So this next stage is all about abilities. Like we have done in the past with prevos, this stage will be quit different from its main CAP counterpart. Rather than discussing one ability at a time, we will be discussing full sets of abilities. Since Aurumoth has 3 abilities, it makes sense that our prevos will as well. Now, I know that there are examples where the number staying the same throughout is not the case, and with strong enough reasoning I might slate a combo with fewer abilities, but as a general rule, it is probably best to assume our prevos will end up with 3 as well. As always, remember that this project is all about flavor. Random competitive abilities will not be slated unless there is solid flavor reasoning behind them. While I don't want to ban any abilities out right, know that ridiculous things like Multitype or Zen Mode will not even be considered. This thread will be open for at least 24 hours, after which I will make a slate based on what makes sense and has received community support. Aurumoth's final product is here. Our prevos so far: Type: Bug/Psychic | Bug/Psychic Abilities: ??? Stats: ???