I saw a bunch of people doing these, and thought I'd try one myself. I apologize if this already has a thread, but I didn't see one. #614 Beartic TYPE: Ice TYPE MATCHUPS: x0.5 - Ice x1 - Normal, Water, Electric, Grass, Poison, Ground, Flying, Psychic, Bug, Ghost, Dragon, Dark x2 - Steel, Fighting, Fire, Rock STATS: HP: 95 Atk: 110 Def: 80 SpAtk: 70 SpDef: 80 Speed: 50 As you can see from the stats, Beartic is leaned toward being a physical attacker, with an excellent 110 Attack stat. It has respectable 95/80/80 Defenses, but with the multitude of heavy attackers and an unfortunate Ice-typing, meaning a weakness to Stealth Rock, it probably will not be able to fill defensive roles. ABILITIES: Snow Cloak: Evasion increases by 20% in hailstorm. Swift Swim: (Dream World) Speed doubles in heavy rain. Most people are probably going to pick Swift Swim due to the prevalence of rain in Generation IV. If you're going with a hail team, then Snow Cloak may be the better choice. In general, though, Swift Swim is probably going to be seen more. MOVEPOOL: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Level Up: -Superpower -Growl -Icy Wind -Powder Snow -Bide Lv. 5: Growl Lv. 9: Bide Lv. 13: Icy Wind Lv. 17: Fury Swipes Lv. 21: Brine Lv. 25: Endure Lv. 29: Swagger Lv. 33: Slash Lv. 36: Flail Lv. 37: Icicle Drop Lv. 41: Rest Lv. 45: Blizzard Lv. 53: Hail Lv. 59: Thrash Lv. 66: Sheer Cold Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide TM/HM: TM01: Claw Sharpen TM05: Roar TM06: Toxic TM07: Hail TM08: Bulk Up TM10: Hidden Power TM12: Taunt TM13: Ice Beam TM14: Blizzard TM15: Hyper Beam TM17: Protect TM18: Rain Dance TM21: Frustration TM27: Return TM28: Dig TM31: Brick Break TM32: Double Team TM39: Rock Tomb TM40: Aerial Ace TM42: Facade TM44: Rest TM45: Attract TM48: Sing A Round TM49: Echo Voice TM52: Focus Blast TM56: Fling TM65: Shadow Claw TM68: Giga Impact TM71: Stone Edge TM75: Swords Dance TM78: Level Ground TM79: Ice Breath TM80: Rock Slide TM86: Grass Knot TM87: Swagger TM90: Substitute TM94: Rock Smash HM01: Cut HM03: Surf HM04: Strength HM06: Dive (Dive is an HM again :D) Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Egg Moves: Yawn, Avalanche, Encore, Ice Punch, Night Slash, Assurance, Sleep Talk, Focus Punch Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Pre-Evo Only: Charm (lol) Gen V Moves: Icicle Drop - Ice, Physical, 85 BP, 90 Acc, 10 PP; May cause flinching Claw Sharpen - Dark, Other, 15 PP; Increases Accuracy and Attack by one stage Sing A Round - Normal, Special, 60 BP, 100 Acc, 15 PP; If everyone sings together, its power is increased in successive turns Echo Voice - Normal, Special, 40 BP, 100 Acc, 15 PP; If used by a Pokemon or its teammate each turn, the move's power increases Level Ground - Ground, Physical, 60 BP, 100 Acc, 20 PP; Hits everything nearby. May lower foe's Speed. Ice Breath - Ice, Special, 40 BP, 90 Acc, 10 PP; 100% critical hit POSSIBLE SETS: Some sets I thought up off the top of my head. They may or may not be viable, but that's for you to decide. Choice Band Beartic@Choice Band Nature: Adamant EVs: 252 HP, 252 Att, 4 Def -Avalanche -Night Slash -Superpower -Stone Edge Beartic with maxed Attack and Choice Band will hit a 525 Attack stat, which is no laughing matter. 252 Attack is for maximum impact, and Beartic is so slow anyway, it's almost a waste to invest in Speed, so its respectable HP is maxed out as well. Since Beartic is so slow, it is almost guaranteed to go last, and therefore Avalanche's power will be doubled. Superpower, Night Slash and Return were chosen just because they were strong moves, so feel free to suggest anything else. Suggested by Lee: Also, by pkmn-taicho321: Bulk Up Sweeper Beartic@Leftovers Nature: Adamant EVs: 252 HP, 40 Atk, 100 Def, 116 SpDef -Bulk Up -Avalanche -Superpower -Roar/Toxic Beartic gets access to Bulk Up, which can boost its Defense as well as its Attack to awesome levels and actually make an Ice-type *gasp* BULKY!!! The EVs are maxed HP for bulkiness, a bit of Atk, and then split between Defense and Sp. Defense, with more for SpD, since it's not getting boosted. Bulk Up is the core of the set, and Roar for forcing anything it can't deal with out. Toxic is an alternative to Roar. Again, Beartic is so slow, Speed investment is useless, so Avalanche is almost guaranteed 180 power (factoring STAB). Superpower's stat drops can be afforded because of Bulk Up. I am a bit tentative of the EV spread, so again, feel free to make any suggestions. By SuperJOCKE: Basically played like a Cacturne in sandstorm, only with a polar bear under hail. Thoughts?! Discussions?! This is a freakin' polar bear, people. How awesome is that?