This thread needs more Uxie!
Offensive Core:
Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Light Screen
- Reflect
- Memento
- Psychic / Thunder Wave / Magic Coat
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Belly Drum
- Play Rough
- Return
- Flamethrower
Omastar @ Life Orb
Ability: Weak Armor
EVs: 252 SpA / 252 Spe / 4 HP
Modest Nature
- Shell Smash
- Surf
- Ice Beam
- Hidden Power [Grass]
The concept here is simple but deadly. Slurpuff and Omastar need a safe turn to set up before they can sweep, and Uxie grants them that with Dual Screens + Memento. Not only this, but it makes Slurpuff even more difficult to revenge kill and lets Omastar absorb survive Mach Punch and then activate Weak Armor so its sweeping capabilities are even further strengthened. Who you switch in after a Memento is entirely based on the opponent's team.
Despite what might look like an odd combo, Slurpuff + Omastar complement each other greatly while they're both alive. Probopass, one of the biggest walls to BD Slurpuff, is easily KO'ed by Omastar after a Smash. Meanwhile, bulky Fighting-types like Gurrdurr and Hariyama don't stand a chance against Slurpuff thanks to the ol' wonderful type chart.
That's about all that can be said about this core, which is a good thing, it's really simple to use, give it a try!
Offensive Core:
Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Light Screen
- Reflect
- Memento
- Psychic / Thunder Wave / Magic Coat
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Belly Drum
- Play Rough
- Return
- Flamethrower
Omastar @ Life Orb
Ability: Weak Armor
EVs: 252 SpA / 252 Spe / 4 HP
Modest Nature
- Shell Smash
- Surf
- Ice Beam
- Hidden Power [Grass]
The concept here is simple but deadly. Slurpuff and Omastar need a safe turn to set up before they can sweep, and Uxie grants them that with Dual Screens + Memento. Not only this, but it makes Slurpuff even more difficult to revenge kill and lets Omastar absorb survive Mach Punch and then activate Weak Armor so its sweeping capabilities are even further strengthened. Who you switch in after a Memento is entirely based on the opponent's team.
Despite what might look like an odd combo, Slurpuff + Omastar complement each other greatly while they're both alive. Probopass, one of the biggest walls to BD Slurpuff, is easily KO'ed by Omastar after a Smash. Meanwhile, bulky Fighting-types like Gurrdurr and Hariyama don't stand a chance against Slurpuff thanks to the ol' wonderful type chart.
That's about all that can be said about this core, which is a good thing, it's really simple to use, give it a try!
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