November Blue
A universe where hot chips don't exist :(
No word on my set?
Now that I look at it, I think the Special variant might be the best in Rain. Since you gave no Evs in Attack at all on both sets, it’s easier just to use all four special moves for unresisted coverage and power (except in Shedinja’s case, of course). Leave the choice of whether you’d want Extremespeed or to beat Blissey with Brick Break to the players. Agility is a toss up to me. You’re faster than most of the good users of Swift Swim, but Kingdra still outspeeds you as well as Scarf Latios. Don’t know whether it should be listed as a choice on this set and not the other mix sets.@Aerodactyl: I believe that would do, yet, the offensive DD is quite a solid choice man. The other ones can be scrapped without much regret.
Now let's go to a problem, how can we mix the rain sets? I mean, what attacks and EV spread to use? I believe this moveset will work the best:
- Draco Meteor
- Gale/Thunder
- Extreme Speed / Agility
- Brick Break / Surf
but what EVs, item and nature should it run?
I think this thing might work just as much as Swift's, while this one is more defensive, that one is way more offense oriented, OC to both I believe.BelleNite (Dragonite) Inner Focus/ *Multi-Scale* [Ran it with both, I'll explain the benefit of Multi-Scale at the end]
Careful nature
248 HP [Makes for odd health for better Stealth Rock switch-ins.]
108 Def [I used to run it more defensive, but noticed how much more I was getting hit by ice beam/dragon pulse than ice punch/stone edge]
144 SpD
1. Dragon Tail
2. Rest
3. Sleep Talk
4. Roar
This isn't the official analysis, just my own personal one.
I, as the Sinking Belle, have always made stall teams. Dragon is often overlook as a great defensive typing in the Over-Used metagame because of it's great offensive typing. This, however, pays homage to the many resistances of dragon with the offensive usefulness of it.
This is to be used absolutely with Stealth Rock on the field, but preferably with 3 layers of spikes as well. Dragonite can come in on a lot of moves, such as a Fire Blast or a Close Combat and then either go straight of the phasing or rest it off. Sleep Talk counteracts the low PP of Dragon Tail, allows Dragonite to move while sleeping (obviously) and lastly makes the priority of it's moves 0 instead of the -6 for each.
Dragon Tail is useful not only for it's switching properties, but also prevents Dragonite from being a victim of taunt. Roar beefs up the phasing power while Sleep-Talking while also taking Pokemon out from behind any substitutes that would prevent Dragon Tail from phasing. Also has a lot more PP.
The true beauty of this set it Dragon Tail. Slower Pokemon come in on a switch, and if Dragonite's sleeping, get blasted off the field with the additional Dragon Tail damage as well. Roar, at 0 priority as well, prevents slower Pokemon from healing off before they're shuffled.
Now, one might think that this set relies WAY to much on Dragonite being asleep, and that may be true, but I counter the naysayers with this: Rest got seriously changed this generation. The sleep counter being reset if you switch while in rest's slumber only benefits Dragonite even more. See a Pokemon you can counter better with? Switch into it and reek more havoc. See a Pokemon that can give you trouble, switch out, save yourself, and come back in later with 2 more turns of 0 priority phasing. In addition, Dragonite's constant napping makes him a great status absorber by coming in and resting off whatever status it may receive.
Multi-Scale will be forever used with this thing. Resting brings you up to 100% health, which then activates it's damage-halving properties. Sure, Inner Focus works great, but Multi-Scale saves me a lot of times when I get hit by an unexpected coverage move.
Great typing, great support. I really love this thing. I thought of it one night, and it has come in handy a lot of times. I really hope you give this a sincere look.