Were you playing on simulator?Well, I hope it's not a fake, but I just played against a Mega Kangaskhan and my Unaware-Quagsire on PS and my Quaggy just took this:
The foe's Kangaskhan used Drain Punch!
Quagsire lost 16.5% of its health!
Quagsire had its energy drained!
Quagsire used Toxic!
The foe's Kangaskhan was badly poisoned!
Quagsire restored HP using its Leftovers!
The foe's Kangaskhan was hurt by poison!
Could it be, that Unaware ignores Mega-stat boosts? That would be AMAZING O__O
btw: Honkos dmg-calculator said that a normal Kangaskhan does
Drain Punch: 13.45 - 15.98%
against physically defensive unaware quaggy O_O
EDIT: ninja'd
Well, String Shot was -2 last gen I thought. And judging from Werster's playthrough, Chatter is 100% confusion anyway. Stomp has always done more damage after minimise too iirc.The Japanese have done far more through testing, it seems. I'll post reported buffed moves only that are not coded on Showdown at the moment so that there's a master list:
Sweet Scent: -1 evasion to -2 evasion
String Shot: -1 speed to -2 speed
Chatter: 100% chance to confuse if loud enough
Crabhammer: 90bp to 100bp
Hex: 50bp to 65bp (Showdown has it at 60bp which is incorrect)
Toxic: Bypasses accuracy check and will hit through disappearing moves if used by a poison-type
Dragon Rush: Double bp if opponent has used Minimize
Steamroller: Double bp and bypasses accuracy check if opponent has used Minimize
Knock Off: 1.5x bp if it knocks off an item (mega stone exception)
Stomp: Double bp and bypasses accuracy check if opponent has used Minimize
Magic Room: -7 priority to 0 priority (has this been implemented yet?)
Incinerate: 30bp to 60bp
Wonder Room: -7 priority to 0 priority
Roar/Whirlwind should have "This move does not check accuracy" in its description.
Every other buff has been implemented. Will look at the nerf list later.