[Fighting] Leader Birkal vs. Gale Wing Srock

Dang it Birkal, why did you have to go put this in the middle of nowhere? How's anybody supposed to find this place!

Err anyways, we have quite a brilliant battle here. Let's start with the rules shall we?

The Rules said:
Format: 5 vs. 5 Series (B8P5)
DQ Time: 48 Hours
Chills: ∞
Recoveries: ∞
Substitutions: 2
Switch: N/A
Items: On
Abilities: All
MEvos: 5
Arena: Nowhere in Particular [NEW]
Arena: Nowhere in Particular

The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.

Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.

"Oi, where you off to?" he grumbles.

"Nowhere in Particular," you reply candidly.

The man gives a knowing nod and steps out of the way. It worked!

Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.

"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."

They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."

The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."


"Number One: The entire gym fight is played as a series of one versus one matches. It is a best of series, meaning that whoever wins the majority of the rounds wins the match. One a Pokemon has fought its round, it remains benched for the rest of the series. The arena is cleared anew after every match; hazards and field effects disappear."

"Number Two: Coin flip determines which battler will choose who sends out the first Pokemon of the match (right of way). From there, the loser of each round chooses who sends out first in the following matches."

"Number Three: Both Challenger and Gym Leader may only bring one of each typing, including Mega Evolutions and formes. For example, Avalugg would take up the Challenger's Ice-type slot. Similarly, Noivern would take up the Challenger's Flying-type and Dragon-type slots for the series. Fighting-type is exempt from this rule for the Gym Leader alone. However, the Gym Leader cannot bring two of the same typed Pokemon outside of Fighting-types (e.g. Gallade and Medicham cannot both be brought)."

"Number Four: The Gym Leader may bring Lopunny on her roster; it is forced to Mega Evolve upon send-out."

"Number Five: Ties are allowed in individual match-ups. If both Pokemon are KO'd, the score becomes X - X - 1. In the event of a tie series, then the challengers will face off in a final elimination round. They each PM one Pokemon to the referee that they have already brought to the match. Choice of send-out will be decided as a coin flip."

"Number Six: Referee payout is modified in this gym. In order to cycle through match-ups quickly, pay is determined by the number of match-ups refereed. Payout is earned based on the number of matches refereed in singles, plus a bonus of Pokemon sent out divided in half. In other words, reffing one grants 3 UC + (2 x 0.5) Bonus, two grants 8 UC, three grants 13 UC, four grants 19 UC, five grants 26 UC, and completing the entire series with a tiebreaker grants 34 UC. Referees that pass DQ once (even when on Leave of Absence) are susceptible to being replaced."


"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."

"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows, their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."


Summarized:
1) Best of Series (1 vs. 1).
2) Battler with right of way (granted by coin flip or a loss) will determine who sends out first.
3) Can only bring one of any single type to the fight (Mega Evolutions and formes included).


In the red corner of the arena we have the Fighting Gym Leader Birkal! He's known as a mod with some powerful fighting types. Recently, his arena has adopted a Best of Series style, meaning the battles are contained. Quite a neat arena mechanic if I do say so myself. Anyways, watch out for Aikido the Lucario. No mater who it's matched up with, it can do some serious damage.

Team Birkal:
Tinku | Tomohawk (F)
Tinku derives from ancient traditions in the Andes; the word literally means "encounter" in the Quechua dialect. The form of this art is rhythmic, artistically adorned, and violent. Females rarely perform in Tinku; but Tomohawk is an exception. She earned her name through changing the ebb and flow of the Fighting Gym Qualifier against deadfox081. ▶
[Nature]
Modest (+1 SpA | -Atk)
[Type]
Flying | Fighting
[Abilities]
Intimidate
Prankster
Justified (✓)
[Stats]
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
S&W: 2 | 3
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 1
[Learned Moves]
[71 | 86]
Aerial Ace
After You
Air Cutter
Air Slash
Aura Sphere
Baby-Doll Eyes
Baton Pass
Bounce
Brick Break
Bulldoze
Confuse Ray
Double Team
Drain Punch
Earth Power
Earthquake
Facade
Flash
Fly
Focus Blast
Focus Energy
Fury Swipes
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power [Ice]
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento
Morning Sun
Nature Power
Noble Roar
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Rock Slide
Rock Smash
Roost
Safeguard
Scratch
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Steel Wing
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Tailwind
Taunt
Thief
Toxic
Uproar
Whirlwind
Work Up
Yawn​
Savate | Gallade (M)
Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader. ▶
[Nature]
Naive (+15% Spe | +10% Accuracy | +19% Accuracy [Mega] | -1 SpD)
[Type]
Psychic | Fighting
[Abilities]
Steadfast
Justified
Inner Focus [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 127 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+8 CC]
[Learned Moves]
[133 | 133]
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt​
Dambe | Revenankh (M)
Dambe is a form of boxing from West Africa. Battles are primarily focused on strong blows from fists wrapped in cloth, but also utilizes fists as defensive shields suited for blocking. Traditional battles often feature amulets to bring good luck from the spirits. Revenankh learned its name by combining trickery with power in the Fighting Gym Qualifier versus AOPSUser. ▶
[Nature]
Adamant (+Atk | -SpA)
[Type]
Ghost | Fighting
[Abilities]
Air Lock
Shed Skin
Infiltrator (✓)
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
S&W: 3 | 3
Total: 20
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Learned Moves]
[71 | 94]
Ancient Power
Arm Thrust
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dual Chop
Earthquake
Embargo
Endure
Facade
Focus Blast
Focus Punch
Force Palm
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power [Steel]
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Pain Split
Payback
Phantom Force
Poison Jab
Power-Up Punch
Power Whip
Protect
Punishment
Rest
Revenge
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Sand Tomb
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Wrap
Wring Out​
Aikido Lucario (M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1. ▶

[Nature]
Jolly (-SpA | +Spe | +12% Accuracy | +19% Accuracy [Mega])
[Type]
Fighting | Steel
[Abilities]
Steadfast
Inner Focus
Justified (✓)
Adaptability [Mega]
[Stats]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 104 (+)
S&W: 3 | 4
Total: 20
[Mega Stats]
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 129 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Bonus]
[+6 CC]
[Learned Moves]
[102 | 102]
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt​
Toxicroak (F)

[Nature]
Brave (+Atk | -Spe | -10% Evasion)
[Type]
Poison | Fighting
[Abilities]
Anticipation
Dry Skin
Poison Touch (✓)
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 73 (-)
S&W: 3 | 3
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[73 | 96]
Astonish
Belch
Bounce
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Counter
Cross Chop
Cut
Dark Pulse
Dig
Double Team
Drain Punch
Dual Chop
Earthquake
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Flatter
Fling
Focus Blast
Focus Punch
Foul Play
Fury Cutter
Giga Impact
Gunk Shot
Helping Hand
Hidden Power [Grass]
Hyper Beam
Ice Punch
Icy Wind
Knock Off
Low Kick
Low Sweep
Me First
Mud-Slap
Mud Bomb
Nasty Plot
Payback
Poison Jab
Poison Sting
Power-Up Punch
Protect
Pursuit
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Role Play
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Spite
Stone Edge
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swords Dance
Taunt
Thief
Thunder Punch
Torment
Toxic
Vacuum Wave
Venoshock
X-Scissor​
Capoeira | Blaziken (F)

[Nature]
Sassy (+SpD | -Spe | -10% Evasion)
[Type]
Fire | Fighting
[Abilities]
Blaze
Speed Boost (✓)
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 69 (-)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 86 (-)
S&W: 3 | 4
Total: 25
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 6
[Learned Moves]
[76 | 107]
Acrobatics
Aerial Ace
Agility
Attract
Baton Pass
Blaze Kick
Bounce
Brave Bird
Brick Break
Bulk Up
Bulldoze
Counter
Crush Claw
Curse
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Endure
Facade
Feather Dance
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Focus Punch
Giga Impact
Growl
Heat Wave
Helping Hand
Hidden Power [Ice]
High Jump Kick
Hyper Beam
Incinerate
Knock Off
Low Kick
Low Sweep
Mimic
Mirror Move
Night Slash
Overheat
Peck
Poison Jab
Power-Up Punch
Protect
Quick Attack
Rest
Return
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Sand Attack
Scratch
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Solar Beam
Stone Edge
Substitute
Sunny Day
Superpower
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp​

Zui Quan | Arghonaut (M)

[Nature]
Adamant (+Atk| -SpA)
[Type]
Water | Fighting
[Abilities]
Unaware
Iron Fist (✓)
[Stats]
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
S&W: 3 | 5
Total: 21
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 1
[Learned Moves]
[66 | 98]
Aqua Jet
Arm Thrust
Brick Break
Bubble
Bulk Up
Bulldoze
Chip Away
Circle Throw
Constrict
Cross Chop
Dive
Double Team
Drain Punch
Earthquake
Embargo
Endure
Facade
Focus Punch
Foul Play
Giga Impact
Gunk Shot
Hail
Hidden Power [Steel]
Hyper Beam
Ice Beam
Ice Punch
Infestation
Knock Off
Low Kick
Low Sweep
Mach Punch
Night Slash
Octazooka
Poison Jab
Power-Up Punch
Protect
Punishment
Rain Dance
Recover
Rest
Revenge
Roar
Rock Blast
Rock Slide
Scald
Scary Face
Seismic Toss
Sleep Talk
Smack Down
Smokescreen
Snatch
Soak
Stone Edge
Submission
Substitute
Superpower
Taunt
Thief
Thunder Punch
Torment
Toxic
Vacuum Wave
Waterfall
Whirlpool
Wrap
Yawn​

Krav Maga | Machamp (M)

[Nature]
Brave (+Atk | -1Spe | -10% Evasion)
[Type]
Fighting
[Abilities]
Guts
No Guard
Steadfast (✓)
[Stats]
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-)
S&W: 3 | 5
Total: 19
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]
[75 | 129]
Bide
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Close Combat
Counter
Cross Chop
Detect
Dig
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foresight
Giga Impact
Heavy Slam
Helping Hand
Hidden Power [Grass]
Ice Punch
Karate Chop
Knock Off
Leer
Light Screen
Low Kick
Low Sweep
Mega Punch
Metronome
Mimic
Payback
Poison Jab
Power-Up Punch
Power Trick
Protect
Quick Guard
Rain Dance
Rest
Retaliate
Revenge
Rock Slide
Rock Tomb
Role Play
Rolling Kick
Scary Face
Seismic Toss
Skull Bash
Sleep Talk
Smack Down
Snore
Stone Edge
Submission
Substitute
Sunny Day
Superpower
Swagger
Take Down
Thief
Thunder Punch
Toxic
Vacuum Wave
Vital Throw
Wake-Up Slap
Wide Guard​


And in the Blue Corner this evening we have Gale Wing Srock. While he's not a gym leader, he has proven that he has the chops to be a serious contender when he wants to be. Watch out for Mystic the Kecleon. Birkal knows all too well how powerful this thing is, and Protean's sure to become a factor in this match!

Team Gale:

PT | Aerodactyl (F)
_______________________________

PT is the believed to be an extinct Pterodactylus, who was found by Fletchner on his trip to the center of the earth, where he found many of his other strange and mysterious pokemon. Fletchner had to put up a great fight in order to conquer PT; and in the climax, it was D' Burd's flight out of the lava that crippled the Terror monster and weakened him for capture.

[Nature]
Jolly (+15% Speed, +26% Accuracy, -1 SpA)

[Type]
Rock/Flying

[Abilities]
Rock Head / Pressure / Tough Claws(Mega)

Rock Head
(Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure (✓)
(Passive, MoldBreaker affects - No)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve(Locked)
(Passive, MoldBreaker affects - No)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Tough Claws (Mega)
(Passive, MoldBreaker affects - No)
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

[Stats]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+) (+26% Accuracy)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

[Mega Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (+26% Accuracy)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

[Counters]
EC: N | A
AC: 3 | 5
MC: 1
KOC: 0

[Attacks]

Level Up ( 15 / 17 )
Iron Head(8,5) | Ice Fang(7,5) | Fire Fang(7,5) | Thunder Fang(7,5) | Wing Attack (9,3) | Supersonic(4) | Bite(6,4) | Scary Face(6) | Roar(7) | Agility(7) | Ancient power(9,3) | Rock Slide(11,5) | Giga Impact (15,12) | Sky Drop (6+tw,4+tw/2) | Crunch(8,6) |

Egg ( 5 / 7 )
Assurance(6/12,8) | Curse(6) | Foresight(6) | Pursuit(4/8,5) | Wide Guard(6)

Prev Gens (Tutor / TM / HM) ( 2 / 13 )
Endure(15) | Defog(9) |

Gen 6 TM/HM/Tutor ( 15 / 46 )
Roost(+20,11) | Earthquake(10,7) | Stone Edge (10, 7) | Fly(12,10) | Torment(10) | Aqua Tail(9,7) | Sky Attack(17,9) | Substitute(12) | Protect(7+D/2.5) | Rest(15) | Taunt(10) | Sandstorm(9) | Iron Tail(10,7) | Stealth Rock(11) | Heat Wave(10,7) |


Mystic | Kecleon (F)
________________________

Mystic always likes to change her colors and is never comfortable in her own natural beauty. She has a very low self-esteem and has Identity issues that she seems to have acquired at a young age. When Fletcher found her hiding in Corn Fields as a scare crow, both of them played hide and seek and She liked the way Fletchner seemed to enjoy her company in her natural form and decided to come along with Fletchner on his Journey.​

[Nature]
Quite (+1 SpA, Speed ÷ 1.15, -10% Evasion)​

[Type]
Normal
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
[Abilities]
Color Change / Protean

Color Change - (Trigger, MoldBreaker affects - No)
A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

Command: Activate Color Change - 5 En - Changes the user's type to match that of an attack that has damaged the user.

Protean (✓) (UnLocked HA) - (Toggle, MoldBreaker affects - No) By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.​

[Stats]
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 34 (-)
Size Class: 2
Weight Class: 2

Total: 17​

[Tokens]
EC: N | A
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [67/111] [7 CC]

Level Up ( 19 / 19 )
Synchronoise(12,8) | Ancient Power(6,4) | Thief(6,4) | Tail Whip(4) | Astonish(4,3) | Lick(4,3) | Scratch(4,3) | Bind(6,3) | Feint Attack(6,4) | Fury Swipes(2*h,4) | Feint(4,4) | Psybeam(7,5) | Screech(6) | Shadow Sneak(4,4) | Slash(7,5) | Substitute(12) | Sucker Punch(8,6) | Shadow Claw(7,5) | Camouflage(8) |
Egg ( 5 / 5 )
Disable(6) | Fake Out(7,3) | Recover(10) | Nasty Plot(7) | Dizzy Punch(10,4) |
Current Gen Tutor ( 19 / 24 )
Aqua Tail(9,7) | Drain Punch(8,12) | Fire Punch(8,6) | Ice Punch(8,6) | Foul Play(10,8) | Icy Wind(6,5) | Iron Tail(10,7) | Knock Off(10,7) | Low Kick(6+W, 4+W/2) | Magic Coat(10) | Snatch(4+m) | Trick(7) | Skill Swap(7*s) | Role Play (7) | Thunder Punch (8,6) | Wonder Room(10) | Stealth Rock(-3<12<+3, 12) | Focus Punch(15,10) |
Prev Gen Tutor/TM/HM / Event ( 10 / 20 )
Endure(0,15) | Counter(D*1.5, 6+D/2) | Seismic Toss(7+w,6) | Mimic(5) | Metronome(7+m) | Fury Cutter(4+3*c,4+c) | Mud-Slap(4,4+a) | Dynamic Punch(10,8) |​

TM/HM ( 25 / 42 )
Ice Beam(9,7) | Solar Beam(12,8) | Thunderbolt(9,7) | Shadow Ball(8,6) | Fire Blast(11,9) | Hidden Power(6,4)[Fairy] | Protect(7+d/2.5) | Dig (8,10) | Brick Break(8,6) | Rock Slide(8,6) | Grass Knot (6+w, 4+w/2) | Trick Room(10) | Thunder Wave(7) | Rest(15) | Sleep Talk(3+m) | Aerial Ace (6,4) | Power-Up Punch(4,4) | Rock Tomb(6,4) | Hone Claws(6) | Toxic(7) | Blizzard(11,8) | Double Team(4*c) | Thunder(11,8) | Sunny Day(10) | Flamethrower(9,7) |


Meena | Clefable (F)
_______________________________

Meena is the sweet girl who runs around wagging her cute finger at other pokemon of Fletchner. She was found as a Clefairy, when Fletchner when to the Enchanted Meadow to investigate the strange light that was coming from the meadow according to the villagers. Clefairy tried to help Fletchner in making the Floette-E understand that the villagers were as scared of her as she is scared of the people.
[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Fairy


Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
[Abilities]
Cute Charm / Magic Guard / Unaware

Cute Charm
(Passive, MoldBreaker affects - No)
This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Magic Guard
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Unaware (Unlocked) (✓)
(Passive, MoldBreaker affects - Yes)
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17​

[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [72/x]

Level Up ( 23 / 27 )
Disarming Voice (7,3) | Sing(6) | Double Slap (2*5,4) | Minimize (9) | After You (6) | Healing Wish (+20,22) | Pound (4,3) | Growl (4) | Encore (10) | Defense Curl (5) | Follow Me (9) | Bestow (4) | Wake Up Slap (7/14,9) | Charm (5) | Sweet Kiss (4) | Copycat (2+m) | Magical Leaf (6,4) | Light Screen (10) | Moonblast (13,6) | Meteor Mash (9,7) | Metronome (7+m) | Moonlight (+25,15) | Gravity (10) |

Egg / Event ( 5 / 17 )
Heal Pulse (+20,14) | Misty Terrain(9) | Aromatherapy(9) | Wish(+25,14) | Mimic(5) |

Prev Gens (Tutor / TM / HM) ( 9 / 29 )
Endure(15) | Counter (D*1.5, 6+D/2) | Water Gun (4,3) | Soft-Boiled (+20,12) | Bide (d*1.75, 6+D/2) | Rage (4,3) | Skull Bash (12,8) | Zap Cannon (12,9) | Teleport (7) |

Gen 6 TM/HM/Tutor ( 39 / xx )
Ice Beam(9,7) | Psyshock (8,6) | Solar Beam (12,8) | Protect(0,7+d/2.5) | Flamethrower(9,7) | Dazzling Gleam (11,5) | Dig (8,10) | Thunderbolt(9,7) | Shadow Ball (8,6) | Bounce (9,10) | Drain Punch (8,12) | Signal Beam (8,6) | Snatch (4+m) | Role Play (7) | Shock Wave (6,4) | Water pulse(6,4) | Focus Punch (15,10) | Brick Break (8,6) | Reflect (10) | Thunder Wave (7) | Knock Off (10,7) | Thunder(11,8) | Focus Blast (12,8) | Blizzard(11,8) | Endeavor (Diff/2, 6+D/1.5) | Icy Wind (6,5) | Magic Coat (10) | Zen Headbutt (8,6) | Toxic (7) | Grass Knot (6+wc, 4+wc/2) | Giga Impact(14,11) | Hyper Beam (15,10 | Fire Blast (11,8) | Sleep Talk (3+m) | Rest(+12,15) | Hyper Voice (9,7) | Substitute (12) | Psychic (6+tw, 5+tw/2) | Double Team(4*C) |

Ayaan | Sableye (M)
________________________

Ayaan is a Brave and Naughty creature, always teasing and taunting friends, gives a beating to his enemies and defends himself and him friends from all threatening creatures. As they are afraid of the spooky pixie themselves.
[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
[Type]
Ghost | Dark

Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
[Abilities]
Stall / Keen Eye / Prankster / Magic Bounce (Mega)

Stall (✓)
(Passive, MoldBreaker affects - No)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Keen Eye
(Passive, MoldBreaker affects - Yes) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Prankster (Unlocked)
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Magic Bounce (Mega)
(Passive, MoldBreaker affects - Yes) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
[Stats]
HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16

HP 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-) (-10% Evasion)
Size Class: 1
Weight Class: 5
Base Rank total: 18

[Tokens]
EC: N/A
AC: 5/5
MC: 1
KOC: 0

[Attacks] [41/x]

Level Up ( 18 / 20 )
Mean Look (6) | Zen Headbutt (8,6) | Leer (4) | Scratch (4,3) | Fore Sight (6) | Night Shade (10F,4) | Astonish (7,2) | Fury Swipes (4-10,4) | Fake Out (4,4) | Detect (7+D/2.5) | Shadow Sneak (7,3) | Feint Attack (9,3) | Punishment(6+2*B, 7) | Shadow Claw(10,4) | Foul Play(13,7) | Knock Off(13,6) | Power Gem(8,6) | Quash(4)

Egg / Prev Gen Tutors / TM / HM / Event ( 9 / 31 )
Feint(12,6) | Imprison(6,5) | Metal Burst(13,6) | Flatter(3) | Moonlight(15) | Sucker Punch | Endure(15) | Metronome(7+m) | Counter(D*1.5, 6+D/2.5) |

Current Gens Tutors ( 7 / 18 )
Ice Punch (8,6) | Pain Split | Magic Coat | Thunder Punch(8,6) | Low Kick | Fire Punch(8,6) | Icy Wind(6,5) |

Gen 6 TM/Tutors/HM ( 13 / 43 )
Substitute (0,12) | Will-o-Wisp (0,6) | Dig (8,10) | Rock Tomb (6,4) | Poison Jab (8,6) | Embargo(4) | Torment (9) | Rain Dance(10) | Dazzling Gleam(8,6) | Brick Break(8,6) | Sleep Talk(3+m) | Rest(15) | Taunt (9) |

Rajny | Gallade (M)
________________________

Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.

[Nature]
Jolly (+15% Speed, +10% Accuracy, -1 SpA)​

[Type]
Psychic/Fighting

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.​

[Abilities]
Steadfast / Justified / Inner Focus(Mega Evolution Ability)

Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Inner Focus (Mega Evolution Ability) - (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.​

[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 4

Base Rank Total: 21

HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [133/133] [ 8 CC / Battle ]

Level Up ( 31 / 31 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7) | Stored power(2+2*b, 6) | Close Combat(12,7) | Leaf Blade (9,7) | Night Slash (7,5) | Leer (0,4) | Fury Cutter (4+r*3, 4+r) | Slash (7,5) | Swords Dance (0,7) | Protect(0,7+D/2.5) | Hypnosis(0,6) | Feint (4,4) | Helping Hand(2xA, 4+(AA/2)) | Dream Eater(13,11) | Disarming Voice(4,4) | Draining Kiss(7,5) | Quick Guard(5) | Wide Guard(7) | Psycho Cut(10,4) | False Swipe(4,3) | Charm(6)​

Egg ( 12 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap) | Shadow Sneak(4,4) | Synchronoise (15,7) | Ally Switch(0,4) | Confuse Ray(0,5) | Mean Look(0,6) | Grudge(0,9) | Memento
Prev Gens (Tutor / TM / HM) & Event ( 26 / 26 )
Endure (0,12) | Magic Coat (0,9) | Icy Wind(6,5) | Pain Split(25 +25, 6+(opp-u)/2 | Mud-Slap(4,4+ad) | Low Kick(6+wc,4+[wc/2]) | Drain Punch(8,11) | Wish(+25,14) | Ice Punch (8, 6) | Knock Off (10,7) | Focus Punch (15,9) | Snatch(4+m) | Vacuum Wave(7,3) | Zen Headbutt(11,5) | Fire Punch(8,6) | Trick(0,6) | Telekinesis(0,6) | Swift(6,4) | Mimic(0,5) | Night mare(7) | Natural Gift(10,7) | Head Butt(7,5) | Body Slam(9,6) | Double Edge(13,9) | Defense Curl(5) | Sing(6) |

Gen 6 TM/HM/Tutor ( 64 / 64 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5) | Earthquake (10,7) | Rock Slide (8,6) | Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Bulldoze(6,5) | Toxic (0,7) | Rest (0,14) | Brick Break(8,6) | Aerial Ace(6,4) | Sleep Talk(0,3+m) | Giga Impact(15,11) | Facade(7/14,5/8) | Low Sweep(10,4) | Poison Jab(8,6) | Focus Blast(15,7) | Bulk Up(0,6) | Retaliate(14,8) | X-Scissor(8,6) | Hyper Beam(15,10) | Stone Edge(10,7) | Rock Tomb(6,4) | Sunny Day(0,10) | Light Screen(0,9) | Reflect(0,9) | Thunder Wave(0,7) | Safeguard(0,10) | Psych up(0,7) | Swagger(0,7) | Dual Chop(8,6) | Thunder Punch(8,6) | Fling(5-17,3-9) | Hidden Power(6,4)[Fire] | Rock Smash(7,2) | Power Up Punch(7,3) | Confide(5) | Hyper Voice(9,7) | Snore(5,3) | Wonder Room(0,9) | Frustration(10,7) | Rain Dance(0,10) | Return(10,7) | Attract(6) | Thief(6,4) | Round(6,8) | Echoed Voice(20,15) | Flash(4+Acc) | Cut(5,3) | Strength(8,6) | Secret Power(7,5) | Magic Room(9) | Recycle(7) | Shock Wave(6,4) | Signal beam(8,6) |​


Without further ado, let's get this match started!

Coin Flip [1=Gale Sends out First, 2=Birkal Sends out First]=1=Gale sends first

Match 1

Turn order:
Gale Wing Srock sends out Pokemon and equips
Birkal sends out Pokemon, equips, and orders
Gale Wing Srock orders
I referee
 
"Number Two: Coin flip determines which battler will choose who sends out the first Pokemon of the match (right of way). From there, the loser of each round chooses who sends out first in the following matches."

"Ah! An amazing arena for a brilliant mind. Phenomenal concept Birkal!"
"But not sure if Maylene is liking it."
"She seems pretty agitated and eager to fight."
"YOU'RE NOTHING, TWERP."

"Okey." +_#


"CHOOSE ALREADY!"

"Uh ... Hmm ... How about you do the honors Maylene?" -_-'
 
Last edited:

"Essays? What are those?" :p

Meena | Clefable (F) #Life Orb
_______________________________
Moonblast ~ Dazzling Gleam ~ Moonblast

IF Machamp uses Bide, THEN replace remaining actions in the queue with Substitute (25 HP) ~ Wish ~ Moonblast from the action bide was ordered.

IF Machamp uses Damaging Poison type combinations, THEN use Dig (suspend) that action instead.
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"POOR CHOICE."

Poison Jab + Knock Off | Cooldown
(Poison Jab + Poison Jab) | Poison Jab + Focus Punch
 
Leader Birkal:

Krav Maga (Machamp):
HP: 100
EN: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-10% Eva)
S&W: 3 | 5
Total: 19
Item: Expert Belt
Other: None

Challenger Gale:

Meena (Clefable)
HP: 100
EN: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Item: Life Orb
Other: None

Exhibition 1, Round 1

Hello everyone and welcome to the first exhibition match between Birkal and Gale. Birkal...or maybe it's Maylene, sends out Krav Maga, the Machamp. Gale sends out Meena the Clefable in response. At first glance, it seems like Meena has the advantage here.

Unfortunately for Gale, this matchup does not go Meena's way. Meena sees the Machamp charging up a nasty Poison combination, and Digs into the ground. This would normally be a fine move, except Krav Maga's No Guard renders that Dig pointless, as he flawlessly executes the combo...somehow. Yeah I don't get it either. Either way, that did massive damage to Meena, who's reeling from that and had it's Life Orb knocked off.

Meena, sensing that Krav Maga's on Cooldown, decides it's best to come back up, hitting the Machamp for a little bit of damage.

However, Meena does not learn from her mistake from earlier, and tries to dig underground once again. Krav Maga expects it, and launches another, even more powerful combo at Meena. That...really hurt a lot, doing almost half of her hp as damage.

As we end this first round...Gale is most certainly on the ropes here. Itemless and about down, Clefable is on her last legs. Even worse, she's underground while Machamp is cooling down, preventing any sort of counterplay until A2. Still, not all is lost for him, as there's always the next exhibition match. What will happen next? Stay tuned to find out!

Action One:
Clefable used Dig
It went underground

Machamp used Poison Jab + Knock Off combo
BAP: [8+10]=18
Typing: Elemental>Passive=Poison
Energy: [6+7]*1.5=19.5
Effects: 30% Poison, Knock Off
To Hit: Hits due to No Guard
To Crit: [1=Yes]=16=No
To Poison: [30>= Yes]=57=No
Cute Charm: [30>= Yes]=18=Yes
Severity: d3: 3/3=4 Actions!
Damage: [18+2+4.5]*1.5=36.75
[36.75 Damage C] [-19.5 Energy M]
Clefable's Life Orb was knocked off.
Machamp was infatuated for 4 Actions!

Clefable suspended the Dig!
[-6 Energy C]

Action Two:
Machamp had to cooldown

Clefable came up and attacked using Dig!
To Crit: [1=Yes]=4=No
Damage: [8]=8
[8 Damage M] [-10 Energy C]

Action Three:
Clefable used Dig
It went underground!

Machamp used Poison Jab + Focus Punch combo
Infatuation: [50>= Yes]=96=No
BAP: [8+15]=23
Type: Elemental>Passive=Poison
Energy: [10+10]*1.5=30
Effects: 30% Poison
To Crit: [1=Yes]=5=No
To Poison: [30>= Yes]=55=No
Damage: [23+2+4.5]*1.5=44.25
[44.25 Damage C] [-30 Energy M]

Clefable suspended the Dig!
[-6 Energy C]

Totals:
Clefable: 81 Damage, -22 Energy
Machamp: 8 Damage, -50 Energy


Leader Birkal:

Krav Maga (Machamp):
HP: 92
EN: 50
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-10% Eva)
S&W: 3 | 5
Total: 19
Item: Expert Belt
Other: Attracted (2A)

Challenger Gale:

HP: 19
EN: 78
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Item: Life Orb
Other: None

Turn order:
Birkal orders
Gale Wing Srock orders
I ref
 
Last edited:
Gale pointed out that I forgot Cute Charm. While Machamp was attracted it did not affect the outcome of the round. Carry on.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"CAN YOU REDEEM YOURSELF?"

Cooldown (Heavy Slam) | Heavy Slam | Poison Jab

If Clefable is under the effects of a protective / evasive move when you would attack it, Chill that action.
If you are asleep when you would act, use Sleep Talk (Heavy Slam | Dynamic Punch | Earthquake | Stone Edge) that action.​
 

"I don't think so."

Meena | Clefable (F) #No Item
_______________________________
Dig ~ Endeavor ~ Zap Cannon
 
Last edited:
[20:40] <Gale> I am at half minds whether to forfeit my challenge vs Birkal
[21:41] <Gale> !pick Forfeit because its a Train Wreck, Fight till your death
[21:41] -ASBot- Forfeit because its a Train Wreck
[21:41] <Gale> Okay Forfeit it is then
Guys, this battle has been a train wreck for me, and it is going at a very slow pace. I didn't start on the right foot, and the more I look at this battle, the more bad is the feeling. So this is going to be a forfeit for me. My very first forfeit in ASB battles, but had to come someday I guess.

Sorry Frosty, I will sign-up for Gym Tutoring again (especially for Birkal), because I still have a lot to learn and understand (more like mature into a better player).

And, GG Birkal you really exposed my blindside here. Thanks for accepting the battle bro!
 

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