I voted for
/Dark because I want to see this CAP beat Rotom-A and the unique palette of weaknesses that this typing offers is a very interesting thing to work with. I also appreciate that it's only walled directly by Heracross and Toxicroak, which while Togekiss cannot switch into them reliably, she can still beat them with her STAB Flying-type attacks once in. That, to me, stands out as a great offensive synergy.
Venator said:
And I'm assuming not being able to resist very much equals a key defensive synergy? Yes, a SR/Rock resistance is important but what other hits can CAP 11 come in on for Togekiss? What kind of foes would be lured by CAP 11 that Togekiss can handle? Does either of these choices resist anything Togekiss would need to? The key to a Perfect Mate tag-team is that both switch out onto hits that the other can't take and then scare or defeat the partner's problems. Neither of these choices lure anything Togekiss wants as, even though Togekiss can kill Fighting-types with SE STAB, Togekiss faints too easily to the physical onslaught from those very same Fighting-types. And now you want the duo to have esentially three unresisted weaknesses? Ice, Electric and Fighting. Not like three of the most offensive attacks really matter. No, what really matters is making yet another Pokemon that will overshadow Togekiss.
I am going to address this in one big chunk, because I think this is the core of where everyone is flipping out and actually has zero idea what we are doing with this CAP.
We are creating an offensive core. Let's look at what that means.
- Not all weaknesses need to be directly covered by typing.
That states immediately that yeah, while having a few nice switch-ins between the two, you don't need to cover 2/3 or some arbitrary percentage of weaknesses. We don't
need to cover those weaknesses, so we should not immediately drive the CAP's typing to do so.
- You don't even have to switch from one member of the core directly to another
Offensive cores can have intermediate pivots. Many cores are actually composed of more than 2 Pokemon for just this reason. For instance, you can pivot to Magnezone on an Rock-type attack aimed at Salamence, then immediately switch to Gengar on the next Ground-type attack. From here, your Gengar has gotten in for free and will threaten whatever is attacking. This is how lots of offensive cores work, and keeping that in mind is critical. This emphasizes that we do not need perfect type coverage between Togekiss and CAP11. (Nor could we get it outside of a Water/Ground CAP with only a Grass-type weakness, as Togekiss has crap for a defensive typing) This also directly relates to how fundamentally wrong you are in your post:
Venetor said:
The key to a Perfect Mate tag-team is that both switch out onto hits that the other can't take and then scare or defeat the partner's problems.
No, that is not the key to a Perfect Mate. The sooner you rid yourself of that illusion, the sooner you might actually contribute to this CAP instead of whatever you might consider your whining and complaining to be.
- A Fighting/Dark or Fighting/Rock CAP11 can open up holes for a Togekiss sweep
This is often what offensive cores really focus on accomplishing at the end of the day. They force the opponent to make difficult decisions that result in holes popping up that the other Pokemon can abuse. Do you switch your Rotom-A out of a CAP11 that can OHKO it with a special attack? Do you switch to Blissey, who might take a Close Combat and be OHKOed? Do you go to Gyarados and hope you can avoid a 2HKO? These are the difficult situations an offensive Pokemon with Fighting/Dark (Or Fighting/Rock) might put the opponent in. Those are the
exact situations that can result in holes that Togekiss can exploit. If they lose Blissey, damned, there goes a Togekiss check. If they sacrifice Rotom-A, damned, there goes another. If they go to Skarmory and hope to Brave Bird CAP11, they might instead eat a whatever that might mess it up, damned, there goes a Flying-type resist and phazer. These are all things that Togekiss can take advantage of in numerous ways and with many different sets. That's a mate in my book.
I could go on and on and on about why this can still work. I don't want to tl;dr this too much, though, so I will leave it at that. Suffice in your knowledge that:
- The CAP has not failed at only 10% completion
- The concept can succeed if we design the other parts of the CAP right to complement what we have
Let's make sure we do that. I'm confident that Fuzznip is not averse to such discussion in the direction of making this concept work, so there is no reason to get on his case about it. I am also sure that he'll try very hard not to end up making a CAP that "overshadows Togekiss" or is a "Colossoil clone" or whatever. That's good enough for me.
Now let's make a CAP and stop crying over spilled milk. Seriously.