This is not my fault, this is not my fault, this is not my fault ;-;
Grrrrr
Shell-Smash -> Brine -> Shadow Ball
If Flinched, push-back.
If paralysed A1, use Shadow Ball that action
46 HP
70 EN
5/3/5/2/81
King's Rock
90 HP
100 EN
3/4/5/
6/45
Action 1
Aurumoth used Thunder - 8 energy
To crit (4913) - No
To para (5817) - No
To flinch (6512) - No
(12 - 1)*1,5 = 16,5 damage
Gore used Shell Smash - 20 energy
Action 2
Gore used Brine - 7 energy
To crit (2822) - No
(13 + 3 + 4,5) + 4 = 24,5 damage
Aurumoth used Thunderbolt - 7 energy
To crit (887) - No
To para (3889) - No
(10 - 1)*1,5 + 2 = 15,5 damage
Action 3
Gore used Shadow Ball - 6 energy
(8 + 4,5)*1,5 +4 = 22,75 damage
Aurumoth fainted!
KO HP
KO EN
5/3/5/2/81
King's Rock
1 KOC.
58 HP
67 EN
3/4/5/
6/45
+2 Attack, Sp.Attack and Speed
-1 Defense and Sp.Def
Destroy him!
Bounce -> Confuse Ray -> Bounce
If Solarbeam AND it is not raining, use Rain Dance that action
If Wood Hammer outside of a combo, use Dive that action
If sucesful Protective/Evasive move, Chill and push-back.