Birkal
We have the technology.
This poll's purpose is to decide by vote whether the moves marked as Controversial in the Non-Attacking Moves Discussion will be allowed for CAP 19's movepool. Note that while disallowed moves will banned from any movepool submission, allowed moves are considered optional and will not necessarily make it to the winning movepool.
The controversial moves we will be voting on are listed below. Spell the move and its qualifying allow/disallow as you see it below when posting. Do not vote to both allow and disallow the same move, as that is nonsensical and will result in your vote being deleted.
This poll will run for 24 hours.
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Concept:
Type: Electric/Poison
Abilities: Storm Drain / (Insomnia/Vital Spirit)
Stats: 60 HP / 57 Atk / 119 Def / 131 SpA / 98 SpD / 100 Spe
Leadership Team:
Pwnemon- Topic Leader
ginganinja - Ability Leader
srk1214 - Typing Leader
alexwolf - Movepool Leader
Deck Knight - Stats Leader
The controversial moves we will be voting on are listed below. Spell the move and its qualifying allow/disallow as you see it below when posting. Do not vote to both allow and disallow the same move, as that is nonsensical and will result in your vote being deleted.
Allow Defog
Disallow Defog
Allow Rapid Spin
Disallow Rapid Spin
Allow Stealth Rock
Disallow Stealth Rock
This poll operates on the multiple bold voting standard, which is detailed here. Make sure to bold your votes and nothing else. A typical vote looks like this:Disallow Defog
Allow Rapid Spin
Disallow Rapid Spin
Allow Stealth Rock
Disallow Stealth Rock
CAP uses automated scripts to count votes. For this reason, it is very important for all ballots to be submitted correctly. If you do not compose a legal ballot, your post will be subject to moderation.
- The scripts count bold words in ballots, so do NOT bold anything in your ballot other than the options you are voting for.
- Do NOT put any formatting other than bold in your post.
- Only one option per line.
- Spelling of options must be EXACTLY correct and must match the spelling listed above.
- Capitalization and spaces are ignored by the vote counting scripts, but you probably should not depend on it.
This poll will run for 24 hours.
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Concept:
Yilx said:Name: Einherjar ~Acta Est Fabula~
Description: A Pokemon that dissuades your opponent from fainting it, or can even leave it's presence on the field felt even after it faints.
Justification: When a Pokemon faints, it's usually thought of as the battle having gotten down to a 5-6. However, we've yet to discover if a Pokemon can leave a lasting impression on the battle even after having fainted; be it through moves like Healing Wish and Destiny Bond, placing hazards that the opponent can't remove as their removal has been taken care of, or by leaving an opponent's key member weakened and/or taken out.
Questions To Be Answered:
- How can a Pokemon leave a long-lasting effect on the rest of the battle with just it's moves?
- How the hell is it different from simply ramming a sacrificial martyr into your opponent's team and hoping it punches holes in it?
- Building on the previous question, is it possible to build this Pokemon as a defensive threat rather than a "Glass Cannon"?
- Is it even possible for a Pokemon to leave a lasting effect on on the battle, even after it faints?
- Could changing your opponent's way of thinking even be plausible? From, "I need to take CAP X out!", to, "Damn, if I take CAP X out, I'll be in trouble...!"
Type: Electric/Poison
Abilities: Storm Drain / (Insomnia/Vital Spirit)
Stats: 60 HP / 57 Atk / 119 Def / 131 SpA / 98 SpD / 100 Spe
Leadership Team:
Pwnemon- Topic Leader
ginganinja - Ability Leader
srk1214 - Typing Leader
alexwolf - Movepool Leader
Deck Knight - Stats Leader