I think it would be easier to answer the question "Which competitive step did we NOT screw up on?". My answer would be the first ability poll. Despite the TL and some other prominent members expressing their dislike for Weak Armour (even though it embodies the concept to a tee imho), it still won the ability polls. I was very happy, and gained confidence in the democratic CAP process. However, everything after that was so bad it was disgusting. The next two abilities just did not make sense for me. Illusion's and No Guard's risk lies on opponent's predictions and susceptibility to inaccurate attacks, which frankly, are not even that risky. Also, unlike Weak Armour where the reward (+Spe) can only be achieved by taking the risk (-Def), you could actually play a whole match where the disguise is never revealed in a crucial point, or got hit by a Stone Edge that would have missed. Thus, using the other two abilities gives you guaranteed reward without the risk even coming into play. Now although the stat distribution is something I liked (mixed offenses, good defense, bad sp.defense, except speed - wanted it to be lower), when I tried to make a stat spread submission myself, I felt that the stat limits imposed forces us to make high BST spreads, and so we ended up with a 600-BST CAP. This is not necessarily bad, if not for it having two powerful abilities to go with it. Now the movepool. I remembered one of the argument for No Guard was that if we don't give it inaccurate moves to abuse, then it's reward will be VERY minimal (e.g. Megahorn only) compared to it's risk (susceptibility to Fire Blast, Stone Edge, etc). But maybe it was forgotten? Because CAP4 got Thunder, Blizzard, Hydro Pump, Focus Blast, etc. Wow. And then there's Dragon Dance and Quiver Dance. With Illusion basically guarantees a boost in speed AND Atk/SpA/SpD. Might as well remove Weak Armour. Too bad it's the only thing I believe we did right this CAP.