XY OU Married to the Game: Zard X Balanced Offense




i got power like a mahfuckin x-man



Aye :]


If you know me, you know me as H to teh O V or BBG07endless (I lost this account through a password-changing *glitch* or something a few months back but I have several similar alts). I am a mostly-irrelevant player who spends all his time on showdown but consistently tilts before reaching 1800 because his balls shrink up and he chokes.

This is the best team I've ever made. At first glance, it's a team of a common archetype based around Zard X, but I feel that I've mended all the major flaws in the team and that this is the best end result I could have come up with. One thing I'd like all raters to note is that I've been with the team long enough to know that X is an option over Y on Z's moveset (in fact, I mention several of those options below). That said, don't hesitate to leave a rate: any feedback is appreciated, and knowing that you read my RMT makes me feel gud :3



Squad



Teambuilding



Zard X was the mon I wanted to build the team around. It has the ability to be both a terrifying sweeper and a powerful wallbreaker simultaneously, and it requires little more support than defog and a Heatran check or two.



I added Keldeo to the team immediately after deciding to make a Zard X team. Keldeo possesses fantastic coverage paired with Zard. Keldeo is a stallbreaker set and can also reliably deal with Landorus (T), Chansey, Tyranitar, Heatran, and non-banded Excadrill, all of which can either outspeed and ohko Zard, take a hit and ohko Zard back, or attempt to stall it down to a low number of HP with a combination of Toxic, recovery, and/or recoil. These 2 mons form a spectacular offensive core.



The ability to clear rocks from the field is obviously necessary on a team based around Charizard. Latias is the best defogger in the game thanks to its incredible natural bulk coupled with its more than usable spA and speed stats. Apart from defog, Latias' secondary purposes are to wall Zard Y, force opposing Keldeo out, and, most importantly, 2hko Mega Venusaur, one of the biggest threats to the team.



Clefable fills the much-needed roles of both fairy-type and status absorber, all the while being able to set up and sweep unprepared or decimated teams. It adds fantastic bulk to the team and is a great pivot, being a more reliable switch-in than Latias to opposing Keldeo and most of OU's common physical fighting-types. It switches into Knock Off with relative ease and it's excellent bait for Heatran, allowing me to double out to Keldeo when the opportunity presents itself.



Lando-T is one of the hardest-hitting offensive pivots in the meta, and one of the best pokemon to support my Zard/Keld offensive core. It's another Heatran/Excadrill/Tyranitar check as well as being able to OHKO opposing Lati@s. It deals with several pokemon my team would otherwise have a great deal of trouble with, such as Mega Pinsir, opposing Zard X, Talonflame, and, to an extent, Gengar, Dragonite,and Thundurus. All 6 of these pokemon can decimate my offensive core.



Originally, physically defensive Ttar was used to fill my last teamslot. It was a decent hazard setter and a good Talonflame check, but apart from that, it was an almost random choice. The team needed further testing.



After about 2 days with the team, I noticed one giant problem: Azumarill. I had nothing to OHKO it, and if it got up a Belly Drum, it could easily wreck my team. My only hope was to weaken it with whatever it was using Belly Drum on, sack Keld in order to get a small amount of damage off, then take an aqua jet with Latias to finish it. This proved to be very costly to my team, as Keldeo is a wincon whenever there's a balloon Heatran/Excadrill or a Landorus (T) on the other side of the field. Sash Breloom joined the squad as an Azumarill check. It was also a weak check to Talonflame, a near-counter to Greninja and Rotom-W, and a hard counter to Bisharp/Tyranitar. This was the team for a couple weeks before I tried to fix the two problems that arose: Breloom turned out to be too weak and frail for my otherwise bulky and hyper-offensive team, and I had a massive fairy weakness barring Azumarill.



I decided to first try to address my fairy weakness with Sash Bisharp. It destroyed Sylveon, Clefable, Gardevoir, and Gengar, and it could 2hko random threats with Knock Off + Sucker Punch. It was also another Aegislash check besides Lando-T, which was always nice to have in an Aegi-ridden meta. However, I didn't have a hazard setter in order to abuse Defog with Defiant, and Bisharp had very little longevity. Breloom's removal also once again opened up a gaping hole in the team for a certain annoying water bunny to waltz through.



This is where the team stands today. Ferrothorn is significantly bulkier than Bisharp and is a counter to Belly Drum Azu, as well as giving me the hazard setter I always wanted on the team, and another pivot. It also handles Greninja decently well and walls things like non-HP Fire Lati@s, Mega Scizor, Mega Gyarados, non-Fire Mega Ttar, and variants of Kyurem-B. At this point, I'm satisfied that the members of my team can collectively switch into most of the OU metagame (barring the uncounterable Mega Medicham and +2 Mega Pinsir) and set up, fire off an attack, or be used to predict from there.




In-Depth

In your home
In your home, oh
On the phone
On the phone
All alone
All alone, oh
I'll give it to you
No interruption~




I'll give it to u @ Charizardite X
Ability: Blaze :: Tough Claws
Adamant Nature (+Atk, -SAtk)
144 HP / 252 Atk / 112 Spe
-Dragon Dance
-Dragon Claw
-Flare Blitz
-Roost

Mega Charizard X is the basis of this team. Without much doubt, it's the best setup sweeper in the current meta. At the advent of the team, I was using a faster spread intended to take one hit, dd once, and sweep from there. I eventually ended up switching to a bulky spread. The given spread is standard, allowing Charizard to outspeed max-speed positive-natured base 130s at +1. Flare Blitz is increasing in popularity, but on this set, it's used over somewhat more common Earthquake in order to 2hko Mega Venusaur, while the given spread ensures that Sludge Bomb can't 2hko barring poison. Zard's bulk also creates several setup opportunities, switching comfortably into defensive Fairies before going mega and Rotom-Wash afterward, as well as being able to come in at any time on Bisharp, Scizor, and predicted Will-O-Wisps, and proceed to set up. This mon's only real switch-ins are Heatran, Quagsire, Lando-T, Hippowdon, and Scarf Tar, the latter of which can't switch in at +1. Barring the former four mons, +1 Zard 2hkoes the entirety of OU.

Clefable
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Unaware Clefable: 252-297 (63.9 - 75.3%) -- guaranteed 2HKO after Leftovers recovery

Venusaur
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 240+ Def Thick Fat Mega Venusaur: 182-216 (50 - 59.3%) -- guaranteed 2HKO
+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 240+ Def Thick Fat Mega Venusaur: 270-320 (74.1 - 87.9%) -- 6.3% chance to OHKO after Stealth Rock
+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 232 HP / 0 Def Thick Fat Mega Venusaur: 360-426 (100.2 - 118.6%) -- guaranteed OHKO

0 SpA Mega Venusaur Sludge Bomb vs. 144 HP / 0 SpD Mega Charizard X: 132-156 (39.6 - 46.8%) -- guaranteed 3HKO

Gyarados
252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 0 HP / 4 Def Mega Gyarados: 177-208 (53.4 - 62.8%) -- guaranteed 2HKO after Stealth Rock (Accounts for intimidate and normal Gyara's stealth rock damage)
252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 88 HP / 4 Def Mega Gyarados: 177-208 (50.1 - 58.9%) -- guaranteed 2HKO after Stealth Rock

252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 144 HP / 0 Def Mega Charizard X: 250-296 (75 - 88.8%) -- guaranteed 2HKO

Terrakion
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 0 HP / 0 Def Terrakion: 312-367 (96.5 - 113.6%) -- guaranteed OHKO after Stealth Rock

Thundurus (while an annoying mon to face because of twave, Zard can still easily dispatch of it)
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 0 HP / 4 Def Thundurus: 381-448 (127.4 - 149.8%) -- guaranteed OHKO

252 SpA Life Orb Thundurus Focus Blast vs. 144 HP / 0 SpD Mega Charizard X: 190-224 (57 - 67.2%) -- guaranteed 2HKO

Keldeo (Zard beats Life Orb Keld 1v1 and Spexkeld half the time if rocks are up, but loses to Scarf Keld if the scarf is unrevealed)
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 0 HP / 0 Def Keldeo: 312-367 (96.5 - 113.6%) -- guaranteed OHKO after Stealth Rock or Life Orb recoil

252 SpA Choice Specs Keldeo Hydro Pump vs. 144 HP / 0 SpD Mega Charizard X: 306-361 (91.8 - 108.4%) -- 50% chance to OHKO
252 SpA Life Orb Keldeo Hydro Pump vs. 144 HP / 0 SpD Mega Charizard X: 266-316 (79.8 - 94.8%) -- guaranteed 2HKO

Azumarill
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 92 HP / 0 Def Azumarill: 173-204 (47.5 - 56%) -- guaranteed 2HKO after Stealth Rock
+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Azumarill: 258-305 (63.8 - 75.4%) -- guaranteed 2HKO

252+ Atk Huge Power Azumarill Play Rough vs. 144 HP / 0 Def Mega Charizard X: 163-193 (48.9 - 57.9%) -- 96.9% chance to 2HKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 144 HP / 0 Def Mega Charizard X: 291-343 (87.3 - 103%) -- 25% chance to OHKO :(

Tyranitar
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 248 HP / 252+ Def Tyranitar: 193-228 (47.8 - 56.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 0 HP / 4 Def Mega Tyranitar: 201-237 (58.9 - 69.5%) -- guaranteed 2HKO

252 Atk Tyranitar Stone Edge vs. 144 HP / 0 Def Mega Charizard X: 306-362 (91.8 - 108.7%) -- 50% chance to OHKO
252 Atk Mega Tyranitar Stone Edge vs. 144 HP / 0 Def Mega Charizard X: 356-422 (106.9 - 126.7%) -- guaranteed OHKO
0 Atk Tyranitar Stone Edge vs. 144 HP / 0 Def Mega Charizard X: 254-300 (76.2 - 90%) -- guaranteed 2HKO after sandstorm damage

Excadrill (this beats Zard if scarf/sand rush)
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 4 Def Excadrill: 864-1016 (239.3 - 281.4%) -- guaranteed OHKO

252+ Atk Mold Breaker Excadrill Earthquake vs. 144 HP / 0 Def Mega Charizard X: 338-398 (101.5 - 119.5%) -- guaranteed OHKO

Talonflame
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 0 HP / 4 Def Talonflame: 375-442 (126.2 - 148.8%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 144 HP / 0 Def Mega Charizard X: 216-255 (64.8 - 76.5%) -- guaranteed 2HKO

Gliscor
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 244 HP / 0 Def Gliscor: 237-280 (67.3 - 79.5%) -- guaranteed 2HKO after Poison Heal
+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 244 HP / 0 Def Gliscor: 355-418 (100.8 - 118.7%) -- guaranteed OHKO
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 244 HP / 172+ Def Gliscor: 187-222 (53.1 - 63%) -- 80.1% chance to 2HKO after Poison Heal
+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 244 HP / 172+ Def Gliscor: 282-333 (80.1 - 94.6%) -- guaranteed 2HKO after Poison Heal

0 Atk Gliscor Earthquake vs. 144 HP / 0 Def Mega Charizard X: 188-224 (56.4 - 67.2%) -- guaranteed 2HKO

Mega Medicham (only really beatable at +1)
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 4 Def Mega Medicham: 327-385 (125.2 - 147.5%) -- guaranteed OHKO
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 0 HP / 4 Def Mega Medicham: 325-384 (124.5 - 147.1%) -- guaranteed OHKO

252 Atk Pure Power Mega Medicham Drain Punch vs. 144 HP / 0 Def Mega Charizard X: 187-222 (56.1 - 66.6%) -- guaranteed 2HKO
252 Atk Pure Power Mega Medicham High Jump Kick vs. 144 HP / 0 Def Mega Charizard X: 324-382 (97.2 - 114.7%) -- 81.3% chance to OHKO

Chansey
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Eviolite Chansey: 381-448 (54.1 - 63.6%) -- guaranteed 2HKO
+2 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Eviolite Chansey: 759-894 (107.8 - 126.9%) -- guaranteed OHKO
+4 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Eviolite Chansey: 756-889 (107.3 - 126.2%) -- guaranteed OHKO

Mega Pinsir
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 4 Def Mega Pinsir: 492-578 (181.5 - 213.2%) -- guaranteed OHKO

252 Atk Mega Pinsir Earthquake vs. 144 HP / 0 Def Mega Charizard X: 228-270 (68.4 - 81%) -- guaranteed 2HKO
+2 252 Atk Aerilate Mega Pinsir Quick Attack vs. 144 HP / 0 Def Mega Charizard X: 178-210 (53.4 - 63%) -- guaranteed 2HKO

Mandibuzz
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 136+ Def Mandibuzz: 220-259 (52 - 61.2%) -- Guaranteed 2HKO after Stealth Rock
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 252+ Def Mandibuzz: 201-237 (47.5 - 56%) -- 22.7% chance to 2HKO after Leftovers recovery
+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 252+ Def Mandibuzz: 300-354 (70.9 - 83.6%) -- guaranteed 2HKO after Leftovers recovery

+1 0- Atk Mandibuzz Foul Play vs. 144 HP / 0 Def Mega Charizard X: 234-276 (70.2 - 82.8%) -- guaranteed 2HKO
0- Atk Mandibuzz Foul Play vs. 144 HP / 0 Def Mega Charizard X: 156-184 (46.8 - 55.2%) -- 70.7% chance to 2HKO

Landorus-I (Zard loses to this without a boost if it has already mega-evolved, if not, it can set up one dance)
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 0 HP / 4 Def Landorus: 310-366 (97.1 - 114.7%) -- guaranteed OHKO after Stealth Rock

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 144 HP / 0 SpD Mega Charizard X: 523-616 (157 - 184.9%) -- guaranteed OHKO
252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 144 HP / 0 SpD Charizard: 185-218 (55.5 - 65.4%) -- guaranteed 2HKO


You be on the same shit
All day
ESPN
Brand new kicks while you shoppin at a Payless
Do it on the first take Skippin all the Bayless
See me you cant be me but I end up on the A-list
I'm chillin with Rihanna in the K-K-Caymans~





K-K-Caymans @ Life Orb
Ability: Justified
Timid Nature (+Spe, -Atk)
252 SAtk / 4 SDef / 252 Spe
-Hydro Pump
-Secret Sword
-Icy Wind / Hidden Power [Electric]
-Taunt

Taunt Keldeo: a monster of my own creation. While I no longer have a moveslot open for HP Electric, Taunt turns Keldeo into a fearsome stallbreaker. It maintains the ability to easily 2hko Chansey and Ferrothorn and ohko Heatran as well as being able to render Mega Venusaur and Sylveon, Keldeo's most common switch-ins, nearly useless by taunting on a predicted status move.

This is an old low 1500s match (wow i wuz playn bad back then) that shows particularly well how Taunt Keldeo can singlehandedly shift the outcome of a game. Turn 42 was pivotal because it allowed me to KO Heatran and, by extension, Venusaur.

Icy Wind is run over HP Electric in order to 2hko Latios, ohko Garchomp, and deal decent damage to Latias. These Pokemon are bigger threats to my team than Gyarados. Additionally, its guaranteed speed drop has some utility vs threats like Gengar (a pokemon that my team has trouble switching into) and rarities like Amoonguss and Scarf Breloom. However, HP Electric is also a solid option that deserves a slash in order to hit Gyarados and Azumarill hard on the switch.

As mentioned before, Keldeo's main purpose is to eliminate threats to Charizard, and its excellent coverage and huge special attack stat enables it to do this very effectively. It can also switch in on most Zard X checks.

Something that's not really relevant but that I'd still like to note is that Keldeo is kind of a Megacham check because it can switch into a predicted Ice Punch and force a switch or ohko with Hydro Pump, or I can sack a mon to get a free switch and force it out.

Quagsire
252 SpA Life Orb Keldeo Hydro Pump vs. 252 HP / 4 SpD Quagsire: 329-387 (83.5 - 98.2%) -- 31.3% chance to OHKO after Stealth Rock
252 SpA Life Orb Keldeo Hydro Pump vs. 252 HP / 252+ SpD Quagsire: 220-259 (55.8 - 65.7%) -- guaranteed 2HKO after Leftovers recovery

Heatran
252 SpA Life Orb Keldeo Secret Sword vs. 248 HP / 0 Def Heatran: 343-406 (89 - 105.4%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Keldeo Secret Sword vs. 0 HP / 0 Def Heatran: 343-406 (106.1 - 125.6%) -- guaranteed OHKO

252+ SpA Heatran Earth Power vs. 0 HP / 4 SpD Keldeo: 118-139 (36.5 - 43%) -- guaranteed 3HKO

Hippowdon
252 SpA Life Orb Keldeo Hydro Pump vs. 252 HP / 252+ SpD Hippowdon: 413-486 (98.3 - 115.7%) -- guaranteed OHKO after Stealth Rock

0 Atk Hippowdon Earthquake vs. 0 HP / 0 Def Keldeo: 130-154 (40.2 - 47.6%) -- Guaranteed 2HKO after sandstorm damage and Life Orb recoil

Lando-T
252 SpA Life Orb Keldeo Hydro Pump vs. 252 HP / 0 SpD Landorus-T: 562-663 (147.1 - 173.5%) -- guaranteed OHKO

252+ Atk Landorus-T Earthquake vs. 0 HP / 0 Def Keldeo: 213-252 (65.9 - 78%) -- guaranteed 2HKO

Tyranitar
252 SpA Life Orb Keldeo Secret Sword vs. 248 HP / 252+ Def Tyranitar: 484-577 (120 - 143.1%) -- guaranteed OHKO

252+ Atk Tyranitar Stone Edge vs. 0 HP / 0 Def Keldeo: 100-118 (30.9 - 36.5%) -- guaranteed 3HKO after sandstorm damage

Excadrill
252 SpA Life Orb Keldeo Secret Sword vs. 0 HP / 4 Def Excadrill: 541-640 (149.8 - 177.2%) -- guaranteed OHKO

252+ Atk Life Orb Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def Keldeo: 263-309 (81.4 - 95.6%) -- guaranteed OHKO after Life Orb recoil or Stealth Rock

Terrakion
252 SpA Life Orb Keldeo Secret Sword vs. 0 HP / 0 Def Terrakion: 398-468 (123.2 - 144.8%) -- guaranteed OHKO

252 Atk Life Orb Terrakion Close Combat vs. 0 HP / 0 Def Keldeo: 277-328 (85.7 - 101.5%) -- 12.5% chance to OHKO

Gliscor
252 SpA Life Orb Keldeo Hydro Pump vs. 244 HP / 192+ SpD Gliscor: 429-507 (121.8 - 144%) -- guaranteed OHKO

0 Atk Gliscor Earthquake vs. 0 HP / 0 Def Keldeo: 112-133 (34.6 - 41.1%) -- guaranteed 3HKO after sandstorm damage

Mandibuzz
252 SpA Life Orb Keldeo Hydro Pump vs. 248 HP / 108 SpD Mandibuzz: 218-257 (51.5 - 60.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Latios
252 SpA Life Orb Keldeo Icy Wind vs. 4 HP / 0 SpD Latios: 146-172 (48.3 - 56.9%) -- guaranteed 2HKO after Stealth Rock

252 SpA Life Orb Latios Psyshock vs. 0 HP / 0 Def Keldeo: 374-439 (115.7 - 135.9%) -- guaranteed OHKO

Latias
252 SpA Life Orb Keldeo Icy Wind vs. 0 HP / 4 SpD Latias: 125-148 (41.5 - 49.1%) -- 78.5% chance to 2HKO after Stealth Rock

252 SpA Life Orb Latias Psyshock vs. 0 HP / 0 Def Keldeo: 330-393 (102.1 - 121.6%) -- guaranteed OHKO

Rotom-Wash (Zard actually handles this by itself, but I figured it was worth throwing in here)
252 SpA Life Orb Keldeo Secret Sword vs. 252 HP / 252+ Def Rotom-W: 125-148 (41.1 - 48.6%) -- 72.3% chance to 2HKO after Stealth Rock and Leftovers recovery

252 SpA Life Orb Keldeo Secret Sword vs. 252 HP / 0 Def Rotom-W: 169-200 (55.5 - 65.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Mega Medicham
252 SpA Life Orb Keldeo Hydro Pump vs. 0 HP / 0 SpD Mega Medicham: 266-316 (101.9 - 121%) -- guaranteed OHKO

252 Atk Pure Power Mega Medicham Zen Headbutt vs. 0 HP / 0 Def Keldeo: 476-564 (147.3 - 174.6%) -- guaranteed OHKO
252 Atk Pure Power Mega Medicham Ice Punch vs. 0 HP / 0 Def Keldeo: 74-88 (22.9 - 27.2%) -- 55.6% chance to 4HKO

Slowbro (walls both Keld and Zard...)
:[


I'm jk I'm a white kid hi kids
Anderson Silva I hit him with the High Kicks
Never been realer you nothin but a sidekick
oh you on Myspace? That used to be my shit~




Myspace @ Life Orb
Ability: Levitate
Timid Nature (+Spe, -Atk)
252 SAtk / 4 SDef / 252 Spe
-Psyshock
-Draco Meteor
-Roost / Healing Wish
-Defog

As stated in my teambuilding thought process, Latias is the best Defog user in the meta. Its bulk allows it to switch into Keldeo, Charizard Y, Mega Venusaur, non-Knock Off Landorus-I, and other random specially offensive threats with ease. These pokemon would otherwise be massive threats. Originally, Surf was run over Roost as an option to heavily damage Heatran, but it rarely 2hkoes non-scarf tran. From my experience, the only used mon Surf hit hard enough to be viable is Excadrill, which was never really a big enough threat to waste a moveslot on. Healing Wish is a significantly more viable option than Surf, allowing Latias to come in on a slower mon and nurse a weakened wincon back to health, which has won Latias' psychic stab grants it the ability to 2hko all variants of Mega Venusaur and ohko Keldeo. Having an answer to all these threats in one mon, as well as being able to fire off random Dracoes and get off a large amount of damage on anything unresisted, is particularly indispensable to my team.

Mega Venusaur (max hp / max def is rare, but I'm just tryna prove my statement :3)
252 SpA Life Orb Latias Psyshock vs. 252 HP / 252+ Def Mega Venusaur: 190-226 (52.1 - 62%) -- guaranteed 2HKO

252+ SpA Mega Venusaur Sludge Bomb vs. 0 HP / 4 SpD Latias: 123-145 (40.8 - 48.1%) -- guaranteed 3HKO

Keldeo
252 SpA Life Orb Latias Psyshock vs. 0 HP / 0 Def Keldeo: 330-393 (102.1 - 121.6%) -- guaranteed OHKO

252 SpA Choice Specs Keldeo Secret Sword vs. 0 HP / 0 Def Latias: 113-133 (37.5 - 44.1%) -- guaranteed 3HKO
252 SpA Choice Specs Keldeo Icy Wind vs. 0 HP / 4 SpD Latias: 144-170 (47.8 - 56.4%) -- 84% chance to 2HKO

Slowbro
252 SpA Life Orb Latias Draco Meteor vs. 252 HP / 4 SpD Slowbro: 294-347 (74.6 - 88%) -- guaranteed 2HKO after Leftovers recovery
fuck slowbro


I got a fake ID and a checklist
It goes never meet a girl on craigslist
And never spend your money on a necklace
Three square meals homie gotta have breakfast~



Girl on Craigslist @ Leftovers
Ability: Magic Guard
Bold Nature (+Def, -Atk)
252 HP / 252 Def / 4 Spe
-Calm Mind
-Moonblast
-Flamethrower
-Soft-Boiled

Clefable is a unique pokemon in the OU metagame in that it can function as both an offensive tank and a defensive pivot interchangeably. This is my status absorber and is therefore yet another switchin to Rotom-Wash. It switches comfortably into nearly every Dragon in the meta, avoiding 2hkoes from hits as powerful as Specs Latios' Psyshock and max SAtk Kyurem-B's Ice Beam. The only Dragon-type threats to Clefable's safety are Flash Cannon from Specs Hydreigon (lol) and Flare Blitz from opposing Mega Charizard X, a pokemon that I'd never switch Clefable into in the first place. Clefable has a similar lockdown on OU's fighting types, walling the fuck out of Conkeldurr and Terrakion, as well as Specs/Scarf Keldeo locked into anything besides Hydro Pump. If Clefable has managed to pick up a burn or poison, it can do the same to Breloom, but if not, it dislikes being asleep and I usually have to sleep fodder something first. In addition, Clefable is my best Knock Off switch-in coming from anything other than Bisharp, and Bisharp is setup fodder for Zard anyway.

Clefable can wall all these threats, but it also has a role as a near-unstoppable sweeper once Charizard/Heatran/Venusaur/Excadrill/Amoonguss/Lando-I have been eliminated. If a team has none of those pokemon and no phazer (which almost never happens), I lead with Clefable and just sweep from there barring crits.

Note: Flamethrower does ~60% to Excadrill, ~90% to Ferrothorn, and ohkoes Scizor (obviously all on the switch). In general, a good player won't switch in the latter two mons to Clefable, but it's worth noting that Flamethrower has uses outside of facilitating a sweep.

Lati@s (I don't feel the need to run calcs for the weaker twin offensively and defensively, respectively)
0 SpA Clefable Moonblast vs. 0 HP / 4 SpD Latias: 156-186 (51.8 - 61.7%) -- guaranteed 2HKO after sandstorm damage

252 SpA Choice Specs Latios Psyshock vs. 252 HP / 252+ Def Clefable: 172-204 (43.6 - 51.7%) -- guaranteed 3HKO after Leftovers recovery

Kyurem-B
0 SpA Clefable Moonblast vs. 0 HP / 4 SpD Kyurem-B: 216-254 (55.2 - 64.9%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 0 SpD Clefable: 168-198 (42.6 - 50.2%) -- guaranteed 3HKO after Leftovers recovery

Dragonite (this thing at +2 is scary in which case I have to switch in Lando and predict Outrage/EQ accordingly)
0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Multiscale Dragonite: 99-117 (30.6 - 36.2%) -- 46.9% chance to 3HKO
0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Dragonite: 198-234 (61.3 - 72.4%) -- guaranteed 2HKO after Stealth Rock

252+ Atk Dragonite Earthquake vs. 252 HP / 252+ Def Clefable: 107-127 (27.1 - 32.2%) -- 58.1% chance to 4HKO after Leftovers recovery
252+ Atk Choice Band Dragonite Earthquake vs. 252 HP / 252+ Def Clefable: 161-190 (40.8 - 48.2%) -- guaranteed 3HKO after Leftovers recovery

Conkeldurr (complete setup fodder even if it runs the rare poison jab)
0 SpA Clefable Moonblast vs. 252 HP / 0 SpD Assault Vest Conkeldurr: 186-222 (44.9 - 53.6%) -- 35.2% chance to 2HKO
0 SpA Clefable Moonblast vs. 0 HP / 252 SpD Assault Vest Conkeldurr: 134-162 (38.1 - 46.1%) -- guaranteed 3HKO

252+ Atk Conkeldurr Ice Punch vs. 252 HP / 252+ Def Clefable: 84-99 (21.3 - 25.1%) -- possible 5HKO after Leftovers recovery
252+ Atk Conkeldurr Poison Jab vs. 252 HP / 252+ Def Clefable: 178-210 (45.1 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery

Terrakion
0 SpA Clefable Moonblast vs. 0 HP / 0- SpD Terrakion: 236-282 (73 - 87.3%) -- guaranteed 2HKO

252 Atk Life Orb Terrakion Stone Edge vs. 252 HP / 252+ Def Clefable: 187-220 (47.4 - 55.8%) -- 21.5% chance to 2HKO after Leftovers recovery (this could be an issue, but Lando is a better switch-in)


Imma do shit to just piss them off
Say you never heard me its your loss
They bitin on my freestyles
They tell me make my money frontin on that weed style
I tell em I be too old for it
And I gave my brother my ID
She independent bet these bitches never find me
I hope they dont find him tho
Cuz they be knockin on my door now they lookin thru my window~




Too old for it @ Choice Scarf
Ability: Intimidate
Adamant Nature (+Atk, -SAtk) Jolly Nature (+Spe, -SAtk)
252 Atk / 4 Def / 252 Spe 252 Atk / 24 Def / 232 Spe
-Earthquake
-Stone Edge
-U-Turn
-Knock Off / Superpower

Lando-T is my second defensive pivot and household revenge killer. Landorus runs Adamant because the only significant threats it fails to outspeed without Jolly are Jolly scarf Excadrill and Timid scarf Togekiss. The former is dealt with by Landorus anyway, as a -1 Iron Head does around 30% and Landorus has the ability to ohko back, and the latter can be ohkoed by Stone Edge or walled by Clefable/Ferrothorn depending on the move it's locked into. Adamant is also a significant power increase, ohkoing Greninja (the best Lando-T check bar Keldeo) most of the time even without stealth rocks and ohkoing Mega Medicham half the time after stealth rocks. Lando is now running Jolly as suggested by Unbirthday in order to outspeed Timid Mega Alakazam, Jolly Mega Aerodactyl, Scarf Togekiss, and faster spreads of opposing Charizard X at +1. Knock Off has generally been my preference for the fourth slot for its ability to ohko Lati@s and Gengar and severely cripple Gliscor, Keldeo, and opposing Lando-T on the switch, as well as hitting Balloon Drill and non-mega Gyara for decent damage. Superpower is still a very viable option, allowing me to ohko Mega Gyarados/Diggersby if I can come in on an earthquake and hit Balloon Drill, Balloon Heatran, and other random Balloon Steels extremely hard, if not ohkoing them. It therefore technically deserves a slash, but I will most likely always run Knock Off.

The main reason Landorus-T is so good for my team is its ability to take on threats to the rest of it, such as Terrakion, Thundurus, Mega Pinsir, Excadrill, and Talonflame.

Greninja (obviously wrecks me if scarf, scouting is necessary if there is no other obvious scarfer on the team)
252+ Atk Landorus-T Earthquake vs. 4 HP / 0 Def Greninja: 270-318 (94.4 - 111.1%) -- guaranteed OHKO after Stealth Rock or Life Orb recoil

252 SpA Protean Greninja Ice Beam vs. 0 HP / 0 SpD Landorus-T: 604-712 (189.3 - 223.1%) -- guaranteed OHKO

Mega Medicham
252+ Atk Landorus-T Earthquake vs. 0 HP / 4 Def Mega Medicham: 222-262 (85 - 100.3%) -- 43.8% chance to OHKO after Stealth Rock

-1 252 Atk Pure Power Mega Medicham Ice Punch vs. 0 HP / 4 Def Landorus-T: 396-468 (124.1 - 146.7%) -- guaranteed OHKO
-1 252 Atk Pure Power Mega Medicham Zen Headbutt vs. 0 HP / 4 Def Landorus-T: 159-187 (49.8 - 58.6%) -- 99.6% chance to 2HKO

Mega Charizard X
252+ Atk Landorus-T Earthquake vs. 144 HP / 0 Def Mega Charizard X: 356-422 (106.9 - 126.7%) -- guaranteed OHKO

-1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 4 Def Landorus-T: 208-246 (65.2 - 77.1%) -- guaranteed 2HKO after Leftovers recovery
-1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 0 HP / 4 Def Landorus-T: 138-163 (43.2 - 51%) -- guaranteed 3HKO after Leftovers recovery
Terrakion
252+ Atk Landorus-T Earthquake vs. 0 HP / 0 Def Terrakion: 426-504 (131.8 - 156%) -- guaranteed OHKO

-1 252 Atk Terrakion Stone Edge vs. 0 HP / 4 Def Landorus-T: 118-141 (36.9 - 44.2%) -- guaranteed 3HKO
-1 252 Atk Life Orb Terrakion Stone Edge vs. 0 HP / 4 Def Landorus-T: 153-183 (47.9 - 57.3%) -- 90.2% chance to 2HKO

Thundurus (have to switch in safely, hopefully through "solid prediction" aka winning 50/50s)
252+ Atk Landorus-T Stone Edge vs. 0 HP / 4 Def Thundurus: 346-408 (115.7 - 136.4%) -- guaranteed OHKO

252 SpA Thundurus Hidden Power Ice vs. 0 HP / 0 SpD Landorus-T: 308-364 (96.5 - 114.1%) -- 81.3% chance to OHKO
252 SpA Life Orb Thundurus Hidden Power Ice vs. 0 HP / 0 SpD Landorus-T: 400-473 (125.3 - 148.2%) -- guaranteed OHKO

Mega Pinsir (Lando easily takes a +1 qa, and always lives a Quick Attack + Return combination on the switch, although far less comfortably)
252+ Atk Landorus-T Stone Edge vs. 0 HP / 4 Def Mega Pinsir: 444-524 (163.8 - 193.3%) -- guaranteed OHKO

+1 252 Atk Aerilate Mega Pinsir Quick Attack vs. 0 HP / 4 Def Landorus-T: 159-187 (49.8 - 58.6%) -- 99.6% chance to 2HKO
-1 252 Atk Aerilate Mega Pinsir Return vs. 0 HP / 4 Def Landorus-T: 180-213 (56.4 - 66.7%) -- guaranteed 2HKO
-1 252 Atk Aerilate Mega Pinsir Quick Attack vs. 0 HP / 4 Def Landorus-T: 70-84 (21.9 - 26.3%) -- 8% chance to 4HKO

Excadrill (jolly scarf is the only thing that can get a hit off besides sand drill, which is tough for me to play around but i can bait the earthquake with Ferrothorn and then go into Lando to avoid a ko)
252+ Atk Landorus-T Earthquake vs. 0 HP / 4 Def Excadrill: 584-690 (161.7 - 191.1%) -- guaranteed OHKO

-1 252 Atk Mold Breaker Excadrill Iron Head vs. 0 HP / 4 Def Landorus-T: 99-117 (31 - 36.6%) -- 63.6% chance to 3HKO
-1 252+ Atk Life Orb Excadrill Iron Head vs. 0 HP / 4 Def Landorus-T: 140-165 (43.8 - 51.7%) -- 9.4% chance to 2HKO

Talonflame (I cant switch in but I can attempt to revenge kill it or wall it with Ferro/Zard depending on the move it's locked into)
252+ Atk Landorus-T Stone Edge vs. 0 HP / 4 Def Talonflame: 684-808 (230.3 - 272%) -- guaranteed OHKO

-1 252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 4 Def Landorus-T: 169-201 (52.9 - 63%) -- guaranteed 2HKO


Tell me what you really want from me
Point blank
No discussion
Close mouth
Close mouth
Ow
I'll give it to you
No interruption~




Ow @ Leftovers
Ability: Iron Barbs
Impish Nature (+Def, -SAtk)
252 HP / 40 Def / 216 SDef
-Stealth Rock
-Protect / Thunder Wave
-Leech Seed
-Power Whip

Ferrothorn is my answer to all water-types outside Rotom-W and Keldeo. Specifically, it walls the fuck out of Azumarill and (Mega) Gyarados, two pokemon that my team is otherwise swept by (Gyara to a lesser extent than Azumarill). It can also beat non-HP Fire Greninja 1v1, and it can wall virtually anything not carrying a fire or fighting move. It beats most mons on standard toxic stall teams individually outside of heatran, and it also has excellent defensive synergy with Clefable. The given spread allows Ferrothorn to survive one Focus Blast from Timid Life Orb Sheer Force Lando-I, should it ever need to. This scenario is more common than the one given in Smogon's analysis, and I wanted a more Specially Defensive spread. Power whip is run over Gyro Ball in order to beat Azumarill, and to allow me to use Thunder Wave should I ever want to. At the moment, Ferrothorn is the only member of the team that hasn't been around sincedayone, and with the amount of playing I've done, I've found protect to be so good that I can't really justify exchanging it. On the other hand, I don't have any status spreader on the team at all, and many of Ferrothorn's checks are crippled by paralysis, so T-wave will be tested in the future. And now, our last round of calcs

Azumarill
0 Atk Ferrothorn Power Whip vs. 252 HP / 0 Def Azumarill: 296-350 (73.2 - 86.6%) -- guaranteed 2HKO
(^^note that this is guaranteed to ko after a Belly Drum, Sitrus Berry, and Iron Barbs damage aka 63%^^)

+6 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 40+ Def Ferrothorn: 249-294 (70.7 - 83.5%) -- guaranteed 2HKO after Leftovers recovery

Mega Gyarados
0 Atk Ferrothorn Power Whip vs. 0 HP / 4 Def Mega Gyarados: 228-270 (68.8 - 81.5%) -- guaranteed 2HKO

+1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 40+ Def Ferrothorn: 143-169 (40.6 - 48%) -- guaranteed 3HKO after Leftovers recovery
+2 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 40+ Def Ferrothorn: 191-225 (54.2 - 63.9%) -- guaranteed 2HKO after Leftovers recovery

Greninja
0 Atk Ferrothorn Power Whip vs. 4 HP / 0 Def Greninja (Ice-Type): 169-201 (59 - 70.2%) -- guaranteed 2HKO
0 Atk Ferrothorn Power Whip vs. 4 HP / 0 Def Greninja: 84-100 (29.3 - 34.9%) -- 14.3% chance to 3HKO

252 SpA Life Orb Protean Greninja Ice Beam vs. 252 HP / 216 SpD Ferrothorn: 121-142 (34.3 - 40.3%) -- 36.7% chance to 3HKO after Leftovers recovery
252 SpA Life Orb Protean Greninja Hidden Power Fire vs. 252 HP / 216 SpD Ferrothorn: 317-380 (90 - 107.9%) -- 43.8% chance to OHKO

Landorus-I (mainly useful for a late-game KO / seeds if the opp's Lando has already been weakened and Ferro hasnt seen use / has recovered all its health)
0 Atk Ferrothorn Power Whip vs. 0 HP / 4 Def Landorus: 135-159 (42.3 - 49.8%) -- guaranteed 3HKO

252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 216 SpD Ferrothorn: 296-351 (84 - 99.7%) -- guaranteed 2HKO after Leftovers recovery

Tyranitar
0 Atk Ferrothorn Power Whip vs. 248 HP / 252+ Def Tyranitar: 168-198 (41.6 - 49.1%) -- guaranteed 3HKO after Leftovers recovery
0 Atk Ferrothorn Power Whip vs. 0 HP / 4 Def Tyranitar: 224-266 (65.6 - 78%) -- guaranteed 2HKO

0 SpA Tyranitar Fire Blast vs. 252 HP / 216 SpD Ferrothorn: 224-264 (63.6 - 75%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Tyranitar Fire Blast vs. 252 HP / 216 SpD Ferrothorn: 284-336 (80.6 - 95.4%) -- guaranteed 2HKO after Leftovers recovery (the rare specially-based scarf set)

Suicune
0 Atk Ferrothorn Power Whip vs. 252 HP / 252+ Def Suicune: 162-192 (40 - 47.5%) -- guaranteed 3HKO after Leftovers recovery

4 SpA Suicune Scald vs. 252 HP / 216 SpD Ferrothorn: 29-35 (8.2 - 9.9%) -- :3
+6 4 SpA Suicune Scald vs. 252 HP / 216 SpD Ferrothorn: 116-137 (32.9 - 38.9%) -- 6.5% chance to 3HKO after Leftovers recovery

Slowbro...?
0 Atk Ferrothorn Power Whip vs. 252 HP / 252+ Def Slowbro: 168-198 (42.6 - 50.2%) -- guaranteed 3HKO after Leftovers recovery

0 SpA Slowbro Ice Beam vs. 252 HP / 216 SpD Ferrothorn: 48-57 (13.6 - 16.1%) -- ;_;
0 SpA Slowbro Fire Blast vs. 252 HP / 216 SpD Ferrothorn: 232-276 (65.9 - 78.4%) -- guaranteed 2HKO after Leftovers recovery


Threatlist
Azumarill -- My name is Ferrothorn -- use protect if necessary to scout for superpower. Huge threat.
Charizard (Mega-X)
-- Lando switches in decently, but doesn't like taking a hit from this thing. It's a huge threat that I usually just have to try to outplay.
Keldeo -- If it locks into Sword on Ferrothorn, Clefable can take those all day. Otherwise, Latias is the reliable switch.
Landorus --
Keldeo ohkoes, Latias takes hits decently well
Thundurus
-- Another huge threat. Pulling a free switch into Lando is necessary.
Charizard (Mega-Y) -- Latias counters, Lando ohkoes, Zard sets up free and wins 1v1
Clefable -- Zard 2hkoes and switches in comfortably
Excadrill -- Lando
Garchomp -- Always assume scarf obv, Lando/Ferro/Clef depending on move
Greninja-- Lando can ohko, Ferrothorn can attempt to wall it unless HP fire, Clefable can avoid 2hkoes if it boosts its sdef. Big threat nonetheless
Gyarados (Mega) -- Ferrothorn and Keld can both deal with this guy effectively unless fire blast (...) / bounce, respectively
Heatran -- Walls Zard X and Clefable, which is really annoying. Keldeo is the best switch, Lando can also ohko
Latias -- Lando ohkoes, Keld 2hkoes, Ferro walls non-HP Fire
Latios -- Lando ohkoes, Keld 2hkoes, Ferro walls non-HP Fire
Pinsir (Mega) -- Get the fuck into lando
Scizor (Mega) -- Zard gets free switch and setup, Clef can ko on the switch if rocks are up
Talonflame -- Can be played around with, Lando is a semi-reliable check
Tyranitar (Mega) -- Keldeo
Venusaur (Mega) -- Lati and Zard 2hko
Bisharp -- Keldeo handles easily, Zard gets free setup
Dragonite
-- Lando can ohko if scale is broken, Clefable walls
Ferrothorn --
Keld/Zard
Gengar --
Thretning. Generally Scarf Lando surprises it with a Knock Off, and Keldeo ohkoes with Hydro Pump if I can catch it on the switch, or if the opponent expects specs/scarf.
Gliscor -- Keldeo. Knock Off if possible. Ferrothorn is also immune to toxic and can attempt to stall with Seed/Protect
Hippowdon
-- Keldeo, Ferrothorn, and Clefable all handle it relatively well, especially if it runs Toxic over Whirlwind
Landorus-T
-- Annoying, although not as annoying as Heatran. Keldeo ohkoes either variant, and Ferrothorn walls defensive leftovers set. Clefable can take a hit. Lando switches in comfortably but can't do much from there.
Mamoswine
-- Powerful. Keldeo checks it semi-effectively, and Zard can take an Icicle Crash + Ice Shard from non-Life Orb or Jolly Life Orb mamo, as well as ohkoing with Flare Blitz through Thick Fat. Clef can take some hits
Mandibuzz -- Keld can do decent damage. Clefable shuts it down
Rotom-W --
Clefable beats all but TrickScarf, which Zard beats if it can switch in correctly
Terrakion --
Clefable and Lando both wall and 2hko or ohko respectively
Tyranitar -- Keldeo / Lando
Breloom -- Tricky. I can absorb Spores with Ferro but since Ferro can't touch Loom I have to predict. Once something is asleep, Clef walls and 2hkoes
Chansey -- any combination of Zard, Keld, Knock Off, and Taunt break this easily

Diggersby -- Lando switches in semi-comfortably but can't ohko. Keldeo handles it decently
Gardevoir (Mega) -- Ho lee fuk this things dangerous. Lando / Keldeo / Zard can 2hko on the switch with the right move. A sack is usually required to set up with Clefable on non-CM sets. If CM... og shit
Gyarados -- Lando comes in relatively unharmed and ohkoes. Ferro walls.
Heracross (Mega) -- Intimidating with Lando and then U-Turning into Latias to bait Rock Blast is necessary unless I can get switch initiative. SD is scary.
Kyurem-B -- Clef essentially walls it
Manaphy --
lol but Ferro walls
Medicham (Mega) -- #noswitchins but Clef resists its strongest STAB and can ko with moonblast. Zen is barely a 2hko, but it does too much dmg for clef to set up on this thing. As noted earlier Keld ohkoes with Hydro
Mew -- Clef
Skarmory --
Keld. Zard/Clef set up on non-whirlwind
Amoonguss --
Zard/Lati. Spore is annoying
Garchomp (Mega) --
Clef switches in, Keld/Lati ohko
Kabutops --
Scary as fuck in the rain. Keldeo can handle it
Politoed --
Ferro walls defensive set and Ferro/Clef wall specs depending on move locked into. fuck rain
Quagsire --
Ferro
Scizor --
Once again Zard gets free switch/setup
Scolipede -- Keld can hopefully taunt it if bp. Ferro and Lando handle the offensive set pretty well. Still a tough mon to deal with
Slowbro --
As ive hinted at throughout the rmt if youve been reading, Slowbro is a massive tank and an annoyance to my team because it walls both Keldeo and Charizard. My best bet is usually Ferro unless it's packing Fire Blast. Clef can also set up
Suicune --
Taunt from Keldeo, Ferro can outstall
Tornadus-T -- Clef does a decent job of walling this if it can get up a CM, but it's really unpredictable
Zapdos -- Zard/Clef freely set up unless parahax
Aerodactyl (Mega) --
Lando outspeeds assuming Adamant and takes one Ice Fang or two Aqua Tails
Alakazam (Mega) --
Lando takes any hit besides HP Ice and ohkoes with eq but can't outspeed Timid. Clefable walls if running Psyshock and hopefully sets up
Alomomola --
Clefable gets free setup, Ferro gets up seeds, Lati 2hkoes at minimum with Draco
Conkeldurr -- Clef
Gothitelle
-- I have to play carefully around this. gg if it switches in on Ferro. Zard and Lando can beat it 1v1 semi-reliably, but overall it's a big threat
Kingdra --
Latias/Clef. Ferro if in rain
Lucario --
Zard/Keld/Lando
Manectric (Mega) --
This is a real threat. Lando outspeeds it and ohkoes it (even at -1), but switching in is difficult. Latias can easily take 2 HP Ices and ohko. If Zard is already mega, it can come in relatively safely.
Raikou -- See Manectric (Mega). Ferrothorn walls non-aura sphere and Zard/Clef can set up depending on the move it locks into. Lando ohkoes. Significantly easier to deal with than Megaman.
Magnezone -- Lando/Zard post-mega. Latias walls but cant do anything back.
Staraptor --
Threat. Lando deals with it decently but doesnt like taking CB brave bird.
Sylveon -- Zard comes in and sets up free unless Toxic


Credits wow this looks so dum

Thanks to all the frens who tested this team with me and laddered with me, specifically natalie portman, Luka Pucko, Sarahpod, murygordyH, Serene Grace Scald, and Beastly888. The frens who are better players than me and above ladder seshes (CP3MVP, lets get shaded, and Vaporeon for Ubers, and to a lesser extent, alwayswinsthegame) are the people who have helped me to think more competitively about the game and adapt to meta changes. Thanks to the entire Distortion league on the Frost server for encouraging me and constantly battling the same team over and over.

Gratz for reading through my rmt, and thank you for sticking thru it. I'm satisfied with the effort I put into this thread and team. Once again, any and all feedback on the team is appreciated :3

Importable
I'll give it to u (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

K-K-Caymans (Keldeo-Resolute) @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Icy Wind
- Taunt

Myspace (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Roost
- Defog

Girl on Craigslist (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled

Too old for it (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Knock Off

Ow (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 40 Def / 216 SpD
Impish Nature
- Protect
- Leech Seed
- Stealth Rock
- Power Whip


Reserved for replays once i have more

Good sample match vs. rain, the only one I had saved with ferro in it

o:


TheKingKarp used the team on his yt channel here
He also pulled off a nice Clefable sweep here
other replays with the team will go here, if you use this team and like it, I'd love to know!
 
Last edited:

Unbirthday

TOP QUALITY POSTS
Hey, this is a pretty solid team so there's not too much to say. Initially I was going to suggest using more special defense on Clefable to handle Greninja a lot better, seeing how Hidden Power Fire Greninja pretty much steamrolls your team, but after looking at the threat list and seeing how badly the physical bulk is needed against threats such as Medicham, it really doesn't strike me as too important anymore. If you still want to look into it I'll include the spread in the summary further down. Something I urge you to try out is a Jolly nature on Landorus-T though. While you say it's only for Togekiss and Scarf Excadrill, it is also for Timid Mega Alakazam, Jolly Mega Aerodactyl and most importantly, some faster Charizard X after a Dragon Dance boost. While Charizard outspeeding the likes of Mamoswine isn't too terribly common, it is as you said before, a threat to your whole team which makes me believe that Jolly is the preferred nature for your team. The loss of power is insignificant for the most part, especially seeing how Adamant Earthquake still isn't a guaranteed OHKO on Greninja or Medicham while Jolly just needs a little bit of prior damage on both. While Alakazam and Aerodactyl aren't too terribly common and don't run speed increasing natures all that often either, I believe that is also a risk you would rather not want to take, seeing how a support move that messes up Clefable (Taunt/Encore) is pretty common on both of them and Focus Blast/Fire Fang hit your other defensive anchor (Ferrothorn) reasonably hard.



Clefable @ Leftovers
Ability: Magic Guard
Calm Nature (+SDef, -Atk)
252 HP / 160 Def / 96 SpD
-Calm Mind
-Moonblast
-Flamethrower
-Soft-Boiled


Landorus-T @ Choice Scarf
Ability: Intimidate
Jolly Nature (+Spe, -SAtk)
252 Atk / 24 Def / 232 Spe
-Earthquake
-Stone Edge
-U-Turn
-Knock Off / Superpower​
 
Hey, this is a pretty solid team so there's not too much to say. Initially I was going to suggest using more special defense on Clefable to handle Greninja a lot better, seeing how Hidden Power Fire Greninja pretty much steamrolls your team, but after looking at the threat list and seeing how badly the physical bulk is needed against threats such as Medicham, it really doesn't strike me as too important anymore. If you still want to look into it I'll include the spread in the summary further down. Something I urge you to try out is a Jolly nature on Landorus-T though. While you say it's only for Togekiss and Scarf Excadrill, it is also for Timid Mega Alakazam, Jolly Mega Aerodactyl and most importantly, some faster Charizard X after a Dragon Dance boost. While Charizard outspeeding the likes of Mamoswine isn't too terribly common, it is as you said before, a threat to your whole team which makes me believe that Jolly is the preferred nature for your team. The loss of power is insignificant for the most part, especially seeing how Adamant Earthquake still isn't a guaranteed OHKO on Greninja or Medicham while Jolly just needs a little bit of prior damage on both. While Alakazam and Aerodactyl aren't too terribly common and don't run speed increasing natures all that often either, I believe that is also a risk you would rather not want to take, seeing how a support move that messes up Clefable (Taunt/Encore) is pretty common on both of them and Focus Blast/Fire Fang hit your other defensive anchor (Ferrothorn) reasonably hard.


Clefable @ Leftovers
Ability: Magic Guard
Calm Nature (+SDef, -Atk)
252 HP / 160 Def / 96 SpD
-Calm Mind
-Moonblast
-Flamethrower
-Soft-Boiled


Landorus-T @ Choice Scarf
Ability: Intimidate
Jolly Nature (+Spe, -SAtk)
252 Atk / 24 Def / 232 Spe
-Earthquake
-Stone Edge
-U-Turn
-Knock Off / Superpower​
Hey Unbirthday. Thanks for the rate--I appreciate the advice from a good player. I'm gunna go ahead and switch to that lando spread.. just lost two ladder matches in a row to Mega Alaka and Scarf Toge .-. rly doe

For now, I'll leave clef as-is simply because of the presence of Mega Medicham. Thanks again for reading :]

EDIT: OP has been edited with Lando changes
 
Last edited:
hey dude! I like this team, alot. It seems really solid, but just wondering how do you deal with greninja as it seems pretty strong against your team! Other than that It looks like it can handle and offensive/defensive 'mon in the tier! I also would like to ask for permission to use this team as I want to use it for a youtube session, if you don't want me to use it then no worries :]! other than that I'll test it out and see if i can help you out! thanks in advance
 
I recommend these changes :



Ow (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 128 Def / 128 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
- Protect



Girl on Craigslist (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Soft-Boiled
- Calm Mind
- Flamethrower
 
I recommend these changes :



Ow (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 128 Def / 128 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
- Protect



Girl on Craigslist (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Soft-Boiled
- Calm Mind
- Flamethrower
It'd be nice if you could maybe give me some reasoning behind your suggested changes, as right now I don't see what advantages these changes would grant me. I've already addressed the reason I don't want to change my Clefable spread and the reason I'm using my current Ferrothorn spread. Gyro Ball is often not as useful as Stealth Rocks, but I'm not unwilling to try it seeing as I can ohko Mega Gardevoir and live a Focus Blast. This is, however, far more situational than Stealth Rock, and passive damage really helps me wear down threats life mega venusaur and greninja (after 1 life orb recoil and 1 switch into rocks I can ko with lando) as well as netting me koes on random things coming in that could normally live.


EDIT: OP has been updated with TheKingKarp's first video with the team
 

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