Is mega garchomp really outclassed/bad enough to be on here? I find it weird to have something especially if it's a set on something like a garchomp in this thread.
It was specifically stated that it shouldn't be used on non-sand teams in place of Kyub; but I must admit I'm not entirely certain that sort of thing should fly.Is mega garchomp really outclassed/bad enough to be on here? I find it weird to have something especially if it's a set on something like a garchomp in this thread.
Hydreigon's Item usage stats are so messed up. | Choice Scarf 51.821% | | Life Orb 32.384% | | Choice Specs 14.781% | | Other 1.015% |
Don't Use this:
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Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
Why it's bad:
I totally see the appeal in this as Scarf hydreigon seems appealing to patch up it's shanty speed but in reality scarfed hydreigon is bad. The main reason it's bad is that all of hydreigon's moves listed are awful to be locked into bar u-turn. Also It misses out on hydreigon's good mixed attacking prowess with a life orb and coverage which is probably the most appealing thing about hydreigon. Finally this set relies heavily on prediction because it's locked into one move.
Instead Use this:
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Hydreigon @ Life Orb
EVs: 4 Atk / 252 SpA / 252 Spe
Modest/Rash Nature
- Draco Meteor
- Dark Pulse
- Flash Cannon
- Earth Power/Superpower
Why it's better:
This set is miles better since it can utilize hydreigon's fantastic coverage to the fullest and it destroys common balance cores which is hydreigon's biggest selling point. Also It's not as prediction reliant since anything that switches in is 2hkod by a life orb boosted coverage move which the scarf set cannot boast. Finally this makes as mentioned before this set makes hydreigon a good wall breaker to balance which is where it's biggest niche in OU lies at.
Don't use this:
View attachment 41356
With Overgrow.
Why it's bad:
Much like Mega Scizor, Mega Venusaur' ability before it mega evolves hardly matters. However, Venusaur's hidden ability does have a small niche, unlike Overgrow.
Use this:
View attachment 41356
With Chlorophyll
Why it's good:
Chlorophyll can occasionally come in handy. Chlorophyll can allow Mega Venusaur to revenge kill Charizard Y most of the time after stealth rock with Sludge Bomb. Although this situation will rarely happen, it is still more useful than Overgrow.
This sounds like a good idea. I'll let you all decide what that means.I found something very disturbing in this month's OU 1695 stats:
Serperior items: | Assault Vest 3.594% |
Magnezone items: | Assault Vest 4.188% |
Mew items: | Assault Vest 8.886% |
Victini items: | Assault Vest 12.418% |
All of my wat.
For the love of Arceus, do not use these:
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Serperior / Magnezone / Mew / Victini @ Assault Vest
Why it's bad: You ladder people just can't help yourselves, can you? Let's talk about why each of these Pokemon is a poor holder of Assault Vest.
- Serperior might not look quite as bad as the other three because it hits plenty hard after a boost from Leaf Storm, but it's not bulky enough to use AV because it will fully invest in Special Attack and Speed, not HP. If a mon has no bulk investment and is using AV, it'll often still be too frail to take a hit and will miss the damage boost from an offensive item. Not to mention that Serp can't use Glare or Synthesis alongside AV, which it may very well be doing if it's to be used as such.
- Magnezone relies on its Choice items in order to smack slow Steel-types hard or pick off fast Steel-types. If it uses AV, it can neither wallbreak nor revenge kill, which are the only things it should be doing. Sure, it's arguably got the defensive typing and decent enough bulk to pull off AV, but it has way better things to be doing.
EDIT: I don't care that AV is listed in Magnezone's analysis; Specs and Scarf are infinitely better.
- First off, Mew rely heavily on its support movepool, so it misses the chance to use Defog, Will-O-Wisp, and Stealth Rock, among other moves, with an AV. Moreover, base 100 Attack just isn't really hitting hard enough, even with all the coverage in the world. Slowking can get away with its low-ish Special Attack because of Regenerator and a better defensive typing, but Mew can't get away with it nearly as easily.
- You definitely shouldn't be running AV alongside V-create. While Victini hits hard, had good bulky, and does not rely on support moves, using V-create lowers its Special Defense, which completely defeats the purpose of Assault Vest. The item is used to tank attacks, but Victini won't be tanking anything relevant if it accumulates Special Defense drops.
Instead, use these:
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Serperior @ Life Orb / Leftovers / Miracle Seed
Magnezone @ Choice Scarf / Choice Specs
Mew @ Leftovers
Victini @ Choice Band / Choice Scarf
Why it's better: There, now each mon is using the item(s) that it should be using. Now Serperior can deal the damage that it's supposed to and be able to utilize Glare and Synthesis on a bulky set. Magnezone can actually trap and kill Steel-types now, whether they're bulky or fast. Mew is now the support mon that it should be (seriously, don't use offensive Mew unless you're extremely desperate for a lure). Finally, Victini can go back to wallbreaking, cleaning, and revenge killing, none of which it can do if it has an Assault Vest.
Alternatively, use these:
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Azumarill @ Assault Vest
Tornadus-T @ Assault Vest
Raikou @ Assault Vest
Why it's better: If you're gonna use Assault Vest right, you need Pokemon that can actually use the item effectively. Azumarill and Raikou fit the criteria of being good AV users by having strong defensive typings. If they have a good typing on defense, they can actually take the special hits that they are supposed to. As for Tornadus-T, his strong offensive stats and access to Regenerator make him a perfect Assault Vest pivot. While the Flying-type is disappointing on defense, Torn-T still isn't frail. Also, let me reiterate: Regenerator makes such a defensive mon even more difficult to take down.
I don't agree with this 100%. While what you say about the damage is true, AP still gets OHKOs after Stealth Rock (but to be fair, a lot will do that to something that's 4x SR weak). There is one thing other than that why AP can still work, and it's not muh boosting chance. It's accuracy. Yes, I know this brings up the infamous power vs. accuracy argument. Still, you're not getting screwed over by AP missing something it's supposed to beat, or at least weaken.Please don't use this:
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Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Stealth Rock
- Lava Plume / Toxic
- Taunt / Toxic
- Ancient Power
Why it's bad:
With Ancient Power, Heatran's job to check Fire-types such as Volcarona, Mega Charizard Y and Talonflame becomes much harder, as Ancient Power fails to OHKO them, not factoring in Stealth Rock damage. It's lame to think the Heatran can't check what it's supposed to check...
Calcs to prove my point:
0 SpA Heatran Ancient Power vs. 72 HP / 0 SpD Volcarona: 208-248 (63.2 - 75.3%) -- guaranteed 2HKO
0 SpA Heatran Ancient Power vs. 0 HP / 0 SpD Mega Charizard Y: 196-232 (65.9 - 78.1%) -- guaranteed 2HKO
0 SpA Heatran Ancient Power vs. 88 HP / 0 SpD Talonflame: 292-348 (91.5 - 109%) -- 56.3% chance to OHKO
0 SpA Heatran Ancient Power vs. 248 HP / 252+ SpD Talonflame: 200-236 (55.7 - 65.7%) -- guaranteed 2HKO after Leftovers recovery
Instead, use this:
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Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Stealth Rock
- Lava Plume / Toxic
- Taunt / Toxic
- Stone Edge > Ancient Power
With Stone Edge, Heatran manages to secure an OHKO on Volcarona, Mega Charizard Y and Talonflame, while also dealing decent damage to the likes of Mega Charizard X and Assault Vest Tornadus-T.
Calcs to prove my point:
0- Atk Heatran Stone Edge vs. 0 HP / 0 Def Tornadus-T: 144-170 (48.1 - 56.8%) -- 87.5% chance to 2HKO
0- Atk Heatran Stone Edge vs. 0 HP / 4 Def Mega Charizard Y: 292-344 (98.3 - 115.8%) -- 81.3% chance to OHKO
0- Atk Heatran Stone Edge vs. 104 HP / 0 Def Mega Charizard X: 110-130 (34 - 40.2%) -- guaranteed 3HKO
0- Atk Heatran Stone Edge vs. 72 HP / 0 Def Volcarona: 340-400 (103.3 - 121.5%) -- guaranteed OHKO
0- Atk Heatran Stone Edge vs. 88 HP / 0 Def Talonflame: 316-372 (99 - 116.6%) -- 87.5% chance to OHKO
0- Atk Heatran Stone Edge vs. 248 HP / 0 Def Talonflame: 316-372 (88 - 103.6%) -- 25% chance to OHKO
With Pokemon 4x weak, the team is going to employ hazard control to avoid ever coming in on Rocks, and Heatran wants to nail the OHKO wherever it can since these mons won't stay in to get hit unless they don't know Heatran has a Rock move.I don't agree with this 100%. While what you say about the damage is true, AP still gets OHKOs after Stealth Rock (but to be fair, a lot will do that to something that's 4x SR weak). There is one thing other than that why AP can still work, and it's not muh boosting chance. It's accuracy. Yes, I know this brings up the infamous power vs. accuracy argument. Still, you're not getting screwed over by AP missing something it's supposed to beat, or at least weaken.
Small thing but you might want to throw a passing line at the end about how Dragon Claw is very much viable on a physically based build, and that Outrage is not as needed on those sets.Okay, this one may be a tad bit controversial.
Don't use this:
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Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Mild / Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Dragon Claw
Why it's bad: I can understand why people love using Dragon Claw Kyub, because it's a physical Dragon STAB with no negative effects. It has its uses on some sets, but this one, the specially based mixed attacker, is not one of those sets. Why? Well, for starters, coming off of only 56 Attack EVs, it's not all that great for wallbreaking despite the massive base 170 Attack. Second, the majority of things you would ever want Dragon Claw to hit are already hit hard enough by one your other moves, namely Ice Beam.
Instead, use this:
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Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Mild / Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage / Roost / Focus Blast / Hidden Power [Fire]
Why it's better: If you absolutely must use a Dragon STAB, Outrage is the best way to go. Yes, I know it traps you and Fairies exist, but:
56 Atk Life Orb Teravolt Kyurem-B Dragon Claw vs. 4 HP / 252+ Def Eviolite Chansey: 246-290 (38.3 - 45.1%) -- guaranteed 3HKO
56 Atk Life Orb Teravolt Kyurem-B Outrage vs. 4 HP / 252+ Def Eviolite Chansey: 367-433 (57.1 - 67.4%) -- guaranteed 2HKO
The on-site analysis even mentions this specific scenario. Outrage is a full 50% stronger than Dragon Claw, so as long as there are no Fairies running around, don't be shy about hitting the win button. The other moves listed have their uses as well. Roost is used to give Kyub a little more longevity, as Life Orb, Stealth Rock, and other sources of damage tend to wear it down, plus the first three moves generally have good enough coverage anyway. Focus Blast is an option to destroy Tyranitar, which would otherwise be difficult to take out, while HP Fire is used for most Steel types, even able to hit Air Balloon Heatran thanks to Teravolt ignoring Flash Fire. If you do choose HP Fire, I suggest changing the spread to 52 Atk / 252 SpA / 204 Spe to compensate for the loss of the Speed IV.
ded thread is ded
21:00 michaeloche !usage houndoom moves ou
21:00 TIBot Dark Pulse 97.894% | Nasty Plot 80.019% | Fire Blast 76.912% | Will-O-Wisp 34.369% | Flamethrower 21.254% | Taunt 18.953% | Sludge Bomb 16.389% | Destiny Bond 14.630% | Solar Beam 8.671% | Sucker Punch 6.867% | Sunny Day 5.665% | Other 18.377%
Okay, people are still using this.
Don't use this:
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Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
- Sunny Day
- Fire Blast
- Dark Pulse
- Solar Beam
Why it's bad: Mega Houndoom has access to Solar Power and Fire STAB, and with Ninetales out of the realm of viability, the only way to take advantage of it is Sunny Day. However, it's not a good idea to use it, because it takes away 1/8 of your HP per turn, and considering Doomer's lack of bulk, chopping away at it like this is not ideal. On a similar note, Solar Beam isn't exceptional either, even if you do use sun, because Fire Blast does more damage while resisted (in the sun) than Solar Beam does while neutral, and 4x Grass weaknesses are rather uncommon in OU. And don't ever use Solar Beam outside of sun for obvious reasons, plus it's massive Tyranitar/Hippowdon/Politoed/special wall bait.
Instead, use this:
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Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Will-O-Wisp / Taunt
Why it's better: Nasty Plot completely outclasses Sunny Day as a setup move. It's a +2 boost rather than an effective +1, and it does not damage you. It does result in a less powerful Fire Blast, but it gives the +2 to Dark Pulse as well, only knocking off about 11% power from Fire Blast anyway, which is not a huge difference considering what a +2 Fire Blast can do anyway.
As for the last slot, the two moves listed are the best overall, but others have niches, such as Sludge Bomb to nail Fairy types not named Klefki, or Destiny Bond to nab an emergency kill in a pinch.
ded thread is ded
21:00 michaeloche !usage houndoom moves ou
21:00 TIBot Dark Pulse 97.894% | Nasty Plot 80.019% | Fire Blast 76.912% | Will-O-Wisp 34.369% | Flamethrower 21.254% | Taunt 18.953% | Sludge Bomb 16.389% | Destiny Bond 14.630% | Solar Beam 8.671% | Sucker Punch 6.867% | Sunny Day 5.665% | Other 18.377%
Okay, people are still using this.
Don't use this:
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Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
- Sunny Day
- Fire Blast
- Dark Pulse
- Solar Beam
Why it's bad: Mega Houndoom has access to Solar Power and Fire STAB, and with Ninetales out of the realm of viability, the only way to take advantage of it is Sunny Day. However, it's not a good idea to use it, because it takes away 1/8 of your HP per turn, and considering Doomer's lack of bulk, chopping away at it like this is not ideal. On a similar note, Solar Beam isn't exceptional either, even if you do use sun, because Fire Blast does more damage while resisted (in the sun) than Solar Beam does while neutral, and 4x Grass weaknesses are rather uncommon in OU. And don't ever use Solar Beam outside of sun for obvious reasons, plus it's massive Tyranitar/Hippowdon/Politoed/special wall bait.
Instead, use this:
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Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Will-O-Wisp / Taunt
Why it's better: Nasty Plot completely outclasses Sunny Day as a setup move. It's a +2 boost rather than an effective +1, and it does not damage you. It does result in a less powerful Fire Blast, but it gives the +2 to Dark Pulse as well, only knocking off about 11% power from Fire Blast anyway, which is not a huge difference considering what a +2 Fire Blast can do anyway.
As for the last slot, the two moves listed are the best overall, but others have niches, such as Sludge Bomb to nail Fairy types not named Klefki, or Destiny Bond to nab an emergency kill in a pinch.
Why it's better: This EV spread does everything the 252 HP / 160 Def / 96 SpD can ever do and ever wish for. It still avoids KOes the aforementioned spread does, but also avoiding 2HKOes from Mega Lopunny's Return and Kyurem-B's Ice Beam 100% of the time.
Don't want to jump at you, but this really isn't correct.
1) You don't avoid the 2HKO by Mega Lopunny and Kyurem-B 100% of the time, even with the new spread:
252 Atk Mega Lopunny Return vs. 252 HP / 172 Def Clefable: 181-214 (45.9 - 54.3%) -- 5.9% chance to 2HKO after Leftovers recovery
252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 84+ SpD Clefable: 181-214 (45.9 - 54.3%) -- 5.5% chance to 2HKO after Leftovers recovery
2) I fail to see, how less SpD lets you take Kyurem-B's Ice Beams better
The given Defense and HP investment allow Clefable to avoid the 2HKO from Jolly Mega Lopunny's Return, Latios's Psyshock, and Jolly Mega Gyarados's Waterfall, as well as the OHKO from Choice Band Scizor's Bullet Punch."