GRENINJA DOES NOT LEARN RAPID SPIN! Greninja Pokedex Number - #658 Type(s) - Water / Dark Base Stats: 72 HP / 95 Atk / 67 Def / 103 SAtk / 71 SDef / 122 Spd Abilities Ability 1 - Torrent When HP is below 1/3rd, Water’s power increases to 1.5 times. Hidden Ability - Protean Changes the Pokémon's type to the type of the move it just used. - Level up moves Start: Pound Start: Growl Start: Bubble Level 8: Quick Attack Level 10: Lick Level 14: Water Pulse Level 20: Smokescreen Level 23: Round Level 28: Fling Level 33: Smack Down Level 36: Water Shuriken Level 43: Substitute Level 49: Extrasensory Level 52: Double Team Level 56: Haze Level 60: Hydro Pump Level 70: Night Slash - TMs and HMs compatibility TM06 Toxic TM10 Hidden Power TM12 Taunt TM13 Ice Beam TM14 Blizzard TM15 Hyper Beam TM17 Protect TM18 Rain Dance TM21 Frustration TM23 Smack Down TM27 Return TM28 Dig TM32 Double Team TM39 Rock Tomb TM40 Aerial Ace TM42 Facade TM44 Rest TM45 Attract TM46 Thief TM48 Round TM49 Echoed Voice TM55 Scald TM56 Fling TM62 Acrobatics TM68 Giga Impact TM80 Rock Slide TM86 Grass Knot TM87 Swagger TM88 Sleep Talk TM89 U-turn TM90 Substitute TM94 Rock Smash TM97 Dark Pulse TM98 Power-Up Punch TM100 Confide HM01 Cut HM03 Surf HM04 Strength HM05 Waterfall - Move Tutor Night Slash Role Play Mat Block Shadow Sneak Spikes Feint Attack - Egg Moves Toxic Spikes Camouflage Water Sport (I'll add more when we learn more) - New moves Water Shuriken Mat Block Greninja is a very good Pokèmon. Aside from its low defenses, making it very vulnerable to both physical and special moves, He can count on a speed that reaches about 372, outspeeding Pokèmon such as Starmie, the premier Spinner of OU. He can also run U-Turn, which combined with its speed, it can be very difficult to outspeed before he uses it. Potential Movesets Special Ninja Greninja@ Life Orb Ability: Protean EVs: 4 Atk / 252 SpA / 252 Spe Hasty / Timid Nature - Hydro Pump / Surf - Ice Beam - Dark Pulse - U-turn / Hidden Power Fire Set description: This is a full-on attacking set. Hydro Pump is a solid Water-type STAB attack, and despite the slight nerf is still pretty deadly. Ice Beam is necessary in order to take out pesky Grass- and Dragon-types. The third moveslot features Dark Pulse, which is useful both as a reliable secondary STAB attack and to give Starmie a world of pain. Not to mention it does some solid damage to Tentacruel. For the final moveslot, U-turn can be used for momentum-grabbing purposes and complements Greninja's blazing Speed. Alternatively, Hidden Power Fire can be used,and is helpful primarily for Pokemon who are 4x weak to it, such as Scizor and Ferrothorn; however, as it has low Base Power and would not do much to Pokemon who only are only 2x weak to it, you are better of firing off a Hydro Pump in those situations. Despite the Life Orb boost, Greninja still is in need of entry hazard support, which is vital for securing numerous OHKOs and 2HKOs.</p> This Greninja in particular is generally most effective mid-game to late-game and is focused on putting pressure on the opposing team by spamming its Protean-made STAB attacks. When faced with something you cannot defeat, simply take Greninja's blazing speed to your advantage anD U-turn out of there. As it can act as a momentum grabber with U-turn, it is key to have other Pokemon which can take advantage of the Pokemon it lures in. While Grass Knot may not see much use on Greninja, it is the only way in which Greninja can dispose of Gyarados with ease, landing a 2HKO on Gyarados while outright OHKOing Mega Gyarados. Some Damage Calculations. 252 SpA Life Orb Starmie Ice Beam vs. 176 HP / 4 SpD Crobat: 393-463 (110.7 - 130.42%) -- guaranteed OHKO 252 SpA Life Orb Starmie Ice Beam vs. 4 HP / 0 SpD Multiscale Dragonite: 328-385 (101.23 - 118.82%) -- guaranteed OHKO THROUGH Multiscale 252 SpA Life Orb Starmie Ice Beam vs. 0 HP / 4 SpD Latios: 299-354 (99.33 - 117.6%) -- 93.75% chance to OHKO 252 SpA Life Orb Starmie Ice Beam vs. 252 HP / 4 SpD Hippowdon: 424-502 (100.95 - 119.52%) -- guaranteed OHKO 252 SpA Life Orb Starmie Ice Beam vs. 252 HP / 0 SpD Donphan: 491-580 (127.86 - 151.04%) -- guaranteed OHKO 252 SpA Life Orb Starmie Ice Beam vs. 244 HP / 0 SpD Gliscor: 827-972 (234.94 - 276.13%) -- guaranteed OHKO 252 SpA Life Orb Starmie Hidden Power Fire vs. 224 HP / 32 SpD Skarmory: 281-330 (85.93 - 100.91%) -- 81.25% chance to OHKO after Stealth Rock 252 SpA Life Orb Starmie Hidden Power Fire vs. 248 HP / 8 SpD Scizor: 520-614 (151.6 - 179%) -- guaranteed OHKO 252 SpA Life Orb Starmie Hidden Power Fire vs. 252 HP / 208 SpD Ferrothorn: 328-390 (93.18 - 110.79%) -- 93.75% chance to OHKO after Stealth Rock Also 0 Atk Life Orb Starmie U-turn vs. 0 HP / 0 Def Starmie: 218-257 (83.52 - 98.46%) -- 68.75% chance to OHKO after Stealth Rock 252 SpA Life Orb Starmie Hydro Pump vs. 252 HP / 252+ SpD Tyranitar in sand: 195-229 (48.26 - 56.68%) -- guaranteed 2HKO after Stealth Rock Not even max/max+ TTar in Sand can switch in and avoid the 2HKO. Checks & Counters: Scarfed Pokèmon such as Latios can easily kill him, or Priority user such as Breloom or Lucario. Special wall can shut down this set. Fairy Pokèmon can easily tease him, his only option is to use U-turn (if a Fairy-type pokemon isn't Scarfed). Jellicent: This Pokèmon can fullcounter this Greninja's set. Hydro Pump recover Jellicent's HP, and U-turn is the only solution, but the incoming Pokèmon will take Will-o-Wisp or Toxic. Spikes Danger Greninja @ Life Orb / Focus Sash Ability: Protean / Torrent EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Spikes - Hydro Pump / Surf - Dark Pulse / Ice Beam - Hidden Power Fire This set allows Greninja to support its team, while still being a potent force to be reckoned with, by setting up a layer or two of Spikes, made easier thanks to its high base Speed. Power versus accuracy is what determines your choice for moveslot two. Dark Pulse, despite being resisted by Fairy-types, now has the added benefit of not being resisted by Steel-types, and cleanly finishes off Starmie as well as denting Tentacruel, who otherwise walls you to hell and back. Alternatively, Ice Beam stops Dragonite and company cold, literally. It also allows for the 2HKO on Togekiss after Stealth Rock damage in addition to nailing Crobat. Finally, Hidden Power Fire can be used to hit those Steel-types that are 4x weak to Fire-type attacks. This set is designed to be used early on in the game and put a considerable amount of pressure on the opponent from the get-go. As Greninja sports a better Special Defense stat compared to its Defense stat, it is only natural to run a nature that would not lower the former. A Timid nature is used to ensure no drops in either defensive stat. Life Orb can be used for maximum damage output, or a Focus Sash can be used to ensure more layers of Spikes being set up. This set ensures that the Spikes that are set up are not removed while Greninja is on the field, as Greninja can OHKO most Rapid Spinners, as well as Scizor / Mega Scizor, who can use Defog. An alternative set consisting of Toxic Spikes, Spikes, Hydro Pump (or Surf) and Taunt can be utilized as Greninja is arguably the best dual Spiker in the game, because of its high Speed, access to Taunt, and Torrent ability, which boosts its Water-type move once Focus Sash has been activated. Taking advantage of Team Preview to lay the appropriate hazard is key, such as Spikes if your sweeper is walled by their Ferrothorn, or Toxic Spikes if it's walled by their Blissey. Personal Opinion of the pokemon and conclusion (roughly one paragraph) Scarfed Fairy-type Pokèmons are terrible for him, but if they're not Scarfed, a good Volturn-Trap core in a team can help him. Protean Greninja is a very powerful threat in my opinion. He can create mindgames with HP Ghost/Fairy, in order to take minimum damage from Fight moves.