CAP 16 CAP 5 - Part 4 - Primary Ability Poll 1

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Birkal

caw
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#1
Excellent ability discussion; that will serve as a solid base for this voting period. Throughout the next several days, we'll be voting on the primary ability for CAP5.

This poll will be run with IRV voting, the details of which are outlined here. This means that you can upvote your favorite typing and downvote your least favorite. Be aware that order does matter in your votes! The first line is your favorite, the last line is your least favorite. Make sure you vote properly. Make sure that you bold your votes and nothing else! A typical vote might look like the following:
Most Preferred
Second Most Preferred
Third Most Preferred

Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you may be warned. You are allowed to say whatever you like in relation to your vote at the bottom of your post, but please do not look to begin a discussion. Keep those comments to #cap on IRC.

This poll will be open for 24 hours.

When voting, use only the ability! The list of possible votes include:
Chlorophyll
Flower Gift
Harvest
Natural Cure
CAP uses automated scripts to count votes. For this reason, it is very important for all ballots to be submitted correctly. If you do not compose a legal ballot, your post will be subject to moderation.
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Composing a proper ballot is easy. Just copy/paste the options directly from the OP to your ballot as plain unbolded text. Delete and rearrange the options to suit your preference. Select all the options as a group, and wrap it in bold tags. Boom, you're done. If you type out the options manually and bold them individually and make a spelling or formatting mistake, it is your own fault.

So yeah, please read the above. Moderating your posts over something so small is really lame, but we will if we have to.

Below is CAP 5 so far:

Name: Type Equalizer

Description: A pokemon whose presence in the metagame increases the usage of one or more underused types and simultaneously decreases the usage of one or more overused types.

Justification: Take a look at the OU usage statistics for January and you'll see that 9 out of the top 10 pokemon have either steel, water, dragon or fighting as one of their types, and extending it to the top 20 shows 16/20 with those types. We should also be asking ourselves why these trends exist so strongly and what can be done about them. In creating this CAP, we'd have to discuss in depth many different aspects of what makes a type and opinions can ultimately being tested in the playtest.

Questions To Be Answered:

  • Is a types usefulness relative to the metagame or is it intrinsic? (Ie. Can any type be the "best" type given the right circumstances or do type match-ups, available STAB moves etc mean some types will always be better than others?)
  • What exploitable weaknesses do "good" types in OU have? Are their currently pokemon that can exploit them and if so, how do they function differently to CAP5?
  • How (if at all) will the targeted types adapt to the situation created? Will people choose different movesets, abilities, etc or will they just use them more/less? How is this linked to the way CAP5 functions strategically?
  • What effects will the changes on certain types' presence have on the metagame?
  • Which members of the targeted types will benefit and suffer from this most and why?
  • By creating CAP5, have we learnt any new ways to counter good types or use bad types?
Typing: Grass / Dark
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#3
Natural Cure
Flower Gift
Chlorophyll
Harvest

Connecting to sun via ability for its own sake is a flawed approach to the concept in my eyes. While all three sun abilities have good points to them, none help supplement the role of a pivot as well as Natural Cure.
 

Birkal

caw
is a member of the Site Staffis an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Admin Alumnusis a Smogon Media Contributor Alumnus
Super Moderator
#6
Harvest
Chlorophyll
Flower Gift
Natural Cure


I eagerly await destroying Pwnemon on the playtest ladder with my broken Oran Berry CAP 5 ;)
 
#10
Chlorophyll
Flower Gift
Harvest

Grass-type? Check.
4x weak to Bug? Check.
Sun-moves? Check.
Natural Cure? Check.
Specially bulky? Check.
Nobody uses it in the sun? Double check.

Go home, Natural Cure CAP5, you're Celebi.
 

Bughouse

Like ships in the night, you're passing me by
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#12
Flower Gift
Natural Cure
Chlorophyll
Harvest


Ironically, jas eliminating Cloud Nine will now lead to me voting for a Sun ability over a non-Sun one... which he finds "flawed." Ah well. Unintended consequences.
 
#19
Harvest
Flower Gift
Chlorophyll
Natural Cure


Natural Cure makes it just as good on a goodstuff team, but Harvest still makes it viable without Ninetales controlling the weather, Sun's biggest downfall. Chlorophyll is covered by Venu and I bet we'd just make it a physical Dark variant if that happened, but it isn't as bad as NC.
 
#23
Harvest
Chlorophyll
Flower Gift
Natural Cure

I wouldn't really have a problem with any of these except Natural Cure, which I suspect would be amazing on a rain team.
 
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