1. What should the build of our Pokemon be? (eg. Bulky offensive, hyper defensive, etc) We should be very defensive here and make sure Cap 4 won't fall easily, but not give it any huge tools to stave off opponents.The reason I'm suggesting this is to try not to make this Cap not just another glass cannon is mostly because quite a few successful sweepers aren't very durable as is, and I believe that in order to learn the most possible we should go in a different direction. 2. What facet of strategy should this Pokemon's focus be on? (eg. Support, hyper offence, etc) I believe support would be the best option as a plain out wall with almost no attack (Hi Eviolite Chansey) has already been done quite a few times. If we give this pokemon strong support options (I'm thinking entry hazards and field conditions, as opposed to say baton pass) but don't give it anything that can threaten many pokemon at once (no powerful stab move with special attack to back it up, you'd need a super effective move to do damage). 3. In which parts of the process should we focus on Reward, and in which should we focus on Risk? (eg. Low Speed so reliance on set-up moves, etc) What I'm trying to aim for here is for the support options (like entry hazards or spinning for instance) balances out the risk of being set up on (or of course just killed off). I believe that is important we don't throw a ton of incentive to use the pokemon on the reward side and a it dies easily on the other in an attempt to balance it out. Similarly forcing it to have to use a set up move will probably lead to all sorts of shenanigans in an attempt to counter it (new Caps are used a lot after all) which will disrupt this. A pokemon that just doesn't have a particularly strong ability to retaliate against these things on the other hand will do a far better job of teaching us something.