Maison Super Doubles: 167 streak I finally lost with my fun, simple team which went much further than expected. Only 2 battles short of making the top 10 for doubles, all this effort was thus wasted. The battles were actually fun, which is not the case when I use AI-exploitation teams. This team doesn't rely on fancy tricks apart from the occasional Imprison - it's mostly raw power. Double spread-moves are good for eliminating Focus Sashes, and Heat Wave misses were surprisingly rare. Running max speed on all 4 Pokemon was definitely the right choice for this kind of team. Charizard @ Charizardite Y Nature: Timid Ability: Blaze -> Drought EVs: 252 Sp. Atk, 252 Speed, 4 HP - Heat Wave - Solar Beam - Protect - Ancient Power Typhlosion @ Choice Scarf Nature: Timid Ability: Blaze EVs: 252 Sp. Atk, 252 Speed, 4 HP - Eruption - Solar Beam - Heat Wave - Hidden Power [Ice] Landorus-T @ Wide Lens Nature: Jolly Ability: Intimidate EVs: 252 Attack, 252 Speed, 4 HP - Earthquake - Rock Slide - Stone Edge - Imprison Latios @ Life Orb Nature: Timid Ability: Levitate EVs: 252 Sp. Atk, 252 Speed, 4 HP - Dragon Pulse - Psychic - Draco Meteor - Thunderbolt Here are some interesting/close battles: HZSG-WWWW-WWW6-AS9V - Battle 85, Milotic/Braviary/Starmie/Gardevoir Milotic survives Solar Beam + Eruption, Charizard dies to Giga Impact. Milotic also survives second Eruption, Rests to full HP. Landorus' Intimidate gives +2 to Milotic's Sp. Atk... forgot about Competitive. ZYCG-WWWW-WWW6-ASAZ - Battle 89, Tyranitar/Bastiodon/Volcarona/Aerodactyl Switch Typhlosion to Landorus-T, Charizard Mega Evolves + Protects. Landorus Imprisons Rock Slide. Bastiodon's Wide Guard protects it from EQ, Charizard almost KOs Volcarona with Ancient Power, but it then Quiver Dances and KOs Landorus-T. Aerodactyl tries to Stone Edge Charizard when I Protect. 98ZW-WWWW-WWW6-ASBB - Battle 119, Raikou/Regirock/Moltres/Virizion I Mega Evolve + Protect Charizard, Raikou tries to Thunderbolt it. Typhlosion barely survives 2 Rock Slides, switches out so it can later return for potential Blaze-boosted Heat Waves. UT7G-WWWW-WWW6-ASBT - Battle 133, Golem/Medicham/Breloom/Chesnaught I switch out Typhlosion for Latios and Charizard for Landorus-T, since the risk of Fake Out means I can't do the usual Eruption + Solar Beam to KO a Rock-type. Latios OHKOs Chesnaught and Breloom. BQQW-WWWW-WWW6-ASCY - Battle 154, Conkeldurr/Aerodactyl/Tyranitar/Krookodile I Mega Evolve + Protect Charizard, predicting the Stone Edge from Aerodactyl. I then switch out Charizard for Landorus-T, and Typhlosion uses Heat Wave instead of Eruption… only do this when I'm expecting Typhlosion to be in Blaze range the next turn, for higher damage overall than a full-HP Eruption followed by a pathetic low-HP Eruption. Typhlosion barely survives Mach Punch due to Intimidate, Heat Wave KOs stuff. Landorus-T Imprisons Tyranitar before I finish it off. RTZW-WWWW-WWW6-ASD5 - Battle 168 (my loss), Gyarados/Archeops/Drifblim/Jolteon The lead combo was one of the worst for my team to face, and the 2 backups were also quite bad - mainly because of Jolteon's speed and Drifblim's bulk + Shadow Ball vs. Latios. Overall I played badly - unwise decisions such as Heat Wave instead of Eruption let Gyarados barely survive; very bad when it has already Dragon Danced. Just had to face the most troublesome Gyarados and Archeops sets - Sitrus Berry means I can't wear it down with 2 Eruptions, and it gets out of Defeatist HP range. It would've been a tough battle no matter what I did. As a fitting end to my post and my barely non-qualifying streak, the trainer who defeated me says this: "Don't get mad over something like this. There are things in this world more worthy of anger."