Battle Subway Challenge - C$FP

Before Round 3:

Servine (M)
22 HP
37 EN
1-/4+/2/3/83
Contrary
Occa Berry


Excadrill (M)
64 HP
64 EN
6+/2/1-/3/88
Sand Power
Soft Sand
-2 SpD

Action 1:

Excadrill uses X-Scissor
RNG Roll (To-Crit) (<=625 Yes) 6154/10000 (No)
Damage: (8+1.5(5-4)+1(6-5))*1.5=15.75~16
-10 EN

Servine uses Torment
-10 EN

Action 2:

Excadrill uses Drill Run
RNG Roll (To-Hit) (<=9500 Yes) 6694/10000 (Yes)
RNG Roll (To-Crit) (<=1250 Yes) 7311/10000 (No)
Damage: (8+3+1.5(5-4)+1(6-5))/1.5+4=13
-5 EN

After Round 3:

Servine (M)
-7 HP
27 EN
1-/4+/2/3/83
Contrary
Occa Berry


Excadrill (M)
64 HP
49 EN
6+/2/1-/3/88
Sand Power
Soft Sand
-1 SpD
Tormented (4A)

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Battle 6
RNG Adjust: 2%


Bug Catcher Darwin would like to battle!

RNG Roll for Pokemon: 13/40
"I will avenge my brother!"
RNG Roll for Ability: 2/3
"Check out its...
*shades*
Sheer Force.
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH"


Gurdurr (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Item:
Choice Band

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 40
SC: 2
WC: 3
BST: 16

Attacks
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm

Drain Punch
Force Palm
Mach Punch

Frustration
Dig
Brick Break
Facade
Low Sweep
Payback
Stone Edge
Rock Slide
Poison Jab
Strength


--------------------------------------------------------


"Kill him dead!"

Drain Punch ~ Drain Punch ~ Drain Punch
IF (He ever Digs), THEN (Use Dig ~ Dig ~ Dig)
 
"Oh great, the third time one of my Steel mons has to face a Gurdurr, and this particular ref has already learned my best strategy against it."

Double Team (4), Earthquake, Swagger
 
Before Round 1:

Gurdurr (M)
100 HP
100 EN
5+/3/1-/2/40
Sheer Force
Choice Band


Excadrill (M)
110 HP
100 EN
6+/2/1-/3/88
Sand Power
Soft Sand

Action 1:

Excadrill uses Double Team (4)
-16 EN
Excadrill creates 4 clones

Gurdurr uses Drain Punch
RNG Roll (To-Hit Real) (<=2000 Yes) 6971/10000 (No)
A clone dissipates
-11 EN

Action 2:

Excadrill uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 9859/10000 (No)
Damage: 10+3+1.5(5-3)+1(6-5)+4=21
-6 EN

Gurdurr uses Drain Punch
RNG Roll (To-Hit Real) (<=2500 Yes) 6528/10000 (No)
A clone dissipates
-13 EN

Action 3:

Excadrill uses Swagger
RNG Roll (To-Hit) (<=9000 Yes) 3990/10000 (Yes)
RNG Roll (Intensity) (<=1-3333 Mild, 3334-6666 Moderate, 6667-10000 Severe) 708/10000 (Mild)
-7 EN
Gurdurr's Atk rises two stages
Gurdurr is Confused (2A)

Action 3:

Gurdurr's Confusion stage drops
Gurdurr uses Drain Punch
RNG Roll (To-Hit Self) (<=5000 Yes) 446/10000 (Yes)
Damage: 4+1.5(5-3)+1(8-5)+1.75(2)=13.5~14
-3 EN

After Round 1:

Gurdurr (M)
65 HP
73 EN
5+/3/1-/2/40
Sheer Force
Choice Band
Confused (1A)
+2 Atk


Excadrill (M)
110 HP
71 EN
6+/2/1-/3/88
Sand Power
Soft Sand
Double Team (2)
 
"Going first will actually be an advantage this time."

Dig, Earthquake, Dig
IF Gurdurr uses Dig, THEN change actions to: Bulldoze, Earthquake+Earthquake, Earthquake


(btw, Excadrill has 110 HP)
 

"Why don't I have Earthquake?!?"

Bide ~ Hold ~ Release

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Before Round 2:

Gurdurr (M)
65 HP
73 EN
5+/3/1-/2/40
Sheer Force
Choice Band
Confused (1A)
+2 Atk


Excadrill (M)
110 HP
71 EN
6+/2/1-/3/88
Sand Power
Soft Sand

Action 1:

Gurdurr's Confusion stage drops
Gurdurr snaps out of its Confusion
Gurdurr uses Bide
-6 EN
Gurdurr is storing energy

Excadrill uses Dig
-9 EN
Excadrill Digs underground

Excadrill attacks
RNG Roll (To-Crit) (<=625 Yes) 9385/10000 (No)
Damage: 8+3+1.5(5-3)+1(6-5)+4=19

Action 2:

Gurdurr is storing energy

Excadrill uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 6308/10000 (No)
Damage: 10+3+1.5(5-3)+1(6-5)+4=21
-6 EN

Action 3:

Gurdurr unleashes energy
Damage: (21+19)*1.75=70
-35 EN
The Double Team clones dissipate

Excadrill uses Dig
-9 EN
Excadrill Digs underground

Excadrill attacks
RNG Roll (To-Crit) (<=625 Yes) 7955/10000 (No)
Damage: 8+3+1.5(5-3)+1(6-5)+4=19

Gurdurr's Atk drops a stage

After Round 2:

Gurdurr (M)
6 HP
32 EN
5+/3/1-/2/40
Sheer Force
Choice Band
+1 Atk


Excadrill (M)
40 HP
47 EN
6+/2/1-/3/88
Sand Power
Soft Sand

------------------------------------------------------------


"Go down in a blaze of glory!"

Mach Punch + Mach Punch Combo ~ Cooldown ~ Mach Punch
IF (Excadrill uses Protect A1), THEN (Use Mach Punch and push your actions down)
 
"Wow, Excadrill can't learn any priority moves besides Protect. No matter, we still win!"

Earthquake, Drill Run, Earthquake
 
Before Round 3:

Gurdurr (M)
6 HP
32 EN
5+/3/1-/2/40
Sheer Force
Choice Band
+1 Atk


Excadrill (M)
40 HP
47 EN
6+/2/1-/3/88
Sand Power
Soft Sand

Action 1:

Gurdurr uses FALCON JAB
RNG Roll (To-Crit) (<=625 Yes) 7612/10000 (No)
Damage: ((4*2.25)+3+1.5(5-2)+1(8-5))*1.5+1.75=28
-19 EN

Excadrill uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 925/10000 (No)
Damage: 10+3+1.5(5-3)+1(6-5)+4=21
-6 EN

After Round 3:

Gurdurr (M)
-15 HP
13 EN
5+/3/1-/2/40
Sheer Force
Choice Band


Excadrill (M)
12 HP
41 EN
6+/2/1-/3/88
Sand Power
Soft Sand

----------------------------------------------------------

Battle 7
RNG Adjust: 2%


Bug Catcher Orwin would like to battle!

RNG Roll for Pokemon: 10/40
"I am the last of the Bug Catcher brothers!"
RNG Roll for Ability: 2/3
"As if you'd be using Electric attacks if you had any!"


Zebstrika (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Item:
Shuca Berry

Stats:
HP: 100
Atk-: 3
Def: 3
SpA+: 4
SpD: 3
Spe: 116
SC: 4
WC: 4
BST: 20

Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark
Discharge

Me First
Sand-attack
Shock Wave

Hidden Power Ice 7
Light Screen
Rain Dance
Thunderbolt
Thunder
Flame Charge
Overheat
Charge Beam
Volt Switch
Thunder Wave


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"Time to attack!"

Overheat ~ Flame Charge ~ Flame Charge
 
Before Round 1:

Zebstrika (F)
100 HP
100 EN
3-/3/4+/3/116
Motor Drive
Shuca Berry (3)


Excadrill (M)
110 HP
100 EN
6+/2/1-/3/88
Sand Power
Soft Sand

Action 1:

Zebstrika uses Overheat
RNG Roll (To-Hit) (<=9000 Yes) 416/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 5885/10000 (No)
Damage: (14+1.5(4-3))*1.5=23.25~23
-10 EN
Zebstrika's SpA falls two stages

Excadrill uses Bulldoze
Shuca Berry activates
RNG Roll (To-Crit) (<=625 Yes) 1300/10000 (No)
Damage: 6+3+1.5(5-3)+1(6-5)+4=17
-4 EN
Zebstrika's Spe falls a stage

Action 2:

Excadrill uses Dig
-9 EN
Excadrill digs underground

Zebstrika uses Flame Charge
But the opponent is underground
-4 EN

Excadrill attacks
Shuca Berry activates
RNG Roll (To-Crit) (<=625 Yes) 2487/10000 (No)
Damage: 8+3+1.5(5-3)+1(6-5)+4=19

Action 3:

Excadrill uses Dig
-13 EN
Excadrill digs underground

Zebstrika uses Flame Charge
But the opponent is underground
-8 EN

Excadrill attacks
Shuca Berry activates
Shuca Berry is expended
RNG Roll (To-Crit) (<=625 Yes) 381/10000 (Yes)
Damage: 8+3+3+1.5(5-3)+1(6-5)+4=22

Zebstrika's SpA rises a stage

After Round 1:

Zebstrika (F)
42 HP
78 EN
3-/3/4+/3/116
Motor Drive
-1 SpA
-1 Spe


Excadrill (M)
87 HP
74 EN
6+/2/1-/3/88
Sand Power
Soft Sand
 

"Time for one final push!"

Unholy Flare (Overheat + Overheat) ~ Nothing ~ Overheat

---------------------------------------------------------------------------------------------------------------------

Before Round 2:

Zebstrika (F)
42 HP
78 EN
3-/3/4+/3/116
Motor Drive
-1 SpA
-1 Spe


Excadrill (M)
87 HP
74 EN
6+/2/1-/3/88
Sand Power
Soft Sand

Action 1:

Excadrill uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 3126/10000 (No)
Damage: (10+3+1.5(5-3)+1(6-5))*1.5+4=29.5~30
-6 EN

Zebstrika uses UNHOLY FLARE
RNG Roll (To-Hit) (<=8100 Yes) 6152/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 8928/10000 (No)
Damage: ((14*2.25)+1.5(4-3))*1.5-1.75=47.75~48
-48 EN
Zebstrika's SpA falls 4 stages

Action 2:

Excadrill uses Drill Run
RNG Roll (To-Hit) (<=9500 Yes) 2467/10000 (Yes)
RNG Roll (To-Crit) (<=1250 Yes) 1252/10000 (No)
Damage: (8+3+1.5(5-3)+1(6-5))*1.5+4=26.5~27
-5 EN

After Round 2:

Zebstrika (F)
-15 HP
30 EN
3-/3/4+/3/116
Motor Drive


Excadrill (M)
39 HP
64 EN
6+/2/1-/3/88
Sand Power
Soft Sand

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Battle 8
RNG Adjust: 3%


Subway Boss Ingo would like to battle!

"C$FP... I have awaited the day of your return. I will shatter your dreams against the tracks... you will rue the day you crossed me!"


Haxorus (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dragon
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve (DW):
(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Ability:
Mold Breaker

Item:
Yache Berry

Stats:
HP: 100
Atk+: 7
Def: 3
SpA-: 1
SpD: 3
Spe: 97
SC: 3
WC: 5
BST: 21

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact

Counter
Endeavor
Endure
Focus Energy
Harden
Iron Tail
Night Slash
Razor Wind
Reversal

Draco Meteor

Hone Claws
Roar
Toxic
Hidden Power Fire 7
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Payback
Bulldoze
Rock Slide
X-Scissor
Dragon Tail
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Surf
Strength


Excadrill (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Ground / Steel
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Sand Rush:
(Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force:
(Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability:
Sand Rush

Item:
Life Orb

Stats:
HP: 110
Atk+: 6
Def: 2
SpA-: 1
SpD: 3
Spe: 88
SC: 1
WC: 3
BST: 19

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Slash
Rock Slide
Horn Drill
Earthquake
Swords Dance
Sandstorm
Drill Run
Fissure

Crush Claw
Earth Power
Iron Defense
Metal Sound
Rock Climb
Skull Bash
Submission

Toxic
Hidden Power Ice 7
Hyper Beam
Protect
Frustration
Return
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Shadow Claw
Giga Impact
Bulldoze
X-Scissor
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength


Chandelure (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Ghost / Fire
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag (DW):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Ability:
Flash Fire

Item:
White Herb

Stats:
HP: 90
Atk-: 1
Def: 3
SpA+: 7
SpD: 3
Spe: 80
SC: 2
WC: 3
BST: 19

Attacks:
Ember
Astonish
Minimize
Fire Spin
Night Shade
Will-O-Wisp
Imprison
Memento
Inferno
Curse
Shadow Ball
Pain Split
Overheat
Smog
Confuse Ray
Flame Burst
Hex

Acid
Acid Armor
Captivate
Clear Smog
Endure
Haze
Heat Wave

Calm Mind
Toxic
Hidden Power Ice 7
Sunny Day
Taunt
Hyper Beam
Protect
Telekinesis
Safeguard
Frustration
SolarBeam
Return
Psychic
Double Team
Flamethrower
Fire Blast
Facade
Flame Charge
Rest
Attract
Thief
Round
Overheat
Energy Ball
Incinerate
Embargo
Payback
Giga Impact
Flash
Psych Up
Dream Eater
Swagger
Substitute
Trick Room


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"Send out your Pokemon, C$FP... I'm waiting... I'M WAITING!!"
 

"Haxorus, unleash your holocaust!"


Haxorus (F)
Mold Breaker

-----------------------------------------------------


"Show this bastard the force that topples gods!"

Dual Chop ~ Dragon Claw ~ Dual Chop
 
Note: After reading Veekun's description of Mold Breaker and the DAT description of Mold Breaker, I can only conclude that Mold Breaker negates Multiscale, and the battle will be reffed as such. Furthermore, since -Spe natures always round down, your Dragonite only has 69 Spe; again, this will be in effect for the battle (as if it matters in the slightest).

-----------------------------------------------------------------

Before Round 1:

Haxorus (F)
100 HP
100 EN
7+/3/1-/3/97
Mold Breaker
Yache Berry


Dragonite (F)
100 HP
100 EN
5/3/5+/4/69-
Multiscale
Dragon Gem (5)

Action 1:

Haxorus uses Dual Chop
RNG Roll (To-Crit) (<=625 Yes) 8156/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3448/10000 (No)
Damage: ((4*2)+3+1.5(5-3)+1(7-5))*1.5=24
-5 EN

Dragonite uses Dragon Pulse
RNG Roll (To-Crit) (<=625 Yes) 2460/10000 (No)
Damage: (9+3+1.5(5-3))*1.5=22.5~23
-6 EN

Action 2:

Haxorus uses Dragon Claw
RNG Roll (To-Crit) (<=625 Yes) 8571/10000 (No)
Damage: (8+3+1.5(5-3)+1(7-5))*1.5=24
-5 EN

Dragonite uses Outrage
RNG Roll (To-Crit) (<=625 Yes) 9930/10000 (No)
Damage: (12+3+1.5(5-3))*1.5=27
-7 EN
Dragonite is raging (2A)

Action 3:

Haxorus uses Dual Chop
RNG Roll (To-Crit) (<=625 Yes) 4925/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1546/10000 (No)
Damage: ((4*2)+3+1.5(5-3)+1(7-5))*1.5=24
-5 EN

Dragonite uses Outrage
RNG Roll (To-Crit) (<=625 Yes) 9727/10000 (No)
Damage: (12+3+1.5(5-3))*1.5=27
-7 EN
Dragonite is raging (1A)

After Round 1:

Haxorus (F)
23 HP
85 EN
7+/3/1-/3/97
Mold Breaker
Yache Berry


Dragonite (F)
28 HP
80 EN
5/3/5+/4/69-
Multiscale
Dragon Gem (5)
Raging (1A)
 

"Go, Haxorus! Show him why you're the king of all Dragons!"

Outrage ~ Outrage ~ Outrage

------------------------------------------------------------------------------------------

Before Round 2:

Haxorus (F)
23 HP
85 EN
7+/3/1-/3/97
Mold Breaker
Yache Berry


Dragonite (F)
28 HP
80 EN
5/3/5+/4/69-
Multiscale
Dragon Gem (5)
Raging (1A)

Action 1:

Haxorus uses Outrage
RNG Roll (To-Crit) (<=625 Yes) 9170/10000 (No)
Damage: (12+3+1.5(5-3)+1(7-5))*1.5=30
-7 EN
Haxorus is Raging (2A)

After Round 2:

Haxorus (F)
23 HP
77 EN
7+/3/1-/3/97
Mold Breaker
Yache Berry
Raging (2A)


Dragonite (F)
-2 HP
80 EN
5/3/5+/4/69-
Multiscale
Dragon Gem (5)

--------------------------------------------------------------------------------------------------


"One down, two to go! C$FP, send out your next victim!
 

"Even a Steel Pokemon can't endure your Outrage without suffering the consequences!"

Outrage ~ Outrage ~ Earthquake
 
Before Round 3:

Haxorus (F)
23 HP
77 EN
7+/3/1-/3/97
Mold Breaker
Yache Berry
Raging (2A)

Excadrill (M)
110 HP
100 EN
6+/2/1-/3/88
Sand Power
Soft Sand

Action 1:

Haxorus uses Outrage
RNG Roll (To-Crit) (<=625 Yes) 6546/10000 (No)
Damage: (12+3+1.5(5-2)+1(7-5))/1.5=14.333...~14
-7 EN

Excadrill uses Bulldoze
RNG Roll (To-Crit) (<=625 Yes) 549/10000 (Yes)
Damage: 6+3+3+1.5(5-3)+1(6-5)+4=20
-4 EN
Haxorus' Spe drops a stage

Action 2:

Excadrill uses Drill Run
RNG Roll (To-Hit) (<=9500 Yes) 4140/10000 (Yes)
RNG Roll (To-Crit) (<=1250 Yes) 6183/10000 (No)
Damage: 8+3+1.5(5-3)+1(6-5)+4=19
-5 EN

After Round 3:

Haxorus (F)
-16 HP
70 EN
7+/3/1-/3/97
Mold Breaker
Yache Berry


Excadrill (M)
96 HP
91 EN
6+/2/1-/3/88
Sand Power
Soft Sand

---------------------------------------------------------------------------------------------------------------------


"I'll bring out my own Excadrill to combat yours!


Excadrill (F)
Sand Rush
 
"Hopefully we can beat this Excadrill! (Damn Chandelure only having 90 HP...)"

Overheat, Heat Wave, Overheat
IF Excadrill uses Earthquake all three actions, THEN change actions to: Will-o-Wisp until it hits, Overheat, Pain Split
 

"I have a sneaking suspicion that I will be victorious today!"

Sandstorm ~ Dig ~ Dig

----------------------------------------------------------------------------------------

Before Round 4:

Excadrill (M)
110 HP
100 EN
6+/2/1-/3/88
Sand Rush
Life Orb


Chandelure (M)
90 HP
100 EN
1-/3/6/3/92+
Flame Body
White Herb (3)


Excadrill (M)
96 HP
91 EN
6+/2/1-/3/88
Sand Power
Soft Sand


Action 1:

Excadrill uses Sandstorm
-10 EN
A Sandstorm rages (4R)

Chandelure uses Overheat
RNG Roll (To-Crit) (<=625 Yes) 8407/10000 (No)
Damage: (14+3+1.5(5-3)+1(6-5))*1.5=31.5~32
-9 EN
White Herb negates the -2 SpA drop

Chandelure takes 2 DMG (Sandstorm)

Action 2:

Excadrill uses Dig
-9 EN
Excadrill Digs underground

Chandelure uses Heat Wave
But the opponent is underground
-6 EN

Excadrill attacks
RNG Roll (To-Crit) (<=625 Yes) 8231/10000 (No)
RNG Roll (To-Burn) (<=3000 Yes) 5381/10000 (No)
Damage: (8+3+1.5(5-3)+1(6-5)+3)*1.5=27
-2 HP (Recoil)

Chandelure takes 2 DMG (Sandstorm)

Action 3:

Excadrill uses Dig
-13 EN
Excadrill Digs underground

Chandelure uses Overheat
But the opponent is underground
-9 EN

Excadrill attacks
RNG Roll (To-Crit) (<=625 Yes) 6525/10000 (No)
RNG Roll (To-Burn) (<=3000 Yes) 6916/10000 (No)
Damage: (8+3+1.5(5-3)+1(6-5)+3)*1.5=27
-2 HP (Recoil)

Chandelure takes 2 DMG (Sandstorm)

After Round 4:

Excadrill (M)
74 HP
68 EN
6+/2/1-/3/88
Sand Rush
Life Orb


Chandelure (M)
30 HP
76 EN
1-/3/6/3/92+
Flame Body
White Herb (2)


Excadrill (M)
96 HP
91 EN
6+/2/1-/3/88
Sand Power
Soft Sand


A fierce Sandstorm is raging (3R)

-----------------------------------------------------------------------------------------------------


"BAHAHAHAHAHAHAHA! YOU'RE MINE, COMFY MAN FUR PURSE!"

Earthquake ~ Dig ~ Earthquake
 

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