Kaxtar decides to bring only one pokemon: Emerald the Breloom (Move your mouse to reveal the content) Emerald the Breloom (open) Emerald the Breloom (close) [PIMG]286[/PIMG] Breloom [Emerald] (Male) Nature: Impish (+1 to Defense, -1 to Special Attack) Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. HP: 90 Atk: Rank 5 Def: Rank 4 (+) SpA: Rank 1 (-) SpD: Rank 2 Spe: 70 EC: 6/6 MC: 0 DC: 3/5 Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled. Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Absorb Tackle Stun Spore Leech Seed Mega Drain Headbutt Poison Powder Spore Worry Seed Counter Mach Punch Bullet Seed Drain Punch Natural Gift Facade Swords Dance Substitute Stone Edge shadowbone66 comes prepared with three pokemon: Guardia the Cubone (Move your mouse to reveal the content) Guardia the Cubone (open) Guardia the Cubone (close) Cubone (*) [Guardia] (Female) Nature: Careful (+SpD, -SpA) Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Ability 1: Rock Head (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Ability 2: Lightningrod (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Ability 3: Battle Armor (Innate, DW) This Pokemon’s thick armor prevents it from taking critical hits. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 1 (minus for nature) SpD: Rank 3 (plus for nature) Spe: 35 EC: 1/6 MC: 0 DC: 1 Attacks: Growl(*) Tail Whip(*) Bone Club(*) Headbutt(*) Leer(*) Focus Energy(*) Bonemerang(*) Rage(*) Screech(*) Detect(*) Belly Drum(*) Dig(*) Earthquake(*) Double Team(*) Smack Down Flik the Durant (Move your mouse to reveal the content) Flik the Durant (open) Flik the Durant (close) Durant (*) Flik (Male) Nature: Adamant (+Att, -SpAtt) Type: Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ability 1: Swarm(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Ability 2: Hustle(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Ability 3: Truant(Innate, DW) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn. Stats: HP: 90 Atk: Rank 5 (boosted by nature) Def: Rank 4 SpA: Rank 1 (lowered by nature) SpD: Rank 2 Spe: 109 MC: 0 DC: 1 Attacks: ViceGrip(*) Sand-Attack(*) Fury Cutter(*) Bite(*) Agility(*) Metal Claw(*) Iron Head Screech(*) Thunder Fang(*) Baton Pass(*) Claw Sharpen(*) X-Scissor(*) Thunder Wave(*) Dig Leslie the Deino (Move your mouse to reveal the content) Leslie the Deino (open) Leslie the Deino (close) Deino [Leslie] (Female) Nature: Naive Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Ability 1: Hustle(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (lowered by Nature) Spe: 43 (boosted by Nature, 5.3% flat Accuracy boost) EC: 0/9 MC: 0 Attacks: Tackle Dragon Rage Focus Energy Bite Headbutt Dragonbreath Roar Crunch Fire Fang Thunder Fang Dark Pulse Work Up Substitute Return Kaxtar auto-sends out his pokemon. shadowbone66, pick your pokemon and give orders. Then Kaxtar gives orders and I do reffing stuff.