Battle Hall Challenge - Geodude6




69 HP
74 EN
3/2/2/1/65
15% Para
-2 Sp.Attack

60 HP
86 EN
3/3/0/3/10

Action 1


Ferro used Rollout - 5 energy
To hit (5122) - No
To crit (9182) - No
(10 + 1,5)*1,5 = 17,25 damage

Action 2


Charmander tries to use Fire Blast - 7 energy
To move (9187) - Yes
To hit (3334) - Yes
To crit (750) - No
To burn (5514) - No
(12 + 3 - 1,5)*2,25 - 4 = 26,375 damage

Ferro used Rollout - 6 energy
To hit (3004) - No
To crit (2982) - No
(13 + 1,5)*1,5 = 21,75 damage


Action 3


Ferro used Rollout - 6 energy
To hit (7162) - No
To crit (7727) - No
(16 + 1,5)*1,5 = 26,25 damage


Charmander tries to use Combo....
To move (7712) - Yes
To hit (33) - Yes
To crit (8847) - No
(25 + 3 - 1,5)*2,25 - 4 = 55,625 damage






4 HP
?? EN
3/2/2/1/65
15% Para
-2 Sp.Attack

KO HP
KO EN
3/3/0/3/10


Whitney would be proud
 
RNG: 2/5


Pansage (M)
Nature:
Modest (+1 SpA, -1 Atk)
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Gluttony:
(Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW): (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Attacks:
Scratch
Leer
Lick
Vine Whip
Fury Swipes
Leech Seed
Bite
Seed Bomb
Torment

Sunny Day
SolarBeam
Hidden Power [Fire] (7)

Nasty Plot
Role Play
GrassWhistle


Ability: 1/2
Gluttony!
 

Geodude6

Look at my shiny CT!
Fire Blast~Fire Blast~Fire Blast
IF Torment is ordered THEN change actions to Fire Blast~Attract~Fire Blast.

Also, I love how a paralyzed neutral-natured Charmander out speeds a neutral-natured Ferroseed.
 
Last edited:
I like that Ferro almost won....and would have with some more luck :x

Lick*3


If you do not paralyse Charmander, forfeit.




90 HP
100 EN
3/2/2/1/65



90 HP
100 EN
1/2/3/2/65


Lick's para rolls: 9481, 8751, 9948




?? HP
?? EN
3/2/2/1/65



Ran HP
Ran EN
1/2/3/2/65






 
RNG: 3/5


Weedle (M)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Shield Dust:
(Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Poison Sting
String Shot
Bug Bite

Electroweb


RNG: 1/2

Shield Dust!


Just kill me
 


Ooooooh, this is gonna be so much fun >:3


Weedle was hit by Fire Blast!




What? Fire?! No, fuck you! I am outta here!


Weedle ran away!







 
RNG: 2/5


Shuppet (F)
Nature:
Rash (+SpA, -SpD)
Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Insomnia:
(Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Cursed Body (DW): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will-O-Wisp
Faint Attack

Thunderbolt
Shadow Ball
Psychic

Gunk Shot
Confuse Ray
Disable


Ability: 3/3

Cursed Body!
 
Confuse Ray -> Disable (Fire Blast) -> Shadow Ball



If Fire Blast is Disabled when you would use Disable, use Shadow Ball A2.





90 HP
100 EN
3/2/2/1/65




90 HP
100 EN
3/2/4/1/45


Action 1

Charmander used Fire Blast - 7 energy
To hit (565) - Yes
To crit (8172) - No
To burn (7171) - No
To disable (6514) - No
(12 + 3 + 1,5) = 16,5 damage

Shupp used Confuse Ray - 4 energy

Duration: 1/3
2 Actions!

Action 2

Charmander tries to use Fire Fang...
To hitself (1-5000=Yes) -> 1629 - Yes
-4 energy
(4) = 4 damage

Shupp used Disable - 7 energy

Action 3

Charmander used Fire Fang - 4 energy
To hit (7162) - Yes
To crit (133) - Yes
To burn (5244) - No
To flinch (7152) - No
(7 + 3 + 3) = 13 damage

Shupp used Shaow Ball - 5 energy
To crit (3314) - No
To lower Sp.Def (5829) -No
(8 + 3 + 4,5) = 15,5 damage






70 HP
85 EN
3/2/2/1/65
Fire Blast Disabled (5 Actions)



60 HP
84 EN
3/2/4/1/45


Shadow Ball*3


If Dig, use Levitate (Command) that action, but only once
If damaging fire type combo AND Charmander is not Confused, use Confuse Ray that action
 

70 HP
85 EN
3/2/2/1/65
Fire Blast Disabled (5 Actions)


60 HP
84 EN
3/2/4/1/45




Action 1

Charmander used Crunch - 6 energy
To crit (4183) - No
To lower Def (7152) - No
(8)*1,5 = 12 damage


Shupp used Shaow Ball - 9 energy
To crit (5812) - No
To lower Sp.Def (2391) -No
(8 + 3 + 4,5) = 15,5 damage

Action 2

Charmander used Dig...

Shupp levitated! - 5 energy

Charmander attacked! - 10 energy

But it missed!

Action 3


Charmander used Crunch - 6 energy
To crit (7176) - No
To lower Def (9918) - No
(8)*1,5 = 12 damage


Shupp used Shaow Ball - 5 energy
To crit (5511) - No
To lower Sp.Def (4919) -No
(8 + 3 + 4,5) = 15,5 damage





39 HP
63 EN
3/2/2/1/65
Fire Blast Disabled (5 Actions)


36 HP
65 EN
3/2/4/1/45
Levitating (1 Action)
 

Geodude6

Look at my shiny CT!
Crunch~Crunch+Crunch~Cooldown (Crunch+Crunch)

Fire Blast should be un-disabled A3.
 
Last edited:
Edit: Alright, i will re-ref, although i believe you edited after you saw my statement on IRC that the Hall was over.

Shadow Ball -> Shadow Ball Combo -> Cooldown







39 HP
63 EN
3/2/2/1/65
Fire Blast Disabled (5 Actions)

36 HP
65 EN
3/2/4/1/45
Levitating (1 Action)

Action 1

Char used Crunch - 10 energy
(8)*1,5 = 12 damage

Shupp used Shadow Ball - 9 energy
(8 + 3 + 4,5) = 15,5 damage

Action 2

Char used Mega Crunch - 56 energy


Shupp fainted!
Charmander fainted!






KO HP
KO EN
3/2/2/1/65
Fire Blast Disabled (5 Actions)


KO HP
KO EN
3/2/4/1/45


Charmander: 10 HC
Geodude: 10 CC

Matezoide: 14,5 UC
 
Last edited:
Geodude6 will be using Braviary (Rank 4) with Sheer Force.

Braviary (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats:
HP: 110
Atk: Rank 6+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
MAX MOVEPOOL - FLOOR(49/15)=3 CC
Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Defog
Slash
Crush Claw
Superpower
Air Slash
Whirlwind
Sky Drop
Brave Bird
Thrash
Toxic
Bulk Up
Hidden Power (Grass, 7)
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Retaliate
Shadow Claw
Giga Impact
Work Up
Rock Slide
Pluck
U-turn
Substitute
Rock Smash
Cut
Fly
Strength
Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Tailwind


Geodude6, you may choose your first type. Your options are:








Good luck!
 
Pokemon RNG roll: 5/5
Ability RNG roll: 1/3


"I will predict every move of yours!"


Aurumoth (M)
Nature:
Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 4
SpD: 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

Abilities:
Weak Armor:
(Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Heal Pulse
Ominous Wind
Will-O-Wisp
Final Gambit
AncientPower
Wish

Focus Blast
Psychic
Overheat

Megahorn
Hydro Pump
Close Combat

Magic Coat
Zen Headbutt


Weak Armor: OFF
 
Last edited:

"My power... exceeds yours!"

Ancientpower - Ancientpower - Ancientpower

----------

Braviary (M)
HP: 110
En: 100
Ranks: 6/3/1/3
Speed: 80
SC/WC: 3/3
Ability: Sheer Force
Status: N/A
Other: Sheer Force (ON)

Aurumoth (M)
HP: 110
En: 100
Ranks: 5/4/4/3
Speed: 81
SC/WC: 4/5
Ability: Weak Armor
Status: N/A
Other: -10% Evasion

Action1:
Braviary activates Sheer Force!
Braviary is glowing!
Aurumoth used Ancientpower!
Critical Hit roll (1-625): 7231/10000 = No
Stats boost roll (1-1000): 8734/10000 = No

(6+1.5)*1.5 = 11.25 damage
-4 energy
Braviary used Sky Attack!
Critical Hit roll (1-1250): 7804/10000 = No
(14+3+2.5+2)*1.5 = 32.25 damage
-9 energy

Action2:
Braviary is glowing!
Aurumoth used Ancientpower!
Critical Hit roll (1-625): 7194/10000 = No
Stats boost roll (1-1000): 6852/10000 = No

(6+1.5)*1.5 = 11.25 damage
-8 energy
Braviary used Sky Attack!
Critical Hit roll (1-1250): 8025/10000 = No
(14+3+2.5+2)*1.5 = 32.25 damage
-13 energy

Action3:
Braviary is glowing!
Aurumoth used Ancientpower!
Critical Hit roll (1-625): 2581/10000 = No
Stats boost roll (1-1000): 2991/10000 = No

(6+1.5)*1.5 = 11.25 damage
-12 energy
Braviary used Sky Attack!
Critical Hit roll (1-1250): 7114/10000 = No
(14+3+2.5+2)*1.5 = 32.25 damage
-17 energy

Braviary (M)
HP: 76
En: 61
Ranks: 6/3/1/3
Speed: 80
SC/WC: 3/3
Ability: Sheer Force
Status: N/A
Other: Sheer Force (ON)

Aurumoth (M)
HP: 13
En: 76
Ranks: 5/4/4/3
Speed: 81
SC/WC: 4/5
Ability: Weak Armor
Status: N/A
Other: -10% Evasion

----------


"What is this?!"

Psychic - Psychic - Psychic
 

Geodude6

Look at my shiny CT!
Not that it matters, but the crit roll is out of 625 if I'm not mistaken.

Aerial Ace x3

Next type is grass.
 
Last edited:
Sky Attack has a high crit rate

Braviary (M)
HP: 76
En: 61
Ranks: 6/3/1/3
Speed: 80
SC/WC: 3/3
Ability: Sheer Force
Status: N/A
Other: Sheer Force (ON)

Aurumoth (M)
HP: 13
En: 76
Ranks: 5/4/4/3
Speed: 81
SC/WC: 4/5
Ability: Weak Armor
Status: N/A
Other: -10% Evasion

Action1:
Aurumoth used Psychic!
Critical Hit roll (1-625): 6187/10000 = No
SpD drop roll (1-1000): 6372/10000 = No
9+3+1.5 = 13.5 damage
-5.5 energy
Braviary used Aerial Ace!
Critical Hit roll (1-625): 5949/10000 = No
(6+3+2.5)*1.5 = 17.25 damage
-3 energy
Aurumoth fainted!

Braviary (M)
HP: 62
En: 58
Ranks: 6/3/1/3
Speed: 80
SC/WC: 3/3
Ability: Sheer Force
Status: N/A
Other: Sheer Force (ON)

Braviary (M)
HP: 0
En: 70
Ranks: 5/4/4/3
Speed: 81
SC/WC: 4/5
Ability: Weak Armor
Status: N/A
Other: -10% Evasion

----------



"Such... overwhelming power"

----------



----------

Pokemon RNG roll: 1/5
Ability RNG roll: 1/2


"Nature is on my side!"


Venusaur (M)
Nature:
Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Overgrow:
(Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Synthesis
SolarBeam
Seed Bomb

Sunny Day
Earthquake
Sludge Bomb

Endure
Razor Wind
Power Whip

Frenzy Plant
Outrage
 

Geodude6

Look at my shiny CT!
Sheer Force ON

Sky Attack x3
IF Endure is ordered THEN change that action to Double Team (4).
IF Sleep Powder not in a combo THEN use Fly.
 

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