Deck Knight
Blast Off At The Speed Of Light! That's Right!
This thread will discuss the revamping of Colossoil.
The following is all canonical data for Colossoil:
Notes: The pre-vo movepools for 4th Gen are effectively shortened versions of Colossoil's movepool. This will be the case for all of the CAP projects.
1. 5th Generation Moves
Here is the list of 5th Generation Moves.
5th Gen Moves currently on Colossoil:
Mud Shot (Level-Up)
Bubblebeam (Level-Up)
Mud Bomb (Level-Up)
Muddy Water (Level-Up)
Water Spout (Egg)
TM Moves: What TMS should Colossoil learn in addition to any currently existing ones.
Note: Round is the only new universal TM.
5th Gen (and other) added TMs currently on Colossoil:
Venoshock
Rain Dance (added TM)
Smack Down
Sludge Wave
Sludge Bomb (added TM)
Round
Echoed Voice
Quash
Retaliate
Bulldoze
Dragon Tail
Poison Jab
Snarl
2. Hidden Ability:
The concept for Colosshale was to be a threatening special attacker the way Colossoil was a threatening physical attacker. To this end, Colosshale has Storm Drain and Flare Boost as its non-Rebound abilities., with Flare Boost being the Hidden Ability. Colossoil for its part was given Pressure for a Hidden Ability, since the other Whale mon Wailord gets it and there is some precedence on Dark types as well. I'm open to discussions on these, but do remember Colossoil is very powerful.
3. Older Generation Moves
Are there any older moves that were missed that might be viable on Colossoil?
When Colosshale was created I filled it out with several "Mud" themed moves as well as Water Spout to round out its Water STAB. It's also the reason Colosshale recieved Poison coverage instead of Ice coverage, following Seismitoad and Keldeo in that regard. In doing the revamp, all of these are back on the table for discussion as to how best make Colosshale a water Pokemon that evolves into a Ground type without expanding the Water movepool too far out. And yes, before anyone mentions it, Drill Run will be in the revamp.
Discussion Guidelines:
Movepools are assumed to be stripped down to 4th Gen level. 5th Gen added moves are listed for convenience. If you propose an addition of a move, please provide at least two sentences with reasoning consistent with the flavor or competitive needs of the Pokemon. Do the same with abilities: The key here is reasoning. CAPs are already fairly strong, so if you can make a solid argument for an expansion (be it even something as simple as the Pokemon's theme.)
The following is all canonical data for Colossoil:
Colosshale:
Height: 6' 11"
Weight: 1205.6 lbs / 548 kg
Evolution: Colosshale -> Level-Up with Dig -> Colossoil
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Stats: 83 / 42 / 52 / 71 / 62 / 85
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16
4th Gen Level-Up Moves:
0 Leer
0 Peck
6 Bite
11 Rapid Spin
17 Body Slam
22 Pursuit
29 Bounce
35 Dig
41 Stockpile
41 Swallow
41 Spit Up
48 Crunch
Egg Moves:
Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Horn Drill
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Aqua Tail
Bite
Dive
Earth Power
Magnitude
Water Spout
4th Gen Tutor Moves:
AncientPower
Aqua Tail
Bounce
Dive
Earth Power
Knock Off
Rollout
Snore
Sucker Punch
4th Gen TMs:
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM23 Iron Tail
TM26 Earthquake
TM27 Return
TM32 Double Team
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM49 Snatch
TM58 Endure
TM63 Embargo
TM66 Payback
TM78 Captivate
TM79 Dark Pulse
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM87 Swagger
TM89 U-turn
TM90 Substitute
HM04 Strength
HM06 Rock Smash
Colossoil:
Height: 8' 8"
Weight: 1504.8 lbs / 684 kg
Evolution: Colosshale -> Level-Up with Dig -> Colossoil
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats: 133 / 122 / 72 / 71 / 72 / 95
Colossoil
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
4th Gen Level-Up Moves:
0 Leer
0 Peck
6 Horn Attack
11 Bite
17 Rapid Spin
22 Body Slam
29 Pursuit
35 Bounce
42 Magnitude
48 Stockpile
48 Swallow
48 Spit Up
55 Crunch
63 Megahorn
70 Horn Drill
Egg Moves:
Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Horn Drill
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Aqua Tail
Bite
Dive
Earth Power
Magnitude
Water Spout
4th Gen Tutors:
AncientPower
Aqua Tail
Body Slam
Bounce
Dive
Earth Power
Knock Off
Rollout
Snore
Sucker Punch
Superpower
4th Gen TMs:
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM23 Iron Tail
TM26 Earthquake
TM27 Return
TM31 Brick Break
TM32 Double Team
TM37 Sandstorm
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM49 Snatch
TM58 Endure
TM63 Embargo
TM66 Payback
TM68 Giga Impact
TM71 Stone Edge
TM78 Captivate
TM79 Dark Pulse
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM87 Swagger
TM89 U-turn
TM90 Substitute
HM04 Strength
HM06 Rock Smash
Height: 6' 11"
Weight: 1205.6 lbs / 548 kg
Evolution: Colosshale -> Level-Up with Dig -> Colossoil
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Stats: 83 / 42 / 52 / 71 / 62 / 85
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16
4th Gen Level-Up Moves:
0 Leer
0 Peck
6 Bite
11 Rapid Spin
17 Body Slam
22 Pursuit
29 Bounce
35 Dig
41 Stockpile
41 Swallow
41 Spit Up
48 Crunch
Egg Moves:
Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Horn Drill
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Aqua Tail
Bite
Dive
Earth Power
Magnitude
Water Spout
4th Gen Tutor Moves:
AncientPower
Aqua Tail
Bounce
Dive
Earth Power
Knock Off
Rollout
Snore
Sucker Punch
4th Gen TMs:
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM23 Iron Tail
TM26 Earthquake
TM27 Return
TM32 Double Team
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM49 Snatch
TM58 Endure
TM63 Embargo
TM66 Payback
TM78 Captivate
TM79 Dark Pulse
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM87 Swagger
TM89 U-turn
TM90 Substitute
HM04 Strength
HM06 Rock Smash
Colossoil:
Height: 8' 8"
Weight: 1504.8 lbs / 684 kg
Evolution: Colosshale -> Level-Up with Dig -> Colossoil
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats: 133 / 122 / 72 / 71 / 72 / 95
Colossoil
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
4th Gen Level-Up Moves:
0 Leer
0 Peck
6 Horn Attack
11 Bite
17 Rapid Spin
22 Body Slam
29 Pursuit
35 Bounce
42 Magnitude
48 Stockpile
48 Swallow
48 Spit Up
55 Crunch
63 Megahorn
70 Horn Drill
Egg Moves:
Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Horn Drill
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Aqua Tail
Bite
Dive
Earth Power
Magnitude
Water Spout
4th Gen Tutors:
AncientPower
Aqua Tail
Body Slam
Bounce
Dive
Earth Power
Knock Off
Rollout
Snore
Sucker Punch
Superpower
4th Gen TMs:
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM23 Iron Tail
TM26 Earthquake
TM27 Return
TM31 Brick Break
TM32 Double Team
TM37 Sandstorm
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM49 Snatch
TM58 Endure
TM63 Embargo
TM66 Payback
TM68 Giga Impact
TM71 Stone Edge
TM78 Captivate
TM79 Dark Pulse
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM87 Swagger
TM89 U-turn
TM90 Substitute
HM04 Strength
HM06 Rock Smash
Notes: The pre-vo movepools for 4th Gen are effectively shortened versions of Colossoil's movepool. This will be the case for all of the CAP projects.
1. 5th Generation Moves
Here is the list of 5th Generation Moves.
5th Gen Moves currently on Colossoil:
Mud Shot (Level-Up)
Bubblebeam (Level-Up)
Mud Bomb (Level-Up)
Muddy Water (Level-Up)
Water Spout (Egg)
TM Moves: What TMS should Colossoil learn in addition to any currently existing ones.
Note: Round is the only new universal TM.
5th Gen (and other) added TMs currently on Colossoil:
Venoshock
Rain Dance (added TM)
Smack Down
Sludge Wave
Sludge Bomb (added TM)
Round
Echoed Voice
Quash
Retaliate
Bulldoze
Dragon Tail
Poison Jab
Snarl
2. Hidden Ability:
The concept for Colosshale was to be a threatening special attacker the way Colossoil was a threatening physical attacker. To this end, Colosshale has Storm Drain and Flare Boost as its non-Rebound abilities., with Flare Boost being the Hidden Ability. Colossoil for its part was given Pressure for a Hidden Ability, since the other Whale mon Wailord gets it and there is some precedence on Dark types as well. I'm open to discussions on these, but do remember Colossoil is very powerful.
3. Older Generation Moves
Are there any older moves that were missed that might be viable on Colossoil?
When Colosshale was created I filled it out with several "Mud" themed moves as well as Water Spout to round out its Water STAB. It's also the reason Colosshale recieved Poison coverage instead of Ice coverage, following Seismitoad and Keldeo in that regard. In doing the revamp, all of these are back on the table for discussion as to how best make Colosshale a water Pokemon that evolves into a Ground type without expanding the Water movepool too far out. And yes, before anyone mentions it, Drill Run will be in the revamp.
Discussion Guidelines:
Movepools are assumed to be stripped down to 4th Gen level. 5th Gen added moves are listed for convenience. If you propose an addition of a move, please provide at least two sentences with reasoning consistent with the flavor or competitive needs of the Pokemon. Do the same with abilities: The key here is reasoning. CAPs are already fairly strong, so if you can make a solid argument for an expansion (be it even something as simple as the Pokemon's theme.)