Data Battle Tower (For all your Match-Seeking Needs!)

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This challenge is for Phalanx, and because we're both new battlers we'll probably need a little help from the ref during the battle to get our sea-legs.

2 vs 2, Double
2 Day DQ
Items = None
Switch = OK
Abilities = All
Arena= ASB Arena (No special effects)
 
Challenging Harbroger Athenodoros

2v2 LC Doubles
2 Day DQ
Items=Training
Arena: Mr.Heefloot's Magical Type Shop
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
TRiG says I get to decide pretty much everything else in this, so let's go.

3 vs 3 - Training Triples
3 day DQ for all
Switch = Insta-DQ
Ability = One
Items = Training
Arena = ASB Standard
 
Challenging box to a 2v2 dubs
ASB Arena
2c/5r
2 subs total
He can pick the rest


Dragonite, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Fire Punch
Thunderpunch
Wrap
Roost
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Aqua Tail
Dragon Rush
Dragon Tail
Safeguard
Dragon Dance
Wing Attack
Outrage
Hyper Beam
Hurricane

Aqua Jet
Dragon Pulse
Extremespeed
Light Screen

Aerial Ace
Bide
Blizzard
Defog
Detect
Dive
Draco Meteor
Earthquake
Endure
Fire Blast
Flamethrower
Fly
Heal Bell
Heat Wave
Hidden Power Grass (7)
Hydro Pump
Ice Beam
Ice Punch
Icy Wind
Protect
Rain Dance
Razor Wind
Reflect
Rest
Roar
Sky Drop
Sleep Talk
Stone Edge
Substitute
Superpower
Surf
Tailwind
Thunder
Thunderbolt
Waterfall
Whirlpool
Total Moves: 59/117

Yet To Get:
Egg (3 MC): Dragon Breath, Haze, Mist, Supersonic, Water Pulse (Subtotal: 15)
Past-Gen Tutor (3 MC): Air Cutter, Body Slam, Double-Edge, Dynamicpunch, Fury Cutter, Headbutt, Mimic, Mud-Slap, Ominous Wind, Swift (Subtotal: 30)
BW2 Tutor (2 MC): Bind, Iron Head, Iron Tail, Superpower (Subtotal: 8)
BW TM (2 MC): Hone Claws, Dragon Claw, Toxic, Hail, Sunny Day, Frustration, Return, Brick Break, Double Team, Sandstorm, Rock Tomb, Facade, Attract, Round, Focus Blast, Fling, Incinerate, Giga Impact, Bulldoze, Rock Slide, Swagger, Rock Smash, Cut, Strength (Subtotal: 48)
Past-Gen TM (3 MC): Bubblebeam, Captivate, Curse, Fury Cutter, Horn Drill, Take Down, Natural Gift, Rage, Secret Power, Shock Wave, Skull Bash, Steel Wing, Water Gun, Zap Cannon (Subtotal: 42)
Event (3 MC): Whirlwind



Squirtle, Shellshocker (M)
Nature: Quiet (SpA: +1, Spe -6, Evasion -10%)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
(DW) Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (-)
Size Class: 1
Weight Class: 1
BRT: 14

EC: 7/9
MC: 6
DC: 0/5

Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Water Pulse

Fake Out
Mirror Coat
Water Spout

Ice Beam
Scald
Toxic
Total Moves: 14


Both at exp share
 

Necturine Andromeda Female
Nature: Impish (Defense increased by * ; Special Attack decreased by *)
Type:
Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation (Type: Innate)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Telepathy (Type: Innate, DW Locked)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5


Leer (*)
Vine Whip (*)
Ominous Wind (*)
Shadow Sneak (*)
Toxic Spikes (*)
Will-O-Wisp (*)
Hex (*)
Power Whip
Pain Split

Sketch (*)
Ingrain (*)
Leaf Blade (*)

Toxic (*)
Substitute (*)
Protect (*)
Facade

Embirch Goliath Male
Nature: Brave (Attack increased by * ; Speed decreased by *)
Type:
Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard (Type: Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Battle Armor (Type: Innate)
This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (Type: Innate, DW Locked)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
-10 Evade

Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5
KOC: 0


Bullet Seed (*)
Sweet Scent (*)
Absorb (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Synthesis
Petal Dance

Earth Power (*)
Water Sport (*)
Seed Bomb (*)
Counter
Revenge

Low Kick

Rock Slide (*)
Flamethrower (*)
Protect (*)
Sunny Day
Light Screen
Hidden Power (Ice, 7)
Substitute
Solarbeam
Safeguard
Rock Tomb
Endure
Will-O-Wisp
Overheat


Acceptaaaang

Switch = Lol
Items = Training
 
First Battle here hopefully I'm doing this all right.

Open Challenge, but I'd prefer as close to a fair match as possible (aka don't bring all of your FE pokemon with fancy filled out move pools) :P

2 vs 2 Singles
Arena: Pokemon Stadium
Switch: OK
Subs: 2
Items: None
Abilities: All
2 Day DQ
 
First Battle here hopefully I'm doing this all right.

Open Challenge, but I'd prefer as close to a fair match as possible (aka don't bring all of your FE pokemon with fancy filled out move pools) :P

2 vs 2 Singles
Arena: Pokemon Stadium
Switch: OK
Subs: 2
Items: None
Abilities: All
2 Day DQ

"I promise to go easy on you."
 
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