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Data Battle Tower (For all your Match-Seeking Needs!)

Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.

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  1. The Royal Guard

    The Royal Guard

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  2. Yarnus of Bethany

    Yarnus of Bethany

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    May I have a ref for my match with maxim?
  3. Classical

    Classical

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    Since my play is over and I have more free time I'll take both of these (assuming I didn't miss that someone was reffing one of them) PM me the mons.
  4. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Challenging The Royal Guard

    2v2 Babysitter Training Doubles (1 FE, 1 LC)
    1 Day DQ
    ASB Arena
    Two Subs
    5 Chills and Recovers

    Requesting All Abilities and Items = On, or at least Training
  5. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
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    Accepting

    All Abilitities
    Training items on
  6. TheWolfe

    TheWolfe

    Joined:
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    Now that I got some new Pokemon, it's time to get some battles in! >:3

    Battle #1
    Battle type: 2v2 FE Singles
    DQ Time: 3 Days
    Restrictions: 5 chills/2 recoveries
    Substitutions: 2
    Music: Maroon 5 - Moves Like Jagger
    Arena: ASB Arena

    Battle #2
    Battle type: 2v2 LC Singles
    DQ Time: 3 Days
    Restrictions: 5 chills/2 recoveries
    Substitutions: 1
    Music: Tekken 6 - Queen's Harbor
    Arena: Armor Testing Facility V2
    Show Hide
    After cleaning up the mess from the disasterious battle between fellow scientist, King Serperior, and his foe, Glacier Knight, King Serperior scrapped all the armors and ordered his fellow scientists to go back to the drawing board.

    After two years of constant research, King Serperior and his fellow scientists came up with newer and better armors......

    Before we get to the armors, the arena is an exact replica of the ASB Arena.

    1). Aero Armor - An oldie, but a goodie. This jet-powered armor adds an extra flying-typing to the wearer. If the wearer is already of the flying type, then it gains 2X STAB on all of its flying moves and its Flying weaknesses are doubled. It also gains the following moves as long as it wears the armor: Aerial Ace and Sonicboom.

    2). Pyro Armor - This specially designed armor is made from a synthetic material that automatically catches itself on fire with no harm to the wearer. The wearer gans the ability, Flame Body, while wearing this armor. All contact moves used by the wearer have a 20% chance to burn the foe. The wearer gains use of the move, Flame Charge.

    3). Berry Basket Armor - This armor has many slots that hold berries for easy access to. The berries that this armor holds are: 2X Oran Berries, 1X Lum Berries, 2X Leppa berries, and 1X Enigma Berry. The use of berries require 5 energy and are each one-time use. The use of a berry requires one action. The wearer of this armor gains the move, Natural Gift. When using Natural Gift, keep in mind that once a berry is used, it cannot be replaced.

    4). Power Armor - The wearer gains use of an armor that focuses its power into the upper torso and arms of the user. Physical attacks used against the wearer have their final damage decreased by 1. The wearer of the armor gains the moves, Strength and Mach Punch. If the wearer has no arms, it learns Thrash instead of Mach Punch.

    5). Heavyweight Armor - After countless retesting and experimentation, this failed and overpowered armor was completely redesigned. The wearer's weight class becomes 12. The wearer cannot use moves that cannot be used in Gravity. The Defense and Sp.Defense of the wearer are increased by 2. The wearer learns the moves, Magnitude and Iron Defense.

    6). Reversal Armor - This question-mark covered armor gives the ability, Contrary, to the wearer. It also reverses the type weaknesses and resistenses of the wearer. If the wearer is a fire/bug type, its 4X rock weakness becomes a 4X rock resist. Any immunties that the wearer has are kept. The wearer gains the ability to use Reversal and Mirror Coat.

    This is to the ref: When the battler's mons are PM'd, RNG what armor that each mon from both sides wear. Each mon gets their own armor's RNG'd.


    Battle #3
    Battle type: 2v2 LC Doubles
    DQ Time: 3 Days
    Restrictions: 5 chills/2 recoveries
    Substitutions: 2
    Music: Tekken 6 - Hidden Retreat
    Arena: Sketchbook Arena
    Show Hide
    Summary: Same as ASB Arena, but all Pokemon gain 3 Sketch slots to use for the battle. Sketched moves are permanent and cannot be cleared away until the battle's end. Smeargle and the Necturna family can perma-Sketch any moves as they like provided they have available Sketch slots before the match.


    All are welcome to join! :D
  7. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

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    taking Wolfe's battle #1

    FLASHY MRL

    1 hour dq
    1v1 nfe
    asb arena
    2 subs
    0 recover/0 chill

    etc etc
  8. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
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    1,267
    Accepting Pwnemon's challenge. Training Items, switch=wtf, etc.
  9. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
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    1,507
    Taking Mr.L vs. Pwn
  10. TheWolfe

    TheWolfe

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    State switch, item, and ability rules please. :]
  11. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

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    okay,

    switch = ok
    ability = all
    item = yes
  12. Maxim

    Maxim

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    I'll Ref Wolfe vs. Pwnemon, PM Teams.
  13. waterwarrior

    waterwarrior

    Joined:
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    And I'll ref Kevin vs typon. Send mons!

    EDIT: also, I could use a subref for this

    Edit: While I'm at it, I'll ref Wolfe's other two matches, once they get accepted of course
  14. Orcinus Duo

    Orcinus Duo

    Joined:
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    If wolfe isn't sick of me yet i'll take battle #2?

    Switch=OK (oh my god this is like my first switch battle, for reals)
    Item=ON
    Ability=ALL
  15. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
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    Hi
    3v3 Little Cup Singles
    2 Day DQ, 3 for ref
    Arena:
    Mr.Heefloot's Magical Type Shop (open)

    Field Type = Neutral
    Complexity = Moderate
    Format = Eh, whatever
    No Restrictions on anything

    Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

    The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

    Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
    Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
    Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
    Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
    Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
    Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
    Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
    Torch: Light up your favorite pal, and voila! Instant fire-type!
    Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
    Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
    Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
    Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
    Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
    Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
    Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
    Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
    Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.

    Don't be daunted, most of that is flavor!
    Requesting training items be on!
  16. Wobbanaut

    Wobbanaut

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    Accepting Leethoofs match
    All abilities
    1 sub
    2recoveries/5chills
    Items = Training
  17. Maxim

    Maxim

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    Hmm, I'll accept Wolfe's third match. I need a bit more training.

    Switch=lol
    Items Off
    One Ability
  18. Galladiator

    Galladiator

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  19. EspyOwner

    EspyOwner

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    Challenging SubwayJ

    7v7 LC Brawl
    All abilities
    Items On
    Arena is ref's choice
    5 chill/recovery
  20. SubwayJ

    SubwayJ

    Joined:
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    ACCEPTING
    NO SUBSTITUTIONS
    REF DECIDE EVERYTHING ELSE


    GOGOGO
  21. typon77

    typon77

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    Reffing the brawl

    2 Day DQ Battlers / 4 Day Ref
    ASB Arena
  22. Eternal Drifter

    Eternal Drifter

    Joined:
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    Not getting my counters fast enough...

    So, I seek a battle here. Any takers of this unusual format?

    3 (LC) vs. 2 (1 FE and 1 LC) Battle
    (I will be holding the 2 side, with an Audino as the FE and a Scraggy as the LC)
    Triple Battle (as much as possible with two on one side)
    DQ Time: 2 Days without warning, 3 days when giving a warning
    Arena: Standard ASB Arena?
    Move Restrictions: None


    Never mind... RP-lock, apparently... and I can't get rid of it due to a ref that has disapeared, and no replacement ref...
  23. Complications

    Complications

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    I'll take Galladiator's match than needs subreffing.
  24. EspyOwner

    EspyOwner

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    Challenging WW to a 1v1 LC flashmatch

    Training items only
    asb arena
    one ability
    1 hour DQ
    No chill/recovery
  25. waterwarrior

    waterwarrior

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    COME AT ME

    2 subs
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