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Roleplay Battle Pike [Bronze Rank] - SubwayJ

Discussion in 'ASB' started by Elevator Music, May 6, 2012.

  1. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    2/10 BOON
    Got one Life Orb!
    [​IMG]
    Man, you're lucky!
    [​IMG] 8/50 Shed Shell /Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)
    [​IMG] 14/50 Razor Fang / Mawile (Sheer Force @ Razor Fang, Adamant ♀ 90/4/3/1/2/50)
    [​IMG] 35/50 Enigma Berry /Active mon is afflicted with Torment.

    [​IMG]
    Last door!
  2. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Three and Three Aurumoth one more time!
  3. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    10/10 ILL
    [​IMG]
    At least some semblance of statistical fairness... And you overgrown moth, what do you think you're doing? You'll have to be less predictable than that if you want a chance against the Queen...

    [​IMG]
    Equip and prepare yourself, I'll fetch the Queen.
  4. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Cyclohm gets a lovely Life Orb
    Pyroak gets a magnificent Mental Herb
    Aurumoth gets an amazing King's Rock
  5. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    [​IMG]
    So, you passed through the Pike relatively unscathed... No worries, it's funnier if you struggle a bit...

    Seviper "Pain" ♀ (Shed Skin @ Smoke Ball (open)
    [​IMG]
    Seviper ♀

    Nature: Quiet (SpA +1, Spe -8, Eva -10%)
    Type: Poison
    Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Item: Smoke Ball

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 56 (-)

    Height Class: 3
    Weight Class: 4
    BRT: 18

    Attacks:

    Bite
    Coil
    Crunch
    Gastro Acid
    Glare
    Haze
    Lick
    Night Slash
    Poison Fang
    Poison Jab
    Poison Tail
    Screech
    Swagger
    Venoshock
    Wrap
    Wring Out

    Assurance
    Body Slam
    Final Gambit
    Iron Tail
    Punishment
    Scary Face
    Spit Up
    Stockpile
    Swallow
    Switcheroo

    Aqua Tail
    Bind
    Dark Pulse
    Double-Edge
    Endure
    Fury Cutter
    Giga Drain
    Headbutt
    Knock Off
    Mimic
    Mud-Slap
    Sleep Talk
    Snatch
    Snore
    Substitute
    Sucker Punch
    Swift

    Attract
    Bulldoze
    Captivate
    Dig
    Double Team
    Dragon Tail
    Earthquake
    Facade
    Flamethrower
    Frustration
    Hidden Power [Ice, 7]
    Natural Gift
    Payback
    Protect
    Rain Dance
    Rest
    Retaliate
    Return
    Rock Smash
    Round
    Secret Power
    Sludge Bomb
    Sludge Wave
    Strength
    Sunny Day
    Taunt
    Thief
    Toxic
    X-Scissor
    Gorebyss "Rage" ♀ (Hydration @ DeepSeaScale (open)

    [​IMG]
    Gorebyss ♀ - Rage
    Nature: Quiet (SpA: +1, Spe -15% and -10% evasion)
    Type: Water
    Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Item: DeepSeaScale

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 3
    Spe: 45 (-)

    Height Class: 2
    Weight Class: 2
    BRT: 18

    Attacks:

    Agility
    Amnesia
    Aqua Ring
    Aqua Tail
    Baton Pass
    Captivate
    Clamp
    Confusion
    Dive
    Hydro Pump
    Iron Defense
    Psychic
    Shell Smash
    Water Gun
    Water Pulse
    Whirlpool

    Barrier
    Body Slam
    Brine
    Confuse Ray
    Endure
    Mud Sport
    Muddy Water
    Refresh
    Supersonic

    Bind
    Bounce
    Double-Edge
    Icy Wind
    Mimic
    Mud-Slap
    Signal Beam
    Sleep Talk
    Snore
    Substitute
    Swagger
    Swift

    Attract
    Blizzard
    Double Team
    Facade
    Frustration
    Giga Impact
    Hail
    Hidden Power [Grass, 7]
    Hyper Beam
    Ice Beam
    Natural Gift
    Protect
    Psych Up
    Rain Dance
    Rest
    Return
    Round
    Safeguard
    Scald
    Secret Power
    Shadow Ball
    Surf
    Toxic
    Waterfall
    Dunsparce "Fun" ♀ (Serene Grace @ Mental Herb (open)

    [​IMG]
    Dunsparce ♀ - Fun
    Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
    Type: Normal
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Item: Mental Herb

    Stats:

    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (-)

    Height Class: 3
    Weight Class: 2
    BRT: 18

    Attacks:

    AncientPower
    Coil
    Defense Curl
    Dig
    Double-Edge
    Drill Run
    Endeavor
    Endure
    Flail
    Glare
    Pursuit
    Rage
    Rollout
    Roost
    Screech
    Spite
    Take Down
    Yawn

    Agility
    Astonish
    Bide
    Bite
    Curse
    Headbutt
    Hex
    Magic Coat
    Rock Slide
    Secret Power
    Sleep Talk
    Snore
    Trump Card

    Aqua Tail
    Bind
    Body Slam
    Counter
    Dream Eater
    Flamethrower
    Fury Attack
    Horn Drill
    Iron Tail
    Last Resort
    Mimic
    Mud-Slap
    Nightmare
    Pain Split
    Psych Up
    Stealth Rock
    Substitute
    Swagger
    Thunderbolt
    Thunder Wave
    Zen Headbutt

    Attract
    Blizzard
    Bulldoze
    Calm Mind
    Captivate
    Charge Beam
    Double Team
    Earthquake
    Facade
    Fire Blast
    Frustration
    Gyro Ball
    Hidden Power [Fighting, 7]
    Ice Beam
    Incinerate
    Natural Gift
    Poison Jab
    Protect
    Rain Dance
    Rest
    Retaliate
    Return
    Rock Smash
    Rock Tomb
    Round
    Shadow Ball
    Shock Wave
    SolarBeam
    Strength
    Sunny Day
    Thief
    Thunder
    Toxic
    Water Pulse
    Wild Charge
    Zap Cannon


    Fun, give a warm welcome to our guest!
  6. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Lets go Angry Birds!

    We'll try not to get haxxed too badly!

    Thunderbolt-Discharge-Thunderbolt
    ***IF Paralysis inducing move AND you are faster AND you do not have a Substitute up, use Substitute (20) and push actions back
    ***If Bide is used, change the first action of Bide to Light Screen and the second to Charge and push back
  7. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    [​IMG]
    A bold strategy... we'll see how much good it does you!
    Substitute (20 HP)- Earthquake- Blizzard.

    A1:
    Cyclohm Thunderbolt (hit 6813 no crit 6056 no effect) 10+3+3+3=19 dmg, -2 HP, -6 en
    Dunsparce Substitute -20 HP -17 en
    A2:
    Cyclohm Discharge (hit 6579 no crit) 8+3+3+3= 17 dmg, -5 en
    Dunsparce Earthquake (hit 669 no crit) 10*1,5= 15 dmg, -7 en
    A3:
    Cyclohm Thunderbolt (hit 972 no crit ) 10+3+3+3=19 dmg, -6 en
    Dunsparce's Substitute broke!
    Dunsparce Blizzard (5068 hit 3530 no crit) 12*1,5= 18 dmg, -8 en

    [​IMG]
    75 HP- 83%
    1/4/5/3/80

    [​IMG]
    71 HP- 67%
    4/3/3/3/39

    Hrm... Pain, show this fool what is true suffering!
  8. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    We'll stay in and show this snake what we're made of!

    Not Counterswitching
  9. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    [​IMG]
    Pain, make him suffer.
    Earthquake- Hidden Power- Earthquake.

    IF Magnet Rise is used, change Earthquake to Sludge Wave.
    IF Substitute, Snatch and push down.
    IF Bide, Toxic the first action and Glare the second, then continue as intended.
  10. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Ohh how I do love this play

    Substitute (25)-Substitute (25)-Substitute (20)
  11. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    [​IMG]
    Grrr.... Well played.

    [​IMG]
    75 HP- 5%
    1/4/5/3/80

    [​IMG]
    KO HP- needsarefreshonsnatchenergycostsandconditionalsubs%​

    Fun, come back!
  12. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Chill-Chill-Thunderbolt
    ***If Snatch is used both A1 AND A2, change A3 to Chill
  13. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    [​IMG]
    It was only a minor setback... we'll crush you the same!
    Swagger-Spite(Thunderbolt)- Bind

    [​IMG]
    75 HP- 5%
    1/4/5/3/80

    [​IMG]
    71 HP- 67%
    4/3/3/3/39

    A1:
    Cyclohm Chill +12 en
    Dunsparce Swagger (5900 hit 6821 intense confusion) -6 en
    A2:
    Cyclohm hits itself in confusion! (4572 self hit) 1 dmg -3 en
    Dunsparce Spite -6 en
    A3:
    Cyclohm Thunderbolt (8634 no self hit hit 1432 no crit 5622 no para) 10+3+3+3=19 dmg, -2 HP, -10 en
    Dunsparce Bind (910 hit 4030 no crit) 3+3=6 dmg -3 en
    Cyclohm -2 HP

    [​IMG]
    68 HP- 4%
    1/4/5/3/80
    Spited (Thunderbolt)
    Bind (3a)
    Confused (1a)
    +2 ATK
    [​IMG]
    52 HP- 52%
    4/3/3/3/39

    Pain Split- Swagger- Earthquake
  14. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Chill-Chill-Thunderbolt
  15. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    [​IMG]
    68 HP- 4%
    1/4/5/3/80
    Spited (Thunderbolt)
    Bind (3a)
    Confused (1a)
    [​IMG]
    52 HP- 52%
    4/3/3/3/39

    A1:
    Cyclohm Chill +12 en
    Dunsparce Pain Split 8 dmg +8 HP -10 en
    Cyclohm -2 HP
    A2:
    Cyclohm Chill+12 en
    Dunsparce Swagger (4367 hit 3396 3 turns confusion) -6 en
    Cyclohm -2 HP
    A3:
    Cyclohm hits itself in confusion! 4-4,5+8=7,5 dmg -3 en
    Dunsparce Earthquake (hit 5147 no crit) 10*1,5=15 dmg -7 en
    Cyclohm -2 HP

    [​IMG]
    31 HP- 25%
    1/4/5/3/80
    Spited (Thunderbolt) (2a)
    Confused (1a)
    [​IMG]
    60 HP- 29%
    4/3/3/3/39
  16. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Late orders are late

    Thunder-Thunderbolt-Thunder
  17. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    Ugh....look at this mess! I gotta lay off the shrooms.



    Chill -> Body-Slam -> Earthquake




    [​IMG]
    31 HP- 25%
    1/4/5/3/80
    Spited (Thunderbolt) (2a)
    Confused (1a)


    [​IMG]
    60 HP- 29%
    4/3/3/3/39



    Action 1

    Fun chilled +12 energy

    Cyclhom tries to use Thunder...
    To hitself (1-5000=Yes) -> 1214 - Yes
    -4 energy
    (4 - 4,5) + 8 = 8 damage

    Action 2

    Fun used Body-Slam - 5 energy
    (8 + 3) = 11 damage

    Cyclhom tries to use Thunderbolt...
    To move (6410) - Yes
    (10 + 3 + 3) = 16 damage

    Action 3

    Fun used Earthquake - 7 energy
    15 damage

    Cyclhom fainted!



    [​IMG]
    KO HP- 0%
    1/4/5/3/80
    Spited (Thunderbolt) (2a)
    Confused (1a)


    [​IMG]
    44 HP- 29%
    4/3/3/3/39
    Mental Herb
  18. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    I think Aurumoth can finish up here!
  19. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    I hate this.


    Zap Cannon -> Chill -> Roost
  20. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Focus Blast-Close Combat-Focus Blast

    ***If you are fully paralyzed be extremely frustrated D:<
  21. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    110 HP
    100 EN
    5/3/5/2/81
    King's Rock


    [​IMG]
    44 HP
    29 EN
    4/3/3/3/39
    Mental Herb


    Calcs (open)


    Action 1

    Aurumoth used Focus Blast - 7 energy
    To crit (4757) - No
    To lower Sp.Def (5918) - No
    (12 + 3)*1,5 = 22,5 damage

    Dunsparce used Zap Cannon - 9 energy
    To crit (603) - Yes
    (12 + 3 + 1,5) = 16,5 damage

    Aurumoth was paralysed!

    Action 2

    Dunsparce chilled +12 enery

    Aurumoth tries to use Close-Combat....
    To move (2021) - No....sorry

    Action 3

    Dunsparce used Roost - 13 energy
    +20 HP

    Aurumoth tries to use Focus Blast...
    -7 energy
    To move (9417) - Yes
    To crit (19) - Yes
    (12 + 3 + 3)*!,5 = 27 damage


    [​IMG]
    93 HP
    86 EN
    5/3/5/2/81
    King's Rock
    15% Para

    [​IMG]
    14 HP
    19 EN
    4/3/3/3/39
    Mental Herb



    [​IMG]

    The hax went both ways this time.....
  22. SubwayJ

    SubwayJ

    Joined:
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    2,748
    (I thin Dunsparce should have less EN)

    Also full para is far worse than crit right now :(

    Megahorn-Zen Headbutt-Megahorn
  23. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    29 + 12 - 9 - 13 = 19 :p



    [​IMG]

    Cant argue with that.


    Endure -> Fire Blast -> Counter



    [​IMG]
    93 HP
    86 EN
    5/3/5/2/81
    King's Rock
    15% Para

    [​IMG]
    14 HP
    19 EN
    4/3/3/3/39
    Mental Herb


    Action 1

    Dunsparce used Endure - 15 energy

    Aurumoth used Megahorn - 7 energy
    To move (326) - No

    Action 2

    Dunsparce used Fire Blast - 8 energy
    To crit (2959) - No
    To burn (9481) - No
    (12 + 1,5)*1,5 = 20,25 damage

    Aurumoth used Zen Headbutt - 5 energy
    To move (2694) - Yes

    Action 3

    Aurumoth used Megahorn - 7 energy
    To move (9958) - Yes
    To crit (5712) - No
    To flinch (7562) - No
    (12 + 3 + 3) = 18 damage

    Dunsparce used Counter - Something
    27 damage



    [​IMG]
    46 HP
    74 EN
    5/3/5/2/81
    King's Rock
    5% Para

    [​IMG]
    1 HP
    1 EN
    4/3/3/3/39
    Mental Herb


    [​IMG]

    Nicely done, Fun.


    Zap Cannon*3
  24. SubwayJ

    SubwayJ

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    Feint-Feint-Feint
  25. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    46 HP
    74 EN
    5/3/5/2/81
    King's Rock
    5% Para

    [​IMG]
    1 HP
    1 EN
    4/3/3/3/39
    Mental Herb


    Action 1

    Aurumoth tries to use Feint...
    To move (8162) - Yes


    [​IMG]
    46 HP
    70 EN
    5/3/5/2/81
    King's Rock


    [​IMG]
    KO HP
    KO EN
    4/3/3/3/39
    Mental Herb



    [​IMG]


    Grrrr....Rage, wreck this fool!

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