Savate | Gallade (M)
Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader.[Nature]
Naive (+15% Spe | +10% Accuracy | +19% Accuracy [Mega] | -1 SpD)[Type]
Psychic | Fighting[Abilities]
Steadfast[Stats]
Justified
Inner Focus [Mega]
HP: 100[Mega Stats]
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
HP: 100[Tokens]
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 127 (+)
S&W: 3 | 4
Total: 24
EC: 9 | 9[Bonus]
AC: 5 | 5
MC: 0
[+8 CC][Learned Moves]
[133 | 133]
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen HeadbuttWen-Do | Conkeldurr (F)
Wen-Do is a form of self-defense for women through various martial arts techniques from around the globe. This form aims to empower women to defend themselves from domestic violence, while supporting one another in their daily lives. Conkeldurr learned her name by defeating two enemies (and almost a third) in the Fighting Gym Qualifiers versus deadfox081.[Nature]
Adamant (+Atk | -SpA)[Type]
Fighting[Abilities]
Guts[Stats]
Sheer Force
Iron Fist (✓)
HP: 110[Tokens]
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19
EC: 9 | 9[Bonus]
AC: 5 | 5
MC: 0
[+4 CC][Learned Moves]
[72 | 72]
Attract
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Confide
Counter
Cross Chop
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power [Steel]
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Throw
Rock Tomb
Rock Smash
Round
Scary Face
Secret Power
Sleep Talk
Smack Down
Smelling Salts
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work UpDambe | Revenankh (M)
Dambe is a form of boxing from West Africa. Battles are primarily focused on strong blows from fists wrapped in cloth, but also utilizes fists as defensive shields suited for blocking. Traditional battles often feature amulets to bring good luck from the spirits. Revenankh learned its name by combining trickery with power in the Fighting Gym Qualifier versus AOPSUser.[Nature]
Adamant (+Atk | -SpA)[Type]
Ghost | Fighting[Abilities]
Air Lock[Stats]
Shed Skin
Infiltrator (✓)
HP: 100[Tokens]
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
S&W: 3 | 3
Total: 20
EC: N/A[Learned Moves]
AC: 5 | 5
MC: 0
[71 | 94]
Ancient Power
Arm Thrust
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dual Chop
Earthquake
Embargo
Endure
Facade
Focus Blast
Focus Punch
Force Palm
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power [Steel]
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Pain Split
Payback
Phantom Force
Poison Jab
Power-Up Punch
Power Whip
Protect
Punishment
Rest
Revenge
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Sand Tomb
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Wrap
Wring OutAikido Lucario (M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1.
[Nature]
Jolly (-SpA | +Spe | +12% Accuracy | +19% Accuracy [Mega])[Type]
Fighting | Steel[Abilities]
Steadfast[Stats]
Inner Focus
Justified (✓)
Adaptability [Mega]
HP: 100[Mega Stats]
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 104 (+)
S&W: 3 | 4
Total: 20
HP: 100[Tokens]
Atk: Rank 6
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 129 (+)
S&W: 3 | 4
Total: 24
EC: 6 | 6[Bonus]
AC: 5 | 5
MC: 0
[+6 CC][Learned Moves]
[102 | 102]
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen HeadbuttTomoi | Heracross (F)
[Nature]
Jolly (+Spe | -SpA | +11% Accuracy | +9% Accuracy (Mega))[Type]
Bug | Fighting[Abilities]
Swarm[Stats]
Guts
Moxie (✓)
Skill Link [Mega]
HP: 100[Mega Stats]
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
HP: 100[Tokens]
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24
EC: N/A[Bonus]
AC: 5 | 5
MC: 0
[+5 CC][Learned Moves]
[83 | 83]
Aerial Ace
Arm Thrust
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Confide
Counter
Curse
Cut
Detect
Dig
Double-Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Flail
Fling
Focus Blast
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power [Steel]
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
Vacuum Wave
Venoshock
Work UpCapoeira | Blaziken (F)
[Nature]
Sassy (+SpD | -Spe | -10% Evasion)[Type]
Fire | Fighting[Abilities]
Blaze[Stats]
Speed Boost (✓)
HP: 100[Mega Stats]
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 69 (-)
S&W: 3 | 4
Total: 21
HP: 100[Tokens]
Atk: Rank 7
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 86 (-)
S&W: 3 | 4
Total: 25
EC: 9 | 9[Learned Moves]
AC: 5 | 5
MC: 6
[76 | 107]
Acrobatics
Aerial Ace
Agility
Attract
Baton Pass
Blaze Kick
Bounce
Brave Bird
Brick Break
Bulk Up
Bulldoze
Counter
Crush Claw
Curse
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Endure
Facade
Feather Dance
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Focus Punch
Giga Impact
Growl
Heat Wave
Helping Hand
Hidden Power [Ice]
High Jump Kick
Hyper Beam
Incinerate
Knock Off
Low Kick
Low Sweep
Mimic
Mirror Move
Night Slash
Overheat
Peck
Poison Jab
Power-Up Punch
Protect
Quick Attack
Rest
Return
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Sand Attack
Scratch
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Solar Beam
Stone Edge
Substitute
Sunny Day
Superpower
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Will-O-WispLopunny (M)
[Nature]
Adamant (+Atk | -SpA)[Type]
Normal | Fighting [Mega][Abilities]
Cute Charm[Stats]
Klutz
Limber (✓)
Scrappy [Mega]
HP: 100[Mega Stats]
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 105
S&W: 2 | 3
Total: 19
HP: 100[Tokens]
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 135
S&W: 3 | 3
Total: 22
EC: 6 | 6[Learned Moves]
AC: 5 | 5
MC: 4
[79 | 94]
After You
Agility
Attract
Baby-Doll Eyes
Baton Pass
Blizzard
Bounce
Charge Beam
Charm
Circle Throw
Copycat
Cosmic Power
Defense Curl
Dig
Dizzy Punch
Double Hit
Double Team
Drain Punch
Encore
Endeavor
Endure
Entrainment
Facade
Fake Out
Fire Punch
Flail
Focus Blast
Focus Punch
Foresight
Frustration
Fury Cutter
Giga Impact
Grass Knot
Headbutt
Heal Bell
Healing Wish
Helping Hand
Hidden Power [Rock]
Hyper Beam
Ice Beam
Ice Punch
Iron Tail
Jump Kick
Last Resort
Low Kick
Low Sweep
Magic Coat
Mirror Coat
Mud-Slap
Natural Gift
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Retaliate
Return
Rototiller
Shadow Ball
Sky Uppercut
Sleep Talk
Snore
Solar Beam
Splash
Strength
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Switcheroo
Teeter Dance
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Water PulseHawlucha (M)
[Nature]
Adamant (+Atk | -SpA)[Type]
Fighting | Flying
[Abilities]
Limber
Unburden
Mold Breaker (✓)
[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 118
S&W: 2 | 3
Total: 20
[Tokens]
AC: 5 | 5
MC: 1
[Learned Moves]
[69 | 79]
Acrobatics
Aerial Ace
Agility
Ally Switch
Baton Pass
Bounce
Brick Break
Detect
Dig
Double Team
Drain Punch
Dual Chop
Encore
Endeavor
Entrainment
Facade
Feather Dance
Fire Punch
Fling
Fly
Flying Press
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Helping Hand
High Jump Kick
Hone Claws
Iron Head
Karate Chop
Last Resort
Low Kick
Low Sweep
Me First
Mud Sport
Payback
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Slide
Rock Tomb
Roost
Sky Attack
Sky Drop
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Tackle
Tailwind
Taunt
Thunder Punch
Torment
Toxic
U-turn
Wing Attack
X-Scissor
Zen Headbutt
Gallade is OP and will rekt shit
Togekiss is annoying as fuck
Nidoking (M)
Nature: Mild (+SpA; -Def)
Type: Poison
Abilities: Poison Point / Rivalry / Sheer Force (H)
Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 4 (+)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 24
DC: 5/5
Attacks:
Avalanche
Bide
Blizzard
Chip Away
Counter
Dig
Disable
Double Kick
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endure
Fire Blast
Fissure
Flamethrower
Focus Blast
Focus Energy
Fury Attack
Giga Impact
Head Smash
Helping Hand
Horn Attack
Horn Drill
Hyper Beam
Ice Beam
Leer
Megahorn
Morning Sun
Peck
Poison Jab
Poison Sting
Protect
Reflect
Rest
Roar
Rock Slide
Shadow Ball
Shadow Claw
Sleep Talk
Sludge Bomb
Smack Down
Substitute
Sucker Punch
Surf
Stealth Rock
Stone Edge
Super Fang
Superpower
Tackle
Taunt
Thrash
Thunder
Thunderbolt
Torment
Toxic
Toxic Spikes
Whirlpool
Total Moves: 58/133
Raid Only: Bloodlust
Greninja (M)
Nature: Timid (+Spe, -Atk, +23% Acc)
Type: Water
Abilities: Torrent / Protean (H)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 1
AC: 5/5
Physical (17):
Bounce
Dig
Feint Attack
Fling
Giga Impact
Gunk Shot
Ice Punch
Low Kick
Night Slash
Pound
Power-up Punch
Quick Attack
Rock Slide
Shadow Sneak
Smack Down
U-turn
Water Shuriken
Special (17):
Blizzard
Bubble
Dark Pulse
Extrasensory
Grass Knot
Hidden Power Fairy
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Lick
Round
Scald
Surf
Water Pledge
Water Pulse
Other (21):
Bestow
Camouflage
Double Team
Growl
Haze
Mat Block
Mind Reader
Mud Sport
Protect
Rest
Role Play
Sleep Talk
Smokescreen
Snatch
Spikes
Substitute
Swagger
Taunt
Toxic
Toxic Spikes
Water Sport
Total Moves: 55/72
Yet-to-Get
TM: Rain Dance, Frustration, Return, Rock Tomb, Aerial Ace, Facade, Attract, Thief, Echoed Voice, Acrobatics, Rock Smash, Confide, Cut, Strength, Waterfall (30)
Tutor (2): Snore, Spite
Raid Only: Dispel, Bubble Shield
Medicham (M)
Nature: Jolly (+Spe, -SpAtk, +10% Acc)
Type: Fighting / Psychic
Abilities: Pure Power / Telepathy (H)
Stats:
HP: 90
Atk: Rank2[5]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total:15[18]
Type: Fighting / Psychic
Nature: Jolly (+Spe, -SpAtk, +15% Acc)
Abilities: Pure Power / Telepathy [DW]
Stats:
HP: 90
Atk: 4 [8 Pure Power]
Def: 3
SpA: 2 [-]
SpD: 3
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Pure Power]
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Zen Headbutt
Thunder Punch
Bide
Meditate
Confusion
Detect
Hidden Power Fairy
Swagger
Mind Reader
Feint
Calm Mind
Endure
Force Palm
High Jump Kick
Recover
Counter
Bullet Punch
Drain Punch
Fake Out
Fire Punch
Ice Punch
Quick Guard
Psycho Cut
Gravity
Focus Punch
Low Kick
Magic Coat
Mimic
Pain Split
Protect
Brick Break
Rock Slide
Poison Jab
Power-Up Punch
Toxic
Light Screen
Reflect
Rest
Sleep Talk
Total Moves: 39
Raid Only: Dispel
Pyroak, Titan, (M)
Nature: Brave (plus Attack, minus Speed, -10% Evasion)
Type: Fire/Grass
Abilities: Rock Head / Battle Armor / Chlorophyll (H)
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Physical (22):
Blaze Kick
Bulldoze
Bullet Seed
Double-Edge
Dragon Tail
Earthquake
Facade
Flame Charge
Flame Wheel
Flare Blitz
Giga Impact
Heat Crash
Iron Tail
Low Kick
Low Sweep
Petal Blizzard
Revenge
Rock Slide
Rock Tomb
Sand Romb
Seed Bomb
Wood Hammer
Special (24):
Absorb
Ancientpower
Dragonbreath
Earth Power
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Heat Wave
Hidden Power Ice (6)
Hyper Beam
Incinerate
Inferno
Lava Plume
Leaf Tornado
Overheat
Petal Dance
Solarbeam
Zap Cannon
Other (27):
Amnesia
Aromatherapy
Block
Counter
Double Team
Endure
Grassy Terrain
Grasswhistle
Growth
Iron Defense
Leech Seed
Light Screen
Protect
Rest
Roar
Safeguard
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-O-Wisp
Worry Seed
Total Moves: 73/89
Rain Only: Bloodlust
Yet-to-Get:
XY TM: Frustration, Return, Attract, Round, Flash, Swagger, Rock Smash, Nature Power, Confide, Strength (20)
Egg: Natural Gift, Psybeam (6)
Past Gen TM/Tutor: Headbutt, Rock Climb, Secret Power, Snore (12)
Togekiss (M)
Nature: Timid (+Spe, -Atk, +10% Acc.)
Type: Fairy / Flying
Abilities: Hustle / Serene Grace / Super Luck (H)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Physical (16):
Aerial Ace
Brick Break
Body Slam
Covet
Double-Edge
Facade
Focus Punch
Giga Impact
Endeavor
Extremespeed
Fly
Last Resort
Seismic Toss
Sky Attack
Rock Smash
Zen Headbutt
Special (28):
Air Cutter
Air Slash
Ancientpower
Aura Sphere
Dazzling Gleam
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power Ground
Hyper Beam
Incinerate
Magical Leaf
Psychic
Psyshock
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Solarbeam
Stored Power
Twister
Uproar
Water Pulse
Zap Cannon
Other (47):
After You
Attract
Baton Pass
Bestow
Charm
Confide
Counter
Defog
Detect
Double Team
Encore
Endure
Flash
Follow Me
Foresight
Growl
Heal Bell
Helping Hand
Light Screen
Lucky Chant
Magic Coat
Metronome
Mimic
Mirror Move
Morning Sun
Nasty Plot
Psych Up
Psycho Shift
Protect
Rain Dance
Reflect
Rest
Roost
Safeguard
Soft-boiled
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Wish
Yawn
Total Moves: 89/120
Yet-to-get:
Captivate, Curse, Defense Curl, Drain Punch, Dream Eater, Echoed Voice, Fling, Frustration, Headbutt, Hyper Voice, Mega Kick, Mega Punch, Mud-Slap, Natural Gift, Ominous Wind, Peck, Pluck, Present, Retaliate, Return, Rollout, Round, Secret Power, Snore, Steel Wing, Swift, Work Up, Tri Attack, Dizzy Punch
Raid Only: Dispel
Arena: Nowhere in Particular
The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.
Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.
"Oi, where you off to?" he grumbles.
"Nowhere in Particular," you reply candidly.
The man gives a knowing nod and steps out of the way. It worked!
Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.
"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."
They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."
The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."
"Number One: The entire gym fight is played as a series of one versus one matches. It is a best of series, meaning that whoever wins the majority of the rounds wins the match. One a Pokemon has fought its round, it remains benched for the rest of the series. The arena is cleared anew after every match; hazards and field effects disappear."
"Number Two: Coin flip determines which battler will choose who sends out the first Pokemon of the match (right of way). From there, the loser of each round chooses who sends out first in the following matches."
"Number Three: Both Challenger and Gym Leader may only bring one of each typing, including Mega Evolutions and formes. For example, Avalugg would take up the Challenger's Ice-type slot. Similarly, Noivern would take up the Challenger's Flying-type and Dragon-type slots for the series. Fighting-type is exempt from this rule for the Gym Leader alone. However, the Gym Leader cannot bring two of the same typed Pokemon outside of Fighting-types (e.g. Gallade and Medicham cannot both be brought)."
"Number Four: The Gym Leader may bring Lopunny on her roster; it is forced to Mega Evolve upon send-out."
"Number Five: Ties are allowed in individual match-ups. If both Pokemon are KO'd, the score becomes X - X - 1. In the event of a tie series, then the challengers will face off in a final elimination round. They each PM one Pokemon to the referee that they have already brought to the match. Choice of send-out will be decided as a coin flip."
"Number Six: Referee payout is modified in this gym. In order to cycle through match-ups quickly, pay is determined by the number of match-ups refereed. Payout is earned based on the number of matches refereed in singles, plus a bonus of Pokemon sent out divided in half. In other words, reffing one grants 3 UC + (2 x 0.5) Bonus, two grants 8 UC, three grants 13 UC, four grants 19 UC, five grants 26 UC, and completing the entire series with a tiebreaker grants 34 UC. Referees that pass DQ once (even when on Leave of Absence) are susceptible to being replaced."
"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."
"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows; their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."
Summarized:
1) Best of Series (1 vs. 1).
2) Battler with right of way (granted by coin flip or a loss) will determine who sends out first.
3) Can only bring one of any single type to the fight (Mega Evolutions and formes included).
The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.
Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.
"Oi, where you off to?" he grumbles.
"Nowhere in Particular," you reply candidly.
The man gives a knowing nod and steps out of the way. It worked!
Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.
"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."
They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."
The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."
"Number One: The entire gym fight is played as a series of one versus one matches. It is a best of series, meaning that whoever wins the majority of the rounds wins the match. One a Pokemon has fought its round, it remains benched for the rest of the series. The arena is cleared anew after every match; hazards and field effects disappear."
"Number Two: Coin flip determines which battler will choose who sends out the first Pokemon of the match (right of way). From there, the loser of each round chooses who sends out first in the following matches."
"Number Three: Both Challenger and Gym Leader may only bring one of each typing, including Mega Evolutions and formes. For example, Avalugg would take up the Challenger's Ice-type slot. Similarly, Noivern would take up the Challenger's Flying-type and Dragon-type slots for the series. Fighting-type is exempt from this rule for the Gym Leader alone. However, the Gym Leader cannot bring two of the same typed Pokemon outside of Fighting-types (e.g. Gallade and Medicham cannot both be brought)."
"Number Four: The Gym Leader may bring Lopunny on her roster; it is forced to Mega Evolve upon send-out."
"Number Five: Ties are allowed in individual match-ups. If both Pokemon are KO'd, the score becomes X - X - 1. In the event of a tie series, then the challengers will face off in a final elimination round. They each PM one Pokemon to the referee that they have already brought to the match. Choice of send-out will be decided as a coin flip."
"Number Six: Referee payout is modified in this gym. In order to cycle through match-ups quickly, pay is determined by the number of match-ups refereed. Payout is earned based on the number of matches refereed in singles, plus a bonus of Pokemon sent out divided in half. In other words, reffing one grants 3 UC + (2 x 0.5) Bonus, two grants 8 UC, three grants 13 UC, four grants 19 UC, five grants 26 UC, and completing the entire series with a tiebreaker grants 34 UC. Referees that pass DQ once (even when on Leave of Absence) are susceptible to being replaced."
"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."
"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows; their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."
Summarized:
1) Best of Series (1 vs. 1).
2) Battler with right of way (granted by coin flip or a loss) will determine who sends out first.
3) Can only bring one of any single type to the fight (Mega Evolutions and formes included).
DQ Time: 48 Hours
Chills: ∞
Recoveries: ∞
Substitutions: 2
Switch: N/A
Items: On
Abilities: All
MEvos: 5
Arena: Nowhere in Particular
Chills: ∞
Recoveries: ∞
Substitutions: 2
Switch: N/A
Items: On
Abilities: All
MEvos: 5
Arena: Nowhere in Particular
Heads = Birkal decides
Tails = Texas decides
Birkal decides who sends out first.
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