dream Counter: 5 / 5

    Attacks:
    Poison Sting
    Acid
    Supersonic
    Wrap
    Water Gun
    Constrict
    Toxic Spikes
    BubbleBeam
    Hex
    Hydro Pump
    Wring Out
    Sludge Wave
    Acid Spray
    Barrier
    Screech
    Water Pulse
    Poison Jab

    Aqua Ring (#)
    Confuse Ray (#)
    Mirror Coat (#)
    Muddy Water
    Rapid Spin

    Endure
    Icy Wind
    Knock Off
    Role Play

    Toxic
    Venom Shock
    Ice Beam (#)
    Blizzard
    Protect
    Rain Dance
    Safeguard
    Double Team
    Sludge Bomb
    Rest
    Scald (#)
    Poison Jab
    Substitute (#)
    Surf
    Dive

    Giga Drain
    Reflect
    Bide
    Brine
    Sleep Talk
    Whirlpool

    Move Count: 47
    Kidoku the Dragonite (open)

    [​IMG]
    Dragonite* (Kidoku) (M)
    Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

    Type: Dragon / Flying
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats: 91 / 134 / 95 / 100 / 100 / 80

    HP: 100
    Atk: ***** (5)
    Def: *** (3)
    SpA+: ***** (5)
    SpD: **** (4)
    Spe-: 69 (80 / 1.15)

    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    Evolution Counter: 9 / 9
    Move Counter: 3
    Dream Counter: 5 / 5

    Attacks:

    Wrap (*)
    Leer (*)
    Thunder Wave (*)
    Twister (*)
    Dragon Rage (*)
    Slam (*)
    Agility (*)
    Fire Punch
    ThunderPunch
    Roost
    Aqua Tail
    Safeguard
    Dragon Dance
    Outrage
    Hyper Beam
    Hurricane

    Aqua Jet (*)
    Dragon Pulse (*)
    ExtremeSpeed (*)

    Draco Meteor
    Heat Wave
    Ominous Wind
    Superpower
    Tailwind

    Dragon Claw
    Toxic
    Ice Beam (*)
    Light Screen
    Protect
    Rain Dance
    Thunderbolt (*)
    Earthquake
    Brick Break
    Double Team
    Fire Blast (*)
    Focus Blast
    Sky Drop
    Stone Edge
    Bulldoze
    Dragon Tail
    Substitute
    Fly
    Surf
    Dive

    Reflect
    Bide
    Shock Wave
    Focus Punch
    Endure
    Sleep Talk

    Dispel

    Move Count: 51
  13. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    Mode: Triples

    Thread: N/A

    Chosen Pokemon with Abilities:
    Excadrill: Sand Power
    Aerodactyl: Pressure
    Regirock: Sturdy
    Krillowatt: Magic Guard
    Regice: Clear Body
    Swampert: Torrent

    Sandman the Excadrill (left) (open)
    [​IMG]
    Excadrill [Sandman] (Male)
    Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Ground/Steel
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Sand Rush
    Type: Innate
    This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Ability 2: Sand Force
    Type: Innate
    This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Ability 3: Mold Breaker (DW) [unlocked]
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DW: 5/5

    Moves:

    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Rock Slide
    Earthquake
    Swords Dance
    Sandstorm
    Drill Run
    Horn Drill
    Fissure
    Slash

    Submission
    Crush Claw
    Iron Defense
    Skull Bash
    Rock Climb
    Earth Power
    Metal Sound

    Aerial Ace
    Shadow Claw
    X-Scissor
    Brick Break
    Bulldoze
    Poison Jab
    Double Team
    Protect
    Substitute
    Toxic
    Return
    Swagger
    Giga Impact
    Frustration
    Rock Tomb
    Rest
    Cut
    Strength
    Rock Smash
    Facade
    Attract
    Fling

    Moves: 45
    Aerodactyl (middle) (open)
    [​IMG]
    Aerodactyl (Male)
    Nature: Jolly (+ to Speed; +26% Accuracy; - from Special Attack)
    Type: Rock/Flying
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Rock Head
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 2: Pressure
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Ability 3 (DW): Unnerve
    Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 150 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    Ancientpower
    Sky Drop
    Rock Slide
    Crunch

    Pursuit
    Roost
    Tailwind
    Aqua Tail
    Sky Attack

    Taunt
    Earthquake
    Stone Edge
    Smack Down
    Earthquake
    Sandstorm

    Moves: 24
    Monolith the Regirock (right) (open)
    [​IMG]
    Regirock [Monolith] (Genderless)
    Nature: Adamant (+ to Attack; - from Special Attack)
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Ability 1: Clear Body
    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Ability 2 (DW) [unlocked]: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 50
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 23

    EC: N/A
    MC: 4
    DC: 5/5

    Attacks:
    Explosion
    Stomp
    Rock Throw
    Curse
    Superpower
    Hammer Arm

    Fire Punch
    Ice Punch
    Thunder Punch
    Endure
    Counter

    Earthquake
    Stone Edge
    Rock Slide
    Sandstorm
    Brick Break
    Rock Polish
    Protect
    Substitute

    Moves: 20
    Fried the Krillowatt (open)
    [​IMG]
    Krillowatt [Fried] (Male)
    Nature: Modest (+ to Special Attack, - to Attack)
    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Ability 1: Trace
    Type: Can be Activated
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) )

    Ability 2: Magic Guard
    Type: Innate
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Ability 3: Shell Armor (DW) [unlocked]
    Type: Innate
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC:
    0
    DC:
    4/5

    Attacks:

    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Aqua Jet
    Confuse Ray
    Imprison
    Hydro Pump
    Thunder
    Heart Swap
    Discharge

    Counter
    Mirror Coat
    Muddy Water
    Earth Power
    Icy Wind

    Ice Beam
    Thunderbolt
    Scald
    Rain Dance
    Torment
    Blizzard
    Hone Claws

    Moves: 25
    Overfreeze the Regice (open)
    [​IMG]
    Regice [Overfreeze] (Genderless)
    Nature: Modest (+ to Special Attack; - from Attack)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Ability 1: Clear Body
    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Ability 2 (DW) [unlocked]: Ice Body
    Type: Innate
    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 8
    Spe: 50
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 23

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Explosion
    Stomp
    Icy Wind
    Curse
    Superpower
    Ice Beam
    Hyper Beam
    Zap Cannon
    Lock-On
    Ancientpower

    Counter
    Icy Wind
    Signal Beam

    Hail
    Blizzard
    Focus Blast
    Thunder
    Protect
    Substitute
    Thunderbolt
    Endure
    Shock Wave
    Rest

    Moves: 23
    Swamp Thing the Swampert (open)
    [​IMG]
    Swampert* [Swamp Thing] (Male)
    Nature: Adamant (+ * to Attack, - * from Special Attack)
    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Torrent
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Ability 2 (DW) [unlocked]: Damp
    Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SAtk: Rank 2 (-)
    SDef: Rank 3
    Spd: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Tackle *
    Growl *
    Mud-Slap *
    Water Gun *
    Bide *
    Foresight *
    Mudsport *
    Superpower
    Mud Shot
    Mud Bomb
    Earthquake
    Protect
    Hammer Arm
    Endeavor

    Avalanche *
    Curse *
    Yawn *

    Dig *
    Rock Slide *
    Waterfall *
    Rest
    Counter
    Mirror Coat
    Roar
    Ice Punch
    Dynamic Punch
    Endure
    Body Slam
    Focus Punch
    Brick Break
    Double Team
    Sleep Talk
    Dive
    Substitute
    Bulldoze
    Stone Edge
    Giga Impact
    Swagger
    Rain Dance
    Aqua Tail
    Stealth Rock
    Secret Power

    Moves: 42


    btw I am waiting on approval for some moves
  14. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    And all the 3 beta testers have signed up! Signups will remain closed till one of them is elimianted/wins.

    C$FP's challenge will be put up, but the actual battle shall commence after his approval occurs.
  15. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    http://www.smogon.com/forums/showthread.php?t=3464034

    Engineer Pikachu made his way upto Battle 3, but due to an unlucky mistake, lost in a close match. His loss means that a beta tester has been removed from the Battle Arcade, meaning...

    Battle Arcade is now open to the public to challenge!

    Additionally, Engineer Pikachu has been approved as an official Battle Arcade referee! Congratulations!

    So challengers, keep in mind that you must challenge using the appropriate form. Best of luck! The Arcade awaits your challenge..
  16. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    Sure, I'll take a crack at this.
    Format: Singles
    Thread: N/A
    Pokemon #1: Cyclohm (Static)
    Pokemon #2: Tomohawk (Prankster)
    Pokemon #3: Gallade (Steadfast)
    Cyclohm (open)
    [​IMG]
    Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male)
    *Ceaseless squabbling*
    A Cyclohm the wanderer had caught shortly after his first battle hall challenge, along with Elaine the Tomohawk. Each head has a personality of their own: Mitya is brash and courageous; Ivan is calm and logical; and the youngest head Alyosha is more or less the leader...well, when in combat, anyway. Although their teamwork in battle is peerless, when they aren't fighting someone else's pokemon, they're usually fighting each other.

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities
    : Shield Dust, Static, Overcoat (DW)
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW, Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (22 total):

    Level Up:
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Double Hit
    Dragon Pulse
    Whirlwind
    Bide
    Weather Ball
    Tri-attack
    Leer

    Egg:
    Hydro Pump
    Heal Bell
    Power Gem
    Magnet Rise

    TM:
    Flamethrower
    Thunderbolt
    Thunder Wave
    Ice Beam

    Tomohawk (open)
    [​IMG]
    Tomohawk [Elaine] (Female)
    "<Of course I knew that was going to happen, I foresaw it!...What do you mean I should have told you that?!>"
    A shiny Tomohawk the wanderer caught along with Karamazov the Cyclohm. A wise but incredibly haughty pokemon, Elaine's tendency to look down on just about everyone (including her "mon-keigh" trainer) gets her into trouble more often than not. She claims that she can see the future, although no one in the team is buying it.

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Intimidate, Prankster, Justified (DW)
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (22 total):
    Level Up:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Work Up
    Bulk Up
    Retaliate
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Earth Power
    Air Slash
    Heat Wave

    Egg:
    Roost
    Yawn
    Confuse Ray

    TM:
    Taunt
    Toxic
    Protect

    Gallade (open)
    [​IMG]
    Gallade [Quass] (Male)
    "<The blood of the wicked shall flow like a river!>"
    A Gallade the wanderer caught en route to the ruined Tower of Heaven, then just a Ralts. Quass's valiance and tendency to protect his allies have earned him the nickname 'The Paladin' among his fans. Also like a paladin, he has an overbearing sense of righteousness, and thanks to his intolerance of even the slightest of infractions, it's not uncommon to see him butting heads with his teammates.

    Nature: Hardy (no effect on stats)
    Type: Psychic/Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities: Steadfast, Justified (DW)
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (32 total):
    Level Up:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Future Sight
    Hypnosis
    Charm
    Dream Eater
    Stored Power
    Leaf Blade
    Night Slash
    Leer
    Fury Cutter
    Slash
    Psycho Cut

    Egg:
    Confuse Ray
    Shadow Sneak
    Encore

    TM:
    Thunderbolt
    Psyshock
    Protect
    Thunder Wave
    Will-o-Wisp
    Shadow Ball
    Brick Break

    Past Gen:
    Ice Punch
    Thunderpunch
  17. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,175
    [​IMG]
    "A new RP, this sounds like a very interesting ride, so let's try this"

    Mode: Triples
    Thread: Nope.

    Pokemon and Abilities:

    Christine (Dragonite): Multiscale
    Katherine (Gardevoir): Telepathy
    Wilde (Gallade): Justified
    Kirot (Metagross): Light Metal
    Kurt (Slowbro): Regenerator
    Éponine
    (Togekiss): Serene Grace

    Wilde (open)

    Kirlia (Wilde) {
    }
    [​IMG][​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type
    : Psychic

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:


    • Steadfast: (Innate)
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    • Justified (DW): (Innate)
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:

    HP: 100
    Atk: 5
    Def:
    3
    SpA: 4
    (+)
    SpD: 4
    Spe: 69 (-)

    SC: 3
    WC: 4
    BST: 21


    EC 9/9
    MC 0
    DC 5/5



    Attacks: 65

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Leaf Blade
    Night Slash
    Slash
    Leer
    Fury Cutter
    Swords Dance

    Psycho Cut
    Helping Hand
    Feint
    False Swipe
    Protect
    Close Combat
    Hypnosis
    Imprison
    Psychic


    Disable
    Confuse Ray
    Encore
    Confuse Ray
    Shadow Sneak
    Fire Punch
    ThunderPunch
    Ice Punch
    Pain Split
    Vacuum Wave
    Mean Look
    Sleep Talk
    Magic Coat
    Endure

    Snatch
    Wish


    Taunt
    Shadow Ball
    Will-O-Wisp
    Light Screen
    Reflect
    Safeguard
    Thunderbolt
    Earthquake
    Brick Break
    Torment
    Drain Punch
    Low Sweep
    Ally Switch
    Focus Punch
    Thunder Wave
    Rock Slide
    Skill Swap
    Grass Knot
    Substitute
    Stone Edge
    Focus Blast
    Sunny Dance
    Rain Dance
    Trick Room
    Katherine (open)

    Gardevoir (Katherine) {}
    [​IMG][​IMG]
    Nature: Bold (+1 Def, -1 Atk)
    Type
    : Psychic

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Synchronize: (Innate)
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Trace: (Can be Activated)
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    • Telepathy: (Innate)
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Stats:

    HP: 100
    Atk: 2 (-)
    Def:
    4
    (+)
    SpA: 5
    SpD: 4
    Spe: 80

    SC: 3
    WC: 3
    BST: 21


    EC: 9/9
    MC: 2
    DC: 5/5



    Attacks: 26

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse

    Calm Mind
    Psychic
    Stored Power
    Healing Wish
    Wish


    Disable
    Confuse Ray
    Encore

    Pain Split

    Thunderbolt
    Shadow Ball
    Will-O-Wisp

    Protect
    Reflect
    Light Screen
    Thunder Wave
    Taunt

    Icy Wind
    Ally Switch
    Focus Blast
    Safeguard
    Skill Swap
    Magic Coat
    Energy Ball
    Grass Knot

    Christine (open)

    Dragonair (Christine) {}
    [​IMG][​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type
    : Dragon

    • Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:


    • Inner Focus: (Innate)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Multiscale: (Innate)
    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
    Stats:

    HP: 100
    Atk:
    5
    Def:
    3
    SpA: 5
    (+)
    SpD:
    4
    Spe: 69
    (-)
    SC: 4
    WC: 6
    BST: 22


    EC: 9/9
    MC: 4
    DC: 5/5


    Attacks: 26

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Outrage
    Fire Punch
    Thunderpunch
    Roost
    Safeguard
    Hurricane

    Light Screen
    ExtremeSpeed
    Dragon Pulse

    Flamethrower
    Thunderbolt
    Ice Beam
    Surf
    Reflect
    Protect
    Earthquake
    Focus Blast
    Stone Edge

    Hydro Pump
    Brick Break
    Double Team
    Rain Dance

    Kirot (open)

    Metagross (Kirot) {O}
    [​IMG][​IMG]
    Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type
    : Steel/Psychic

    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Clear Body: (Innate)
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal (DW): (Innate)
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    Stats:

    HP: 100
    Atk: 5
    Def:
    5
    SpA: 4 (+)
    SpD: 3
    Spe:
    61 (-)
    SC: 4
    WC: 9
    BST: 22


    EC: 9/9
    MC: 0

    DC:
    5/5


    Attacks: 57

    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Bullet Punch
    Hammer Arm
    Agility
    Psychic
    Meteor Mash
    Hyper Beam

    Iron Head
    Zen Headbutt
    Iron Defense
    Refresh
    Stealth Rock
    Trick
    Ice Punch
    ThunderPunch
    Body Slam
    Gravity
    Icy Wind
    Signal Beam
    DynamicPunch
    Mud Slap

    Earthquake
    Protect
    Shadow Ball
    Rock Slide
    Toxic
    Light Screen
    Sandstorm
    Reflect
    Swagger
    Rain Dance
    Double Team
    Flash Cannon
    Aerial Ace
    Substitute
    Hidden Power Fire 7
    Grass Knot
    Bulldoze
    Gyro Ball
    Brick Break
    Explosion
    Rest
    Endure
    Sleep Talk
    Sludge Bomb
    Telekinesis
    Rock Smash
    Rock Tomb
    Block
    Bulldoze
    Swagger
    Flash

    Kurt (open)

    SlowBro (Kurt) {}
    [​IMG][​IMG]
    Nature
    : Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type
    : Water/Psyquic

    • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:


    • Oblivious: (Innate)
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    • Own Tempo: (Innate)
    This Pokemon moves at its own pace and cannot be confused by any method.
    • Regenerator: (Innate)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 100
    Atk: 4 (+)
    Def: 4
    SpA: 4
    SpD: 3
    Spe: 26 (30/1.15)
    SC: 3
    WC: 4
    BST: 19


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    48

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Psyquic
    Rain Dance
    Heal Pulse
    Zen Headbutt

    Safeguard
    Sleep Talk
    Mud Sport
    Signal Beam
    Gravity
    Aqua Tail
    Magic Coat
    Sleep Talk
    Body Slam

    Fire Blast
    Focus Blast
    Flamethrower
    Ice Beam
    Earthquake
    Trick Room
    Grass Knot
    Light Screen
    Focus Blast
    Shadow Ball
    Focus Punch
    Brick Break
    Drain Punch

    Thunder Wave
    Aerial Ace
    Icy Wind
    Sunny Day
    Fling
    Substitute
    Skill Swap
    Blizzard
    Reflect
    Protect
    Counter
    Endure
    Toxic
    Scald
    Surf
    Brine
    Bide
    Dive
    Dig

    Éponine (open)

    Togekiss (Éponine) {}
    [​IMG]

    Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
    Type
    : Normal / Flying

    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:


    • Hustle: (Can be Enabled)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    • Serene Grace: (Innate)
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
    • Super Luck: (Innate)
    This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Stats: 37

    HP: 100
    Atk:
    1 (-)
    Def:
    3
    SpA:
    5
    SpD: 4

    Spe:
    96 (+)
    SC: 3
    WC: 3
    BST: 20


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:

    Magical Leaf
    Growl

    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Safeguard
    Sky Attack
    ExtremeSpeed
    Aura Sphere
    Air Slash


    Psychic
    Flamethrower
    Grass Knot
    Shadow Ball
    Light Screen
    Thunder Wave
    Double Team
    Reflect
    Protect
    Sunny Day
    Hidden Power Ice (7)
    Solarbeam
    Hyper Beam

    Psych Up
    Nasty Plot
    Morning Sun
    Signal Beam
    Magic Coat
    Counter
    Tri Attack

    Heat Wave
    Heal Bell
    Psycho Shift

  18. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,598
    I would like to challenge the Battle Arcade!

    Mode: Singles

    Thread: N/A

    Chosen Pokemon with Abilities:
    Sigilyph: Magic Guard
    Krilowatt: Magic Guard
    Camerupt: Solid Rock


    Sigilyph (open)

    [​IMG]
    Sigilyph (F) Falsefalcon
    Nature: Modest (-1 rank in attack, +1 rank in special attack)

    Type: Psychic/Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
    Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Ability 3: Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats: 72/58-/80/103+/80/97

    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    MC: 1
    DC: 5/5-DW unlocked!

    Attacks:
    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen
    Reflect
    Air Slash
    Psychic
    Mirror Move
    Gravity
    Cosmic Power

    Roost
    Stored Power
    Psycho Shift
    AncientPower

    Ice Beam
    Shadow Ball
    Calm Mind
    Energy Ball
    Protect
    Hidden Power (Ground, base 7)
    Smack Down
    Trick Room
    Substitute
    Toxic
    Psyshock
    Flash Cannon
    Thunder Wave
    Safeguard
    Telekinesis
    Charge Beam
    Psych Up
    Double Team
    Rest

    Total Moves: 38

    Krilowatt (open)

    [​IMG]

    Krillowatt [Float] Female
    Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats: 151/84+/73-/83/74/105

    HP: 125
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5- DW unlocked!

    Abilities:
    Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:

    Bubble (*)
    Charge (*)
    Tackle (*)
    ThunderShock (*)
    Detect (*)
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Aqua Jet
    Counter
    Thunder
    Hydro Pump
    Copycat
    Heart Swap
    Zap Cannon
    Volt Switch
    Guillotine
    Discharge
    BubbleBeam

    Muddy Water (*)
    Whirlpool (*)
    Signal Beam (*)
    Follow Me
    Sheer Cold
    Metronome

    Wild Charge (*)
    Scald (*)
    Ice Beam (*)
    Hone Claws
    Earthquake
    Substitute
    Hidden Power (base 7, Grass)
    Toxic
    Protect
    Thunder Wave
    Torment
    Dive
    Payback
    Rain Dance
    Waterfall
    Blizzard
    Double Team
    Rest

    Natural Gift
    Endure

    Low Kick

    Total Moves: 47

    Camerupt (open)

    [​IMG]
    Camerupt (Flare) (F)
    Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.)
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Magma Armor: (innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats: 70/100/70/105+/75/40-

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5- DW unlocked!

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Amnesia
    Flame Burst
    Earth Power
    Flamethrower
    Eruption

    Heat Wave
    Yawn
    Stockpile

    Flame Charge
    Earthquake
    Rock Slide
    Will O' Wisp
    Protect
    Fire Blast
    SolarBeam
    Toxic
    Stone Edge
    Sunny Day

    Endure

    Total Moves: 25
  19. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    The Battle Arcade accepts your challenge! I'll get you set up this evening.
  20. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,573
    Objection would like to challenge the Battle Arcade!

    Mode: Singles

    Thread: N/A

    Chosen Pokemon with Abilities:
    Hades the Charizard: Solar Power
    Maleficent the Hydreigon: Levitate
    Cruella de Vil the Roserade: Technician

    Hades the Charizard (open)
    [​IMG]
    Charizard [Hades] (M)
    Nature: Lonely (+Attack, -Defence)

    Type: Fire/Flying
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Moves: 42

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW UNLOCKED): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Attacks:
    Heat Wave
    Dragon Claw
    Air Slash
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang
    Rage
    Flamethrower

    Flare Blitz
    Rock Slide
    Swords Dance
    AncientPower
    Counter
    Crunch

    Dig
    Brick Break
    Will-o-Wisp
    Shadow Claw
    Sunny Day
    Roost
    Hone Claws
    Reflect
    Fire Blast
    Fly
    Dragon Tail
    SolarBeam
    Sky Drop
    Protect
    Earthquake
    Aerial Ace
    Substitute
    Hidden Power Ice 7
    Endure
    Flame Charge

    ThunderPunch
    Blast Burn

    Maleficent the Hydreigon (open)
    [​IMG]
    Hydreigon [Maleficent] (F)
    Nature: Hasty (+Speed, -Defence)

    Type: Dark/Dragon
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+) (Accuracy boost: 15% (14.677011494252873563218390804598% unrounded))
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22
    Moves: 36

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Double Hit
    Dragon Pulse
    Outrage
    Tri Attack
    Dragon Rush
    Scary Face

    Dark Pulse
    Earth Power
    Ice Fang
    Thunder Fang
    Head Smash

    Taunt
    Protect
    Thunder Wave
    Fire Blast
    Rock Slide
    Acrobatics
    U-Turn
    Hidden Power Grass 7
    Earthquake
    Reflect
    Torment
    Focus Blast
    Surf
    Dragon Tail
    Substitute
    Fly

    Draco Meteor

    Cruella de Vil the Roserade (open)
    [​IMG]
    Roserade [Cruella de Vil] (F)
    Nature: Bold (+Defence, -Attack)

    Typing: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20
    Moves: 33

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Technician (DW UNLOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Attacks:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Magical Leaf
    GrassWhistle
    Weather Ball
    Poison Sting
    Sweet Scent
    Leech Seed
    Toxic Spikes
    Ingrain
    Aromatherapy
    Petal Dance

    Extrasensory
    Giga Drain
    Sleep Powder
    Synthesis
    Spikes
    Cotton Spore

    Toxic
    Venoshock
    Shadow Ball
    Sunny Day
    Solarbeam
    Hidden Power Rock 6
    Sludge Bomb
    Energy Ball
    Grass Knot
    Substitute
    Protect
  21. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    I guess I'll take you two as well. Thread will be up only tomorrow however(most likely case).
  22. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,147
    Let's see how badly we fuck up at this...Challenging the Battle Arcade!

    Mode: Singles
    Thread: N/A

    Pokemon and Abilities:
    Simipour: Torrent
    Hitmontop: Technician
    Cofagrigus: Mummy

    Blind the Simipour (Movepool Complete) (open)
    [​IMG]
    Simipour [Blind] (M)
    NATURE: Hasty (+16% Accuracy)

    TYPE

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    ABILITIES
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Torrent (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 117 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (61/61)

    PHYSICAL
    Acrobatics
    Aqua Tail
    Astonish
    Bite
    Brick Break
    Covet
    Crunch
    Cut
    Dig
    Dive
    Facade
    Fling
    Frustration
    Fury Swipes
    Giga Impact
    Lick
    Low Kick
    Low Sweep
    Natural Gift
    Payback
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Scratch
    Shadow Claw
    Thief
    Waterfall

    SPECIAL
    Blizzard
    Brine
    Focus Blast
    Grass Knot
    Hidden Power (Electric 7)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Round
    Scald
    Surf
    Water Gun

    OTHER

    Aqua Ring
    Attract
    Double Team
    Hail
    Hone Claws
    Leer
    Mud Sport
    Nasty Plot
    Protect
    Rain Dance
    Recycle
    Rest
    Role Play
    Substitute
    Swagger
    Taunt
    Tickle
    Torment
    Toxic
    Water Sport
    Work Up
    Beyblade the Hitmontop (open)
    [​IMG]
    Hitmontop [Beyblade] (M)
    NATURE: Impish

    TYPE
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    ABILITIES
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Steadfast (DW Unlocked): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    STATS

    HP: 90
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (19)
    PHYSICAL
    Bullet Punch
    Close Combat
    Counter
    Dig
    Fake Out
    Hi Jump Kick
    Pursuit
    Quick Attack
    Rapid Spin
    Revenge
    Rolling Kick
    Tackle
    Triple Kick

    SPECIAL
    None

    OTHER

    Focus Energy
    Foresight
    Helping Hand
    Protect
    Substitute
    Wide Guard
    Spiroffin the Cofagrigus (open)
    [​IMG]
    Cofagrigus [Spiroffin] (M)
    NATURE: Sassy (-10% Evasion)

    TYPE
    Ghost
    : Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    ABILITIES
    Mummy
    : (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    STATS
    HP: 90
    Atk: Rank 2
    Def: Rank 6
    SpA: Rank 3
    SpD: Rank 5 (+)
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: N/A

    ATTACKS (23)
    PHYSICAL
    Astonish

    SPECIAL
    Energy Ball
    Hex
    Hidden Power (Fighting 7)
    Night Shade
    Ominous Wind
    Psychic
    Shadow Ball

    OTHER

    Curse
    Destiny Bond
    Disable
    Double Team
    Endure
    Guard Split
    Haze
    Heal Block
    Imprison
    Mean Look
    Nasty Plot
    Power Split
    Protect
    Toxic
    Will-O-Wisp


    Let's do this!
  23. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,477
    Us too!

    Mode: Singles

    Thread: N/A

    Chosen Pokemon with Abilities:
    Ninetales: Drought
    Togekiss: Serene Grace
    Revenankh: Shed Skin

    Kyukon (Ninetales) (open)

    [​IMG]
    Ninetales(*) [Kyukon] (F)
    Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Drought (DW): (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 115 (100 *1.15) (+) (15% Accuracy boost)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20
    Total Moves: 44

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Confuse Ray(*)
    Ember(*)
    Fire Spin(*)
    Flame Burst(*)
    Flamethrower(*)
    Imprison(*)
    Quick Attack(*)
    Roar(*)
    Safeguard(*)
    Tail Whip(*)
    Will-O-Wisp(*)
    Extrasensory
    Fire Blast
    Grudge
    Inferno
    Nasty Plot

    Disable(*)
    Heat Wave(*)
    Hypnosis(*)
    Hex
    Power Swap
    Spite
    Tail Slap

    Energy Ball(*)
    Hidden Power (Rock, 7)(*)
    Substitute(*)
    Bide
    Dark Pulse
    Dig
    Double Team
    Dream Eater
    Flame Charge
    Incinerate
    Overheat
    Protect
    Psyshock
    Reflect
    SolarBeam
    Swift
    Toxic

    Endure
    Magic Coat
    Mimic
    Pain Split
    Togekissu (Togekiss) (open)

    [​IMG]
    Togekiss [Togekissu] (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 57

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    After You
    Air Slash
    AncientPower
    Aura Sphere
    Baton Pass
    Bestow
    Charm
    Encore
    ExtremeSpeed
    Follow Me
    Growl
    Magical Leaf
    Metronome
    Safeguard
    Sky Attack
    Sweet Kiss
    Yawn

    Extrasensory
    Foresight
    Future Sight
    Mirror Move
    Morning Sun
    Nasty Plot
    Psycho Shift

    Detect
    Endure
    Flamethrower
    Fly
    Hyper Beam
    Light Screen
    Mud-Slap
    Protect
    Psychic
    Psyshock
    Reflect
    Shadow Ball
    Silver Wind
    SolarBeam
    Sunny Day
    Swagger
    Telekinesis
    Thunder Wave
    Toxic
    Water Pulse
    Zap Cannon

    Air Cutter
    Body Slam
    Counter
    Heal Bell
    Magic Coat
    Mimic
    Ominous Wind
    Signal Beam
    Softboiled
    Tailwind
    Tri Attack
    Uproar
    (Revenankh) (open)

    [​IMG]
    Revenankh [] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 46

    MC: 0
    DC: 5/5

    Attacks:
    Arm Thrust
    Bide
    Glare
    Hammer Arm
    Mean Look
    Moonlight
    Power Whip
    Revenge
    Rock Tomb
    Sand Tomb
    Shadow Punch
    Superpower
    Vital Throw
    Wrap
    Wring Out

    Counter
    Curse
    Drain Punch
    Mach Punch
    Shadow Sneak
    Submission
    Wide Guard

    Brick Break
    Bulk Up
    Double Team
    Earthquake
    Embargo
    Endure
    Focus Punch
    Low Sweep
    Payback
    Poison Jab
    Protect
    Rest
    Rock Slide
    Rock Smash
    Safeguard
    Substitute
    Swagger
    Taunt
    Telekinesis
    Torment
    Toxic

    Mud-Slap
    Ice Punch
    Pain Split
  24. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    Okay, a week has passed and I'm back from Seattle, so now it's time to start prepping for my first TLR! And to start with...

    Format: Singles
    Thread: Right here.
    Pokemon #1: Tomohawk (Prankster)
    Pokemon #2: Cyclohm (Static)
    Pokemon #3: Lucario (Inner Focus)

    Tomohawk (open)
    [​IMG]
    Tomohawk [Elaine] (Female)
    "<Of course I knew that was going to happen, I foresaw it!...What do you mean I should have told you that?!>"
    A shiny Tomohawk the wanderer caught along with Karamazov the Cyclohm. A wise but incredibly haughty pokemon, Elaine's tendency to look down on just about everyone (including her "mon-keigh" trainer) gets her into trouble more often than not. She claims that she can see the future, but that claim is dubious at best.

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Intimidate, Prankster, Justified (DW)
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (25 total):
    Level Up:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Work Up
    Bulk Up
    Retaliate
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Earth Power
    Air Slash
    Heat Wave
    Rain Dance
    Hurricane

    Egg:
    Roost
    Yawn
    Confuse Ray

    TM:
    Taunt
    Toxic
    Protect
    Solarbeam
    Cyclohm (open)
    [​IMG]
    Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male)
    *Ceaseless squabbling*
    A Cyclohm the wanderer had caught shortly after his first battle hall challenge, along with Elaine the Tomohawk. Each head has a personality of their own: Mitya is brash and courageous; Ivan, calm and logical; and the youngest head, Alyosha, is somewhere in between. The only time when Karamazov's heads aren't fighting with one another is when they're fighting another pokemon.

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities
    : Shield Dust, Static, Overcoat (DW)
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW, Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (25 total):

    Level Up:
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Double Hit
    Dragon Pulse
    Whirlwind
    Bide
    Weather Ball
    Tri-attack
    Leer
    Hurricane

    Egg:
    Hydro Pump
    Heal Bell
    Power Gem
    Magnet Rise

    TM:
    Flamethrower
    Thunderbolt
    Thunder Wave
    Ice Beam
    Light Screen
    Lucario (open)
    [​IMG]
    Lucario(*) [Rico] (Male)
    "See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
    A Lucario with a tattered scarf as red as the blood he spills. Having been in the wanderer's care as long as he can remember, Rico's fierce loyalty, hot head and even hotter blood have led to him to become something like the team's leader - and quite possibly the wanderer's mightiest pokemon.

    Nature: Naughty (+1 atk, -1 SpD)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities: Inner Focus, Steadfast, Justified (DW)
    Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW, unlocked): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (32 total):
    Level Up:
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)
    Nasty Plot
    Copycat
    Final Gambit
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Aura Sphere
    Dragon Pulse
    Close Combat
    Extremespeed

    Egg:
    Blaze Kick(*)
    Vacuum Wave (*)
    Iron Defense(*)
    Circle Throw

    TM:
    Hidden Power(*) - Ice, power 7
    Swords Dance(*)
    Earthquake(*)
    Psychic

    Past Gen:
    Thunderpunch
    Ice Punch
    Zen Headbutt
    Magnet Rise
  25. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    Taking these 2 folks.
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