Obviously this is an important (and freaking huge) analysis. Make sure to point out anything that I might have missed that needs changing! Old Analysis in its entirety Introduction toUpdate on the process: Alright, so I got all these skeletons written up and ready to go through QC. See this as a final check to make sure we have everything right before I start writing. As for WHEN I start writing, I'm not sure that it should all be done in one go after all. I think maybe a discussion with GP and QC in the IRC might be a good idea to figure out how to do this because quite frankly I don't know if I can handle writing all this up in one go without going insane. If we could do one or two sections at a time instead it'd go a long way towards making this easier to get through for me and probably for everyone else. Anyway, here's what I've got. [Overview] Dragonite has risen from the shadow of its competitors this generation due to the gift of Multiscale. Multiscale has made Dragonite one of the most versatile threats in the metagame and is a major threat offensively and defensively. Dragonite fits the OU metagame like a glove, being able to perform very well on almost any sort of team due to its vast movepool and well distributed stats Residual damage is a constant limiter on Dragonite’s effectiveness because it breaks Multiscale and an SR weakness serves to limit its potential Slightly below average speed serves to hold it back from true dominance, but Multiscale allows it to make up for this flaw somewhat. New threats make Dragonite’s job harder recently than it was before, especially Genesect, who resists Dragonite’s main STAB and threatens constantly with a quick and powerful Ice Beam. [SET] name: Dragon Dance move 1: Dragon Dance move 2: Outrage / Dragon Claw move 3: Fire Punch move 4: ExtremeSpeed / Earthquake / Roost item: Lum Berry / Leftovers ability: Multiscale nature: Adamant / Jolly evs: 252 Atk / 4 SpD / 252 Spe [SET COMMENTS] While overlooked in favor of its faster brethren in past generations Multiscale and a slightly slower metagame have shifted the balance to Dragonite being the dragon dancer of choice for many teams. Multiscale makes setting up much easier for Dragonite than for other dragons Outrage 2HKO’s offensive Heatran at +1, meaning with Fire Punch it gets almost perfect coverage. Dragon Claw can be used instead to allow Dragonite to attack strongly without locking itself into a move instead. Earthquake allows Dragonite to take out some threats like Tentacruel, Jirachi in Rain and Heatran without being locked into Outrage, while Extreme Speed can frequently preserve a sweep against many revenge killers. Roost can be used to gain additional dragon dance boosts or just to increase longevity. [ADDITIONAL COMMENTS] A Bulkier spread of 252 HP / 44 Att / 212 Spe can be used to attempt to obtain more than one Dragon Dance before sweeping. In this case Roost and Dragon Claw are all recommended to give Dragonite the time it needs to set up. However, this set is less effective now with so many powerful and fast threats that easily make a meal of it despite the added bulk. Life orb can be used but breaks Multiscale. It does make Dragonite much harder to wall though, OHKOing Vaporeon and Jellicents that could otherwise cripple or phaze it. Waterfall is more useful than Fire Punch on Rain Teams Other potential coverage moves include Brick Break, which is weak but comes with no drawbacks and good coverage, Superpower, which is more powerful but weakens Dragonite, Fire Blast, which allows Dragonite to break through Skarmory more easily and Ice punch which deals with Landorus-T, Gliscor and opposing Dragonite more easily. In most circumstances you’re better off with Earthquake and Fire Punch though. EVs are simple, but the choice between Adamant and Jolly determines what beats you and what does not. Adamant prevents your sweep from being brought to a halt by walls and makes Extreme Speed more powerful, but you miss out on Timid Scarf Politoed and Timid Jolteon at +1, Jolly Breloom when unboosted and Scarf Terrakion and Scarf Latios at +2. Rapid Spin support almost a must for Dragonite in order to maintain multiscale. Appreciates weather support to boost Fire Punch or Waterfall and to remove Sandstorm. Like Stealth Rock on the opponent’s side like every other sweeper ever. Partners well with Rotom-W, who is able to switch into Dragonite’s defensive checks with ease and Volt-Switch back out when it’s grass type checks switch in. Special mention of Magnezone for trapping steels that try to block Dragonite and having perfect type synergy with it. [SET] name: Choice Band move 1: Outrage move 2: ExtremeSpeed move 3: Fire Punch / Waterfall move 4: Earthquake / Superpower item: Choice Band ability: Multiscale nature: Adamant evs: 252 Atk / 252 Spe / 4 HP [SET COMMENTS] With a Choice Band Dragonite makes a very dangerous hit and run attacker, with an Extreme Speed to rival Scizor’s Bullet Punch. Outrage is the primary attacking move on this set, smashing everything that doesn’t resist it for massive damage . Extreme Speed is one of the main draws of this set, picking off many Pokemon that don’t resist it once they’ve been weakened. Fire Punch get great coverage alongside Outrage, though in rain Waterfall is a better option in most circumstances. Earthquake rounds out the coverage against Heatran and Steels under rain, though Superpower can be used to much the same extent if you need more power against Tyranitar, Blissey and Chansey, though the attack and defense drops basically necessitate a switch after being used. [ADDITIONAL COMMENTS] EVs standard physical attacking spread, with Adamant to secure many vital KOs. Jolly can be run to outrun Timid Heatran but has little use outside of that. Brick Break and Aqua tail can be used over Superpower and Waterfall respectively, but the drop in power from Superpower when using Brick Break is dramatic and Waterfall has perfect accuracy while securing the same KOs. Dragon claw is a final option when you don’t want to lock yourself into Outrage, since offensive Heatran is 2HKO’d by Outrage anyway meaning EQ or Superpower might not be needed, but Dragon Claw lacks the power needed to get the KOs Outrage gets. Removing SR is vital for CB Dragonite to function due to its hit and run nature. Forretress can both lay hazards and spin them away for Dragonite while taking dragon type attacks aimed at it, while Starmie can spin them away and deal with many spinblockers, as well as threaten many of Dragonite’s checks. Likes paralysis support as well due to Dragonite’s disappointing speed, notable partners in this regard include Jirachi for laying rocks, wish, paralysis support and general defensive synergy, Chansey for similar reasons. Celebi can also paralyze and can heal Dragonite’s status with Heal Bell, but lacks the defensive synergy the others have. Pairs well with Pokemon that can utilize the holes Dragonite punches such as Scizor, Landorus and Terrakion. [SET] name: Substitute + Dragon Dance move 1: Substitute move 2: Dragon Dance move 3: Dragon Claw move 4: Roost item: Leftovers ability: Multiscale nature: Careful evs: 252 HP / 72 Def / 184 Spe [SET COMMENTS] 252 HP / 80 SpD / 176 Spe Jolly goes to AC now, for setting up on stuff like scarf Politoed and Jolteon. New spread and nature allows Dragonite to set up on Sp.Def Jirachi while still maintaining enough speed for Starmie at +1. Rest will remain mostly unchanged. [SET] name: Multiscale Shuffler move 1: Substitute move 2: Thunder Wave / Flamethrower move 3: Roost move 4: Dragon Tail ability: Multiscale item: Leftovers nature: Careful evs: 252 HP / 252 SpD / 4 Def [SET COMMENTS] This set aims to shuffle the opponents team to rack up hazard and dragon tail damage, while spreading paralysis or weakening steel type switch-ins. Is also an amazing general wall with special bulk exceeding Blissey’s with Multiscale intact. Functions best on teams built around hazard stall and residual damage and is not always a good general phazer, though Multiscale does allow it to phase almost anything not behind a substitute in a pinch. The process is to come in on a resisted or ineffective move, set up a substitute and start stalling until Dragonite gets a chance to use Dragon Tail. Thunder Wave is usually what allows that chance, but if paralysis support is provided Dragonite can run Flamethrower to deal with steel types that would try to absorb the shuffling damage, with Skarmory and Ferrothorn being top of the list, Skarmory for its access to recovery and Ferrothorn because of Iron Barbs hurting Dragonite when it connects with Dragon Tail. [ADDITIONAL COMMENTS] The given EVs maximize Special bulk to ensure Dragonite walls the largest number of Pokemon possible, since most Ice-type attacks are special. Fire Blast can be used over Flamethrower for extra power and with 80 EVs put into SpA from HP it can 2HKO even the most specially bulky Skarmory. However, in most cases the extra PP from Flamethrower is more useful on such a stallish Pokemon. Dragonite greatly appreciates SR being removed as usual, and if Dragonite is your only phazer it is a must to keep multiscale intact. Forretress can both spin and lay hazards for Dragonite to abuse, while having pretty good synergy. Starmie can also spin and can often sweep teams weakened by Dragonite’s shuffling and paralyzing with its amazing coverage. Dragonite often invites hazards to be set up against it, only increasing the need for a spinner. This Dragonite needs hazards to make the most of the switches it causes with Dragon Tail and paralysis, so having a good hazard layer is a must. Ferrothorn is a particularly good partner with great defensive synergy and is able to dish out all kinds of residual damage with hazards, Leech seed and Iron barbs. Jirachi is also notworth, being able to set rocks and pass wishes to Dragonite, making switching in easier, while having great synergy defensively with it. Dragonite appreciates wish and heal bell in general for when dragonite takes damage or gets statused. Jirachi has already been mentioned but Blissey and Chansey work very well in this regard too. If Thunder Wave is being used something to trap and eliminate Skarmory, Ferrorthorn and other steels is useful. Magnezone and Gothitelle can flat out trap these threats, making them good partners. If Flamethrower of Fire Blast is being used paralysis support is very useful. Again, Jirachi is great in this regard but Celebi, Chansey, Blissey and Ferrothorn can all fill this role as well. Finally, a spinblocker is useful to prevent the hazards Dragonite needs from getting spun away. Gengar can spinblock almost any spinner as can Jellicent. Gengar provides some offensive presence should you need it while Jellicent can burn opponents and just wall in general. Cloyster and Mamoswine win almost 100% of the time against Dragonite, so having a Pokemon that can beat them reliably is fairly important. Ferrothorn usually does a good job at this, but a bulky water that can take a Rock Blast from Cloyster might be a good investment. Rotom-W can beat both these opponents and has overall great type-synergy with Dragonite. [SET] name: Rain Mixed Attacker move 1: Hurricane move 2: Aqua Tail / Superpower move 3: Thunder move 4: Extreme Speed / Earthquake / Roost ability: Multiscale item: Life Orb nature: Mild evs: 76 Atk / 252 SpA / 180 Spe [SET COMMENTS] Dragonite becomes a powerful mixed attacker in the rain due to the perfect accuracy it gains with Hurricane and Thunder. Dragonite also covers the common grass weaknesses of many Rain team members without being weak to electric attacks. Dragonite’s primary job is to blast holes in the opposing team with its spectacular mixed coverage, but can also help patch up a few common weaknesses rain teams have. Hurricane becomes Dragonite’s primary STAB with 100% accuracy in the rain, dealing great damage with tremendous neutral coverage in and of itself. Aqua Tail gains Pseudo STAB in the rain and hits most targets that try to resist Hurricane for at least a 2HKO. Superpower is another option that hits Tyranitar and the pink blobs harder, but lowers stats. Thunder also gains 100% accuracy in the rain and deals super-effective damage to many Pokemon that rain teams struggle with such as Tentacruel and Tornadus-T, as well making Dragonite a decent lure for Skarmory. The 30% paralysis chance is very useful too and makes the Lati@s twins think twice about switching in. Final slot is a bit of a tossup and won’t be used much. ES provides Dragonite with a decently powerful priority move for utility, while Earthquake hits things Aqua Tail and Superpower can’t while also giving Dragonite an effective option against Sun teams which are challenging for rain teams otherwise. Roost is useful for simply keeping Dragonite in business longer, but Dragonite will struggle to find opportunities to use it without defensive investment. [ADDITIONAL COMMENTS] The Speed EVs are tweaked to outspeed Timid Magnezone, with everything else put into SpA and the leftovers into Attack, since Dragonite will be primarily using its Special Attacks. Outrage is an option in the final slot for a more powerful physical move for things like Chansey, Gastrodon and Blissey, but its side effect is offputting and usually leads to Dragonite’s imminent doom and the coverage is largely redundant. Brick Break is an option over Superpower but the loss in power is dramatic and generally not worth it. Tailwind can be used in the last slot to gain a surprise advantage for Dragonite and its teammates on the switch, but requires prediction to set up and the short duration is a bummer. Dragonite loves having rapid spin support, this set especially due to its vulnerability to residual damage and hit and run nature. Starmie makes a great teammate in this regard, powerfully abusing rain itself and checking a lot of Dragonite’s checks such as Latios, Mamoswine, Scizor and Thundurus-T. Dragonite pairs well with Pokemon that need specific Pokemon removed in order to sweep such as Toxicroak, Latios, Landorus and Scizor, since Dragonite can easily plow through at least one of their checks. Dragonite is likely to be forced out often due to its low speed, so Pokemon that synergize well with Dragonite such as Forretress, Ferrothorn and Jirachi make good teammates for switching into attacks aimed at Dragonite. Dragonite also loves paralysis support being somewhat on the slow side. Jirachi, Chansey and Celebi can all do this for Dragonite, with the later two also having good defensive synergy with Dragonite as well. [SET] name: Tank (Rain) move 1: Hurricane move 2: Thunder move 3: Dragon Tail move 4: Roost item: Leftovers ability: Multiscale nature: Calm evs: 252 HP / 4 SpA / 252 SpD [SET COMMENTS] Where the last set aims to break holes, this set aims to patch up common weakness in rain teams with its useful resistances and multiscale. Hurricane is Dragonite’s primary STAB and hits very hard even without any investment. Thunder gets decent coverage with Hurricane, and its paralysis chance is very useful. Also prevents Jellicent, Vaporeon and Tentacruel from having their way with Dragonite. Dragon Tail prevents things from setting up on Dragonite and allows it to check a fair number of set up Pokemon, as well as simple shuffling. Roost is key for keeping Dragonite in good health and restoring Multiscale. Don’t leave home without it. [ADDITIONAL COMMENTS] EVs given provide Dragonite with the most Special Bulk possible to maximize Dragonite’s walling potential. Dragonite can invest in Special attack to better take on foes like Ferrothorn and Sub-CM Jirachi, but is usually better off investing fully in bulk so it can function better as a pivot. Substitute is an option over Thunder to make for a rain based version of the parashuffler set and to protect against status, but the coverage and paralysis from Thunder is sorely missed. Functions best on balanced teams as part of a defensive core with Pokemon like Jirachi, Chansey and Skarmory. As Dragonite is very vulnerable to status it greatly appreciates clerical support from the likes of Chansey and Celebi. Similarly, Wish support from Bilssey, Chansey and Jirachi can aid greatly in keeping Multiscale intact and works well with Dragonite’s synergy with those Pokemon. [SET] name: Tank move 1: Draco Meteor move 2: Fire Blast / Flamethrower move 3: Thunder Wave move 4: Roost item: Life Orb / Leftovers ability: Multiscale nature: Modest evs: 252 HP / 252 SpA / 4 SpD [SET COMMENTS] Likely to just reuse the stuff already onsite since I can’t write from experience on this one. Only change is moving those useless 12 Spe EVs to more useful places. If anyone has any other input, make it now. [OTHER OPTIONS] Dragonite has a slew of other movepool options, such as Agility, Heal Bell and Haze, Aqua Jet, Icy Wind and Dragon Rush. Most of these are outclassed by other moves (Agility, Aqua Jet, Dragon Rush, Haze) though. Heal Bell is incompatible with Multiscale even in BW2, and Icy wind is just gimmicky. Dragonite can also run a very effective mixed set with Fire Blast, Draco Meteor and Superpower outside of rain, but aside from Extreme Speed and simple surprise factor it has very little over Salamence and Hydreigon, and it means you’re not using Dragonite for something else even more threatening. If you find yourself needing its tiny niche though, you should use the spread from the Mixed Rain set, which works just as well outside of rain. [CHECKS AND CONTERS] No hard counters due to diversity of Dragonite’s sets, but lots of checks. Choice Scarf Genesect, Terrakion, Landorus-T and I, Kyurem Rotom-W Salamence and even Thundurus-T can all outspeed and OHKO Dragonite once multiscale is broken even after a dragon dance. Mamoswine, Scizor and Abomasnow also threaten with Priority. Genesect is particularly dangerous because it can switch into a +1 outrage and survive, and is only scared of Fire Punch while being able to OHKO with Ice Beam assuming Multiscale is broken. Bulky Pokemon that can take an outrage such as Jirachi, Heatran, Skarmory, Hippowodon, Ferrothorn and Gliscor can all beat some physical Dragonite sets, though they must look out for appropriate coverage moves. Slowbro and Tangrowth make particularly good switch ins due to Regenerator, since outside of Mixed and special sets Dragonite cannot OHKO them, and if Dragonite strikes with an effective coverage move they can then switch out to a resist and be only slightly worse off thanks to Regenerator. The rarely seen Porygon2 is almost a perfect counter, and defensive Cloyster can take out any physical dragonite. However they both must look out for predicted Superpower’s especially if not at full health.