Battle Hall Challenge - Rainman Legends

Spr_DP_Dragon_Tamer.png

"We shall not be vanquished!"

Pre-Round stats:
176.png

Chocobo
HP: 55
EN: 84
1/4/3/4/40
-1 Def
610.png

Axew
HP: 43
EN: 80
3/2/1/2/66/ +15% Acc

Action 1
Iron Tail -> Chocobo (11 EN)
RNG roll (to hit) 310 = hit
RNG roll (to crit) 2522 = no crit
RNG roll (to lower Def) 3427 = no lower
(10+(3-4)1.5)(1.5)+4 = 14.75 DMG

Dazzling Gleam -> Axew (9 EN)
RNG roll (to crit) 6808 = no crit
(8+3+(3-2)1.5)(1.5) = 18.75 DMG

Action 2
Iron Tail -> Chocobo (15 EN)
RNG roll (to hit) 935 = miss

Dazzling Gleam -> Axew (13 EN)
RNG roll (to crit) 4846 = no crit
(8+3+(3-2)1.5)(1.5) = 18.75 DMG

Action 3
Iron Tail -> Chocobo (19 EN)
RNG roll (to hit) 1663 = hit
RNG roll (to crit) 1808 = no crit
RNG roll (to lower Def) 4882 = no lower
(10+(3-4)1.5)(1.5)+4 = 14.75 DMG

Dazzling Gleam -> Axew (17 EN)
RNG roll (to crit) 7669 = no crit
(8+3+(3-2)1.5)(1.5) = 18.75 DMG
Axew fainted!

Post-Round stats:
176.png

Chocobo
HP: 25
EN: 45
1/4/3/4/40
610.png

Axew
HP: -13
EN: KO
3/2/1/2/66/ +15% Acc

Spr_DP_Dragon_Tamer.png

"How could this have happened...."

Please choose your next type:
normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
ghost.gif

dark.gif
steel.gif
fairy.gif
 
Battle #2
150px-VSBlack_Belt.png

Black Belt Joe would like to battle!

RNG roll (for Pokemon) 4/5
532.png

Timburr (F)

Type: Fighting

Nature: Brave
+Atk, -Spe, -10 Evasion

Abilities: Guts / Sheer Force / Iron Fist [HA]

Stats:
HP: 100
Atk: 4 [+]
Def: 2
SpA: 1
SpD: 2
Spe: 30 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 5/5

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake Up Slap
Chip Away
Bulk Up

Counter
Detect
Drain Punch
Endure
Mach Punch
Reversal
Wide Guard

Dig
Double Team
Hidden Power Psychic
Payback
Poison Jab
Protect
Stone Edge
"Hiiiya!"

RNG roll (for ability) 2/3 = Sheer Force
"Kii-yah!"
 
Dazzling Gleam-->Extrasensory-->Dazzling Gleam

If Timburr uses Bide, use Substitute (15HP) on the first instance.

If Timburr is under the effects of a successful p/e move, use Nasty Plot and push actions back
 
Sorry, probably should've posted in LOA yesterday as that's when shit was really sprung on me.

150px-VSBlack_Belt.png

"Cha!"
(Enable Sheer Force) Poison Jab -> Stone Edge -> Poison Jab

Pre-Round stats:
176.png

Chocobo
HP: 90
EN: 100
1/4/3/4/40
532.png

Timburr
HP: 100
EN: 100
4/2/1/2/30/ -10% Eva

Action 1
Dazzling Gleam -> Axew (5 EN)
RNG roll (to crit) 648 = no crit
(8+3+(3-2)1.5)(1.5) = 18.75 DMG

Poison Jab -> Chocobo (6 EN)
RNG roll (to crit) 9916 = no crit
(8+2+(4-4)1.5)(1.5) = 15 DMG

Action 2
Extrasensory -> Timburr (6 EN)
RNG roll (to crit) 9333 = no crit
RNG roll (to confuse) 3563 = no confuse
(8+(3-2)1.5)(1.5) = 14.25 DMG

Stone Edge -> Chocobo (7 EN)
RNG roll (to hit) 6883 = hit
RNG Roll (to crit) 2667 = no crit
(10+(4-4)1.5)(1.5) = 15 DMG

Action 1
Dazzling Gleam -> Axew (5 EN)
RNG roll (to crit) 5829 = no crit
(8+3+(3-2)1.5)(1.5) = 18.75 DMG

Poison Jab -> Chocobo (6 EN)
RNG roll (to crit) 9343 = no crit
(8+2+(4-4)1.5)(1.5) = 15 DMG

Post-Round stats:
176.png

Chocobo
HP: 45
EN: 84
1/4/3/4/40
532.png

Timburr
HP: 48
EN: 81
4/2/1/2/30/ -10% Eva

150px-VSBlack_Belt.png

"Gwooooooooo!" (Translation: Why the balls does Timburr have Hidden Power but not fucking Rock Slide or Substitute?)
Stone Edge -> Poison Jab + Poison Jab -> cooldown (Poison Jab + Poison Jab)
If successful P/E move, Chill and push back
If damaging Fairy-type combo, change that action to Protect and push back
 
150px-VSBlack_Belt.png

"Kyeeh?"

Pre-Round stats:
176.png

Chocobo
HP: 45
EN: 84
1/4/3/4/40
532.png

Timburr
HP: 48
EN: 81
4/2/1/2/30/ -10% Eva

Action 1
Dazzling Gleam -> Axew (5 EN)
RNG roll (to crit) 1495 = no crit
(8+3+(3-2)1.5)(1.5) = 18.75 DMG

Stone Edge -> Chocobo (7 EN)
RNG roll (to hit) 6651 = hit
RNG Roll (to crit) 5100 = no crit
(10+(4-4)1.5)(1.5) = 15 DMG

Action 2
Super Extrasensory -> Timburr (28 EN)
RNG roll (to crit) 9206 = no crit
RNG roll (to confuse) 2770 = confuse
(18+(3-2)1.5)(1.5) = 29.25 DMG
Timburr fainted!

Post-Round stats:
176.png

Chocobo
HP: 30
EN: 51
1/4/3/4/40
532.png

Timburr
HP: 0
EN: KO
4/2/1/2/30/ -10% Eva

150px-VSBlack_Belt.png

"..."

Please choose your next type:
normal.gif
fire.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
ghost.gif

dark.gif
steel.gif
fairy.gif
 
Battle #2
Spr_BW_Plasma_Grunt_M.png

Team Plasma Grunt would like to battle!

RNG roll (for Pokemon) 2/5
624.png

Pawniard (M)

Type: Dark / Steel

Nature: Adamant
+Atk, -SpA

Abilities: Defiant / Inner Focus / Pressure [HA]

Stats:
HP: 90
Atk: 4 [+]
Def: 3
SpA: 1 [-]
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 5/5

Attacks:
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw
Slash

Headbutt
Psycho Cut
Pursuit
Quick Guard
Revenge
Sucker Punch

Taunt
Dig
Brick Break
Payback
X-Scissor
Poison Jab
"I'm here to liberate your Pokemon!"

RNG roll (for ability) 3/3 = Pressure
"I'll show you the truth!"
 
A pawniard WITHOUT IRON HEAD WHAT THE FUCK LOL

Thunder Wave-->Dazzling Gleam-->Flamethower

If you are under the effects of Taunt, replace action string with Flamethrower-->Dazzling Gleam-->Flamethrower

If pawniard uses a successful P/E move AND you are not under the effects of Taunt, use Nasty Plot and push actions back
 
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176.png

Togetic(Chocobo) (Female)
Types:
Fairy: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Bold: (+1 Def, -1 Atk)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 3
SpD: 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 5/9
MC: 3
AC: 5/5
Attacks:
Level Up
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Fairy Wind
Magical Leaf
Egg
Nasty Plot
Extrasensory
Future Sight
Secret Power
Stored Power
TM/HM:
Dazzling Gleam
Flamethrower
Psyshock
Thunder Wave
Shadow Ball
Substitute
Protect

Move Tutor
Spr_BW_Plasma_Grunt_M.png

"Don't you dare mock my Pokemon!"
Metal Claw -> Poison Jab -> Torment

Pre-Round stats:
176.png

Chocobo
HP: 90
EN: 100
1/4/3/4/40
624.png

Pawniard
HP: 90
EN: 100
4/3/1/2/60

Action 1
Metal Claw -> Chocobo (3 EN)
RNG roll (to hit) 7581 = hit
RNG roll (to crit) 2089 = no crit
RNG roll (to raise Atk) 582 = raise
(5+3+(4-4)1.5)(1.5) = 12 DMG
+1 Atk

Thunder Wave -> Pawniard (9 EN)

Action 2
Flamethrower -> Pawniard (9 EN)
RNG roll (to crit) 3329 = no crit
RNG roll (to burn) 3634 = no burn
(9+(3-2)1.5)(1.5) = 15.75 DMG

RNG roll (for full para) 7109 = no para
Poison Jab -> Chocobo (6 EN)
RNG roll (to crit) 7315 = no crit
RNG roll (to poison) 1773 = poison
(8+(4-4)1.5)(1.5)+2 = 14 DMG

Poison -> Chocobo (2 DMG)

Action 3
Dazzling Gleam -> Pawniard (7 EN)
RNG roll (to crit) 1854 = no crit
(8+3+(3-2)1.5) = 12.5 DMG

RNG roll (for full para) 9228 = no para
Torment -> Chocobo (9 EN)

Poison -> Chocobo (2 DMG)

Post-Round stats:
176.png

Chocobo
HP: 60
EN: 75
1/4/3/4/40
Poison (2 DPA)
Torment (5a)
624.png

Pawniard
HP: 62
EN: 82
4/3/1/2/60
Paralyzed (20%)
+1 Atk

Spr_BW_Plasma_Grunt_M.png

"We don't need Iron Head to defeat you!"
Metal Claw -> Poison Jab -> Metal Claw
If Encore, change that action to Dodge
If successful P/E move, change that action to Chill. Only activate once.
 
lets go for dem RNG rolls

Metronome (Blue Flare, Aura Sphere, Geomancy, Scald, Tail Glow, Ice Burn, Dark Void, Roost, Shadow Force, Bide)-->Substitute (15Hp)-->Metronome (Blue Flare, Aura Sphere, Moonblast, Scald, Tail Glow, Ice Burn, Dark Void, Roost, Shadow Force, Reflect Type)
 
Last edited:
Spr_BW_Plasma_Grunt_M.png

"I had a feeling you'd do that."

Pre-Round stats:
176.png

Chocobo
HP: 60
EN: 75
1/4/3/4/40
Poison (2 DPA)
Torment (5a)
624.png

Pawniard
HP: 62
EN: 82
4/3/1/2/60
Paralyzed (20%)
+1 Atk

Action 1
Chocobo used Metronome! (7 EN)
RNG roll (for move) 5 = Tail Glow
Chocobo used Tail Glow! (11 EN)

RNG roll (for para) 4385 = no para
Metal Claw -> Chocobo (3 EN)
RNG roll (to hit) 6766 = hit
RNG roll (to crit) 883 = no crit
RNG roll (to raise Atk) 8710 = no raise
(5+3+(4-4)1.5)(1.5)+2 = 14 DMG

Poison -> Chocobo (2 DMG)

Action 2
Chocobo used Substitute! (12 EN, 15 HP)

RNG roll (for full para) 284 = para
Balls
Drop to 15%

Poison -> Chocobo (2 DMG)

Action 3
Chocobo used Metronome! (7 EN)
RNG roll (for move) 7 = Dark Void
Dark Void -> Pawniard (10 EN)
RNG roll (to hit) 8898 = miss
Hax on both sides yay?

RNG roll (for para) 6267 = no para
Metal Claw -> Chocobo (3 EN)
RNG roll (to hit) 1253 = hit
RNG roll (to crit) 4766 = no crit
RNG roll (to raise Atk) 9934 = no raise
(5+3+(4-4)1.5)(1.5)+2 = 14 DMG
Sub

Poison -> Chocobo (2 DMG)

Post-Round stats:
176.png

Chocobo
HP: 25
EN: 28
1/4/3/4/40
+2 SpA
Substitute (1 HP)
Poison (2 DPA)
Torment (2a)
624.png

Pawniard
HP: 62
EN: 76
4/3/1/2/60
Paralyzed (10%)

Spr_BW_Plasma_Grunt_M.png

"Heh, looks like luck wasn't exactly on your side! We're almost done here Pawniard!"
 
Chill-->Dazzling Gleam--->Flamethrower+Flamethrower

If Pawniard is under the effects of a successful p/e move AND you are not taunted, use Wish and push actions back, but only once

If Pawniard is under the effects of a successful p/e move AND you are taunted, use Fairy Wind and push actions back

and damm your RNG ;_;
 
Last edited:
Spr_BW_Plasma_Grunt_M.png

"Let's end this!"
Metal Claw -> Poison Jab -> Metal Claw

Pre-Round stats:
176.png

Chocobo
HP: 25
EN: 28
1/4/3/4/40
+2 SpA
Substitute (1 HP)
Poison (2 DPA)
Torment (2a)
624.png

Pawniard
HP: 62
EN: 76
4/3/1/2/60
Paralyzed (10%)

Action 1
Chocobo chilled! (+12 EN)

RNG roll (for para) 5809 = no para
Metal Claw -> Chocobo (3 EN)
RNG roll (to hit) 3586 = hit
RNG roll (to raise Atk) 4485 = no raise
>1 DMG
Sub faded!

Poison -> Chocobo (2 DMG)

Action 2
Dazzling Gleam -> Pawniard (7 EN)
RNG roll (to crit) 2991 = no crit
(8+3+(3-2)1.5) = 12.5 DMG

RNG roll (for full para) 7204 = no para
Poison Jab -> Chocobo (6 EN)
RNG roll (to crit) 4669 = no crit
(8+(4-4)1.5)(1.5) = 12 DMG

Poison -> Chocobo (2 DMG)

Action 3
RNG roll (for para) 9357 = no para
Metal Claw -> Chocobo (3 EN)
RNG roll (to hit) 9915 = miss
Well then

Super Flamethrower -> Pawniard (33.5 EN)
RNG roll (to crit) 7563 = no crit
RNG roll (to burn) 5897 = no burn
20.25+(3-2)1.5)(1.5)+4 = 36.625 DMG
Chocobo fainted!

Post-Round stats:
176.png

Chocobo
HP: KO
EN: -1
1/4/3/4/40
624.png

Pawniard
HP: 13
EN: 64
4/3/1/2/60
Paralyzed (5%)

Spr_BW_Plasma_Grunt_M.png

"Liberation time! Hey, wait, don't you run away!"

Rainman Legends Battle Hall Challenge has ended

Rainman gets 6 CC
Chocobo the Togetic gets 9 KOC

I get 3+3(3) = 12 UC

You may rechallenge in 72 hours
 
Only users: S0L1D G0LD and Rainman Legends should be posting in this thread.

Rainman Legends will be using Dragonite with Multiscale:

149.png

Dragonite (Bahamut) (Male)
Type:
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (H): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Nature: Quiet: +1 SpA, Speed ÷ 1.15, -10% Evasion

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Moves:

Level-Up:
Hurricane
Fire Punch
Thunder Punch
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Dragon Rush
Dragon Tail

Egg Moves:
Dragon Pulse
Extreme Speed
Dragon Dance
Aqua Jet
Haze

TM Moves:
Ice Beam
Thunderbolt
Flamethrower
Double Team
Protect
Bide
Substitute
Mimic
Roost
Earthquake
Fire Blast
Blizzard
Bulldoze
Surf
Focus Blast
Toxic
Dragon Claw
Light Screen
Reflect
Skull Bash
Dive
Endure
Hidden Power (Grass)
Sky Drop
Zap Cannon
Rock Slide
Rock Tomb

Move Tutor
Draco Meteor
Superpower


Rainman Legends, you may choose your first type. Your options are:

normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Good luck!
 
Squire James would like to battle!

RNG (Pokemon): 3/5 (Chesnaught)
RNG (Ability): 2/2 (Bulletproof)

chesnaught.png

Chesnaught (M)

Type: Fighting / Grass

Nature: Adamant
+Atk, -SpA

Abilities: Overgrow / Bulletproof [HA]

Item: Rocky Helmet

Stats:
HP: 100
Atk: 5 [+]
Def: 5
SpA: 2 [-]
SpD: 3
Spe: 64
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Feint
Hammer Arm
Belly Drum
Tackle
Growl
Vine Whip
Rollout
Bite
Leech Seed
Pin Missile
Needle Arm
Take Down
Seed Bomb
Spiky Shield

Curse
Defense Curl
Quick Guard
Spikes
Synthesis

Dragon Claw
Roar
Toxic
Taunt
Smack Down
Earthquake
Dig
Payback
Poison Jab
Rock Slide
Substitute

Please issue orders at your convenience.
 
Hurricane-->Sky Drop-->Hurricane

If Chestnaught is under the effects of a successful p/e move and you are not taunted, use dragon dance and push actions back.

If Chestnaught uses Smack Down a2, replace action with Blizzard.
 
(Sorry for the delay.)

Leech Seed - Synthesis - Spiky Shield

--------------------------------


149.png

5/3/5/4/69
Hp: 100
En: 100
Size: 4
Weight: 6
Item: Expert Belt
Status: -10% evasion

chesnaught.png

5/5/2/3/64
Hp: 100
En: 100
Size: 3
Weight: 4
Item: Rocky Helmet
Status: None

A1

Dragonite used Hurricane. (-7 en)
Hit: 1401 yes
Crit: 3381 no
Effect: 8255 no
Damage: (11 + 3 + 2 + 7.5 - 4.5) x 2.25 = - 42.75 Hp

Chesnaught used Leech Seed. (-9 en)
Dragonite was seeded. (6a)

-3 Hp Dragonite

+3 Hp Chesnaught

A2

Dragonite took Chesnaught into the sky. (-7 en)

Chesnaught used Synthesis. (-14 en)
+20 Hp Chesnaught

Dragonite used Sky Drop.
Crit: 694 no
Effect: N/A
Damage: (10 + 3 + 2 + 7.5 - 7.5) * 2.25 = - 33.75 Hp
-8.4375 Hp Dragonite

-3 Hp Dragonite

+3 Hp Chesnaught

A3

Chesnaught used Spiky Shield. (-4 en)
Chesnaught protected itself.

Dragonite used Dragon Dance. (-6 en)
Dragonite's attack rose. (+1)
Dragonite's speed rose. (+1)

-3 Hp Dragonite

+3 Hp Dragonite

149.png

5/3/5/4/69
Hp: 83
En: 80
Size: 4
Weight: 6
Item: Expert Belt
Status: -10% evasion, Leech Seed (3a), +1 Attack, +1 Speed

chesnaught.png

5/5/2/3/64
Hp: 50
En: 73
Size: 3
Weight: 4
Item: Rocky Helmet
Status: None

--------------------------------

Dragon Claw - Rock Slide - Dragon Claw
If damaging flying-type attack a2 or a3, use Spiky Shield, but not if your last action was Spiky Shield.
If successful d/e move outside of a combo and unsuspended, use Dig that action.

Please issue orders against Squire James.
 
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--------------------------------

149.png

5/3/5/4/69
Hp: 83
En: 80
Size: 4
Weight: 6
Item: Expert Belt
Status: -10% evasion, Leech Seed (3a), +1 Attack, +1 Speed

chesnaught.png

5/5/2/3/64
Hp: 50
En: 73
Size: 3
Weight: 4
Item: Rocky Helmet
Status: None

A1

Chesnaught used Dragon Claw. (-6 en)
Crit: 6669 no
Effect: N/A
Damage: (8 + 7.5 - 4.5) x 1.5 = - 16.5 Hp

Dragonite used Sky Drop + Sky Drop. (-34 en)
Crit: 7390 no
Effect: N/A
Damage: (22.5 + 3 + 2 + 7.5 - 7.5) x 2.25 + 2 = - 62.875 Hp
-15.46875 Hp Dragonite
Chesnaught fainted

149.png

5/3/5/4/69
Hp: 51
En: 46
Size: 4
Weight: 6
Item: Expert Belt
Status: -10% evasion, Leech Seed (3a), Must Cooldown

chesnaught.png

5/5/2/3/64
Hp: -13
En: 67
Size: 3
Weight: 4
Item: Rocky Helmet
Status: Fainted

--------------------------------

Congratulations, Rainman Legends. Please choose your next type.

normal.gif
fire.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif
 
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