Battle Subway Challenge: waterwarrior

Pre-Round:

HP 49 | 57 EN
5/3/1/2/67
Size 2 | 3 Weight
Status: -2 Atk, -2 Def


HP 26 | 53 EN
6/2/5/3/129
Size 3 | 4 Weight
Status: +19% Acc

Data:
Action 1: Fraxure used Superpower. Crit: 852 No. Damage: (12 + 7.5 - 4.5) * 1.5 - 4 = 18.5. -12 EN
Lucario used Counter. Damage: 18.5 * 1.5 = 27.75. -15.25 EN

Action 2: Lucario used Ice Punch. Crit: 7061 No. Damage: (8 + 9 - 4.5) * 1.5 + 4 = 22.75. -6 EN
Fraxure fainted.

Battle Four:

Garbodor (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Stench:

(Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Weak Armor:
(Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Aftermath (DW):
(Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Ability:
Stench

Item:
Black Sludge

Stats:
HP: 100
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 75
SC: 4
WC: 5
BRT: 17

Attacks:
Acid Spray
Amnesia
Attract
Body Slam
Clear Smog
Curse
Dark Pulse
DoubleSlap
Double Team
Drain Punch
Explosion
Facade
Fling
Focus Blast
Frustration
Giga Drain
Giga Impact
Gunk Shot
Haze
Hidden Power
Hyper Beam
Mud Sport
Pain Split
Payback
Poison Gas
Pound
Protect
Psychic
Rain Dance
Recycle
Rest
Return
Rock Blast
Rock Polish
Rollout
Round
Sand-Attack
Seed Bomb
Selfdestruct
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Smack Down
Snore
SolarBeam
Spikes
Spite
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Take Down
Thief
Thunderbolt
Toxic
Toxic Spikes
Venoshock
Ability: Stench

Excadrill (M)

Nature: Jolly
+15% Spe, +12% Acc, -1 SpA

Type: Ground / Steel
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush:

(Passive) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force:
(Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW):
(Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability:
Sand Rush (50%), Sand Force (50%) – Streak 13+: Referee Choice

Item:
Life Orb

Stats:
HP: 110
Atk: 5
Def: 2
SpA-: 1
SpD: 3
Spe+: 102
SC: 1
WC: 3
BRT: 19

Attacks:
Aerial Ace
Attract
Brick Break
Bulldoze
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Metal Sound
Mud-Slap
Mud Sport
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scratch
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
Ability: 1 Sand Rush.

Chandelure (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Ghost / Fire
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Flash Fire:

(Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body:
(Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag (DW):
(Passive) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Ability:
Flame Body (50%), Shadow Tag (50%) – Streak 13+: Referee Choice

Item:
White Herb

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 6
SpD: 3
Spe: 80
SC: 2
WC: 3
BRT: 19

Attacks:
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
SolarBeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp
Ability: 2 Shadow Tag.

waterwarrior sends out.
 
Excadrill

Iron Head ~ Rock Slide ~ Iron Head
If he is under the effects of Reflect when you would act, Brick Break
If he has Double Team clones when you would act, Earthquake

waterwarrior orders.
 
Pre-Round:

HP 110 | 100 EN
5/3/2/2/92
Size 5 | 7 Weight
Status: +10% Acc


HP 110 | 100 EN
5/2/1/3/102
Size 1 | 3 Weight
Status: +12% Acc

Data:
Action 1: Excadrill used Iron Head. Crit: 7061 No. Damage: (8 + 3 + 7.5 - 4.5) * 1.5 = 21. Effect: 9106 No. -5 EN
Mamoswine used Bulldoze. Crit: 9542 No. Damage: (6 + 3 + 7.5 - 3) * 1.5 = 20.25. -4 EN

Action 2: Mamoswine used Earthquake. Crit: 3486 No. Damage: (10 + 3 + 7.5 - 3) * 1.5 = 26.25. -6 EN
Excadrill used Rock Slide. Crit: 7856 No. Damage: 7 + 7.5 - 4.5 = 10. -6 EN

Action 3: Mamoswine used Dig. -9 EN
Excadrill used Iron Head. -5 EN
Mamoswine released Dig. Crit: 3036 No. Damage: (8 + 3 + 7.5 - 3) * 1.5 = 23.25.

Post-Round:

HP 72 | 80 EN
5/3/2/2/92
Size 5 | 7 Weight
Status: +10% Acc


HP 25 | 84 EN
5/2/1/3/102
Size 1 | 3 Weight
Status: +12% Acc

waterwarrior orders.
 
Last edited:
Magnet Rise ~ Iron Head ~ Iron Head

Pre-Round:

HP 72 | 80 EN
5/3/2/2/92
Size 5 | 7 Weight
Status: +10% Acc


HP 25 | 84 EN
5/2/1/3/102
Size 1 | 3 Weight
Status: +12% Acc

Data:
Action 1: Excadrill used Magnet Rise. -6 EN
Mamoswine used Earthquake. -6 EN

Action 2: Excadrill used Iron Head. Crit: 7061 No. Damage: (8 + 3 + 7.5 - 4.5) * 1.5 = 21. Effect: 9106 No. -5 EN
Mamoswine used Earthquake. -10 EN

Action 3: Excadrill used Iron Head. Crit: 8569 No. Damage: (8 + 3 + 7.5 - 4.5) * 1.5 = 21. Effect: 7455 No. -9 EN
Mamoswine used Earthquake. -14 EN

Post-Round:

HP 30 | 50 EN
5/3/2/2/92
Size 5 | 7 Weight
Status: +10% Acc


HP 25 | 64 EN
5/2/1/3/102
Size 1 | 3 Weight
Status: +12% Acc, Magnet Rise (3a)

Iron Head + Iron Head*3
If Superpower, Iron Head
If successful P/E, Chill

waterwarrior orders.
 
Pre-Round:

HP 30 | 50 EN
5/3/2/2/92
Size 5 | 7 Weight
Status: +10% Acc


HP 25 | 64 EN
5/2/1/3/102
Size 1 | 3 Weight
Status: +12% Acc, Magnet Rise (3a)

Data:
Action 1: Mamoswine used Dig. -9 EN
Excadrill used combo. -idc en
Mamoswine released Dig. Crit: 8596 No. Damage: (8 + 3 + 7.5 - 3) * 1.5 = 23.25.

Action 2: Excadrill cooled down.
Mamoswine chilled. +12 EN

Action 3: Mamoswine used Ice Shard. Crit: 6914 No. Damage: 4 + 3 + 7.5 - 3 = 11.5. -3 EN
Excadrill fainted.

Post-Round:

HP 30 | 50 EN
5/3/2/2/92
Size 5 | 7 Weight
Status: +10% Acc


HP 100 | 100 EN
2/3/6/3/80
Size 2 | 3 Weight
Status: None

Switch to Chandelure.

waterwarrior orders.
 
Deal as much as you can before biting the bullet, ok Mr. Freeze?

Earthquake -> Dig -> Earthquake
If successful P/E move, change that action to Light Screen and push back
If Trick Room AND Chandy is not under the effects of Telekinesis (self), change that action to Earthquake + Earthquake
 
Fire Blast*3

Pre-Round:

HP 30 | 50 EN
5/3/2/2/92
Size 5 | 7 Weight
Status: +10% Acc


HP 100 | 100 EN
2/3/6/3/80
Size 2 | 3 Weight
Status: None

Data:
Action 1: Mamoswine used Earthquake. Crit: 3190 No. Damage: (10 + 3 + 7.5 - 4.5) * 1.5 = 24. -6 EN
Chandelure used Fire Blast. Hit: 6235 Yes. Crit: 2812 No. Damage: (11 + 3 + 9 - 3) * 1.5 = 30. -7 EN
Mamoswine fainted.

Post-Round:

HP KO | 50 EN
5/3/2/2/92
Size 5 | 7 Weight
Status: +10% Acc


HP 76 | 93 EN
2/3/6/3/80
Size 2 | 3 Weight
Status: None

waterwarrior sends in.
 
switch to garbador
solar beam ~ thunderbolt ~ solar beam
if successful p/e, double team (3) the first time and chill the second.
 
Last edited:
Pre-Round:

HP 100 | 100 EN
3/4/4/4/67
Size 3 | 4 Weight
Status: -10% Eva


HP 100 | 100 EN
4/3/1/3/75
Size 4 | 5 Weight
Status: None

Data:
Action 1: Garbador charged Solar Beam.
Blastoise used Water Spout. Crit: 165 Yes. Damage: 15 + 3 + 3 + 6 - 4.5 = 22.5. -7 EN
Garbador used Solar Beam. Crit: 8452 No. Damage: (12 + 1.5 - 6) * 1.5 = 11.25. -8 EN

Action 2: Garbador used Thunderbolt. Crit: 584 Yes. Damage: (9 + 3 + 1.5 - 6) * 1.5 = 11.25. Effect: 857 Yes. -7 EN
Para: 6175 No. Blastoise used Water Spout. Crit: 5029 No. Damage: 11 + 3 + 6 - 4.5 = 15.5. -11 EN

Action 3: Garbador charged Solar Beam.
Para: 7768 No. Blastiose used Hydro Pump. Hit: 2756 Yes. Crit: 8902 No. Damage: 11 + 3 + 6 - 4.5 = 15.5. -7 EN
Garbador used Solar Beam. Crit: 1482 No. Damage: (12 + 1.5 - 6) * 1.5 = 11.25. -8 EN

Post-Round:

HP 66 | 75 EN
3/4/4/4/67
Size 3 | 4 Weight
Status: -10% Eva


HP 47 | 73 EN
4/3/1/3/75
Size 4 | 5 Weight
Status: None

waterwarrior orders.
 
Chandy

Fire Blast ~ Flamethrower ~ Fire Blast
If Rain is up when you would act, Sunny Day.
If he is in the evasive state of a damaging-evasive move when you would act and it is not suspended, Fire Blast + Ember

waterwarrior orders.
 
Pre-Round:

HP 76 | 93 EN
2/3/6/3/80
Size 2 | 3 Weight
Status: None


HP 100 | 100 EN
6/2/5/3/129
Size 3 | 4 Weight
Status: +19% Acc

Data:
Action 1: Lucario used Earthquake. Crit: 1857 No. Damage: (10 + 9 - 4.5) * 1.5 = 21.75. -8 EN
Chandelure used Fire Blast. Hit: 3127 Yes. Crit: 9452 No. Damage: (11 + 9 - 4.5) * 1.5 = 23.25. Effect: 8576 No. -7 EN

Action 2: Lucario used Bonemerang. Crit: 3007 No. Damage: (10 + 9 - 4.5) * 1.5 = 21.75. -7 EN
Chandelure used Flamethrower. Crit: 9061 No. Damage: (9 + 9 - 4.5) * 1.5 = 20.25. Effect: 627 Yes. -6 EN
Lucario took 2 damage from burn.

Action 3: Chandelure used Fire Blast. Hit: 1167 Yes. Crit: 4827 No. Damage: (11 + 9 - 4.5) * 1.5 = 23.25. Effect: 8701 No. -7 EN
Lucario used Super Earthquake. Crit: 8966 No. Damage: (22.5 + 9 - 4.5) * 1.5 - 3 = 37.5. -31.5 EN
Chandelure was KOed.
Lucario took 2 damage from burn.

Post-Round:

HP 47 | 73 EN
4/3/1/3/75
Size 4 | 5 Weight
Status: None


HP 15 | 56 EN
6/2/5/3/129
Size 3 | 4 Weight
Status: +19% Acc, Must Cool Down, Burn

waterwarrior orders.
 
Last edited:
(I forgot Black Sludge last round, this is neglected by the rounding error)
Drain Punch*3

Pre-Round:

HP 48 | 73 EN
4/3/1/3/75
Size 4 | 5 Weight
Status: None


HP 15 | 56 EN
6/2/5/3/129
Size 3 | 4 Weight
Status: +19% Acc, Must Cool Down, Burn

Data:
Lucario cooled down.
Garbador used Drain Punch. Crit: 1186 No. Damage: (8 + 6 - 3) * 1.5 = 16.5. Drain: 16.5 / 2 = 8.25. -12 EN
Lucario fainted.
Garbador gained 1 HP from Black Sludge.

Post-Round:

HP 44 | 61 EN
4/3/1/3/75
Size 4 | 5 Weight
Status: None


HP 66 | 75 EN
3/4/4/4/67
Size 3 | 4 Weight
Status: -10% Eva

Seed Bomb * 3
If successful P/E, Chill
If Counter, Solar Beam

waterwarrior orders.
 
Last edited:
Pre-Round:

HP 44 | 61 EN
4/3/1/3/75
Size 4 | 5 Weight
Status: None


HP 66 | 75 EN
3/4/4/4/67
Size 3 | 4 Weight
Status: -10% Eva

Data:
Action 1: Garbador used Seed Bomb. Crit: 3275 No. Damage: (8 + 6 - 6) * 1.5 = 12. -6 EN
Blastoise used Surf. Crit: 6748 No. Damage: 9 + 3 + 6 - 4.5 + 4 = 17.5. -6 EN

Action 2: Garbador used Seed Bomb. Crit: 1240 No. Damage: (8 + 6 - 6) * 1.5 = 12. -10 EN
Blastoise used Surf. Crit: 5104 No. Damage: 9 + 3 + 6 - 4.5 + 4 = 17.5. -10 EN

Action 3: Garbador used Seed Bomb. Crit: 4986 No. Damage: (8 + 6 - 6) * 1.5 = 12. -14 EN
Blastoise used Surf. Crit: 7987 No. Damage: 9 + 3 + 6 - 4.5 + 4 = 17.5. -14 EN
Garbador fainted!

Congratulations waterwarrior on defeating the Singles Battle Subway battles 1-4! You may re-challenge with a streak of 4 immediately.

Prizes:

waterwarrior: 11 CC [1 + 2 + 3 (3 Battles) + 5 (Boss)]
Lucario: 12 MC, 4 KOC
Blastoise: 3 MC, 1 KOC
Mamoswine: 3 MC, 1 KOC

starwarsfan: 21 UC [2 (Subway) + 9 (3 Battles * 3) + 10 (Boss)]
 

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