CAP 16 CAP 5 - Part 9 - Name Poll 3

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DougJustDoug

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#1
The final two names now go head-to-head!

This will be a single bold vote. Make sure that you bold your vote and nothing else! A typical vote might look like the following:
My Preferred Name

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Here are the final two name entries, along with a link to the final submission post for each with more information about the name:

Name Choices

Malaconda [POST=4634655]>>[/POST]
Snidewindr [POST=4634724]>>[/POST]


This poll will stay open for 24 hours.

CAP 5 so far:



Name: Type Equalizer

Description: A pokemon whose presence in the metagame increases the usage of one or more underused types and simultaneously decreases the usage of one or more overused types.

Justification: Take a look at the OU usage statistics for January and you'll see that 9 out of the top 10 pokemon have either steel, water, dragon or fighting as one of their types, and extending it to the top 20 shows 16/20 with those types. We should also be asking ourselves why these trends exist so strongly and what can be done about them. In creating this CAP, we'd have to discuss in depth many different aspects of what makes a type and opinions can ultimately being tested in the playtest.

Questions To Be Answered:

  • Is a types usefulness relative to the metagame or is it intrinsic? (Ie. Can any type be the "best" type given the right circumstances or do type match-ups, available STAB moves etc mean some types will always be better than others?)
  • What exploitable weaknesses do "good" types in OU have? Are their currently pokemon that can exploit them and if so, how do they function differently to CAP5?
  • How (if at all) will the targeted types adapt to the situation created? Will people choose different movesets, abilities, etc or will they just use them more/less? How is this linked to the way CAP5 functions strategically?
  • What effects will the changes on certain types' presence have on the metagame?
  • Which members of the targeted types will benefit and suffer from this most and why?
  • By creating CAP5, have we learnt any new ways to counter good types or use bad types?
Typing: Grass / Dark
Threats: Link
Primary Ability: Harvest
Secondary Ability: Infiltrator
Stats: 115 HP / 100 Atk / 60 Def / 40 SpA / 130 SpD / 55 Spe
 

jas61292

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#9
Malaconda

Snidewindr sounds clever, but we lack resemblence to the desert snake that is its namesake. I think a more jungle snake based name is more appropriate.
 
#21
Snidewindr

Awesome jobs on both names though, really. Cant wait till we get passed this flavor stage though and get to the meat of this project, the movepool.
 
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