Go nuts Doran. Anybody can at least try.
As for the sprites. Ran with the pointing one. Not much was changed, just some touch ups to shading, lines and eyes and a repositioning of the back arm which was pretty awful. All the changes should add up to a fierce looking creature.
I had to change the shiny colouration somewhat to work with the fire effect limitations. The fire actually uses a set of colours from the body so the shiny uses a cool blue fire instead of the normal red. The fire is probably, well definately, more elaborate than used in the games but it seems people like a bit of that from time to time. The yellow was dulled down in the shinies for being a little too harsh on the eyes and is a bit more autumnal now.
As for gender differences I left the hair the same length. It's not going to be noticable in the new backs and the slight colour difference is enough by itself.
Fun fact: the original sprite used the maximum amount of colours possible on a gen 4 sprite. This sprite uses 5 less!
As for the sprites. Ran with the pointing one. Not much was changed, just some touch ups to shading, lines and eyes and a repositioning of the back arm which was pretty awful. All the changes should add up to a fierce looking creature.
I had to change the shiny colouration somewhat to work with the fire effect limitations. The fire actually uses a set of colours from the body so the shiny uses a cool blue fire instead of the normal red. The fire is probably, well definately, more elaborate than used in the games but it seems people like a bit of that from time to time. The yellow was dulled down in the shinies for being a little too harsh on the eyes and is a bit more autumnal now.
As for gender differences I left the hair the same length. It's not going to be noticable in the new backs and the slight colour difference is enough by itself.
Fun fact: the original sprite used the maximum amount of colours possible on a gen 4 sprite. This sprite uses 5 less!