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Data Battle Tower (For all your Match-Seeking Needs!)

Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.

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  1. Maxim

    Maxim

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    This battle needs a subref, badly.
  2. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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    Challenging Ullar to a 3v3 triples
    Standard stuff, ITEMS=ON

    Dragonair@Life Orb
    Dragonair (open)

    [​IMG]
    Dragonair, Tempest, Female
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Dragonair
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60 (-)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 7/9
    MC: 2
    DC: 5/5

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Dragon Rush
    Outrage
    Aqua Tail
    Safeguard

    Dragon Dance
    Extremespeed
    Aqua Jet
    Draco Meteor
    Bide

    Ice Beam
    Thunderbolt
    Flamethrower
    Waterfall
    Light Screen
    Total Moves: 20


    Doduo (open)

    [​IMG]
    Doduo, Pecker, Female
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal/Flying
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle
    (DW) Tangled Feet (Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

    Doduo
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 14

    EC: 4/6
    MC: 0
    DC: 4/5

    Peck
    Growl
    Pursuit
    Quick Attack
    Rage
    Fury Attack
    Uproar
    Tri Attack
    Agility
    Endeavour
    Drill Peck
    Acupressure

    Brave Bird
    Faint Attack
    Flail

    Toxic
    Substitute
    Protect
    Double Team
    Facade
    Total Moves: 19


    Syclar@Exp. Share
    Syclar (open)

    [​IMG]
    Syclar, IceBug (M)
    Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def)
    Height: 1'7"
    Weight: 44 lbs / 20 kg
    Evolution: Syclar --> Level 40 --> Syclant
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 105 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 5/6
    MC: 0
    DC: 5/5

    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Icicle Crash
    Sheer Cold
    Bug Buzz
    X-Scissor
    Avalanche

    Tail Glow
    Earth Power
    Spikes
    Counter

    Double Team
    Protect
    U-turn
    Blizzard
    Frost Breath
    Total Moves: 22
  3. AOPSUser

    AOPSUser

    Joined:
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    1,551
    Reffing above.
  4. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,655
    ACCEPTING

    Bring it, bro.

    And for the ref's convenience...

    Hex the Vulpix (open)
    [​IMG]
    <Vulpix> [Hex] (Female)
    Nature: Rash (+Sp. Att., -Sp. Def.)
    Type: Fire
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire (Type: Innate)
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Drought (Type: Innate) [DW, Locked]
    When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2 (-)
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 1/6
    MC: 0
    DC: 2/5

    Attacks:

    Ember
    Tail Whip
    Roar
    Quick Attack
    Will-O-Wisp
    Fire Spin
    Safeguard
    Imprison
    Confuse Ray
    Flamethrower
    Faint Attack
    Flame Burst
    Payback
    Extrasensory

    Energy Ball
    Hypnosis
    Secret Power

    Protect
    Toxic
    Rest

    Lucy the Psyduck (open)
    [​IMG]
    <Psyduck> [Lucy] (Female)
    Nature: Docile (Neutral)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Damp: (Type: Innate)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Cloud Nine: (Type: Trait)
    Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.

    Swift Swim: (Type: Innate) [DW, Unlocked]
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks:
    Water Sport
    Scratch
    Tail Whip
    Water Gun
    Disable
    Confusion
    Water Pulse
    Fury Swipes
    Screech

    Refresh
    Secret Power
    Confuse Ray

    Ice Beam
    Surf
    Shadow Claw

    Ian the Darumaka (open)
    [​IMG]
    <Darumaka> [Ian] (Male)
    Nature: Jolly (+Spe, -SpA)
    Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Hustle: (Type: Can be enabled)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Inner Focus: (Type: Innate) [DW, Locked]
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 58 (+, 8% accuracy increase)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Work Up

    Encore
    Endure
    Yawn

    Toxic
    Dig
    Substitute
  5. AOPSUser

    AOPSUser

    Joined:
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    1,551
    Let's put out a challenge:

    2v2 FE Singles
    2 Day DQ
    Arena=ASB Arena
    3 Subs per mon
    5 Recoveries/10 Chills

    IDC what else.
  6. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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    Challenging Objection to a 2v2 doubles
    2 Day DQ
    Arena=ASB Arena
    2 Subs per mon
    2 Recoveries/5 Chills
    Training items
  7. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

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    [​IMG] I accept...

    One Ability
    Items = OK
    Switch = OK


    ----------------------------------------------------------------------


    Also issuing:
    Training Battle (doesn't count for WLT)
    Restrictions: NFE only
    1v1 Singles
    2 Day DQ
    ASB Arena
    Items = Training only
    No recovery / No chills

    The match challenger can decide the rest
  8. Objection

    Objection

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    Accepting this.

    Abilities = All
    Switch = Not gonna happen
  9. LockDown

    LockDown

    Joined:
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    I'll take zarator's training battle.

    1 ability
    switch = magic
    2 subs
  10. AOPSUser

    AOPSUser

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    Reffing LockDown and zarator.
  11. Eternal Drifter

    Eternal Drifter

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    1,604
    I think I need a couple of subrefs...

    The first one, here. You don't need to do much, only to close a DQ. Might be a bit soon for ref DQ, but my opponent is over their DQ.

    The second one, here. No DQ of the challenger, but the ref is now over the DQ, so whoever takes this up will have to continue the battle.

    It seems to me that Orcinus Duo has taken on more than he can handle...

    Edit: It seems Orcinus Duo is back, so ignore this. But he does seem... angry.
  12. Rediamond

    Rediamond

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    Temp and I need a ref from the bottom of the previous page.
  13. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

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    got this
  14. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

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    DrkSlay here, looking for a good time. I've got two challenges in this one post, so just post if interested (I'd prefer two different people to accept each individual challenge, please).

    Challenge #1:
    3v3 FE Singles
    DQ: 2 Days / 3 Days for Ref
    Arena: ASB Arena
    2 Substitutions
    3 Recoveries / 6 Chills

    Challenge #2
    2v2 FE Doubles
    DQ: 2 Days / 3 Days for Ref
    Arena: ASB Arena
    2 Substitutions
    2 Recoveries / 5 Chills
  15. AOPSUser

    AOPSUser

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    Reffing both of the above battles when accepted.
  16. Gerard

    Gerard

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    Hi Dark, this sounds like a good battle, so let's do this

    All Abilities
    Items = On
  17. Dummy007

    Dummy007

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    And I'll snag this one!

    All abilities
    Items = On
  18. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

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    [​IMG] No one wants to ref me?!

  19. SubwayJ

    SubwayJ

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    typon and I shall battle

    3v3 doubles
    1Middlemon, 2LC
    2 recovers/5chills
    2 day DQ (be faster if possible)
    2 subs per mon

    Everything else is up to typon
  20. typon77

    typon77

    Joined:
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    Accepting the above

    Arena: Unown Soup
    Items = Training
    Switch = KO
  21. Matezoide

    Matezoide

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    513
    Eh,open challenge.

    3 vs 3 LC Singles
    Items = Nope
    All abilites
    Switch = Sure
    2 subs

    Whoever accepts can pick the rest.
  22. EndQuote

    EndQuote

    Joined:
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    2,358
    Accepting the above for a rematch, though I'm not bringing Chimchar. (Sorry, Ponyta!)
    DQ=2 Days
    Arena=ASB Arena
    1 Recovery, 5 Chills

    Ref, anyone?
  23. wilde32

    wilde32

    Joined:
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    Challenging rickheg
    4vs4 Doubles
    NFE only
    2 Day DQ
    ASB Arena
    All abilities
    All items
    2 subs per mon
    2 recoveries/5 chills
  24. AOPSUser

    AOPSUser

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    Reffing above when accepted.

    I think if I ref any more I'm gonna crack though.
  25. rickheg

    rickheg

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    Dropping my match with Sound to accept wilde32's battle.
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