Yea this button is shit, but I cant think of how to fix it or how to implement it better atm.Hitting the skip to last turn button in a battle will just freeze the entire page, its happened for a while so i wanted to tell you if you guys didnt know about it.
Fixed by user Relados and should be up next restartFury Cutter seems to only be 20 base power, although it should be 40 base power:
http://replay.pokemonshowdown.com/ou-109461478
I used X-Scissor on turn 1 as the control, to easily compare Fury Cutter with. (With technician, it should be 60 base power with its initial hit.) The Scyther has no EVs and is Technician. The Pinsir is max HP/Def.
Still looking into how to fix this...Knock Off + Sticky Web should be illegal on Leavanny. Only Sewaddle learns Sticky Web whereas Knock Off is a Gen V tutor move for Leavanny only.
That update has been sitting in the pull requests for a while (I don't know why it hasn't been merged yet).Mint Berry is not listed in the team builder for Gen 2 OU and PS does not allow the use of Chesto Berry in its place. I apologise if this has been reported before.
Not a bug, sheer force blocks red card like it does life orb.Red card didnt activate wen my deoxys was hit with earth power
http://replay.pokemonshowdown.com/ou-110385913
Oh yea, I've been meaning to properly implement those moves but some stuff has kept me occupied. I'll fix it tomorrow.Thousand Arrows (when accessed through Metronome) doesn't affect Ground types (it should).
you can typeDon't know what to call this but its really annoying.
So basically my opponent left as my mouse was hovering over Venomoth. I was not able to click "Claim Victory" and had to forfeit :[
This is not a bug, critical hits ignore the boosted stats of defending Pokemon.I encountered a bug with critical hits. The crits do to much damage i was with my +4 def gliscor againts a +4 atk azumarril and the azumarril aqua jet did a little above 20% a few times before against my gliscor and then it got a crit and did over 80%. I have a replay which shows the battle:http://replay.pokemonshowdown.com/ou-110840024
I Think not. If a sewaddle were to be in gen V and learned sticky web. it could just not forget it when it learns a new move. It would still have the move through evolving. as a levanny, you could tutor it knock off while having it keep sticky web.Knock Off + Sticky Web should be illegal on Leavanny. Only Sewaddle learns Sticky Web whereas Knock Off is a Gen V tutor move for Leavanny only.
Sticky Web didn't exist in BW.I did a random battle. my opponent had a jellicent. the bar said it was female, the party sprite was a female one, but the sprite on the battle field was a MALE ONE. also they still haven't updated genesect's sprite
I Think not. If a sewaddle were to be in gen V and learned sticky web. it could just not forget it when it learns a new move. It would still have the move through evolving. as a levanny, you could tutor it knock off while having it keep sticky web.
You can run more than 1 of the same Pokemon in hackmons, you know.I was playing PS, Hackmon match. My opponent says that his Arceus has the ability No Guard, which seems plausible, given that all of its Sheer Colds have hit me. He used Recover once, and once only. I managed to put Arceus to sleep, then attacking while it was asleep. When Arceus was at critical health and still sleeping, the opponent switched out to a Dragonite. A short time later, Arceus was called out again, with full HP and a healed status. I don't think there's any item that does this, and the only abilities that would heal upon switching out don't heal everything. This doesn't make much sense to me, and I was hoping you could help.
Here's a replay for those that want to see for yourself:
http://replay.pokemonshowdown.com/hackmons-111423787
Yes, but then why does it only show 1 Arceus on the sidebar?You can run more than 1 of the same Pokemon in hackmons, you know.
Visual error. Only when you switch directly from that arceus into a second one will the second Arceus actually show up. I play hackmons a lot so I know that this occurs.Yes, but then why does it only show 1 Arceus on the sidebar?
Have you considered that the healed Arceus your opponent sent could have been another Arceus?I was playing PS, Hackmon match. My opponent says that his Arceus has the ability No Guard, which seems plausible, given that all of its Sheer Colds have hit me. He used Recover once, and once only. I managed to put Arceus to sleep, then attacking while it was asleep. When Arceus was at critical health and still sleeping, the opponent switched out to a Dragonite. A short time later, Arceus was called out again, with full HP and a healed status. I don't think there's any item that does this, and the only abilities that would heal upon switching out don't heal everything. This doesn't make much sense to me, and I was hoping you could help.
Here's a replay for those that want to see for yourself:
http://replay.pokemonshowdown.com/hackmons-111423787
The client shouldn't help you telling you it was another Arceus if you weren't able to figure that out by yourself o_oYes, but then why does it only show 1 Arceus on the sidebar?
Hello, I posted this about a month ago and it is still not working, however I did not see any replies to it nor see it in the known bugs section, so I just wanted to make sure the original post hadn't fallen through the cracks.Hi, I noticed an error in the implementation of the move fly in [Gen 1] OU (beta).
In gen 1 if a pokemon uses fly but then is prevented from finishing the move (e.g. due to full paralysis while in the air or something like that) then the pokemon remains in the semi-invulnerable state until using the move again, but this does not happen in showdown.
Here is the replay:
http://pokemonshowdown.com/replay/gen1oubeta-99821139
My Zapdos is paralyzed on turn 28.
It uses fly on turn 30 and is fully paralyzed on turn 31, preventing the move from completing.
On turn 33 the opponent attempted to use sleep powder which failed due to Zapdos already being paralyzed. If the move was working as in the games then I'm not sure whether the miss or the failure would have priority.
However Zapdos is then hit and KO'd by explosion on turn 34.
Thanks for all your hard work guys!
EDIT: Confirmed for dig as well. (guy really made me work for it though lol. Also not sure why he had lower level pokemon.)
The replay:
http://pokemonshowdown.com/replay/gen1oubeta-99839541
TURN 30: Slowbro is paralyzed.
TURN 35: Slowbro uses dig.
TURN 36: Slowbro is fully paralyzed, interrupting dig.
TURN 37: Slowbro is hit by body slam, losing 7.6% of its health.
https://github.com/Zarel/Pokemon-Showdown/blob/master/mods/gen1/README.mdHello, I posted this about a month ago and it is still not working, however I did not see any replies to it nor see it in the known bugs section, so I just wanted to make sure the original post hadn't fallen through the cracks.