It keeps the immunity. That is why I hate DP Tower Flygon. Although it could make an interesting Toxi-staller.....Hey guys, I'm not sure if this has been explored yet, but what exactly happens if a Ground immune pokemon uses Dig, with the opponent using Earthquake?
For example, if my Ninjask is using Dig, but the opponent decides to use Earthquake, what happens? Is Ninjask hit with Earthquake mid-dig, or does it keep the immunity for him while he's using Dig?
Flygon used dig!Hey guys, I'm not sure if this has been explored yet, but what exactly happens if a Ground immune pokemon uses Dig, with the opponent using Earthquake?
For example, if my Ninjask is using Dig, but the opponent decides to use Earthquake, what happens? Is Ninjask hit with Earthquake mid-dig, or does it keep the immunity for him while he's using Dig?
Not sure how that works with fly, dig, bounce, or Dive yet, but will look into those.Friend said:It's nothing big, but I used leech seed while battling gliscor in the elite four. I switched out to Giratina and used shadow force. When Giratina vanishes, he gains Hp from leech seed, but Gliscor doesn't lose anything
Woah! I didn't know that either. That's more helpful for gauging actual damage. Nice discovery.yeah and don´t laugh at this (if this was known for ages) because I don´t play wireless linked / wi-fi battles but I accidentally found out that pushing start during a battle changes your HP bar(s) into the actual HP stat(s) (like 234/337 HP) and you can switch back and forth between them...I think the actual HP stat is more convienent for knowing the accurate damage you took (helfpul in the VGC for example)
For what it's worth, this started in R/S, the same time double battles were introduced. Works in-game as well.yeah and don´t laugh at this (if this was known for ages) because I don´t play wireless linked / wi-fi battles but I accidentally found out that pushing start during a battle changes your HP bar(s) into the actual HP stat(s) (like 234/337 HP) and you can switch back and forth between them...I think the actual HP stat is more convienent for knowing the accurate damage you took (helfpul in the VGC for example)
I just tested it, and Cacturne doesn't.I'm not sure if this has been covered already.
But if a cacturne /w sand veil is up against anything /w mold breaker, in a sandstorm. Does cacturne lose his sandstorm immunity??
lol I just read it wrong really.. I'll head onto those things.Your tests confirm Truant's position which I gave above, so there's really no need to do any further tests involving Truant. I'd focus on the stuff below Confusion. (You may not have noticed the incomplete list I gave in the above post.)
Togetic can't use Fly because of Gravity!Thanks for that result. What is the message when Gravity prevents the execution of a move by the way? I am pretty sure it is just something generic (and wrong) in Shoddy Battle 1.
I would like people to test a few instances of this to see if this is correct.codemonkey85 said:Hello,
I figured you would want to know this. I have finally figured out how the Pokémon DS games figure out which Characteristic to display in the Trainer Memo in the case of a tie for highest IVs.
Take the PID Mod 6, and that gives you the index number of a stat in this order: HP, Attack, Defense, Speed, Special Attack, Special Defense. In the event of a tie in IVs, the first IV checked is the result of the PID Mod 6. If that IV is not part of the tie, it moves on to the next index number in the aforementioned order. If it goes past 5 (Special Defense), it wraps around back to 0 (HP). When it finds an IV that is part of the tie, that is the IV that will determine the Characteristic displayed.
Not bad, eh?
Let's use some of my mostly-flawless RNG-abused legendary IDs as a test.I received the following PM by codemonkey85:
I would like people to test a few instances of this to see if this is correct.