http://smogon.com/forums/threads/nu-c-c-index-and-reservations.3484200/page-4#post-4768303
[overview]
*Marowak has a personal item in Thick Club that doubles its attack stat, turning his base 80 attack into base 209 attack with maximum attack investment. It also does not give recoil or lock Marowak into a move.
*Resists Stealth Rock, can lay it down, and has a cool immunity to Electric-type moves
*Key weaknesses to Water, Grass, and Electric type moves
*Excessively worn down due to not having the ability to hold Leftovers
*So slow; 45 base speed ties with Golem
None of Marowak's stats look that impressive aside from a solid base 110 defense, but underestimating this demon will lead to your demise. He has a personal item, Thick Club, that only the Marowak evolutionary branch can wield. It doubles the physical attack, turning Marowak's base 80 attack into a base 209 attack with full investment. This turns Marowak into a fearsome threat. Combine that with a resistance and access to Stealth Rock, an immunity to Thunder Wave, and a unique-and-effective STAB in Bonemerang, and Marowak can be a terrifying nightmare to teams that are caught off-guard.
However, Marowak sits in the dark depths of NU for a reason: it has pitiful base 45 speed, which leaves it to speed tie with the common Golem. It also gets excessively worn down, due to its inability to hold Leftovers, and not stellar defenses. Also, a pure Ground typing comes with three common weaknesses to Water, Grass, and Ice-type moves. As a result, Marowak needs some team support to function. However, with such sheer power at its disposal, Marowak's pros can outweigh its cons, and it can prove to be a pestilence to the opponent.
[SET]
name: Offensive
move 1: Stealth Rock/Substitute
move 2: Bonemerang
move 3: Stone Edge
move 4: Double-Edge
item: Thick Club
ability: Rock Head
nature: Adamant
evs: 200 HP / 252 Atk / 56 Spe
[SET COMMENTS]
*Behind a Substitute, Marowak forces many switches, courtesy of its personal Thick Club
*Bonemerang has two, 50 BP shots, allowing it to break substitutes, Sturdy, and Focus Sashes. No other Ground type in NU learns it, which is one of Marowak's key advantages.
*Stone Edge rounds off coverage with Earthquake
*Double-Edge abuses Rock Head
This set is Marowak's standard offensive set. He can either use Stealth Rock with Bonemerang to beat down common Stealth Rock leads, like Gigalith and Regirock, or Substitute to protect Marowak from status, Knock Off, and Trick. Bonemerang has two, 50 BP shots, allowing it to break substitutes, Sturdy, and Focus Sashes. No other Ground-type in NU learns Bonemerang, and despite a 90% accuracy, it makes Marowak a pain in the neck. Stone Edge rounds off coverage with Earthquake to hit things like Charizard, Rotom-Fan, and so on. Marowak's access to Rock Head allows it to abuse Double-Edge, giving a 120 BP move with no recoil. This allows Marowak to hit hard without relying on his other moves.
[ADDITIONAL COMMENTS]
*EVs allow Marowak to outspeed Modest Shell Smash Torkoal. 200 HP EVs also insure that Jolly Choice Band Sawk will never OHKO with Close Combat
*Alomomola and Lickilicky can pass huge Wishes to accommodate for Marowak's lack of recovery
*Tangela and Torterra annoy Marowak; Magmar and Electabuzz can absorb Tangela's sleep and KO both of them with Fire Blast or Hidden Power Ice
*Paralysis support from Musharna, Murkrow, Lickilicky, etc.
*Gothorita can trap physical walls like Tangela and Weezing and remove them
*Seismitoad leads annoy Marowak to death; grasses like Roselia can handle Seismitoad and other waters, like Alomomola
*Any other item, such as Leftovers and a resist berry, is outclassed by Thick Club, as Thick Club is one of Marowak's key selling points
*Toxic Spikes support helps wear down walls that Marowak normally has troubles beating
[OTHER OPTIONS]
*Trick Room attacker
*Swords Dance, but Marowak is too slow
*Earthquake
*Thunderpunch and Fire Punch are really unnecessary, and do not give much additional damage output
*Knock Off to annoy Eviolite users
*Rock Slide, but so much weaker than Stone Edge
*Marowak has some special attacks it can learn, but they deal pitiful damage due to being a Special Attack, which Thick Club does not boost. Also, Marowak has 50 base Special Attack. However, Naughty Nature with 88 Special Attack EVs can 2HKO Torterra with Ice Beam
*Sing and Perish Song
[CHECKS AND COUNTERS]
*Torterra walls Marowak altogether; Fire Punch does not even cleanly 2HKO Torterra
*Tangela and Alomomola
*Weezing is 3HKOd after Stealth Rock, and can Will-O-Wisp Marowak
*Burn spreaders like Misdreavus, Seismitoad, and Wartortle
*Special Attackers like Samurott and Roselia
*Piloswine has STAB Icicle Spear to break Marowak's Substitutes
*Roselia has super effective STAB on Marowak, and has Spikes to wear Marowak's team down
*Marowak's base 45 speed is pretty slow, so anything faster can revenge kill it
*Trick and Knock Off
[overview]
*Marowak has a personal item in Thick Club that doubles its attack stat, turning his base 80 attack into base 209 attack with maximum attack investment. It also does not give recoil or lock Marowak into a move.
*Resists Stealth Rock, can lay it down, and has a cool immunity to Electric-type moves
*Key weaknesses to Water, Grass, and Electric type moves
*Excessively worn down due to not having the ability to hold Leftovers
*So slow; 45 base speed ties with Golem
None of Marowak's stats look that impressive aside from a solid base 110 defense, but underestimating this demon will lead to your demise. He has a personal item, Thick Club, that only the Marowak evolutionary branch can wield. It doubles the physical attack, turning Marowak's base 80 attack into a base 209 attack with full investment. This turns Marowak into a fearsome threat. Combine that with a resistance and access to Stealth Rock, an immunity to Thunder Wave, and a unique-and-effective STAB in Bonemerang, and Marowak can be a terrifying nightmare to teams that are caught off-guard.
However, Marowak sits in the dark depths of NU for a reason: it has pitiful base 45 speed, which leaves it to speed tie with the common Golem. It also gets excessively worn down, due to its inability to hold Leftovers, and not stellar defenses. Also, a pure Ground typing comes with three common weaknesses to Water, Grass, and Ice-type moves. As a result, Marowak needs some team support to function. However, with such sheer power at its disposal, Marowak's pros can outweigh its cons, and it can prove to be a pestilence to the opponent.
[SET]
name: Offensive
move 1: Stealth Rock/Substitute
move 2: Bonemerang
move 3: Stone Edge
move 4: Double-Edge
item: Thick Club
ability: Rock Head
nature: Adamant
evs: 200 HP / 252 Atk / 56 Spe
[SET COMMENTS]
*Behind a Substitute, Marowak forces many switches, courtesy of its personal Thick Club
*Bonemerang has two, 50 BP shots, allowing it to break substitutes, Sturdy, and Focus Sashes. No other Ground type in NU learns it, which is one of Marowak's key advantages.
*Stone Edge rounds off coverage with Earthquake
*Double-Edge abuses Rock Head
This set is Marowak's standard offensive set. He can either use Stealth Rock with Bonemerang to beat down common Stealth Rock leads, like Gigalith and Regirock, or Substitute to protect Marowak from status, Knock Off, and Trick. Bonemerang has two, 50 BP shots, allowing it to break substitutes, Sturdy, and Focus Sashes. No other Ground-type in NU learns Bonemerang, and despite a 90% accuracy, it makes Marowak a pain in the neck. Stone Edge rounds off coverage with Earthquake to hit things like Charizard, Rotom-Fan, and so on. Marowak's access to Rock Head allows it to abuse Double-Edge, giving a 120 BP move with no recoil. This allows Marowak to hit hard without relying on his other moves.
[ADDITIONAL COMMENTS]
*EVs allow Marowak to outspeed Modest Shell Smash Torkoal. 200 HP EVs also insure that Jolly Choice Band Sawk will never OHKO with Close Combat
*Alomomola and Lickilicky can pass huge Wishes to accommodate for Marowak's lack of recovery
*Tangela and Torterra annoy Marowak; Magmar and Electabuzz can absorb Tangela's sleep and KO both of them with Fire Blast or Hidden Power Ice
*Paralysis support from Musharna, Murkrow, Lickilicky, etc.
*Gothorita can trap physical walls like Tangela and Weezing and remove them
*Seismitoad leads annoy Marowak to death; grasses like Roselia can handle Seismitoad and other waters, like Alomomola
*Any other item, such as Leftovers and a resist berry, is outclassed by Thick Club, as Thick Club is one of Marowak's key selling points
*Toxic Spikes support helps wear down walls that Marowak normally has troubles beating
[OTHER OPTIONS]
*Trick Room attacker
*Swords Dance, but Marowak is too slow
*Earthquake
*Thunderpunch and Fire Punch are really unnecessary, and do not give much additional damage output
*Knock Off to annoy Eviolite users
*Rock Slide, but so much weaker than Stone Edge
*Marowak has some special attacks it can learn, but they deal pitiful damage due to being a Special Attack, which Thick Club does not boost. Also, Marowak has 50 base Special Attack. However, Naughty Nature with 88 Special Attack EVs can 2HKO Torterra with Ice Beam
*Sing and Perish Song
[CHECKS AND COUNTERS]
*Torterra walls Marowak altogether; Fire Punch does not even cleanly 2HKO Torterra
*Tangela and Alomomola
*Weezing is 3HKOd after Stealth Rock, and can Will-O-Wisp Marowak
*Burn spreaders like Misdreavus, Seismitoad, and Wartortle
*Special Attackers like Samurott and Roselia
*Piloswine has STAB Icicle Spear to break Marowak's Substitutes
*Roselia has super effective STAB on Marowak, and has Spikes to wear Marowak's team down
*Marowak's base 45 speed is pretty slow, so anything faster can revenge kill it
*Trick and Knock Off
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