Roleplay Battle Hall Challenge - Frosty


Rotom (U)
HP: 90 | EN: 100
Spe: 91 | Ranks: 1/3/4/3
Ability: Levitate
Boosts:


Scolipede (F)
HP: 90 | EN: 100
Spe: 112 | Ranks: 4/3/1/3
Ability: Poison Point (DISABLED)
Boosts:

Action One
Scolipede uses Poison Jab -5 en
To crit 6034 no
To poison 6825 no
(8+1.5+3)=12.5
Rotom uses Thunder Wave -6 en

Action Two
To move 9257 yes
Scolipede uses Evasive Agility -7 en
Rotom uses will-o-Wisp -7 en

Action Three
Rotom uses Hex -6 en
To crit 1741 no
(10+3+1.5)=14.5
Scolipede uses Poison Jab -5 en
To crit 5471 no
To poison 111 no
(8+1.5+3)=12.5
Rotom -1hp


Rotom (U)
HP: 72 | EN: 81
Spe: 91 | Ranks: 1/3/4/3
Ability: Levitate
Boosts: BPSN 2 NR


Scolipede (F)
HP: 75 | EN: 83
Spe: 112 | Ranks: 4/3/1/3
Ability: Poison Point (DISABLED)
Boosts: Paralyzed 20%
POISON JAB x3
 

Rotom (U)
HP: 72 | EN: 81
Spe: 91 | Ranks: 1/3/4/3
Ability: Levitate
Boosts: BPSN 2 NR


Scolipede (F)
HP: 75 | EN: 83
Spe: 112 | Ranks: 4/3/1/3
Ability: Poison Point (DISABLED)
Boosts: Paralyzed 20%

Action One
Rotom uses Will-o-Wisp -7 en
To hit 760 yes
To move 2259
Scolipede uses Poison Jab -9 en
To crit 4052 no
(8+1.5+3-3)*0.67=6.4
Scolipede, Rotom -2

Action Two
Rotom uses Hex -6 en
To crit 1742 no
(10+3+1.5)=14.5
To move 9695
Scolipede uses Poison Jab -13 en
To crit 9408 no
(8+1.5+3-3)*0.67=6.4
Scolipede, Rotom -2


Action Three
Rotom uses Thunderbolt -6 en
To crit 4745 no
(10+3+1.5)=14.5
To move 4532
Scolipede uses Poison Jab -17 en
To crit 1746 no
(8+1.5+3-3)*0.67=6.4
Scolipede, Rotom -2



Rotom (U)
HP: 47 | EN: 62
Spe: 91 | Ranks: 1/3/4/3
Ability: Levitate
Boosts: BPSN 3 NR


Scolipede (F)
HP: 46 | EN: 44
Spe: 112 | Ranks: 4/3/1/3
Ability: Poison Point (DISABLED)
Boosts: Paralyzed 20%
 
Really can’t do anything here…suicide I guess. ;_;

Super Poison Jab


Rotom (U)
HP: 72 | EN: 81
Spe: 91 | Ranks: 1/3/4/3
Ability: Levitate
Boosts: BPSN 2 NR


Scolipede (F)
HP: 75 | EN: 83
Spe: 112 | Ranks: 4/3/1/3
Ability: Poison Point (DISABLED)
Boosts: Paralyzed 20%

Action One
I SUPER POISON JAB

I died

Action Two


Action Three






 
RNG: 1/5

Tomohawk (M)

Nature: Modest

Type:

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Sunny Day
Aura Sphere
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Focus Energy
Rock Smash
Work Up
Submission
Roar
Air Slash
Hyper Voice
Bulk Up

Grass Knot
Focus Blast
Reflect

Confuse Ray
Roost
Yawn

Ability: 2/3

shoot =.=
 

"Oh...a prankster. With Confuse Ray. Ok...now why am I getting a Deja vu?"

15hp Substitute - Thunderbolt - VoltSwitch
IF it uses Confuse Ray AND you don't have a sub up, use Protect and push actions back, but only once!
IF it uses roar A1, replace Substitute with Thunderbolt
 
Whirlwind-Earth Power combo-Earth Power Combo


Rotom (U)
HP: 90 | EN: 100
Spe: 91 | Ranks: 1/3/4/3
Ability: Levitate
Boosts:


Tomohawk (M)
HP: 110 | EN: 100
Spe: 85 | Ranks: 1/3/5/3
Ability: Prankster
Boosts:

Action One
Rotom uses Sub -15 hp, -12 en
Tomohawk uses Whirlwind -7 en

Action Two
Rotom uses Thunderbolt -6 en
To crit 1303 no
To paralyze 4055 no
(10+3+1.5)*1.5=21.75
Tomohawk uses Earth Power Combo -32 en
To crit 7378 no
To drop 7859 no
(20.25)*1.5=30.375 (I’m assuming the -3 bap applies to the combo as the whole, since that makes more sense. Levitate thus cancels out with stats)

Action Three
Rotom uses Volt Switch -4 en
To crit 5463 no
(7+3+1.5)*1.5=17.25


Rotom (U)
HP: 45 | EN: 78
Spe: 91 | Ranks: 1/3/4/3
Ability: Levitate
Boosts:


Tomohawk (M)
HP: 71 | EN: 61
Spe: 85 | Ranks: 1/3/5/3
Ability: Prankster
Boosts:

Confuse Ray-Roost-Earth Power
 

Rotom (U)
HP: 45 | EN: 78
Spe: 91 | Ranks: 1/3/4/3
Ability: Levitate
Boosts:


Tomohawk (M)
HP: 71 | EN: 61
Spe: 85 | Ranks: 1/3/5/3
Ability: Prankster
Boosts:

Rotom uses Protect -7 en
Tomohawk uses Confuse Ray -5 en

Tomohawk uses Roost -11 en
+20 hp
Rotom uses Pain Split -21 en
Both mons at 68 hp

Rotom uses Sub -15 hp -12 en
Tomohawk uses Earth Power -7 en
(6+3)*1.5=13.5


Rotom (U)
HP: 53 | EN: 38
Spe: 91 | Ranks: 1/3/4/3
Ability: Levitate
Boosts:


Tomohawk (M)
HP: 68 | EN: 38
Spe: 85 | Ranks: 1/3/5/3
Ability: Prankster
Boosts:
 

Rotom (U)
HP: 53 | EN: 38
Spe: 91 | Ranks: 1/3/4/3
Ability: Levitate
Boosts:


Tomohawk (M)
HP: 68 | EN: 38
Spe: 85 | Ranks: 1/3/5/3
Ability: Prankster
Boosts:

Rotom uses Disable -7 en
Tomohawk uses Aerial Ace -3 en
(6+3-3)*0.67=4, sub breaks

Tomohawk uses Confuse Ray -5 en
Duration 1893 2 actions
To move 2104 yes
Rotom uses Thunderbolt -6 en
To crit 4521 no
To paralyze 3229 no
(10+3+1.5)*1.5=21.75

To move 8996 no
Rotom hits self -3 en
(4-3)=1
Tomohawk uses Air Slash -6 en
Ro xeir 4497 no
(8+3+3)*0.67=9.38


Rotom (U)
HP: 44 | EN: 22
Spe: 91 | Ranks: 1/3/4/3
Ability: Levitate
Boosts:


Tomohawk (M)
HP: 46 | EN: 24
Spe: 85 | Ranks: 1/3/5/3
Ability: Prankster
Boosts:

Confuse Ray-Air Slash-Confuse Ray
 


"oh, I totally forgot your energy, rotom...sorry!... Anyway it will take some luck to win, but we have ran away enough, don't you think?"

Volt Switch - Thunderbolt - Volt Switch
 

Rotom (U)
HP: 44 | EN: 22
Spe: 91 | Ranks: 1/3/4/3
Ability: Levitate
Boosts:


Tomohawk (M)
HP: 46 | EN: 24
Spe: 85 | Ranks: 1/3/5/3
Ability: Prankster
Boosts:

Tomohawk uses Confuse Ray -5 en
Duration 8717 4 actions
Rotom to move 7522 no
Rotom -3 en
1 dmg

Rotom to move 5478 no
Rotom hits self -3 en
1 dmg
Tomohawk uses Air Slash -5 en
To hit 882 yes
To crit 24 yes (soz -.-)
(8+3+3+3)*0.67=11 dmg

Tomohawk uses Confuse Ray -5 en
Duration 1695 2 actions
Rotom to move 4246 yes
Rotom uses Volte Switch -4 en
To crit 9191 no
(7+3+1.5)*1.5=17.25


Rotom (U)
HP: 31 | EN: 12
Spe: 91 | Ranks: 1/3/4/3
Ability: Levitate
Boosts:


Tomohawk (M)
HP: 29 | EN: 9
Spe: 85 | Ranks: 1/3/5/3
Ability: Prankster
Boosts:
 
Confuse Ray-chill-chill
IF chill got off on A2 AND rotom isn’t confused on a3, then Confuse Ray a3



Rotom (U)
HP: 31 | EN: 12
Spe: 91 | Ranks: 1/3/4/3
Ability: Levitate
Boosts:


Tomohawk (M)
HP: 29 | EN: 9
Spe: 85 | Ranks: 1/3/5/3
Ability: Prankster
Boosts:

Tomohawk uses Confuse Ray -5 en
Duration: 6633 3 actions
Rotom to move 7686 no
Rotom -3 en, 1 dmg

Tomohawk uses Chill +12 en
Rotom to move 9945 no
Rotom -3 en, 1 dmg

Tomohawk uses Confuse Ray -5 en
Duration: 2864 2 actions
Rotom to move 945 yes
Rotom uses Confuse Ray -4 en
Duration: 5517 3 actions


Rotom (U)
HP: 29 | EN: 2
Spe: 91 | Ranks: 1/3/4/3
Ability: Levitate
Boosts: Confused 1a


Tomohawk (M)
HP: 29 | EN: 11
Spe: 85 | Ranks: 1/3/5/3
Ability: Prankster
Boosts: Confused 2a

We have a 50% of winning!

Chill-Earth Power Combo-Earth Power Combo
 
Actually you lose.

You used Confuse Ray twice in a row, so it should get the +4 energy use for repetitive usage, making you faint.

Consecutive Move Use: Consecutively using attacks of the same name (Except Fury Cutter, Rollout, and Ice Ball which build in an effect like this), even between Rounds, will increase Energy Cost by four (4) multiplied by each additional use. (e.g. spamming an attack will cost its normal Energy Cost the first time, EC + 4 the second time, and EC + 8 the third time).
cool huh?
 
RNG: 5/5

Garbodor (M)

Nature: Brave

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpA: Rank 3
Spe: 65 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

Abilities:

Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Weak Armor (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Aftermath (DW): (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Attacks:

Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
DoubleSlap
Sludge
Stockpile
Swallow
Body Slam
Sludge Bomb
Clear Smog
Toxic
Take Down
Amnesia

Venoshock
Giga Impact
Payback

Curse
Rock Blast
Selfdestruct

RNG Ability: 1/3