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Old Nov 16th, 2012, 6:51:01 PM   #1
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Arrow CAP 4 - Final Product

Memento mori.

Name: Aurumoth


Quote:
Originally Posted by Fat capefeather View Post
Name: Risky Business (formerly "Living On the Edge")

General Description: This Pokémon is very risky to play, but very rewarding if played correctly.

Justification: Many of the Pokémon that are successful in OU are relatively easy to play or have great "safe" options (e.g. U-turn). Yet, many other Pokémon look very powerful, but are less successful than they could be because of some large risks involved (e.g. Hydreigon), and some aren't successful at all (e.g. Honchkrow). This self-balancing concept intends to explore what it takes for a risky Pokémon to be successful, and how much inherent risk a Pokémon can get away with. It should be emphasized that this concept is NOT about luck management, but rather, it is about what the user can afford to do given his/her opponent's options, and vice versa.

Questions To Be Answered:
  • What is the relationship between risk and potential consequences, both positive and negative?
  • What kinds of inherently risky tactics are successful in the OU metagame?
  • Do risky Pokémon need some form of safe options (e.g. switch-ins) to be successful in OU, or can it get away with having few really safe options?
  • How does Substitute, a well-known "safe" move with nearly universal distribution, impact how this Pokémon is built and played?
  • How do existing Pokémon use and deal with risky situations?
  • Can risky Pokémon be played well in the early game, or are they better off put into action later on?
  • How do different playstyles interact with risky situations?


Typing: /
Abilities: Weak Armour / Illusion (DW) / No Guard
Base Stats: 110 HP / 120 Atk / 99 Def / 117 SpA / 60 SpD / 94 Spe
Movepool:
Quote:
Originally Posted by Fat Korski View Post
Level-Up Moves
Egg Moves
TM/HM Moves
Tutor Moves
Height: 2.1m / 6'11"
Weight: 193.0 kg / 425.5 lbs
Gender Ratio: 50% Male / 50% Female
Dex Entries:
Quote:
Originally Posted by Fat Korski View Post
Aurumoth, the Gold Standard Pokemon

Black: Their wings are made of solid gold. Mysteriously, the gold crumbles into dust when removed.

White: This Pokemon can hibernate for centuries at a time, encased in its golden wings.

B2W2: Looking an Aurumoth in the eyes causes temporary memory loss. Most trainers release them out of frustration.
----

That's all, folks!

Last edited by bugmaniacbob; Dec 9th, 2012 at 2:17:00 PM. Reason: fixing a terrible mistake.
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Old Nov 16th, 2012, 7:20:21 PM   #2
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I read all of that? Wow. Anyways, congratulations on your Topic Leader journey, it's tiring but worth it in the end. I've thoroughly enjoyed this process, and you've been a great Leader for the most part.

And who knew you get infractions for poor artwork?
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Old Nov 16th, 2012, 7:21:37 PM   #3
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holycrapthatanimationlooksamazing. Wow BMB, I have to say, I really liked you being our topic leader for CAP 4! Acting like a beacon guiding us in the right direction, I'd say this was one of our better CAPs. Might I ask when the inaugural battle is?
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Old Nov 16th, 2012, 7:55:04 PM   #4
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The real Pokedex entries:

Quote:
Originally Posted by Fat Korski
Aurumoth, the Gold Standard Pokemon

Black: Their wings are made of solid gold. Mysteriously, the gold crumbles into dust when removed.
White: This Pokemon can hibernate for centuries at a time, encased in its golden wings.
BW2: Looking an Aurumoth in the eyes causes temporary memory loss. Most trainers release them out of frustration.

Y'know, for anyone who's interested in that sort of thing ;)

Congrats on the 2k and finishing up CAP4, bmb!
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Old Nov 16th, 2012, 8:00:14 PM   #5
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I wasn't around for pretty much all of this project, and after reading your final product novel, I strongly regret it. It's exceptionally clear that you tried to put a lot of yourself in this CAP not only because you were the Topic Leader, but because you genuinely love this project. I can only imagine the amount of "fun" and "debating" that occurred during the concept, ability, and allowed moves (and dex entries?). I strongly hope you get the chance to lead another project so I can experience your TLship first hand.

Also, your autobiographical story was very entertaining. I don't have any comments besides how cool it is that CAP 4 finished almost four years after your posted your own concept thread.
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Old Nov 16th, 2012, 8:00:36 PM   #6
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This was the first CAP I've ever participated in (I wasn't here for the begining but joined in just after the typing polls.) I have no experience to which to compare your performance, bmb, but I can truthfully say I thoroughly enjoyed the process and without a strong leader that would not be so.
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Old Nov 16th, 2012, 8:04:44 PM   #7
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Well, that was a lot to take in, and I'm sure there is a lot I could talk about and comment on, but I don't really feel that most of it would be relevant to the final product, so I will leave that for some other thread or (more likely) various irc discussions that will undoubtedly happen.

Instead all I will say is this. While there were definitely things this CAP that I don't think were handled the best, no one is perfect. You did a fantastic job on this project, and, as much as I had hoped that the TL vote would have gone my way, I don't think there could have been a better TL for this project than you. Oh, and congrats on the 2k.


Now, can we get this playtest started please? :D
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Old Nov 16th, 2012, 8:09:35 PM   #8
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I can not believe i just read all that. I remember the quiver dance discussion... it's almost funny how quickly some of us switched sides...
This was my first CAP project, and i'd like to thank bmb for being such an awesome topic leader.
(I feel sorta inspired now... it's passed)
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Old Nov 16th, 2012, 8:31:46 PM   #9
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Well, i'm happy with the outcome of CAP 4. We had a lot of brilliant ideas for shaping it to the final product it is now. I only participated in the second half, but it was a nice, long journey to the end. I thank bugmaniabob for being a great topic leader and everyone participating in general for the amazing job you guys have done on this project. Till next CAP, farewell.
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Old Nov 16th, 2012, 8:36:55 PM   #10
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Preface: Thank you, bugmaniacbob, for being a great Team Leader, and for that great post. I learned a few things today, lessons I think I'll be taking into CAP going from now on.

This is the second CAP I've been around for, and I have to say, it's been an...interesting ride. I'm not sure if I love you all more then I hate you, but hey! Cynicism hoo! Can't have the light without the dark, and all that.

I think "Nostalgia and Revolution" would best sum up this CAP. In a way, it was sort of a farewell to arms - almost all of the old, (in)famous posters are now gone, yet at the same time, we've pushed the envelope to a certain degree. We've done things I don't think we would've even considered on a less radical concept, yet at the same time the old has shown, especially in the art polls. But I'm not going to talk about things I'm not particularly experienced with, so instead I'll move into the parts of CAP I'm more qualified to talk about:

Drama. We've done really good about the drama this time around. Sure, there were a few incidents, but nothing on the level of Droughtgate or EVO. Analyctic got close but thankfully nobody wanted to push it that far. The pro/anti-quiver dance camps got pretty nasty, and even I kind of sunk into it a little, but that's given me a new light on handling people, so hey! Lesson learned.

Ability. I think I'm one of the few people outside of bob who actually kind of likes all three abilities. I don't like Weak Armor being perceived as the "Defining" ability, but I definitely like how they can all be taken. This, I think, was definitely the highlight of CAP 4, well outside of the initial discussion before we squared away into our camps and stated fighting eachother.

Finally, movepool. Kind of sad I lost here, and that Aurumoth doesn't have as much utility as it could, but feh! Current movepool is definitely usable, and I'd argue pretty good.

Overall, though, I think we might have decided to close our eyes and shut our ears on how much BW2 changed the face of the metagame. I dunno, perhaps i'm just a doomsayer, and it'll turn out fine. But I still think that even with all that its got going for it Aurumoth will struggle to stay mid-tier OU even. (lack of) speed kills, man.

As a new member to CAP, I definitely learned quite a bit from this CAP, and from bob's 2k. And hopefully, these lessons will transfer into future endeavors. I have to wonder who will read this, but honestly, it doesn't matter. I've decided I'm going to try and contribute as best as I can, because I love what we do here. You guys make for good company. And hey, I thought it would be inconceivable that I would win my first submission - but I wound up doing just that.

That, at the very least, gives me hope that my contributions are worth it.
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Old Nov 16th, 2012, 8:52:16 PM   #11
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Quote:
Aurumoth will struggle to stay mid-tier OU
/me jumps off cliff
hi nyttyn

Good CAP bmb, too bad some people were a bit greedy with the movepool
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Old Nov 16th, 2012, 8:58:16 PM   #12
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yay!
You did an awesome job bmb, thank you!
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Old Nov 16th, 2012, 9:57:26 PM   #13
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Well, I've been lurking around the CAP forums for a while (probably since the start of BWCAP2), and finally started voting during the last CAP. For the next one, I feel like I'll chip in a few ideas.

Great work bmb!
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Old Nov 16th, 2012, 10:03:17 PM   #14
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I would really like to thank bmb for a great CAP. I have mostly been a lurker for the past three CAPs, mostly just voting in polls. This CAP was different. I submitted a name just for the heck of it not expecting anything. Turns out, it won. Bmb was a huge supporter of "Aurumoth" and helped me eventually win in the polls. Winning the name poll really helped me feel involved in this project, where it seems as if veterans dominant most stages. I am excited for CAP5 and can't wait for the testing stage.
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Old Nov 17th, 2012, 2:37:38 AM   #15
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Well.
My brain is still working to try and process that colossal post. I'm surprised someone was able to eclipse my own long-winded nature so completely (even if this was a political discussion, I would run out of meaningful things to say before this point), but I have to say I'm glad BMB went to this much trouble - I think I understand the CAP process loads better than I could have before. This particular lurker will try to do more in the future.
Regarding BMB's time as topic leader, I think it turned out spectacularly. What I wanted to say about pushing the envelope and all that has already been pretty well articulated, and I think this kind of evolution is glorious. I want to congratulate BMB on being as even-handed as he was, and being able to keep his cool so well - no one I know personally would have been able to handle all this half as well as he did. Regarding the perception of bias in what got slated at different points in the process, I don't think he can really be faulted for that - no one is immune to that, and I think the vast majority would have let it influence them to some extent (this may be just my cynicism talking, though).
Finally, the featured arthropod thing was a stroke of genius (completely irrelevant, I know, but it had to be said).

Feel free to ignore my rambling. I probably will. Onward!
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Old Nov 17th, 2012, 6:05:46 AM   #16
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Quote:
Originally Posted by Fat bugmaniacbob View Post
...five excellent sprites, each of which I would have been more than happy with. Unfortunately, the one I would have been least happy with turned out to win in an absolute landslide, which was irritating but not sufficient to break the flow of joy that carried me through to Dex Entry Submissions.
Aww man, but I...okay :<

Anyway congratulations on a great job done!! I could tell you were stressed (caught those thread tags) and I think you've handled it well despite everything

Also I think this thread should be added to Smogon's TVtropes page under Wall of Text which already features BMB
I'm simply amazed at how you can have the drive and discipline to write everything up there

Have fun playing, competitively-inclined people! This spriter will be waiting for the next CAP. (I might even try an art submission next time.)
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Old Nov 17th, 2012, 6:22:43 AM   #17
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Wow, not sure how I managed to read all that huge wall of text. Anyway, it was a great first CAP experience for me, and I'd love to thank everyone, bugmaniacbob in primis, for making it that awesome. I'm really curious to see how Aurumoth will perform in OU right now, and...well, after reading all of that I'm unable to write much more.
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Old Nov 17th, 2012, 7:05:20 AM   #18
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Thanks BMB, this was a pretty interesting project to be a part of for a first-timer, and I look forward to trying our sinister insectoid friend out. However, there is no chance in hell that I am going to read all that shit.
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Old Nov 17th, 2012, 11:41:46 AM   #19
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This was a pretty interesting project to be sure. I'm not sure how Aurumoth is going to reflect the concept in the end, and I'm not sure that much was even learned about risk and reward. That said, I've already seen people criticizing bugmaniacbob for being too soft or not soft enough, and criticizing the final product for being too strong or not strong enough. Hell, it's even started a bit in this thread <.< I think both extremes are heavy exaggerations. I'd personally predict Dragonite calibre, but we'll see when the playtest rolls around. Let's remember that we still do have the playtest to reveal things that the building process can't. Whatever is said about CAP 4, I think that bugmaniacbob did a very good job in having and presenting a coherent vision for the project and largely achieving that vision. We've certainly broken a lot of barriers with this project, and we have consequently learned a lot, maybe not necessarily about the concept, but a lot nonetheless.

Of course, this kind of direction was bound to attract people who'd complain about it. In particular, I saw a lot of people complaining about the concept itself with respect to luck, and the efforts that I and others put into reducing the impact of luck on this Pokémon. The interesting thing was that there were a lot of references to high-level play: specifically, situations where two good players were fully aware of every consequence and the result came down to a rock-paper-scissors throw. I felt that, if anything, the fact that we were even talking about high-level play was great. That was what I wanted to happen when I submitted the Risky Business concept. Yet, what frustrated me was that this never translated into constructive forum posts. So what we had left were people who were stuck on "guessing" and "prediction" without really considering that the same "prediction" can be safer or riskier in different situations (this was most apparent whenever people talked about Illusion). So I have to admit that I am kind of disappointed at what I see as a lot of wasted potential, and this project has made me reconsider my opinions on just about everyone.

I kind of mentioned this before, but the irony for the guy who won 2/3 of the major competitive submission contests is that my initial vision for this concept differed considerably from the current result. I envisioned vulnerability to priority, useful immunities, lots of speed, resistance to residual damage, and a recovery move. (I felt that resistances to residual damage would give us more room in other areas, and that a recover move on a sufficiently "frail" Pokémon would actually be more risky than rewarding.) What I came up with was

Typing: Normal / Ground, for high-power, reliable physical STABs, weaknesses to Scald and priority moves, and immunity to Thunder Wave.

Abilities: Guts? Maybe some other stuff... I didn't give much thought to this stage.

Stats: High Attack and Speed, was thinking around 110 Attack like Lucario, maybe higher. Low physical bulk, maybe it could barely survive Scizor's Bullet Punch or something. Maybe a bit more special bulk.

Moves: Obvious STABs (Double-Edge, Return, Earthquake), Wild Charge, Fire Punch, Recover. Was seriously considering no offensive setup moves.

I figured that we at CAP could make something like Honchkrow or Staraptor, but actually highly used instead of languishing in UU or BL.

Of course, the exact opposite occurred on all of these fronts. I'm not saying that I disapproved of the almost immediate deviation from what I had in mind, because I didn't and I thought it would still be interesting enough to see something that wasn't "Honchkrow but good" (though clearly other people were highly disappointed). Again, if nothing else, I rather enjoyed the process this time around for the most part, though some will attest to an increased stress level for the stage that I'd end up not winning. Good show overall.
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Old Nov 17th, 2012, 1:08:44 PM   #20
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Old Nov 17th, 2012, 3:13:49 PM   #21
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I agree with many of cape's points. This process hardly went the way I expected the concept to turn out. I also agree that I don't think the end result reflects the concept of risk and reward in nearly the best way possible, if at all. However, I hesitate to say any of that "blame," if you will, falls on bmb. Last time I checked, we all got one vote. I do personally think starting with Bug typing wasn't the best option (Electric/Psychic was the best on that slate...), but typing is really only one aspect of a Pokemon and I can't blame bmb at all for wanting a Bug CAP. We all wanted one on some level. And after that stage, I feel the real issue was that we never had a cohesive vision as a group for where Aurumoth was gonna go, and that led to a few instances of voting decisions opposing earlier decisions. And no I'm not (just) referring to abilities.

Really all I can say about Aurumoth is I await the playtest. This is probably the first time I've disagreed with just about every decision CAPers (note: not bmb so stop yelling at him) made along the way. I haven't agreed with the majority of the decisions actually on every CAP now since Voodoom, so I guess I just haven't adapted to 5th Gen CAP well lol. Here's hoping I come out of the next CAP feeling more satisfied because right now, for me, the process has just stopped being fun.

Infighting and drama were not as bad this time around as last, but I don't see why we have to settle and accept it as fact. Let's do this right. We can have discussion and even argument without drama. We've done it before.

And now to summarize the conflicting points of view on the final product.
Person A: ERMAHGERD IMMA DESTROY YOU WITH MA BROKENMOTH
Person B: Lol only n00bs use AuruFAIL. Even in its own playtest it's outclassed. It won't even get used in the CAP meta.


So... yeah. Let's see who's right. My money is it's closer to A, though more meta-centralizing than broken, obviously.
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Old Nov 17th, 2012, 4:11:12 PM   #22
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Congrats on a job well done, BMB. Aurumoth looks awesome as a final product and I am looking forward to what lessons the playtest will bring with it.

This was the 2nd CAP project since I stopped lurking and began posting (and first when I participated from the very beginning), so I don't have much comparison between this and old times. However, given BMB and Deck Knight's leadership I have nothing against a strong vision from the topic leader. If the project was directionless it'd fall to pieces before anything became of it.

There were times that I was disappointed with the options as a poll began, and there were times when I was upset with the poll results dictated by the votes. What I had in mind given the concept wasn't like this finished product, that's true. But as the process continued I warmed up to various choices - by the time of Movepoll Submissions I saw the merits of No Guard, for example. I guess X-Act summed it up best, in that post you quoted. No one person's vision is right or wrong or can be proven so, and that is why democracy works in CAP. The times when you didn't take a side but let the polls decide matters - such as for whether or not Quiver Dance should be allowed - were very democratic steps that did good for the project overall, I feel. I'll be taking this lesson with me for future CAP projects.

Oh and that final product post wasn't very long at all. I'm used to reading through long posts - and from getting to know you better over these two months I'll keep an eye out on your posts always, knowing good things await me there. Once again, congratulations BMB.
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Old Nov 18th, 2012, 3:28:53 AM   #23
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Although I lurked as I've been doing since Necturna during the most of this project, I can't say I'm disapointed. From the 3 TLs I've seen, bmb wins as the best one, IMO. Congrats on your 2k and on being one of the best TLs CaP has had.

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Old Nov 18th, 2012, 8:13:27 AM   #24
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While I didn't take much of a part in CAP, or this CAP in general, I feel happy with what the community came up. Despite the first look at that huge wall of text, I very much enjoyed reading your 2k post (congratulations on it as well ^^), sometimes smiling, sometimes taking your words seriously, but in the end I'm proud of your view on CAP community and you, as the TL of CAP5, Aurumoth.
I am encouraged by your words to try getting involved in community, not being afraid of making mistakes, and posting stuff with some thought, not blindly.
Thank you, bugmaniacbob, and thank you, CAP community for this project. Now I'm eager to start some quality work, even though I'm not sure what I want here from myself.
Thank you again, and I'm looking forward to what future brings ^^
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Old Nov 18th, 2012, 11:35:40 AM   #25
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Quote:
Originally Posted by Fat bugmaniacbob
Fortunately, I had faith in No Guard – I do have a very great love of bizarre ways of doing things, which has manifested itself in multiple places in this CAP – and more importantly, I had faith in the effect of the poll as I had set it up. There were those who wanted a third ability at any cost, those who simply had a vendetta against Illusion, and those who were probably trying to troll the concept
Hopefully this will never happen again -_- Im little bit disappointed that people voted for No Guard but oh well.. No Guard is best ability for Aurumoth...


random calc's
PHP Code:
CB Scizor Bullet Punch vs0 HP 0 Def Aurumoth45.15 53.46%
CB Scizor Bullet Punch vs100 HP/0 Def Aurumoth42.22 50%
CB Scizor Bullet Punch vs100 HP/0 Def Aurumoth (-1 Def): 63.21 74.61
CB Scizor Bullet Punch vs
0 HP 100 Def Aurumoth40.99 48.47
(Little bit offtopic)
Most sets are running with 100 HP EVs on Aurumoth Pre-Playtesting thread.
I dont really see any point in it, because it is so small difference, go put EVs to def (note: quiver dance boost SpDef).


GRATS!!! bugmaniacbob =)
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