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Battle Tree Discussion and Records

Discussion in 'Orange Islands' started by NoCheese, Nov 18, 2016.

  1. ReptoAbysmal

    ReptoAbysmal

    Joined:
    Jun 12, 2014
    Messages:
    375
    That's actually reassuring, because the tournaments have limited availability for participants and someone is undoubtedly going to get screwed. I have no intention of trying to stockpile points but I'll still try to join in time and do my mandatory three battles.

    lol while Chunks hasn't been on any one dedicated team, that guy (actually I think my Avalugg is female) has been a part of some giant streaks. Battles 261-270 from my last really substantial randoms run, looking at the text file I use to chronicle all that shit. He/she puts in some work but would really like Icicle Crash or something.
    Last edited: Feb 15, 2017
    Jumpman16 likes this.
  2. CocoaVulpix

    CocoaVulpix

    Joined:
    Feb 15, 2017
    Messages:
    4
    I'm new to the Battle Tree and formats like it but I'll post some stuff here, hopefully with correct formatting. I got to 66 wins today in Super Singles before losing to a couple of really bad misplays due to a few dumb assumptions of me. Please forgive my formatting.
    I'm running Dragonite/Tapu Lele/Aegislash. My team has undergone a few revisions but this seems to work reasonably well.

    My Team (open)
    Dragonite (open)
    Dragonite - Multiscale - Lum Berry
    Adamant ATK/SPE EVs
    Dragon Dance - Earthquake - Fire Punch - Outrage

    The general idea of Dragonite is to get a Dragon Dance up, a second if that's viable, and then just overpower the opposing team with Outrage. I've not run any calculations but Dragonite can survive anything short of Ice-Type STAB moves and if the opponent uses a status-inflicting move then Lum Berry activates. I've come to slowly realise that Fire Punch is not really doing much on this set, as it does less damage than a neutral outrage unless 4xSuperEffective and I've never really found it to be game-changing against the dreaded Ice-Type. I'm not entirely sure what to replace it with, though.


    Tapu Lele (open)
    Tapu Lele - Psychic Surge - Twisted Spoon
    Modest SPA/SPE EVs
    Focus Blast - Psychic - Thunderbolt - Moonblast

    This is the least used mon in the set. Psychic Terrain doesn't really benefit me much (in fact, it actively hinders Aegislash) and I'm never quite sure as to when and how to use her. She used to have Choice Specs but I once locked myself into Focus Blast and then realised what a stupid mistake I made. I like how powerful Psychic is with Spoon, Terrain, and STAB. She seems fragile compared to the other two and I'm not sure she provides coverage that is needed on this team.


    Aegislash (open)
    Aegislash - Stance Change - Leftovers
    Adamant HP/ATK EVs
    Swords Dance - Iron Head - Shadow Sneak - King's Shield

    I've changed this mon a few times. I used to use a breedject I received via Wonder Trade until I decided to breed my own. I originally used a special set and now use this physical one for singles. The battle plan for Aegislash is to go against anything I don't think Dragonite can beat and to get to +6 and sweep in his place. Against physical attackers, Aegislash basically secures me the win every game without fail. The fact that Aegislash basically covers Dragonite perfectly makes this a perfect match.


    The Loss (open)
    Video: VERW-WWWW-WWW5-DBDE
    I start off by predicting the Dragon Claw from Haxorus and swap in my Lele, proceeding to Moonblast it for a KO after taking an Earthquake. Lele gets KO'd by the incoming Mega-Sceptile. Sceptile outspeeds me as I set up a Dragon Dance but it didn't do enough to 2HKO me so I don't get too worried. Unfortunately, I didn't realise that Sceptile outsped me even after a Dance and the subsequent Flinch just sealed Dragonite's defeat, with Aegislash barely being able to avenge Dragonite. Hydreigon shows up and I know that I'm defeated.
    I'm pretty sure I should have set up on Haxorus with Dragonite and just eat the first Dragon Claw. If I would have then followed that up with an Outrage, I think I might have been able to sweep the entire enemy team.


    I think I want to change my team up a bit. I've tried Mimikyu instead of Lele but I didn't particularly like it. I'm considering replacing Lele with Blaziken but I'm not sure what sort of set to run, just that I want a strong and fast mon. Can anyone give any advice for possible thirds to complete the Dragonite-Aegislash combo?
    Torqan likes this.
  3. hearthebeard

    hearthebeard

    Joined:
    Nov 1, 2013
    Messages:
    9
    Hey NoCheese , added my proof to my two streaks on page 63. Thanks for keeping this thread up to date. Working on my next streak now.
    NoCheese likes this.
  4. GG Unit

    GG Unit
    is a Community Contributor

    Joined:
    Jun 30, 2008
    Messages:
    499
    When you're trying to get to 100 or 200, what you can do in situations like that against Sceptile is repeatedly switch back and forth between Dragonite and Aegislash, using King's Shield whenever Aegislash comes in, to use up all of Earthquake's PP and allow Aegislash to boost up easily without worrying about critical hits or flinches. Doing something like that when the situation calls for it is probably easier than switching your whole team up. Also Psychium Z is probably going to be a better item for Tapu Lele.
    CocoaVulpix likes this.
  5. foxwaffles

    foxwaffles formerly aquashiram14

    Joined:
    Feb 7, 2012
    Messages:
    28
    I've been using Serperior as a lead in Super Singles and it's been really fun. Contrary Leaf Storm blows holes in even Pokemon that resist, and then it holds a Normalium Z to use Z-Hyper Beam, and then will use regular Hyper Beam on opposing Grass types or right before it's going to faint. My team is currently Serperior and Mega Metagross, and still deciding on a third team member. Currently it's Garchomp but I've also tried Volcarona. I'm thinking of replacing Mega Metagross with Mega Salamence to make choosing the third party member easier.

    Of course, Serperior is one of my favorite Pokemon and I'm only at 17 streak so far, but all I'm aiming for right now is 50... and if I could get to 200 I would die happy. I'm sure the best way to improve my Super Singles team is to just trash Serperior but it's no fun that way :')
    Tpick2211 likes this.
  6. Tpick2211

    Tpick2211

    Joined:
    Feb 4, 2016
    Messages:
    17
    Best of luck to you on this! I tried ever so hard to get Serperior on the Maison leaderboard but just fell short of 70 wins several times.
    I'm still fairly new to this, but Suicune worked well for me as a back up. I think that would help with the 2x weakness to fire with Metagross as well. Normalium Z really helps I'm sure. One downside to the Z move though is you have to sacrifice wide lens, and even moves with 90% accuracy have a lot of trouble on big streaks, especially with serperior who can go down rather easily and has plenty of type disadvantages.
    foxwaffles likes this.
  7. foxwaffles

    foxwaffles formerly aquashiram14

    Joined:
    Feb 7, 2012
    Messages:
    28
    Oh I have had so many misses! At one point I missed 3 times in a row it was impressively aggravating. So I try my best to make sure my other two team members can compensate for a miss barring rare emergencies.... hard though :')

    I'll give Suicune a try, I haven't even thought about that yet
    Tpick2211 likes this.
  8. Yonanoveau

    Yonanoveau

    Joined:
    May 7, 2014
    Messages:
    46
    Well, went with my first attempt at Super Singles. Managed to get up to round 53 before being beaten by a sightseer using Mega Latios, Heatran and Drampa, granted that I played poorly the match. Still was using this team:

    Details (open)
    Blaziken @ Life Orb
    Adamant - Speed Bost
    4 Hp /252 Atk / 252 Spe
    -Flare Blitz
    -Low Kick
    -Knock Off
    -Protect

    Greninja @ Expert Belt
    Timid - Protean
    4 HP/252 Sp. Atk /252 Spe
    -Scald
    -Ice Beam
    -Extrasensory
    -Grass Knot

    Metagross @ Metagrossite
    Jolly - Clear Body -> Tough Claws
    4 HP /252 Atk/ 252 Spe
    -Hone Claws
    -Meteor Mash
    -Ice Punch
    -Earthquake (Was using Zen Headbutt before, but it did lead to coverage issues.)

    Gotta say the change to make the Mega Evolution Speed count from the same turn the pokemon Mega Evolves made absolute wonders to Mega Metagross who, IMHO was already pretty good before.


    Not much strategy, simply have fast heavy hitters.

    The details:

    Details (open)
    I lead with Blaziken instead of Greninja to avoid reeling in Thunder Wave spammers, which happened a lot in the Battle Maison in ORAS, which could really hurt the team. Aside that is simply to cover each other with a variety of moves from each other.

    Blaziken gets the Life Orb... at first due to the lack of Blazikenite, which turned out a good thing since it led to use Mega Metagross... still, Life Orb Blaziken doesn't work that different given it still has the sheer power and speed boost for a fearsome sweeper and Mega Blaziken's defense boost is still not enough to leave the Glass Cannon role. Strategy wise the Life Orb is to take advantage of his sheer power in neutral hits as well when it can't get a super effective one (it does happen that I end up sweeping by spamming Flare Blitz in neutral hits). Flare Blitz is for a powerful STAB, Low Kick is the same case and I rather it over High Jump Kick because that 90 accuracy is horribly treacherous and I have lost streaks before due to having moves with less than 100 accuracy. Protect is pretty much for getting at least one Speed Boost for free. Knock Off is for coverage but also to simply disable some strategies especially if I know Blaziken is already going down due to recoil, such as Leftover using tanks, BrightPowder users or Choice Users.

    Greninja's moveset is mainly to cover what Blaziken is not covering. Expert belt is for an extra oomph in power it lacks due to not being able to hold a Life Orb (something I do regret of not having the Blazikenite). Scald goes for the Burn chance given I don't trust Hydro Pump for the same reasons as High Jump Kick (though I am considering just using Surf), Ice Beam is for coverage, Extrasensory is for Fighting Types mainly and Grass Knot is to deal with Water types, sadly being my only option against them.

    Mega Metagross' case. Hone Claws is being used given Metagross doesn't really have better boosting moves and he can setup reliably a good amount of the time thanks to his great defenses (and after a +1 to ATK Metagross usually can start sweeping), the accuracy boost actually helps with Meteor Mash, powerful STAB whose 90 accuracy is problematic (in ORAS it missed 5 times in a row once, no BrightPowder, Lax Incense or Evasion Boost involved), Ice Punch is to cover threats to Blaziken (Dragons, Flying types and sometimes Ground types) and Grass types Greninja couldn't handle. Earthquake is for Metagross to fight back against other Steel types and Fire Types that could beat it. I was using Zen Headbutt before instead of Earthquake, but the coverage it had was poor as steel types completely stopped him. I did consider using Thunderpunch to have another option for water types, to be fair I considered going with Iron Head instead of Meteor Mash to replace Hone Claws with Thunderpunch for coverage, but sadly I already transferred Metagross so I'll have to wait for tutors.


    The shortcomings:

    Details (open)
    The main issue with the team is that is heavily dependant on having the momentum on our side, to put it somehow. If I lose advantage early on it's likely I won't be able to recover which is what happened in the battle I lost. To the other main issue is that I really can't switch in safely that much to protect said momentum, Metagross is the only one who can take attacks and only to an extent. This pretty much makes a glass cannon team.

    Due to said Glass Cannon nature I was thinking I could replace the weakest link, in this case Greninja: mostly because he's really more patching up a few holes than anything else, but doesn't have the speed and sheer power as Blaziken has despite the better coverage, while having the same fragility. I though I would need a more defensive Pokemon to fall back on.



    So I thought of this as a possible solution:

    Tapu Fini @ Assault Vest? or Psychic Seed? or Z Crystal? or Terrain Extender? Air Ballon?
    Modest? Timid? - Misty Surge
    4 HP /252 Sp. Atk/ 252 Spe or 252 HP / 252 Sp. Atk / 4 Sp. Def
    -Surf
    -Moon Blast
    -Ice Beam / Calm Mind
    -Grass Knot / Calm Mind

    Thoughts on Tapu Fini (open)
    Okay, the lady here seems great to go with Blaziken and Metagross. When I put the team together I really was thinking Rotom-W was a pretty solid partner for Blaziken and Metagross, but it's lack of offensive variety made me got against that idea, though I did consider it a waste given it had the typing and defenses to be a good switch in. Tapu Fini seems to cover those shortcoming pretty well at the cost of a bit of attack power, however she does have better defenses, more HP, much better coverage, an Ability that helps the whole team (no confusion, paralysis or burns that hurt Blaziken and Metagross' sweeping). I particular, she seems to have good synergy with Metagross.

    My issue here: what sort of build should I run with her? Given she's a legendary I will have only one available (especially since I have to get her to level 100 for hyper training), so what nature should she have? How could she work best with the team? Given the lack of defense was the team main flaw I thought going for a more defensive build (Modest/252 HP/252 Sp. Atk) would be a good idea. I guess it's trial and error here, but what nature should I go for? Modest? Or should I actually go for a Timid one and try investing in her Speed?
  9. Fire Fist Ace

    Fire Fist Ace

    Joined:
    Dec 30, 2014
    Messages:
    88
    Well I am not sure how to fix up a team I've been working with for Super Doubles. I've found a very consistent core of Psychium Tapu Lele, Sash Kartana, and mixed attacker Mega Mence. My last few partner, Aegislash, just has not been pulling the weight I desire it to.

    I've gotten to 51 wins with this team, although I am sure I can do even better. Believe it or not, Kartana and Lele leading out can smash most teams by themselves with little effort. Mega Mence sort of comes in to clean up, and Aegis is kind of the fellow who's there for the ride. When I send out Aegis though, it sometimes feels more of a detriment or setback than an actual advantage.

    As for the current team:

    Swag Squad (open)

    Tapu Lele @ Psychium Z
    Ability: Psychic Surge
    EVs: 252 SpA / 4 Def / 252 Spd
    Timid Nature
    - Psychic
    - Moonblast
    - Protect
    - Shadow Ball

    Kartana Focus sash
    Ability: Beast Boost
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature
    - Leaf Blade
    - Smart Strike
    - Protect
    - Sacred Sword

    Salamence @ Salamencite
    Ability: Intimidate
    EVs: 20 Atk / 232 SpA / 252 Spd
    Naive Nature
    - Draco Meteor
    - Return
    - Hyper Voice
    - Protect

    Aegislash @ Weakness Policy
    Ability: Stance Change
    EVs: 252 HP / 96 SpA / 148 SpD
    Quiet Nature
    - Shadow Ball
    - Flash Cannon
    - Wide Guard
    - King's Shield


    I probably want to put a Fire type that can handle the Steel types or fat Psychics that give the team a problem when Aegis isn't on board. Ultimately it will come down to Heatran or Chandelure. Ideas?
    Smuckem likes this.
  10. Kanburi

    Kanburi

    Joined:
    Mar 7, 2016
    Messages:
    432
    New to teambuilding for doubles, but I was toying with an idea of Mega Salamence and Lightning Rod Alolan Marowak leads, with Celesteela back up but Greninja is a bit of an issue for those three (not to mention I lack a special attacker). I thought about Tapu Fini, but Misty Terrain benefits neither Salamence nor Celesteela, not to mention it would be troublesome since I have Will-o-Wisp on Marowak and Toxic on Celesteela. What are some other good Greninja counters, or do I just have to scrap this plan?

    Side note: I almost lost my first battle with Mega Salamence + Alolan Marowak lead after my opponent opened with Mega Alakazam and Electrode. Mega Alakazam traced Lightning Rod and absorbed whatever electric type attack Electrode went for. Luckily Shadow Bone took Alakazam out after it targeted my Salamence.
  11. Black Flame

    Black Flame

    Joined:
    Apr 28, 2008
    Messages:
    42
    As I said in one of my previous posts, I wanted to try out my Thrash Mega-Salamence in the Battle Tree. I used a team of Tapu Lele, Ash-Greninja, Alolan Marowak, and Mega-Salamence in the Super Double Battles. It's a hyper offensive team that allowed me to go from 0-200 battles in a day mostly because I didn't sleep that night. I lost the morning after the next day when I was so worried that an opposing Sceptile could be Mega I forgot it could also have Unburden. It was an easy win otherwise, I just had to attack the Weavile instead and switch in Salamence to take the grass move, then Protect with it if Weavile had Focus Sash. It was battle 221: PSAG-WWWW-WWW5-E5QE . The overall strategy was to use Psychic Surge + Mat Block to weaken one of their pokemon and Mat Block the suspected attacks to make it free damage. However, it's usually better when you can knock out both of their pokemon with each of yours. When working on the team I noticed some pokemon would use 1st turn Thunderwave randomly on one of my pokemon and I had trouble vs faster electric types. I originally had a special attacking Aegislash as the 4th slot for Wide Guard, but the team wasn't offensive enough with it. I ended up replacing Aegislash with Lightning Rod Alolan-Marowak. I EV'd Tapu Lele to be fast enough to outspeed max Spe base 130 Pokemon, but underspeed Ash-Greninja. Max Spe Mega-Salamence also underspeeds Tapu Lele and Greninja so that I could use Thrash to pick off the weakened/other pokemon as much as possible since Double-Edge being such a strong attack does as much recoil so in order for me to use defensive switching effectively I had to minimize its usage. The only EVs I'm not sure about are on Alolan-Marowak. It needed to be at least that fast but it would be better if it were also faster while underspeeding particular Trick Room pokemon, like Jellicent which I haven't looked into what is the better investment. The biggest threat to this team is Trick Room, especially Trick Room Slowking. Also, never attack a fresh Gyarados with a psychic attack because it might be Mega and DD up to be faster than this team. Thunderbolt can replace Tapu Lele's Energy Ball, but I prefer it for the chance to get a Sp.Def drop on Sitrus Berry Slowking to knock it out with Greninja's Dark Pulse.

    All Desired IVs are at 31.

    Tapu Lele Modest @ Choice Scarf
    Ability: Psychic Surge
    EVs: 108Hp/252Sp.Atk/148Spe
    Psychic
    Moonblast
    Psyshock
    Energy Ball

    Hands down an essential part of this team. It reminds me of Gen 1 pyschic types with its speed and power. Moonblasts are for psychic types, Weavile, Greninja, and Altaria for its potential to be Mega. Psyshock is for Jolteon, Goodra, Blissey, and certain rock types under Sandstorm. Energy Ball is for Gastrodon for its potential to be Storm Drain and block Z-move Hydro Cannon, Slowking just in case it's the Waterium-Z Trick Room variant, and Rhyperior. Mega Gengar is also a huge threat when you're not locked into a psychic type attack since it gets 130 base Spe.

    Ash-Greninja Timid @ Waterium-Z
    Ability: Battle Bond
    EVs: 4Def/252Sp.Atk/252Spe
    Mat Block
    Hydro Cannon
    Dark Pulse
    Ice Beam

    Psychic Surge makes Mat Block safer since I don't have to worry about priority moves. It needs Z-move Hydro Cannon to solo opposing pokemon as a Greninja. All of the Trick Room users I noticed were weak to Dark Pulse. Ice Beam is for Choice Scarf Garchomp. It usually goes for Earthquake but it can survive Outrage if you switch in Salamence to Intimidate it.

    Alolan-Marowak Adamant @ Thick Club
    Ability: Lightning Rod
    EVs: 252Hp/252Atk/4Spe
    Flare Blits
    Shadow Bone
    Protect
    Earthquake

    The AI doesn't know it has Lightning Rod and sometimes it uses electric type attacks after it knows it has Lightning Rod, so I tend to switch it in Tapu Lele's spot to bait them when that's the safer move. It also resists steel/poison type attacks aimed at that spot. When I see it's giving an electric type trouble, I Protect stall with it and switch out if possible to 1v1 the other pokemon.

    Salamence Jolly @ Salamencite
    Ability: Intimidate
    EVs: 4Hp/252Atk/252Spe
    Thrash
    Double-Edge
    Protect
    Earthquake

    Its ice type weakness is a huge advantage because it baits a lot of ice types to attack this slot so I can Protect after the switch in and both Greninja and Alolan-Marowak resist it. I Thrash whenever possible and only Double-Edge when I need to get rid of a target I might not otherwise. Mat Block works like a Wide Guard so it makes its Earthquake safer.


    I'll be trying this team out again at a much slower pace to not mess up so that I'm not the limiting factor. If you have other questions on this team let me know.

    P.S. NoCheese If you can replace my 126th Super Single Battle with the 127th battle for that same streak: WPNG-WWWW-WWW5-E5RS. They finally let me upload the loss.

    Edit: Almost forgot to mention, the Waterium-Z Trick Room Slowking variant will (cost me a loss at 163 on my previous run a few days before) Ice Beam the Greninja slot after Trick Room and that will one shot Salamence. If you weakened it, you should be able to knock it out with Dark Pulse from the Greninja.
    Last edited: Feb 17, 2017
    Smuckem likes this.
  12. pidj

    pidj

    Joined:
    Jan 20, 2012
    Messages:
    47
    I've been working in a team similar to my best triples stream in the maison, but I'm having some difficulty. The core of the team utilises a beat up terrakion core. So far I've been testing the weavile and terrakion that I had in that streak with slight tweaks to the terrakion set.

    For information the sets are:

    Weavile @ focus sash
    Jolly
    252atk/252spe
    - beat up
    - ice punch
    - fake out
    - feint

    Terrakion @ Life Orb
    Jolly
    252atk/252spe
    - sacred sword
    - rock slide
    - earthquake
    - protect

    The changes to terrakion are the item, life orb over choice band. I felt I needed the option to switch moves but can't go to something like wide lens because even at +4 terrakion still needs the extra power output to bed as many ko's as possible. I've also switched close combat for sacred sword which is a change I mentioned in the write up of the triples team to avoid evasion boosts and protect over poison man because I'm not choiced.

    I know the team is high risk what with rock slide being the preferred spread move but I feel it is better than the best streak of 39 that I've achieved with it.

    Weavile's power output has been annoying with ice punch missing out on the ohko on gliscor and garchomp once I've set up terrakion.

    To be honest I think I miss the follow me/tailwind support I had from togekiss. Whilst I can't patch that completely I have bred a cottonee to test.

    I am also stumped for the back row. I need reliable back up that hits hard due to the front row being high risk. I've tested physical mega-mence with tailwind, psychium-z tapu lele, specs koko, timid zapdos, waterium-z clawitzer. But I've had minimal success once the front line goes down so would really like some suggestions. I liked the utility of clawitzer but it is quiet with minimum speed which was troublesome. I'm breeding a squirtle which will match clawitzers moveset but will be faster and have higher defences.

    Scarf rotom-w has arguably been one of my biggest issues due to hydro pump taking out terrakion before I can get going. I think my whimsicott should be able to take care of that though.

    I'm tempted to try a line-up of:
    Whimsicott @ sash with giga drain, beat up, tailwind +1 move
    Terrakion - as above
    Tapu lele again
    Mega blastoise max speed, max sp.a - water pulse, aura sphere, dark pulse, ice beam/dragon pulse

    Does anyone have any suggestions?

    I think the back row needs to hit hard with neutral coverage as minimum, have a small number of weaknesses or high resistances.

    Thanks for reading
  13. Ames

    Ames

    Joined:
    Mar 28, 2011
    Messages:
    248
    Nice, I was trying this recently as well for novelty factor. I found Knock Off was an extremely useful move to have on Weavile and ran Close Combat on Terrakion as I was using Wide Lens.

    I couldn't really decide on a good backline due to all the weaknesses of the first two (even if they do have amazing offensive synergy) and ended up trying Bronzong with Gastrodon. A bit obscure but they have some amazing defensive typing together to try and fill as many holes as possible. Unfortunately the team was still too unreliable and I gave up with it for the moment after losing a few times around the 50 mark.

    An alternative would be to run an offensive Togekiss in the back (potentially still with Follow Me) along with something like Amoongus?
  14. Steel With It

    Steel With It

    Joined:
    Dec 26, 2014
    Messages:
    133
    After messing around with a dozen mix-'n'-match teams in singles, I've found myself drifting back to my favourite pair from ORAS, so I might as well post them:

    Blaziken @ Air Balloon
    Ability: Speed Boost
    EVs: 252 Atk / 252 Spe / 4 SpD
    Adamant Nature
    - Flare Blitz
    - Low Kick
    - Protect
    - Baton Pass

    Metagross @ Metagrossite
    Ability: Clear Body / Tough Claws
    EVs: 252 Atk / 252 Spe / 4 SpD
    Jolly Nature
    - Meteor Mash
    - Earthquake
    - Thunder Punch
    - Ice Punch

    My boys are back in town. <3 Air Balloon Blaziken looks stupid at first glance, but the idea here is to simultaneously scout and wreck shit with Blaze, then BP to Gross and clean up the mess, and cancelling out their shared Ground weakness is integral to that. They do have a few issues - namely Trick Room, TWave, rain teams, Talonflame and of course evasion spammers - which I've been patching up with my SpDef Gastrodon, but I'm sure there's a better third member out there for somebody else to figure out.
  15. pidj

    pidj

    Joined:
    Jan 20, 2012
    Messages:
    47
    Thank you for the feedback. I do have a gastrodon which I've considered using but not pulled the trigger on using. Don't really know why.

    I assume your bronzong used levitate as an ability? And when you ran knock off on weavile was that over feint from my set?

    Thanks again
  16. Ames

    Ames

    Joined:
    Mar 28, 2011
    Messages:
    248
    Yeah that's right. The AI doesn't really use protect in a predictable way so I have never found Feint very useful in the Maison / Tree. I considered using MegaGross in place of Bronzong as well but the lack of ground immunity was a bit worrying when your star sweeper is weak to it.
  17. pidj

    pidj

    Joined:
    Jan 20, 2012
    Messages:
    47
    Agreed. I do have a mega-gross good to go but the ground weakness is too much, especially with wantig to have earthquake as a move on terrakion
  18. average fella

    average fella

    Joined:
    Oct 15, 2015
    Messages:
    182
    I attempted to grind Singles with the team I already used until I saw a Garchomp3 lead, then I'd scout it then throw so I could do Multis.

    That was my plan.

    But evidently not God's.

    Recording a win streak of 160 in Super Singles JGXG-WWWW-WWW5-FL6E (this battle was actually p boring... and a lesson: DONT PLAY WITH YOUR FOOD WHEN THE FOOD IN QUESTION IS CAPABLE OF BOTH PHAZING YOU AND KILLING YOU WITH A CRIT)

    Literally used the exact same team as my last streak:

    Except... I omittted one thing that I did out of sheer laziness. I had a 30 Speed IV on Umbreon, thought that was fine, and invested the last 4 in defense. I was very, very wrong and this minor detail caused me an immense amount of grief. Synchronize made me hate it, and the lack of ability to beat Walrein4 or Pelipper3(scald has a 100% burn rate, just ask BKC) without winning a speed tie is... infuriating. More than once I have synchronized paralysis or burn to something I was about to tox. If I were to attempt to get a longer streak (i wasn't, i was in it for the garchomp3), I would make Umbreon Inner Focus (may be useful against Gren4? idk) and make its Speed IV 31 and last 4 in Speed; it really is that important and the only reason I got as high as I did with that glaring mistake staring me in the face... was luck. I think I'm justified in saying that I the Umbreon should not have carried me past 120.

    Anyway... I had a few of highlight matches, some which I saved and some I forgot.
    WWGG-WWWW-WWW5-FLAX The first time I've had to straight up PP stall something to struggling. This is also a lesson in hubris: just because your Aegislash is +6, you don't one-shot everything.

    3F4W-WWWW-WWW5-FLDS Suck Fynchronize. This was damn near pp stall to struggle territory, but it was more "pp stall to setup" territory. I should have counted Hurricanes instead of relying on the last two being terribad against Salamence but guess what, they were! Once Armaldo4 was revealed, I breathed a little sigh of relief, I thought I was done for.

    So... I guess Umbreon CAN work as a subber+special wall if you don't want mence as a subber? Chansey is prolly still better, but I'm going to stick to my guns and keep using the cute little dark boy.

    to answer the question on the tip of your tongue: NO I DIDNT GET THE GARCHOMP3 LEAD WHY DOES TREE DO THIS TO ME
    Coeur7 and ReptoAbysmal like this.
  19. Aaraeus

    Aaraeus

    Joined:
    Apr 8, 2008
    Messages:
    8
    Damnit, I got wrecked at 50 again. Red did me over with Mega Venasaur's bulk - I thought I could plough through with Porygon but I just... couldn't. Took out Porygon quickly and by that point it was too late.

    I thought it was just a strategy thing, so I tried again. Got wiped around battle 40 by a Charizard X. It got a DD on the first go and outsped my Porygon Z, at which point it was good game... then blitzed through my last two pokemon rather easily, unfortunately.

    Porygon-Z @ Normalium-Z
    252SpAtk/252Spe
    Thunderbolt
    Ice Beam
    Shadow Ball
    Conversion

    Metagross @ Metagrossite
    252Atk/252Spe
    Bullet Punch
    Hammer Arm
    Earthquake
    Zen Headbutt

    Dragonite Lum Berry
    252Atk/252Spe
    Dragon Dance
    Earthquake
    Thunder Punch
    Outrage


    I need suggestions. I'm thinking I need a bulky fairy to absorb dragons for Dragonite, so I'm thinking of replacing my glass cannon nuke (Porygon) with Azumarill instead, and leading with Dragonite.

    Thoughts?
  20. adman2

    adman2

    Joined:
    Jun 13, 2007
    Messages:
    1,457
    I'm trying out another Super Doubles team, this time focusing on Trick Room. Oranguru is mandatory, and so far Ursaring hits hard with Guts Facade. Cofagrigus is my secondary Trick Room setter, and Torkoal is my special sweeper in the back.

    Torkoal is one of those Pokemon that sounds better on paper than it is in practice. Drought Eruption with Instruct kills everything that doesn't resist Fire. . .and after a while you run into the manual weather and monotype teams. Solarbeam also cannot be Instructed, even during Drought. That's why I keep it in reserve rather than using it as one of my two leads. Is it more successful in VGC or Battle Spot Doubles, I wonder?
  21. ReptoAbysmal

    ReptoAbysmal

    Joined:
    Jun 12, 2014
    Messages:
    375
    Unfortunately Solarbeam technically still has its charge turn; the strong sunlight merely sets a flag that the second turn may activate immediately. Instruct automatically fails when used on all charge moves.

    I love Ursaring for its raw strength and movepool, but for TR doubles I think you'll come to realise Oranguru would really like some better support from its lead partner. Eventually you're going to encounter Grimsley who can potentially lead with very bad combinations for Oranguru; both of his Drapion sets have 50% crit rate Night Slashes. If they are also Sniper, you are making a dangerous coin flip by letting them take their opening turn uninhibited. Even without that crit, most of his pokemon are able to easily inflict at least 75% with their STAB moves, or higher in the case of Absol4 Megahorn (unsure of how the AI prefers its priority over max damage output; I see them attempt to Sucker Punch Oranguru in vain all the time.)

    I've said before to someone else that a backup setter is not very important or possibly even effective in these facility doubles because of how short the battles are and your limited selection of teammates. I have had many, many wasted turns with my own streak because of bad judgment and I was still able to win during the fourth and final turn of TR. Cofagrigus is an excellent setter but lacks the sort of offensive presence needed to steamroll enemies, especially since Ursaring is much more likely to fall before Oranguru.

    I can make countless recommendations based on what you have available to you, but the last all-purpose advice I can give is to try to bring something with a Z-crystal for use of a nuke. It's been extremely helpful to have for those enemies that remain largely non-threatening throughout much of the battle but set up and eventually become pains to take down without some trump cards. Ditto for weather-based evasive abilities, which belong to some really annoying things that pack enough firepower to be very dangerous. The nuke you get from your Z-crystal is one such trump card.
    Jumpman16 likes this.
  22. adman2

    adman2

    Joined:
    Jun 13, 2007
    Messages:
    1,457
    Sure, I'd like some recommendations for Trick Room Pokemon. I can usually get Pokebank Pokemon through GTS, because Oranguru is highly sought-after. However, any movesets that require transfers are out, since I don't have Pokebank myself (or ORAS move tutors). I guess a Fighting type is recommended to beat Dark types for Oranguru, or maybe a Fairy.

    Also, I probably can't get most legendaries.
  23. Yonanoveau

    Yonanoveau

    Joined:
    May 7, 2014
    Messages:
    46
    I've have a pretty similar team, been considering Tapu Fini as a third member, among other things due to Misty Terrain stopping status conditions, being a pretty solid defensive pokemon to face other glass cannons, among other things.

    Haven't tried it out yet, still have to get Fini to level 100 for Hyper Training and get her good IVs.
  24. ReptoAbysmal

    ReptoAbysmal

    Joined:
    Jun 12, 2014
    Messages:
    375
    Well, like I said, Oranguru benefits greatly from team support and Hariyama is really effective if not a tad boring. It needs no egg moves as all of its most useful attacks are in its level-up list, and while Hariyama doesn't hit quite as hard as Ursaring, it's still able to OHKO a great deal with Guts CC and it has generally better bulk than Ursaring before you cripple yourself with stat drops. But the main thing is Fake Out is a godsend.
  25. Mr. Querty

    Mr. Querty

    Joined:
    Dec 30, 2013
    Messages:
    155
    If you are worried about not having a special attacker, both Salamence and Celesteela can run special sets (although special Salamence needs hyper voice from ORAS). Salamence also has secondary STAB with Dragon Pulse/Draco Meteor, and coverage with Flamethrower/Hydro Pump (the former is redundant with the rest of the team, the latter has low accuracy though.) Celesteela has solid STAB in Flash Cannon and Air Slash, and can use one or both of those with status moves (or go all out offencive with a fire/grass coverage move).

    As for a Greninja counter, Tapu Koko is faster and can knock it out with both its STAB's, although it has bad synergy with Alolan Marowak and would probably have to use Thunderbolt/Volt Switch alongside Discharge, since neither Mega-Salamence nor Celesteela wants to take any of its electric attacks. An offencive set with Life Orb or a Z-Crystal is probably it's best bet.

    Seconding Hariyama, it is a good lead. Once HA Incineroar comes out, it may be a good option if you want more bulk.

    Right now, Drampa and Vikavolt are good special attackers, the former with a whole ton of coverage and multiple good abilities, the latter with a bit more power and stronger STAB options. Primarina might also work, trading a bit of power for a great defencive typing and good special bulk. Wishiwashi is yet another strong water type, and can run both physical and special sets.

    There are plenty of strong physical attackers, including Araquanid, Golisopod, Dhelmise, and Mudsdale. Araquanid is a one trick pony, but can hit hard with Liquidation, and might run a good Choice Band set. Golisopod has enough priority to be able to work in and out of Trick Room, and combines good bulk with Leech Life. Dhelmize has a great attack stat and 3 STAB's, giving it good coverage to supplant its physical bulk. Mudsdale also has great bulk, and a solid set of coverage options.

    While I haven't mentioned anything that requires Bank yet, Mega-Mawile is going to be good with its great bulk and insane attack. Mega-Ampharos might be good too once it comes out.
    Kanburi likes this.

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