Here we go! Try not to abuse the poor Unown *too* much; they have feelings too! Oh, and here's the teams! Engineer Pikachu: Fuji the Numel (Move your mouse to reveal the content) Fuji the Numel (open) Fuji the Numel (close) Numel (Fuji) (M) Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion) Type: Fire / Ground Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages. Own Tempo (LOCKED): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Stats: 60 / 60 / 40 / 65 / 45 / 35 HP: 90 Atk: ** (2) Def: ** (2) SpA+: **** (4) SpD: ** (2) Spe-: 30 (35 / 1.15) Size Class: 1 Weight Class: 2 Base Rank Total: 13 Evolution Counter: 0 / 6 Move Counter: 0 Dream Counter: 0 / 5 Attacks: Growl Tackle Ember Magnitude Focus Energy Flame Burst Take Down Amnesia AncientPower (#) Endure (#) Yawn (#) Protect (#) Fire Blast (#) Will-o-Wisp (#) Move Count: 14 Kujira the Colosshale (Move your mouse to reveal the content) Kujira the Colosshale (open) Kujira the Colosshale (close) Colosshale (Kujira) (F) Nature: Hasty (+15% Spe, +22% [22.078%] Acc, Defense decreased by *) Type: Dark / Water Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Flare Boost (LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage. Stats: 83 / 42 / 52 / 71 / 62 / 85 HP: 100 Atk: ** (2) Def-: * (1) SpA: *** (3) SpD: *** (3) Spe+: 98 (85 * 1.15) Size Class: 4 Weight Class: 9 Base Rank Total: 16 Evolution Counter: 0 / 6 Move Counter: 0 Dream Counter: 0 / 5 Attacks: Leer Tackle Mud Shot BubbleBeam Rapid Spin Mud Bomb Pursuit Encore (#) Fake Out (#) Water Spout (#) Taunt (#) Earthquake (#) Torment (#) Total Moves: 13 VS. smashlloyd20: Windows XP the Metang (Move your mouse to reveal the content) Windows XP the Metang (open) Windows XP the Metang (close) Windows XP [Windows XP the Metang] (M) Nature: Brave (+1 Atk, Spe/1.15, -10 Eva) Type: Steel/Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 2 SpD: Rank 3 Spe: 43 (-) Size Class: 2 Weight Class: 6 (202.5 kg) Base Rank Total: 16 EC: 4/9 MC: 4 DC: 2/5 Attacks: Take Down Magnet Rise Metal Claw Confusion Scary Face Iron Defense Zen Headbutt Iron Head Nubnuts the Pineco (Move your mouse to reveal the content) Nubnuts the Pineco (open) Nubnuts the Pineco (close) Nubnuts [Pineco] (M) Nature: Sassy (+1 Special Defense, Spe/1.15, -10 Eva) Type: Bug Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Abilities: Sturdy (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Overcoat (DW Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 (+) Spe: 13 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 2/6 MC: 4 DC: 2/5 Attacks: Tackle Protect Selfdestruct Bug Bite Take Down Rapid Spin Bide Natural Gift Counter Reflect Revenge Toxic Light Screen Payback And in case you guys have forgotten... Order of Operations (Move your mouse to reveal the content) Order of Operations (open) Order of Operations (close) 1) Engineer sends out Pokemon 2) smash sends out Pokemon and orders 3) Engineer orders 4) I ref 5) Engineer orders 6) smash orders 7) I ref 8) 5-7 repeat with the order of 5 and 6 switching each time Engineer Pikachu, you're up!