Well, this was quite an ordeal. Still, pretty good overall, Scarf was pretty nicely done especially. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide [Overview]¶ ¶ <p>Along with a change in the definition of Evasion Clause–now including Sand Veil from OU–Garchomp dropped off most of his Sandstorm synergy, leaving him back with only with his Rough Skin ability. However, don't think Sand Veil was the only reason for Garchomp's success; great Dragon / Ground dual-type coupled with viable base stats give Garchomp a le nothing to scof meritsf at. Garchomp ha's almost perfect STAB coverage, with his STAB moves only resisted by the rarely seen Bronzong and Skarmory. Resisting Stealth Rock as well asnd working well under any weather condition are just a few more of his abilitiemany perks.</p>¶ ¶ <p>Although it faces competition from his Dragon brethren Dragonite, Salamence, Haxorus, Latios, and Hydreigon, Garchomp can stand his ground thanks to his unique abilities, including the ability to set up Stealth Rock and an immunity to Electric-type moves, blockrejecting Thunder Wave and Volt Switch completely. Although he has just twoHis dual weaknesses, to Dragon- and Ice-type moves are seen on any team, giving leave him some provulnerablems with Choice Scarf Ded dragons unless he wields one himself, as well as Mamoswine—and Ice Shard users, which his teammates support should work around.</take care of.p>¶ [SET]¶ name: Choice Band¶ move 1: Outrage¶ move 2: Earthquake¶ move 3: Fire Fang / Aqua Tail¶ move 4: Dragon Claw / Dual Chop¶ item: Choice Band¶ ability: Rough Skin¶ nature: Jolly¶ evs: 4 HP / 252 Atk / 252 Spe¶ ¶ [SET COMMENTS]¶ ¶ <p>What to do ifwhen you don't havelack the time to set up or you just don't want toor the inclination to set up? Slap a Choice Band on him and you a're set to go. With an instant Attack boost, Garchomp's attacks will reach decatastructiveophic levels. Outrage will at least OHKO's/2HKO's the entire OU metagame, bar Steel-types—which is, where Earthquake comes in. Although Earthquake is a risky pick for any Choice Pokemon, Garchomp makes good use of it, asit work, using it offeras needed coverage along with gainingnd a powerful STAB. Fire Fang lets Garchomp break through Pokemon such as Scizor, Ferrothorn and Forretress, which laugh at Outrage and take just neutral damage from Earthquake; it, and is therefore the preferred move outside of rain.</p>¶ ¶ <p>In rain, on the other hand, Aqua Tail gets a significant boost, allowing himGarchomp to hit most Steel-types—including Skarmory and Bronzong—harder; it als, and to 2HKOes Gliscor. In the last slot, a secondary Dragon-type move is recommended so to as not tovoid being locked into Outrage to early. While Dragon Claw is the more safecure pick, Dual Chop lets Garchomp get past Substitute Dragonite and SubCM setup sweepers.</p>¶ [ADDITIONAL COMMENTS]¶ ¶ <p>Choice Band Garchomp has a handy ability to deal with most weather inducers. Tyranitar is dispatched by Earthquake, and even physically defensive Ninetales will be OHKOed by both of Garchomp's STAB moves. While 252/0 Politoed can be OHKOed with Outrage, a physically defensive variant is only in 2HKO range'd, aso is 252/0 Hippowdon. Physically defensive Hippowdon is the only weather inducer, that has a chance of not avoid being 2HKOed.</p>¶ <p>Before Garchomp can unleash Outrage's full potential, Steel-types and faster Dragons will need to first be removed. Skarmory especially is quite a nuisance, as it isthorn in his paw, barely 2HKOed by Fire Fang in neutral weather and by rain-boosted Aqua Tail. Both Magneton and Magnezone make good partners for Garchomp as a DragMag combo, in order to remove not just this specific threat, but alsoSkarmory, as well as Ferrothorn, Forretress, and a Scizor Choice-locked into Bullet Punch. Any other potentially problematic Steel-types will have a hard day facing Dugtrio; examples include Heatra, like Heatran, Jirachi, Magnezone, and Magneton, Jirachi, as well as opposing Magnezone and Magnetoncan be taken out by Dugtrio. Another offensive option is Mamoswine, which has acan use its high base Attack stat and great dual STAB moves, being able to deal with most Garchomp threats. Defensively, Heatran and Jirachi can put a full stop to most Dragon- and Ice-type moves aimed at Garchomp.</p>¶ [SET]¶ name: Swords Dance¶ move 1: Swords Dance¶ move 2: Outrage / Dragon Claw¶ move 3: Earthquake¶ move 4: Fire Fang ¶ item: Yache Berry / Haban Berry¶ ability: Rough Skin¶ nature: Jolly¶ evs: 4 HP / 252 Atk / 252 Spe¶ ¶ [SET COMMENTS]¶ ¶ <p>Garchomp can utilizse Swords Dance rather easily, thanks to his good number of resists and 1 immunitiesy. Just bring him in on moves such as Volt Switch, Flamethrower or most unSTABed moves, set up Swords Dance and start sweeping. Dual STAB is pretty much all he needs, since with a +2 boost under his belt, everything in his way will be overrun by Outrage, including physically defensive Hippowdon and physically defensive Gyarados, even factoring in with Intimidate. Still, Fire Fang is needed to deal with Skarmory, Ferrothorn, and Forretress—but note that Scizor is OHKOed by +2 Earthquake after Stealth Rock. Fire Fang should always be used overdoes more damage than Fire Blast, as it does more dafter a boost, making it the heavily prefter a boostred option.</p>¶ [ADDITIONAL COMMENTS]¶ ¶ <p>Garchomp has enough power after a Swords Dance boost, so he can use an item that helps in taking hits better. Thankfully, he only has two weaknesses, which can both be reduced a bit byafford to usinge a Yache Berry or Haban Berry respectively. The former allows Garchomp to take any unSTABed Ice-type move, and also always survive Life Orb Mamoswine's Ice Shard, while the latter lets Garchomp survive an Outrage from Life Orb Salamence, Life Orb Dragonite, and opposing Choice Band Garchomp, as well as a Draco Meteor from Life Orb Latias and Choice Scarf Latios. Draco Meteor from Life Orb Latios and Hydreigon still always OHKOs Garchomp, though, as does Outrage from Kyurem-B 43.75% of the time. Dragon Claw can be used instead of Outrage to avoid being locked into it; however, Dragon Claw is weaker and will miss out onfail to OHKOs on Deoxys-D, Gliscor, Celebi, and Hippowdon.</p>¶ <p>Again, Garchomp fits well on DragMag teams, where he can get free switch-ins from Magneton's and Magnezone's Volt Switch. Generally, Steel-types work very well with Dragon-type Pokemon. Jirachi and Scizor can both use U-Turn to give Garchomp more safe switch-ins., and Jirachi can even pass Wish to grant Garchomp multiple chances to attempt a sweep. Even though Garchomp can wreck almost anything, he still detests Scald or Will-O-Wisp burns from f. Gaster Pokemon, such as Choice Scarf Rotom-W and Starmie. Gastrodon works arodon absorbs Sca solid counter to these moves, and doesn't care much about burn. In case of an unexpected status ailment on Garchomp, look to cleric support; Vaporeon can cure status, pass Wish, and allow soft switch-ins by using Baton Pass.</p>¶ ¶ [SET]¶ name: Substitute + Swords Dance¶ move 1: Substitute ¶ move 2: Swords Dance¶ move 3: Outrage / Dragon Claw¶ move 4: Earthquake¶ item: Leftovers / Salac Berry¶ ability: Rough Skin¶ nature: Jolly¶ evs: 4 HP / 252 Atk / 252 Spe¶ ¶ [SET COMMENTS]¶ ¶ <p>Garchomp doesn't hide; Garchomp retreats tactically retreats behind a Substitute. This allows him to set up more easily or attack right away if needed, depending on the situation. Either of two conditions are required for a successfulIn order to late-game sweep:, you must either remove all the opponent's Outrage sponges, or leave him with no more thanly one faster Pokemon. With only his STAB moves, Garchomp might loses some coverage, but he gets significantly more power in return. A neutral Earthquake is often enough to let him power through most Steel-types, including Scizor, Ferrothorn and Forretress, all of whom are easily 2HKOed at +2.</p>¶ ¶ [ADDITIONAL COMMENTS]¶ ¶ <p>Both Leftovers and Salac Berry work well with Substitute. But since speed is a real big term in OU, there are aA lot of Pokemon in OU running a Choice Scarf or have access to priority. This includes, the former being Latios and Terrakion forand the formlatter andbeing Scizor, Breloom, Dragonite, Mamoswine, and Lucario for the ladder, making them all a threat to a Garchomp without an active Substitute, even when getting the speed boost by the Salac Berry boost. This ultimately makes it an inferior option in general over Leftovers's constant recovery effect. In casef you want to use Salac Berry though, make sure to eliminate these threats got eliminated before activastarting your sweep. A Life Orb boost enables Garchomp to 2HKO Skarmory with +2 Outrage; however, be aware that residual damage will rack up quickly.</p>¶ ¶ <p>Lacking any Fire-type move and potentially being unablethe ability to set up, Garchomp badly needs support to remove opposing Skarmory and Bronzong. Besides Magnezone and Magneton, there are a number of other viable teammates for this purpose, namely Thundurus-T, Rotom-W, Heatran, and even Infernape.</p>¶ ¶ [SET]¶ name: Choice Scarf¶ move 1: Outrage¶ move 2: Earthquake¶ move 3: Fire Fang / Aqua Tail¶ move 4: Dragon Claw¶ item: Choice Scarf¶ ability: Rough Skin¶ nature: Jolly¶ evs: 4 HP / 252 Atk / 252 Spe¶ ¶ [SET COMMENTS]¶ ¶ <p>Choice Scarf Garchomp noticeably lacks the immediate wallbreaking power of his other variansets, but is one of the fastest Pokemon in the game—, aside from Choice Scarf Latios and Choice Scarf Terrakion, as well as Chlorophyll sweepers such as Venusaur— , and is hence an effective revenge kiler. Outrage is his main move once certain threats are removed. STAB Earthquake hits most Steel-types hard, while he can pick between either Fire Fang or Aqua Tail for coverage. The latter should only really be used on rain teams, however, where it hits Skarmory and Bronzong as hard as possible. With near-perfect coverage, Garchomp can run any move in the last slot. Dragon Claw is recommended for a consequence-free STAB move.</p>¶ ¶ [ADDITIONAL COMMENTS]¶ ¶ <p>Typical partners that remove Steel-types are needed for an eventual Outrage sweep: Dugtrio in combination with Scizor or Jirachi can drag most of them out and remove them easily, while Magneton and Magnezone can take out Skarmory safely. Breloom, Scizor, and Mamoswine can threaten faster Choice Scarf users with their priority moves to prevent them from revenge killing Garchomp.</p>¶ ¶ [SET]¶ name: Stealth Rock¶ move 1: Stealth Rock¶ move 2: Outrage / Dragon Claw¶ move 3: Earthquake¶ move 4: Fire Blast / Swords Dance¶ item: Life Orb / Focus Sash¶ ability: Rough Skin¶ nature: Naive / Jolly¶ evs: 4 HP / 252 Atk / 252 Spe¶ ¶ [SET COMMENTS]¶ ¶ <p>Garchomp is no one-dimensional hard-hitter; he can also securely set up Stealth Rock for the team, as he can handleing most spinners between itsh dual STAB and Fire Blast. The latter OHKOes Forretress with Life Orb, 2HKOes specially defensive Skarmory, and decimates Ferrothorn and Scizor. Swords Dance also works in the last slot to give Garchomp a secondary role as a setup sweeper.</p>¶ ¶ <p>Focus Sash can be used to make Garchomp a fantastic lead, as he is one of the fastest Stealth Rock users in the tier, (ahead even of Terrakion and Aerodactyl. Thanks to Rough Skin,) (No he is not.). ¶ If Terrakion hits Garchomp is able to, Rough Skin will break Terrakion'his Focus Sash, rensurlting in any easy OHKO with Earthquake. Rapid Spinners, such as bulky Starmie, Forretress, Tentacruel, and even Donphan are almost no problem for this set, being able to KO most of them easily, allowing it to keep up Stealth Rock on the field. This again reduces the actual need ofor a spinblocker on the same team.</p>¶ [ADDITIONAL COMMENTS]¶ ¶ <p>Deoxys-D works nicely with Garchomp by setting up Spikes and incfor moreasing residual damage on the opponent's team. O. In contrast to his other Sethan this, Stealth Rock Garchomp workis vextremely independently in contrast to his o, giving support rather sets, as it follows its own strategy. Thisthan lending it, which allows the team to befor more flexiible than usuality.</p>¶ ¶ [SET]¶ name: Support¶ move 1: Stealth Rock¶ move 2: Dragon Claw / Dragon Tail¶ move 3: Earthquake¶ move 4: Fire Blast / Aqua Tail / Protect¶ item: Leftovers¶ ability: Rough Skin¶ nature: Jolly¶ evs: 252 HP / 196 Def / 60 Spe¶ ¶ [SET COMMENTS]¶ ¶ <p>Garchomp has great natural bulk and thus can work in a more support-orientated way. Stealth Rock is once again Garchomp's main aim. In contrast to his other sets, this one forgoes Outrage completely, since Suppory Garchomp lacks it doesn't hit nearly as hard, butthe strength to take advantage of it, instead using Dragon Claw as it hasfor the same great standalone neutral coverage, but. although Dragon Tail can be used to phaze through the opponent's teamsing pokemon, racking up residual damage. The combination of Earthquake and Fire Blast destroys all Steel-types, but Aqua Tail can be used in rain to take out Gliscor and Skarmory. Alternatively, Protect lets Garchomp schout for super effective moves, and aids prediction around Choice users.</p>¶ [ADDITIONAL COMMENTS]¶ ¶ <p>The given Speed investment lets Garchomp outspeed neutral base 90s, such as Adamant Lucario, but also positive-natured Heatran and Breloom. The given spread maximizes Garchomp's bulk, and specifically allows him to survive +2 Life Orb Breloom's Mach Punch and Choice Band Terrakion's Close Combat. Even Jolly Life Orb Mamoswine's Ice Shard has just a 37.5% chance to OHKO from full health, while unboosted Hidden Power Ice from the likes of Jirachi, Heatran, Alakazam, and Jolteon also fail to OHKO. However, even this bulky Garchomp should avoid Outrage, Draco Meteor, and Ice Beam.</p>¶ ¶ <p>This set works in almost any weather. In particular, sandstorm increases passive damage on the opponent's team; Dragon Tail and even Rocky Helmet should therefore be considered on such teams. In sun and in rain, Fire Blast and Aqua Tail get pseudo-STAB respectively, makenhancing them significantly.</p>¶ ¶ [Other Options]¶ ¶ <p>Dragon Tail can replace Dragon Claw on any set where the latter is secondary STAB. Bulldoze receives STAB and allows Garchomp to slow down faster Pokemon or Choice Scarf users on the switch, potentially letting him fire off another attack. Garchomp can also learn Stone Edge and Rock Slide, but these offer almost no additional coverage but againstexcept for Volcarona and have subpar accuracy.</p>¶ ¶ <p>A Classic ChainChomp set with Draco Meteor and Fire Blast might catch the opponent by surprise, since people usually expecting Garchomp to be physically offensive. It lacks general power in comparison to Outrage and Fire Fang due both to Garchomp's higher Attack stat and his ability to boost it, but does a decent job on more physically defensive oriented Pokemon and doesn't mind that much about getting burned much. Mixed variants should use a Hasty nature to keep Garchomp's good bulk against common priority moves. A passive damage stacker with Protect, Toxic and a Rocky Helmet can be used in sandstorm teams. RestTalk can surprise most opponents, and with Garchomp's natural bulk and newfound ability to get rid of status, he can increase his staying power to some extent.</p>¶ ¶ [Checks and Counters] *will be redone entirely*¶ ¶ <p>Skarmory and Bronzong are the only Pokemon that ever happen to be seen in OU that resist both of Garchomp's STAB moves. More annoyingly, both are known to be effective physical walls, making a Fire-type move coverage almost mandatory. Choice Scarf Kyurem-B is faster than any setnon-Scarf Garchomp has except when running a Choice Scarf by himself. Also,, and Kyurem-B's Outrage will definitely hurt a lot, so prober Tteam support is needed to take care of him. Heatran, Jirachi and Scizor can take Outrages with somewhat ok degree of difficulty, allowing to hitnd counter back hard with their STAB movepowerful attacks or status ailments.</p> <p>Defensive Gliscor is really annoying, being able to switch easily into Garchomp's Choice locked Earthquake easily, forcing him to switch. Mamoswine can cover this problem easily with his ridiculously powerful Ice-type moves, but Rotom-W also works well to full stops most Glisor. In Rain, Garchomp can hit it really hard with Aqua Tail, and Vaporeon doesn't even care at all, negatshuts down Gliscor, ignoring Toxic with her Hydration ability. Speakand unleashing of Mamoswine, he not just makSTAB rain-boosted Water moves a good partor Ice Beam. Mamoswiner but is also one of Garchomp's worst problems. With just an Adamant nature, Ice Shard can, able to almost OHKO from full health, which again Garchomp with just an Adamant nature, which makes Rotom-W one of Garchomp's best partners. Garchomp generally has only two weaknesses which isthat are low in quantity but immensehigh in quality: Garchomp will die to almost any Outrage, Draco Meteor, Ice Beam, Blizzard and even several Hidden Power Ice. Luckily, Steel-types luckyliy can take hits from both of this typabsorb Ice and Dragon moves, so one of them should always stand Garchomp appreciates Steel-type teammat Garchomp's sides.</p> Comments: In the SD Haban Berry section, you say "Kyurem-B". I assume it's CB Kyurem-B? Should write that in. "Generally, steel-types work well with dragon pokemon". Keep that in if you want,but i feel like that's kind of tangential. How is gastrodon a better counter to Scald/WoW than Celebi/Shaymin/Roserade/Starmie/Blissey/Chansey? And you go on to mention cleric support, which more than half of those pokemon can also provide. "With both his STAB moves, Garchomp gets less coverage, but more power in return". You mean, over fire fang? Because it seems like Sub's going over fire fang (Yes you could run Fang>EQ.) That should be "with Sub>fire fang, chomp gets less coverage,but protection from RK/Mispredict" Isn't scarfchomp slower than scarf keldeo? Since...when is garchomp faster than aerodactyl or terrakion?In the sash section I edited the checks and counters anyhow.