Even though it's useless to talk about what should have been, I don't think a custom ability would've fixed Krill. Krill went wrong at the typing. It should've gotten 2 typings, good defensively, but pisspoor STABs. Besides that, a movepool with incredibly strong hits, both special and physical, but only the easily resisted type moves, like poison, steel, grass, bug, flying, etc. That way, it would always be able to counter what it has to (using HP (x) for special movetypings he doesnt boast or natural gift on physical sets), but has lousy moves to counter anything else.
There was a reason I didnt want to see Iice Beam, hell, why I was even opposed to Surf. Water is about the best neutral coverage typing there is. And Ice Beam finished the almost unresisted BoltBeam combo.
I'm wondering though. I believe the more general consensus is that the concept failed, even though we delivered a good competitive pokemon.
What is the goal of this particular stage in the process (the playtesting stage)? Only to check if something is not broken? Or also whether or not the concept has been done properly?
And what are the policies on CAP where they are deemed broken in the playtesting stage? Will there be revisions done immediately? Not saying we need to revise Krill, right away, just wondering what the official stance on this is.