I made a proposal relating to making this something we do after every CAP in PRC, but Birkal and SgtWoodsy said that I should post this right now for Aurumoth... so why the hell not? For reference, here's the Final Product post with the competitive information only. That's all, folks... or IS IT? Let's face it, Aurumoth is probably the biggest screw up we've had in CAP for a while. The concept was to make a risky Pokemon... but we ended up with a bulky Quiver Dancer that has an amazing movepool, Illusion, and No Guard... that sounds like almost the opposite of the concept in a way! This makes Aurumoth the perfect test case for a challenge I have for all of you! Here's the challenge: I want you guys to identify which competitive step you think harmed the concept the most. It's easy to just say "well it was a big train wreck", but I want to see if you guys can argue WHICH step, if fixed, could have helped Aurumoth actually achieve its concept the most! So basically, your choices are stuff like Typing, Abilities, Stats, Movepool, Concept Assement, ect. But the goal at the end is to identify what you feel was the most IMPORTANT part that harmed the CAP, not everything!. After a certain amount of discussion (not sure about the exact time frame at the moment), we may have a Poll on this, to see what the overall community thinks we screwed up the most on! One thing I don't want here is bashing of bugmaniacbob. Yes, I get the fact that many of you have problems with how he ran this CAP, but that won't help us learn anything. So get ready folks, I want to see what YOU think was the step that screwed up Aurumoth the most!