Some things: Specs - NEEDS to be Modest, the damage output is absolutely horrid otherwise - Entry hazard support is a must, Stealth Rock and a layer of Spikes is so good it's crazy. - Don't mention that Trick is going to cripple Ferroseed and Munchlax v_v those two mons are hardly worth using Trick on. More like you're using Trick on stuff like Clefable, Slowking, or Cryogonal - Slash HP Fire next to Trick imo, it's really nice to be able to hit all of Tangrowth, Escavalier, and Dark-types with the same attack; in most cases hitting them with Trick or doing chip damage with one of the other moves will be more beneficial though OTR - Remove the Healing Wish slash next to Tbolt. Psychic + Electric coverage is so much better than Psychic + Ice coverage. - Life Orb needs to be the first slash here as well. Mesprit is just bulky enough to where Leftovers doesn't really help longevity anyway. SubCM - Mesprit only has one STAB - Thunderbolt needs to be slashed first over Ice Beam Choice Scarf - Again, Ferroseed and Munchlax are not your targets with Trick. Clefable, Mandibuzz, Slowking, Tangrowth, Steelix... These are the things your crippling with Trick (especially with a Scarf) - I would honestly slash Trick before U-turn here; scouting isn't as pertinent in this metagame because you should know what the opponent is going to be switching into Mesprit, plus her U-turn is ridiculously weak and I'd far rather Trick a Scarf onto Tomb or Absol to create a set up opportunity for one of my sweepers. CB - More Adamant please - Remove the mention of Munchlax please - Trick should be in the last slot and ThunderPunch should be slashed next to it. This set is actually able to get past some of her usual Trick recipients (ie. Clefable, Sigilyph, Slowking), but Trick is still nice for stuff like Tangrowth, Steelix, and the like. Checks and Counters - More Bug-types need to mentioned: Accelgor, Galvantula, Durant all clear her out very easily. - You should make a note that VERY rarely is Mesprit able to actually OHKO something, meaning that if you have a very strong attacker waiting in the wings that can take a hit (ie. CB Aggron, SD Gatr, CB Druddigon) they can usually take the next attack without much trouble and finish her off or use her as a set up opportunity. Consider this [qc]5/3[/qc] I know I QCed it a while ago but the meta has changed quite a bit since then.