Battle Hall Challenge - The Wanderer

Only users Birkal and The Wanderer should be posting in this thread.

The Wanderer will be using Dargor (Charmander) with Blaze:
4.png

Charmander [Dargor] (Male)

Nature: Naive (+15% Spe, +19 accuracy, -1 SpD)
Type: Fire
Abilities: Blaze, Solar Power (H)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 7/9
MC: 0
DC: 4/5

Attacks:
Level Up:
Dragon Rage
Ember
Fire Fang
Fire Spin
Flamethrower
Growl
Leer
Metal Claw
Scary Face
Scratch
Rage
Smokescreen

Egg:
Beat Up
Counter
Dragon Dance
Focus Punch
Outrage

TM:
Dig
Power-up Punch
Protect
Rock Slide
Will-o-wisp

Other:
Bide
Endure

The Wanderer, you may choose your first type. Pick your poison:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Best of luck!
 
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"Forty two! Blue ninety! Hut hut, hike!"​


RNG Roll (Pokemon) [1-5]: 3 (Vanillite)
RNG Roll (Ability) [1-2]: 2 (Weak Armor)
582.png

Vanillite (F)
Nature:
Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Ice Body:
(Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (DW): (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt

Ice Beam
Hail
Blizzard

Powder Snow
Water Pulse
Ice Shard
 
I am so sorry about this round; I have akela's RNG tonight.
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*lobs the ball across the field*

Water Pulse | Water Pulse | Water Pulse


4.png

Dargor (Charmander) (M)
HP: 90
En: 100

Ranks: 2/2/2/1
Speed: 57
SC/WC: 1/1
Stats: +19% Accuracy
Status: N/A
Other: N/A

582.png

Vanillite
HP: 90
En: 100

Ranks: 2/2/4/2
Speed: 38
SC/WC: 1/1
Stats: -10% Evasion
Status: N/A
Other: N/A

Action 1:
Charmander used Flamethrower!
RNG Roll (Crit) [<=625 Crit]: 9893/10000 (Yes)
RNG Roll (Effect) [<=1000 Effect]: 2084/10000 (No)
(9+3+(3-3)) x 1.5 = 18 damage
-6 energy
Vanillite used Water Pulse!
RNG Roll (Crit) [<=625 Crit]: 8701/10000 (No)
RNG Roll (Effect) [<=2000 Effect]: 667/10000 (Yes)
RNG Roll (Duration) [1-3]: 3/3 (Intense)
(6+(6-1.5)) x 1.5 = 15.75 damage
Charmander was confused!
-4 energy

Action 2:
Charmander is confused!
RNG Roll (Confusion) [<=5000 Hurt]: 2596/10000 (Yes)
Charmander hurt itself in confusion!
(4+(3-3)) = 4 damage
-3 energy
Vanillite used Water Pulse!
RNG Roll (Crit) [<=625 Crit]: 9945/10000 (No)
(6+(6-1.5)) x 1.5 = 15.75 damage
-8 energy

Action 3:
Charmander is confused!
RNG Roll (Confusion) [<=5000 Hurt]: 2434/10000 (Yes)
Charmander hurt itself in confusion!
(4+(3-3)) = 4 damage
-3 energy
Vanillite used Water Pulse!
RNG Roll (Crit) [<=625 Crit]: 3018/10000 (No)
RNG Roll (Effect) [<=2000 Effect]: 9978/10000 (No)
(6+(6-1.5)) x 1.5 = 15.75 damage
-12 energy


4.png

Dargor (Charmander) (M)
HP: 35
En: 88

Ranks: 2/2/2/1
Speed: 57
SC/WC: 1/1
Stats: +19% Accuracy
Status: Confusion (0a)
Other: N/A

582.png

Vanillite
HP: 72
En: 76

Ranks: 2/2/4/2
Speed: 38
SC/WC: 1/1
Stats: -10% Evasion
Status: N/A
Other: N/A



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*the pass is complete!*

Hail | Water Pulse | Water Pulse

If non-suspended Dig on A2 or A3, use Water Pulse + Water Pulse that action.
 
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*goes for the extra two points*​


4.png

Dargor (Charmander) (M)
HP: 35
En: 88

Ranks: 2/2/2/1
Speed: 57
SC/WC: 1/1
Stats: +19% Accuracy
Status: Confusion (0a)
Other: N/A

582.png

Vanillite
HP: 72
En: 76

Ranks: 2/2/4/2
Speed: 38
SC/WC: 1/1
Stats: -10% Evasion
Status: N/A
Other: N/A

Action 1:
Charmander used Rock Slide!
RNG Roll (Crit) [<=625 Crit]: 5237/10000 (No)
RNG Roll (Effect) [<=3000 Effect]: 9603/10000 (No)
(8+(3-3)) x 1.5 = 12 damage
-6 energy
Vanillite used Hail!
A hailstorm started!
-9 energy
-2 HP (Charmander)

Action 2:
Charmander used Rock Slide!
RNG Roll (Crit) [<=625 Crit]: 3396/10000 (No)
RNG Roll (Effect) [<=3000 Effect]: 1716/10000 (Yes)
(8+(3-3)) x 1.5 = 12 damage
-10 energy
Vanillite flinched!
-2 HP (Charmander)

Action 3:
Charmander used Rock Slide!
RNG Roll (Crit) [<=625 Crit]: 1796/10000 (No)
RNG Roll (Effect) [<=3000 Effect]: 6626/10000 (No)
(8+(3-3)) x 1.5 = 12 damage
-14 energy
Vanillite used Water Pulse!
RNG Roll (Crit) [<=625 Crit]: 3131/10000 (No)
RNG Roll (Effect) [<=2000 Effect]: 896/10000 (Yes)
RNG Roll (Duration) [1-3]: 2/3 (Moderate)
(6+(6-1.5)) x 1.5 = 15.75 damage
-4 energy
-2 HP (Charmander)


4.png

Dargor (Charmander) (M)
HP: 13
En: 58

Ranks: 2/2/2/1
Speed: 57
SC/WC: 1/1
Stats: +19% Accuracy
Status: Confusion (3a)
Other: N/A

582.png

Vanillite
HP: 48
En: 63

Ranks: 2/2/4/2
Speed: 38
SC/WC: 1/1
Stats: -10% Evasion
Status: N/A
Other: N/A
Field Effects:
Hail (3r)


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*throws ball up in the air*
 
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*the pass is complete!*

Water Pulse | Water Pulse | Water Pulse


4.png

Dargor (Charmander) (M)
HP: 13
En: 58

Ranks: 2/2/2/1
Speed: 57
SC/WC: 1/1
Stats: +19% Accuracy
Status: Confusion (3a)
Other: N/A

582.png

Vanillite
HP: 48
En: 63

Ranks: 2/2/4/2
Speed: 38
SC/WC: 1/1
Stats: -10% Evasion
Status: N/A
Other: N/A

Action 1:
Charmander used Flamethrower!
RNG Roll (Confusion) [<=5000 Hit]: 6154/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 9800/10000 (No)
RNG Roll (Effect) [<=1000 Effect]: 7841/10000 (No)
(9+3+(3-3)) x 1.5 = 18 damage
-6 energy
Vanillite used Water Pulse!
RNG Roll (Crit) [<=625 Crit]: 2168/10000 (No)
RNG Roll (Effect) [<=2000 Effect]: 7992/10000 (No)
(6+(6-1.5)) x 1.5 = 15.75 damage
-8 energy
-2 HP (Charmander)
Charmander fainted!

Action 2:
Charmander used Rock Slide!
RNG Roll (Crit) [<=625 Crit]: 3396/10000 (No)
RNG Roll (Effect) [<=3000 Effect]: 1716/10000 (Yes)
(8+(3-3)) x 1.5 = 12 damage
-10 energy
Vanillite flinched!
-2 HP (Charmander)

Action 3:
Charmander used Rock Slide!
RNG Roll (Crit) [<=625 Crit]: 1796/10000 (No)
RNG Roll (Effect) [<=3000 Effect]: 6626/10000 (No)
(8+(3-3)) x 1.5 = 12 damage
-14 energy
Vanillite used Water Pulse!
RNG Roll (Crit) [<=625 Crit]: 3131/10000 (No)
RNG Roll (Effect) [<=2000 Effect]: 896/10000 (Yes)
RNG Roll (Duration) [1-3]: 2/3 (Moderate)
(6+(6-1.5)) x 1.5 = 15.75 damage
-4 energy
-2 HP (Charmander)


4.png

Dargor (Charmander) (M)
HP: KO
En: KO

Ranks: 2/2/2/1
Speed: 57
SC/WC: 1/1
Stats: N/A
Status: N/A
Other: N/A

582.png

Vanillite
HP: 30
En: 55

Ranks: 2/2/4/2
Speed: 38
SC/WC: 1/1
Stats: N/A
Status: N/A
Other: N/A
Field Effects:
Hail (2r)


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*the crowd goes wild!*



The Battle Hall wins!

Prizes
:

The Wanderer | +2 CC
Charmander | +2 KOC
Birkal | +4.5 UC

Thanks for playing!​
 
Rank 3 - Blaze

5.png

Charmeleon [Dargor] (Male)

Nature: Naive (+15% Spe, +15 accuracy, -1 SpD)
Type: Fire
Abilities: Blaze, Solar Power (Unlocked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 92 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 8/9
MC: 0
DC: Mastered!

Attacks:
Level Up:
Dragon Rage
Ember
Fire Fang
Fire Spin
Flamethrower
Growl
Leer
Metal Claw
Scary Face
Scratch
Rage
Smokescreen

Egg:
Beat Up
Counter
Dragon Dance
Focus Punch
Outrage

TM:
Dig
Power-up Punch
Protect
Rock Slide
Will-o-wisp

Other:
Bide
Endure

Commands:
Bodyblock
Brighten
Chill
Dodge
Shift
Take Cover

[/quote]


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FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
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RNG: 3/5

512.png

Simisage (F)
Nature:
Rash (+1 SpA, -1 SpA)
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21

Abilities:
Gluttony:
(Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW): (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Attacks:
Leer
Lick
Fury Swipes
Seed Bomb
Scratch
Vine Whip
Leech Seed
Bite
Torment
Fling
Acrobatics
Grass Knot
Recycle
Natural Gift

Sunny Day
SolarBeam
Hidden Power [Fire] (7)

Nasty Plot
Bullet Seed
Role Play

Synthesis

Ability: 2/2

Overgrow!
 
Torment*3



5.png


90 HP
100 EN
3/2/3/2/92
+15% Accuracy


512.png


100 HP
100 EN
4/3/5/2/101


Action 1

Focus Punch
(15) = 15 damage


Struggle
(4) = 4 damage
1,6 recoil

Focus Punch 2
(15) = 15 damage

Torment - 10, 14 and 18 energy

5.png


88 HP
82 EN
3/2/3/2/92
+15% Accuracy


512.png


66 HP
58 EN
4/3/5/2/101



Megament*3 (Torment Combo)
 
RNG: 2/5


460.png

Abomasnow (M)
Nature:
Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

Abilities:
Snow Warning:
(Trigger) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Soundproof (DW): (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard
Ingrain
Wood Hammer

Blizzard
Earthquake
Rock Slide

Bullet Seed
Avalanche
Leech Seed

Block

Ability: 1/2

Snow Warning!
 
Hehe, sweet.

Flamethrower -> Fire Fang -> Flamethrower

*If Abomasnow uses Earthquake, use Counter
**If Abomasnow uses Rock Slide, use Counter
 
Uuuuuugh


Earthquake -> Earthquake -> MegaQuake



5.png

90 HP
100 EN
3/2/3/2/92
+15% Accuracy



460.png


100 HP
100 EN
4/3/3/3/52



Action 1

Aboma used Earthquake
(10 + 3)*1,5 = 19,5 damage

Counter - 15,75 energy
29,5 damage

Action 2


Aboma used Earthquake
(10 + 3)*1,5 = 19,5 damage

Counter - 19,75 energy
29,5 damage

Action 3

Aboma used combo
(22,5 + 3)*1,5 = 38,125 damage

Counter - 33,125 energy
57,1875 damage

Aboma fainted!

5.png

7 HP
31 EN
3/2/3/2/92
+15% Accuracy



460.png


KO HP
KO EN
4/3/3/3/52



....What? I literally couldnt do anything else!



NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
RNG: 1/5


305.png

Lairon (M)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Steel:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 5 [6 Heavy Metal]
Base Rank Total: 16

Abilities:
Sturdy:
(Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Iron Tail
Protect
Metal Sound

Earthquake
Swagger
Shadow Claw

Head Smash
Body Slam
Superpower

Magnet Rise

Ability: 3/3

Heavy Metal!
 


Earthquake -> Earthquake -> More powerful than a locomotive (Superpower + Head Smash)



5.png

90 HP
100 EN
3/2/3/2/92
+15% Accuracy

305.png


90 HP
100 EN
4/5/1/2/40



Action 1

Lairon used Earthquake - 7 energy
To crit (8002) - No
(10 + 3)*1,5 = 19,5 damage

Charm used Counter
29,25 damage

Action 2

Lairon used Earthquake - 11 energy
To crit (8002) - No
(10 + 3)*1,5 = 19,5 damage

Charm used Counter
29,25 damage


Action 3

Lairon used More Powerful Than A Locomotive
To hit (1547) - Yes
(38 + 3 + 3)*1,5 = 66 damage

Charmeleon fainted!
Lairon fainted!


5.png

KO HP
KO EN
3/2/3/2/92
+15% Accuracy

305.png


KO HP
KO EN
4/5/1/2/40




Wanderer: 6 CC
Charmeleon: 6 HC


Matezoide: 9,5 UC
 
Challenge <large number>
THIS LINE IS NOT PART OF ORIGINAL POST

Welp.

Thread: Yo.
Rank: 3
Mon: Wartortle (Rain Dish)
8.png

Wartortle [Percival] (Male)

Nature: Sassy (+1 SpD, -15% Spe, -10 evasion)
Type: Water
Abilities: Torrent, Rain Dish (Unlocked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 50 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 5/9
MC: 0
AC: Mastered!

Attacks:
Level Up:
Bite
Bubble
Protect
Rapid Spin
Tackle
Tail Whip
Water Gun
Water Pulse
Withdraw

Egg:
Aura Sphere
Dragon Pulse
Flail
Mirror Coat
Yawn

TM:
Dig
Ice Beam
Scald
Substitute
Toxic

Other:
Counter

Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
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