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Data Battle Tower (For all your Match-Seeking Needs!)

Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.

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  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Reffing both Ventus vs Lou (sorry for the mess a while back) and Rick vs whoever accepts. Don't expect threads up til mid-afternoon tomorrow though.
  2. VentusVictory

    VentusVictory

    Joined:
    Sep 27, 2010
    Messages:
    79
    So, a little confused, but it looks like watewarrior will ref my match with Lou?

    Just checking.
  3. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,605
  4. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
  5. dinosaurdan

    dinosaurdan

    Joined:
    Mar 14, 2012
    Messages:
    200
    I'm getting back into this
    3v3 singles NFE
    2 Day DQ
    No switch
    All abilities
  6. VentusVictory

    VentusVictory

    Joined:
    Sep 27, 2010
    Messages:
    79
    This challenge is for Phalanx, and because we're both new battlers we'll probably need a little help from the ref during the battle to get our sea-legs.

    2 vs 2, Double
    2 Day DQ
    Items = None
    Switch = OK
    Abilities = All
    Arena= ASB Arena (No special effects)
  7. ThePhalanx

    ThePhalanx

    Joined:
    Nov 9, 2011
    Messages:
    255
    ^Accepted.
    First battle woo
  8. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Reffing the above. PM teams.
  9. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    I'll accept Rickheg's match if he's okay with me bringing two recently purchased single stage mons.
  10. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Challenging Harbroger Athenodoros

    2v2 LC Doubles
    2 Day DQ
    Items=Training
    Arena: Mr.Heefloot's Magical Type Shop
    Mr.Heefloot's Magical Type Shop (open)


    Field Type = Neutral
    Complexity = Moderate
    Format = Eh, whatever
    No Restrictions on anything

    Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

    The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

    Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
    Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
    Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
    Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
    Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
    Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
    Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
    Torch: Light up your favorite pal, and voila! Instant fire-type!
    Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
    Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
    Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
    Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
    Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
    Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
    Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
    Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
    Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.
  11. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    I accept.

    All abilities
    2 Subs
    Infinite Recovers/Chills
    Anything else just whatever's standard.
  12. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    And I'll ref!

    what the fuck am I doing
  13. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    TRiG says I get to decide pretty much everything else in this, so let's go.

    3 vs 3 - Training Triples
    3 day DQ for all
    Switch = Insta-DQ
    Ability = One
    Items = Training
    Arena = ASB Standard
  14. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Accepting!

    :o Lets go ZhengTann!
  15. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Open Challenge:

    6 vs 6 FE Doubles
    Arena: Pokemon Stadium
    Switch: OK
    Subs: 3
    Items: OK

    Challenger can pick the rest
  16. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,574
    Challenging box to a 2v2 dubs
    ASB Arena
    2c/5r
    2 subs total
    He can pick the rest

    Dragonite (open)

    [​IMG]
    Dragonite, Tempest, Female
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Dragonite
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Fire Punch
    Thunderpunch
    Wrap
    Roost
    Leer
    Thunder Wave
    Twister
    Agility
    Dragon Rage
    Slam
    Aqua Tail
    Dragon Rush
    Dragon Tail
    Safeguard
    Dragon Dance
    Wing Attack
    Outrage
    Hyper Beam
    Hurricane

    Aqua Jet
    Dragon Pulse
    Extremespeed
    Light Screen

    Aerial Ace
    Bide
    Blizzard
    Defog
    Detect
    Dive
    Draco Meteor
    Earthquake
    Endure
    Fire Blast
    Flamethrower
    Fly
    Heal Bell
    Heat Wave
    Hidden Power Grass (7)
    Hydro Pump
    Ice Beam
    Ice Punch
    Icy Wind
    Protect
    Rain Dance
    Razor Wind
    Reflect
    Rest
    Roar
    Sky Drop
    Sleep Talk
    Stone Edge
    Substitute
    Superpower
    Surf
    Tailwind
    Thunder
    Thunderbolt
    Waterfall
    Whirlpool
    Total Moves: 59/117

    Yet To Get:
    Egg (3 MC): Dragon Breath, Haze, Mist, Supersonic, Water Pulse (Subtotal: 15)
    Past-Gen Tutor (3 MC): Air Cutter, Body Slam, Double-Edge, Dynamicpunch, Fury Cutter, Headbutt, Mimic, Mud-Slap, Ominous Wind, Swift (Subtotal: 30)
    BW2 Tutor (2 MC): Bind, Iron Head, Iron Tail, Superpower (Subtotal: 8)
    BW TM (2 MC): Hone Claws, Dragon Claw, Toxic, Hail, Sunny Day, Frustration, Return, Brick Break, Double Team, Sandstorm, Rock Tomb, Facade, Attract, Round, Focus Blast, Fling, Incinerate, Giga Impact, Bulldoze, Rock Slide, Swagger, Rock Smash, Cut, Strength (Subtotal: 48)
    Past-Gen TM (3 MC): Bubblebeam, Captivate, Curse, Fury Cutter, Horn Drill, Take Down, Natural Gift, Rage, Secret Power, Shock Wave, Skull Bash, Steel Wing, Water Gun, Zap Cannon (Subtotal: 42)
    Event (3 MC): Whirlwind


    Squirtle (open)

    [​IMG]
    Squirtle, Shellshocker (M)
    Nature: Quiet (SpA: +1, Spe -6, Evasion -10%)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    (DW) Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 37 (-)
    Size Class: 1
    Weight Class: 1
    BRT: 14

    EC: 7/9
    MC: 6
    DC: 0/5

    Tackle
    Tail Whip
    Bubble
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Water Pulse

    Fake Out
    Mirror Coat
    Water Spout

    Ice Beam
    Scald
    Toxic
    Total Moves: 14


    Both at exp share
  17. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Andromeda the Necturine (open)

    [​IMG]
    Necturine Andromeda Female
    Nature: Impish (Defense increased by * ; Special Attack decreased by *)
    Type:
    Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation (Type: Innate)
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Telepathy (Type: Innate, DW Locked)
    This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5


    Leer (*)
    Vine Whip (*)
    Ominous Wind (*)
    Shadow Sneak (*)
    Toxic Spikes (*)
    Will-O-Wisp (*)
    Hex (*)
    Power Whip
    Pain Split

    Sketch (*)
    Ingrain (*)
    Leaf Blade (*)

    Toxic (*)
    Substitute (*)
    Protect (*)
    Facade
    Goliath the Embirch (open)

    [​IMG]
    Embirch Goliath Male
    Nature: Brave (Attack increased by * ; Speed decreased by *)
    Type:
    Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard (Type: Innate)
    In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Battle Armor (Type: Innate)
    This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll (Type: Innate, DW Locked)
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (-)
    -10 Evade

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 2/5
    KOC: 0


    Bullet Seed (*)
    Sweet Scent (*)
    Absorb (*)
    Growth (*)
    Ember (*)
    Leech Seed (*)
    Flame Wheel (*)
    Giga Drain (*)
    Fire Spin (*)
    Synthesis
    Petal Dance

    Earth Power (*)
    Water Sport (*)
    Seed Bomb (*)
    Counter
    Revenge

    Low Kick

    Rock Slide (*)
    Flamethrower (*)
    Protect (*)
    Sunny Day
    Light Screen
    Hidden Power (Ice, 7)
    Substitute
    Solarbeam
    Safeguard
    Rock Tomb
    Endure
    Will-O-Wisp
    Overheat


    Acceptaaaang

    Switch = Lol
    Items = Training
  18. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Hmm... I'm on brake after tomorrow, so why not? Taking the above.
  19. Biobizbarto

    Biobizbarto

    Joined:
    Oct 7, 2012
    Messages:
    72
    First Battle here hopefully I'm doing this all right.

    Open Challenge, but I'd prefer as close to a fair match as possible (aka don't bring all of your FE pokemon with fancy filled out move pools) :P

    2 vs 2 Singles
    Arena: Pokemon Stadium
    Switch: OK
    Subs: 2
    Items: None
    Abilities: All
    2 Day DQ
  20. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,605
    [​IMG]
    "I promise to go easy on you."
  21. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Taking the above too. Please PM mons.
  22. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Still open. Also, let's have a 2v2 singles, you choose everything.
  23. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Open Challenge
    2v2 LC Doubles
    2 Day DQ
    Items=Training
    Arena: Unown Soup
  24. dinosaurdan

    dinosaurdan

    Joined:
    Mar 14, 2012
    Messages:
    200
    I'll take the above
    Abilities= All
    OK switch
    2 subs
  25. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Got this.
    Infinite chills/2 recovers
    3 day DQ, once can be 6 day DQ
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