CAP 13 CAP 2 - Part 2 - Typing Poll 3

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And now for the moment you've all been waiting for: the final typing poll of CAP 2. The winner of this poll will be the typing that we follow all the way to the end with CAP 2, for better or worse. Choose wisely, and remember that every vote counts! Make sure you think it over sufficiently before casting your ballot!

Recall that this poll is a bold vote poll, the details of which are outlined here. A typical vote might look like the following:
My Preferred Entry

If the voter wishes, he may post comments on his vote below the actual vote. As with IRV, only the vote itself should be bold and none of the supplementary text should be bold.
Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you warned. If you feel compelled to say something in your own vote, you may still do so, but don't try to incite a discussion. Keep discussion to #cap.

This poll will be open for 24 hours.

When voting, use only the typing and mind the order of the types! The list of possible votes in order of placement in the last poll are:
Poison / Dragon
Grass / Ghost
I explained why I liked Grass / Ghost and Poison / Dragon in this post really well for the voters' reference.

Below is CAP 2 so far:
Concept: Sketch Artist

Description: A Pokemon that learns Sketch, once, and everything that goes along with that.

Justification:

In terms of uniqueness, I think that few existing Pokemon can match DPP Smeargle, an otherwise laughably worthless Pokemon trolling OU with access to every trick in the book (or at least 4 of them) but also affecting the metagame greatly by becoming a top threat in the lead metagame. This Pokemon will borrow some of that uniqueness by learning the move Sketch and thus having access to ONE surprise/strategic/gutshot bonus move to supplement its pre-existing movepool. Being otherwise competently built (read: usable stats), this Poke could be a top threat or specialist for reasons we can't even predict yet.

Questions To Be Answered:
  • How will a Poke that has access to any one move out of all the moves in the game affect common battling tactics, namely prediction, scouting, and switching?
  • Which Sketch moves will become most common on this Poke's best sets? Does Sketchmon's success rely on hiding that secret Sketch move until just the right moment or can it succeed with predictably powerful moves like Spore, Spikes, Hurricane, Shell Smash, etc.?
  • Does this unique and powerful access to moves need to be counterbalanced elsewhere in the Pokemon's design? If so, then to what degree?
  • What kind of impact can Sketchmon have on teambuilding in terms of being able to patch holes with common utility moves like Rapid Spin or Toxic Spikes?
Explanation: The key here is that we have a lot of freedom to construct a unique Pokemon while staying within the confines of the concept. Typing, stats, abilities, and even most of the movepool are completely fair game so long as the Poke learns Sketch only once along the way and that we keep that in mind during previous steps. Now, this doesn't mean the CAP process will be directionless; Rising Dusk is pretty well organized and good at keeping discussions focused, and the concept itself has firm grounding in Smeargle's precedent. What's really being studied with this concept is movepool diversity and effectiveness, so it should have the most effect on the movepool process, where movepool creators will have to carefully balance their Sketchmon's actual movepool with the possibility of adding any one other move to the list. In terms of the metagame, there is no doubt in my mind that throwing a wildcard like this into the mix will strongly affect the metagame.
Focus: Bulky Offense

May the best typing win!


tl;dr: Quack! (Vote!)
 

SJCrew

Believer, going on a journey...
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Nothing about Ghost or Grass promotes a decent offense. We may not have stats locked down, but we might as well start the push for our objective here.

Poison/Dragon
 

Asylum_Rhapsody

Guest
Grass / Ghost

No contest. At this point, I feel like Poison / Dragon is taking the easy way out. It's too good, and I don't think that we're going to be able to learn nearly as much about the Sketch Artist concept with it.
 

bugmaniacbob

Was fun while it lasted
is an Artist Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Grass / Ghost

Remember that making this thing a standard bulky attacker build does not necessarily mean that it'll tell us anything at all about Sketch. Which is kind of the point.

So, let's be creative.

EDIT: And seriously where the heck did all these Poison/Dragon voters come from all of a sudden
 
I was really for Poison as a defensive type, but I just don't see any redeeming qualities for Dragon as the offensive type. Guess Jack-O-Lantern it is.

Grass/Ghost
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Grass / Ghost

Let's lure all the mons, and take them out with a Sketch'd move, depending on the team's needs. This is just one more rule CAP2 could fill if it was this type.
 
Grass / Ghost

I just want to remind some people that the STAB options in general, I mean look what could happen. If we decide to make the Poison/ Dragon Special oriented it will be able to have Spacial Rend, a strong, reliable special dragon attack that will completely decimate the metagame, good stats or no. If we decide to go physical, we are choosing to have Outrage, need I say more? But, if we decide to go Grass / Ghost, we have a decent but not overpowered attacking type in Grass, with Power Whip, or Woodhammer, much less with Special attacking options like Seed Flare, which is a little overpowered, but I think that if we nerf his Special Attack to the point where it doesn't matter, it won't be much of a big deal.
 
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