Mesprit (QC 5/3) (GP 2/2)

Discussion in 'Uploaded Analyses' started by ScraftyIsTheBest, Nov 6, 2012.

  1. Oglemi

    Oglemi #bananarepublic
    is a Tournament Directoris a member of the Site Staffis a Super Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor to Smogonis a Tiering Contributor Alumnus
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    Some things:

    Specs

    - NEEDS to be Modest, the damage output is absolutely horrid otherwise
    - Entry hazard support is a must, Stealth Rock and a layer of Spikes is so good it's crazy.
    - Don't mention that Trick is going to cripple Ferroseed and Munchlax v_v those two mons are hardly worth using Trick on. More like you're using Trick on stuff like Clefable, Slowking, or Cryogonal
    - Slash HP Fire next to Trick imo, it's really nice to be able to hit all of Tangrowth, Escavalier, and Dark-types with the same attack; in most cases hitting them with Trick or doing chip damage with one of the other moves will be more beneficial though

    OTR

    - Remove the Healing Wish slash next to Tbolt. Psychic + Electric coverage is so much better than Psychic + Ice coverage.
    - Life Orb needs to be the first slash here as well. Mesprit is just bulky enough to where Leftovers doesn't really help longevity anyway.

    SubCM

    - Mesprit only has one STAB
    - Thunderbolt needs to be slashed first over Ice Beam

    Choice Scarf

    - Again, Ferroseed and Munchlax are not your targets with Trick. Clefable, Mandibuzz, Slowking, Tangrowth, Steelix... These are the things your crippling with Trick (especially with a Scarf)
    - I would honestly slash Trick before U-turn here; scouting isn't as pertinent in this metagame because you should know what the opponent is going to be switching into Mesprit, plus her U-turn is ridiculously weak and I'd far rather Trick a Scarf onto Tomb or Absol to create a set up opportunity for one of my sweepers.

    CB

    - More Adamant please
    - Remove the mention of Munchlax please
    - Trick should be in the last slot and ThunderPunch should be slashed next to it. This set is actually able to get past some of her usual Trick recipients (ie. Clefable, Sigilyph, Slowking), but Trick is still nice for stuff like Tangrowth, Steelix, and the like.

    Checks and Counters

    - More Bug-types need to mentioned: Accelgor, Galvantula, Durant all clear her out very easily.
    - You should make a note that VERY rarely is Mesprit able to actually OHKO something, meaning that if you have a very strong attacker waiting in the wings that can take a hit (ie. CB Aggron, SD Gatr, CB Druddigon) they can usually take the next attack without much trouble and finish her off or use her as a set up opportunity.

    Consider this

    [qc]5/3[/qc]

    I know I QCed it a while ago but the meta has changed quite a bit since then.
  2. ScraftyIsTheBest

    ScraftyIsTheBest all hail Greninja
    is a Contributor to Smogon

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    Yes! Thanks Oglemi for the final QC check (I've been waiting for this). Now GP, let's get it going!
  3. tehy

    tehy

    Joined:
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    Well, this was... ugh.

    Add blue removed red comments in Parantheses.

    Edit: That... sounds like something I need to fix, thank you for telling me.

    I decided to try out the parantheses because I often have comments that go ignored, even if they're void of any attitude i might have and refer to sections/words that are literally incoherent. (It's not because of my attitude like you're doing, it's just not being addressed regardless.)I've seen this before and I wanted to see how it worked.

    Oh, one more thing. Don't ever feel obligated to implement an amcheck. There's a certain degree of trust you need to have if you really can't see why a mistake is a mistake, but always be wary.

    Show Hide

    [Overview]

    <p>Not much has changed in regards to Mesprit in the transition to BW2. It remains a versatile jack of all trades, capable of fulfilling numerous roles effectively, all thanks to its large movepool, filled with many offensive and supportive options alike, and good all round stats, giving it respectable bulk and power. This makes Mesprit a versatile and unpredictable Pokemon who can surprise the opponent with many tricks. It differentiates itself from its main competitor (Uxie?) with its superior offensive stats, which allow it to pose an immediate threat, while it sets itself apart from Slowking with its greater Speed and balanced bulk. Its typing also allows it to take on threats such as Gallade and Hitmonlee.</p>

    <p>However, Mesprit has its flaws. Although Mesprit can fill numerous roles effectively, it faces competition from other Psychic-types as none of its stats are particularly exceptional. It also has crippling weaknesses to Dark and Bug, and with the increasing popularity of Pokemon such as Absol and Escavalier, these weaknesses become more exploitable. Finally, Mesprit lacks any reliable recovery, meaning that despite its good bulk, repeated onslaughts will eventually take their toll. Despite these flaws, as long as you play Mesprit to its unique strengths, it will be a good asset to your team.</p>

    [SET]
    name: Stealth Rock
    move 1: Stealth Rock
    move 2: Psychic / Psyshock
    move 3: Hidden Power Fire / Thunderbolt / Grass Knot
    move 4: U-turn
    item: Leftovers / Lum Berry
    nature: Timid
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>When one sees Mesprit, the common question that comes to mind is "Why would I want to use this over Uxie?". This applies especially to this set, which faces stiff competition due to lesser bulk and Speed. Before using this set, consider Mesprit's advantages over Uxie that make this worth using. Mesprit's main advantage over Uxie is its superior offensive stats, which allow it to deal more damage to opponents such as Kabutops, Nidoqueen, Aerodactyl, and Sigilyph. The fact that Mesprit is primarily an offensive Pokemon also makes it significantly less vulnerable to Taunt users than Uxie, so if you need to actually deal damage to the opposition, Mesprit is the right choice here.</p>

    <p>Stealth Rock is the crux of this set, as it allows Mesprit to provide invaluable support for the team. Psychic is the preferred STAB move here to allow Mesprit to deal high amounts of damage. Psyshock is acceptable though, as it provides the ability to OHKO Cryogonal and Roselia while heavily denting Gallade, but due to its lower base power, it also misses the KO on Qwilfish and does not score a guaranteed 2HKO on Poliwrath. The coverage move here is mostly dependent on what Mesprit needs to hit. Hidden Power Fire is the most important coverage move here, hitting Escavalier, one of the most common ways to deal with Mesprit, for a high amount of damage. This also helps against Ferroseed and Magneton. Thunderbolt, on the other hand, provides overall better coverage and power, and is useful to OHKO Kabutops and Omastar while heavily denting Moltres, Sigilyph, and Aerodactyl. Grass Knot is useful only if Psyshock is chosen for the STAB move, hitting most physically defensive Pokemon, such as Steelix, Aggron, and Rhydon, for heavy damage. Finally, U-turn is chosen in the final moveslot as a scouting move, allowing Mesprit to escape from typical switch-ins.</p>

    [ADDITIONAL COMMENTS]

    <p>A Timid nature is chosen here to provide Mesprit with extra speed to outspeed certain Pokemon such as Timid Magneton, and to as well as (You mean it outspeeds them lesser extent?) Vanilluxe and Samurott. Leftovers is the preferred item here to provide Mesprit with a consistent form of recovery. Lum Berry, however, is useful to remove status from the likes Uxie or Slowking. A Fire Gem can be used in conjunction with Hidden Power Fire to nail Escavalier and Durant, but it is useless otherwise. (Here because items) Ice Beam is an option in the third slot over the coverage moves to surprise Druddigon, Sceptile, and Lilligant, but the coverage moves listed above provide more utility. A Fire Gem can be used in conjunction with Hidden Power Fire to nail Escavalier and Durant, but it is useless otherwise.</p>

    <p>Drapion and Spiritomb are Mesprit's biggest worries, as they take little from any of Mesprit's attacks and can trap it with Pursuit, preventing it from repeatedly doing its job. Escavalier is in a similar boat, although it fears Hidden Power Fire. For this reason, Pokemon such as Nidoqueen are great to deal with said Pokemon. Additionally, Magmortar or Moltres can make toast (Metal Toast?) out of Escavalier should Mesprit not have Hidden Power Fire in its arsenal. Magneton is useful in this situation as well, and should Mesprit not have Hidden Power Fire, Magneton can trap Escavalier or Durant and also Volt Switch to Mesprit.</p>

    [SET]
    name: Calm Mind
    move 1: Calm Mind
    move 2: Psychic / Psyshock
    move 3: Thunderbolt
    move 4: Hidden Power Fire / Ice Beam
    item: Life Orb
    nature: Timid
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p>Calm Mind is Mesprit's one and only boosting move, and it has just the right qualities to use this move effectively. While Psychic isn't exactly a stellar typing defensively, Mesprit's good 105 Special Attack and decent mixed 80 / 105 / 105 defenses allow it to attain numerous boosts with success. Mesprit also boasts a movepool that packs great coverage, making it difficult to wall. Thanks to these qualities, Mesprit is the besa great candidate to use Calm Mind in an offensive manner (Mewtwo says hello. Also a silly blanket statement.).</p>

    <p>Calm Mind is chosen here as the primary boosting move, boosting Mesprit's Special Attack as well as its Special Defense to formidable levels. Psychic is the STAB move of choice, hitting extremely hard after a boost. Psyshock, however, is very usable, in order to pummel Cryogonal and Munchlax, two Pokemon who otherwise would wall this set. Thunderbolt is the primary coverage move, chosen here to get around many threats that otherwise take little fromunfazed by Psychic or Psyshock, such as Mandibuzz, Slowking, Crawdaunt, and Sigilyph. Finally, the last move is up todepends on (Unless your STAB move is intelligent that's a no-go) which STAB move is chosen. Hidden Power Fire is a great choice in order to hit Escavalier, Steelix, and Ferroseed for serious damage. However, Ice Beam is more (Big, mildly unnecessary edit here) However, if Psyshock iwas chosen; it provides great coverage with Thunderbolt and als, then Ice Beam is necessary to hits many physically defensive Pokemon that Psyshock cannot get past; this, includesing Steelix, Rhydon, and Tangrowth, while providing great coverage with Thunderbolt .</p>


    [ADDITIONAL COMMENTS]

    <p>A Timid nature is chosen here to maximizes Speed in order to guarantee that Mesprit will outspeed neutral natured Gallade and Kabutops. Life Orb is the chosen item here, as it provides a notable boost in power., although Leftovers is, however, a usable option for recovery to allow Mesprit to last longer. However, the loss in power over Life Orb is noticeable. Signal Beam and Shadow Ball are both usable options as coverage moves to hit Uxie, however, ibut hasve very little utility otherwise, as Ice Beam and Thunderbolt provide more useful coverage. If there is no need for coverage in the last moveslot, Healing Wish is a phenomenal option to take over; while thiit does sacrifices Mesprit in the process, the fully healing of the nexta teammate is excellent to help them lastvery useful (Badly Written, you need to rework it IMO).</p>

    <p>Spiritomb and Drapion are big thorns in this set's side. B, as both can take any attack Mesprit throws at them comfortably, while they can either trap it with Pursuit or just hit it with their Dark STAB. Escavalier can also take anything bar Hidden Power Fire (Better here;even though Absol's Dark and all. And can't it pursuit too?). Absol is a lesser threat, who can hit Mesprit extremely hard, but cannot take any attack. Escavalier can also take anything bar Hidden Power Fire. Bulky Psychic-types, namely Uxie, can take numerous onslaughts from this set quite well, with Uxie being able to cripple Mesprit with Thunder Wave. Pokemon such as Nidoqueen are useful to deal with most of the above Pokemon, hitting them with powerful STAB moves. Magmortar, Entei, or Moltres can also be helpful to take on Escavalier and Spiritomb alike. Magneton is as very useful as it can trap and remove troublesome Steel-types. A Pokemon with hazards, such as Qwilfish, is also useful to help Mesprit attain needed KO's. Finally, a Pokemon such as Spiritomb or Absol is useful for the removal of Uxie and Slowking.</p>

    [SET]
    name: Choice Specs
    move 1: Psychic / Psyshock
    move 2: Ice Beam
    move 3: Thunderbolt
    move 4: Trick / Hidden Power Fire
    item: Choice Specs
    nature: Modest
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>With good 105 Special Attack and a decent 80 Speed, Mesprit is perfectly fit tocapable of useing Choice Specs. While it faces competition from Slowking and Gardevoir at the role, Mesprit's access to Ice Beam and good mixed bulk are what make it worth using. Thanks to this, Mesprit can take strong hits while dishing them out back. That being said, Psychic is the primary STAB move here, dealing sizable chunks of damage. However, Psyshock can be usabled in order to get past Cryogonal and Munchlax, two of the special walls in the tier. Ice Beam is great coverage, and allows Mesprit to hit Mandibuzz and Sigilyph, as well as Tangrowth and Rhydon if Mesprit is running Psyshock. Thunderbolt provides good coverage as well, hitting Slowking and Crawdaunt for super effective damage, as well as providing near perfect coverage with Ice Beam. Finally, Trick is chosen in order to cripple walls, particularly Mandibuzz, Clefable, and Cryogonal, since they can no longer accomplish much afterwards. However, Hidden Power Fire is a good option to hit Escavalier and Magneton.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum is invested into Special Attack and Speed to attain the needed investment is here to maximize speed and power. A Modest nature is chosen to boost damaximize the Special Attack to utilizge output, letting Mesprit use Choice Specs more effectively. A Timid nature is also usable to attain more speed, however,but the extra power provided by Modest is needed, as otherwise Mesprit is rather weak. A Choice Specs is chosen as it is the crux of this set, hiletting Mesprit hit as hard as possible and cripple foes with Trick (This is true so I included it).</p>

    <p>Mesprit must be wary of locking itself into Psychic or Psyshock, as ithat leaves it to be bait for Dark-types such as Absol and Spiritomb. Pursuit and Sucker Punch are the banes tof this set, being extremely. (Either explain why it's vulnerable or leave it ato them.is.) This makes a Fighting-type, like Hitmonlee, important in order to eliminate said Pokemon, who also happen to use said moves. Entei is also useful to pummel Spiritomb. As with the previous sets, Magneton is a very useful teammate to trap and remove Escavalier. A Dark-type like Absol or Spiritomb is also great in order to remove opposing bulky Psychic-types, such as Slowking and Uxie.</p>

    [SET]
    name: Offensive Trick Room
    move 1: Trick Room
    move 2: Psychic
    move 3: Thunderbolt
    move 4: Ice Beam / Healing Wish
    item: Life Orb / Leftovers
    nature: Quiet
    evs: 252 HP / 4 Def / 252 SpA
    ivs: 0 Spe

    [SET COMMENTS]

    <p>Although it may seem outclassed by Slowking in this regard, Mesprit is a viable candidate for setting up Trick Room. With a middling base 80 Speed stat along with respectable bulk and Special Attack, Mesprit is capable of doing this job quite well, as its Speed without investment allows it to outspeed every offensive Pokemon in RU under Trick Room, while outspeeding most walls while outside of it. Its overall balanced bulk allows it to survive most priority moves, bar Sucker Punch from Absol, while its lack of weaknesses to Grass and Electric types allow it to stand out from Slowking. The big ace in the hole that allows Mesprit to stand out, however, is Healing Wish. This phenomenal move allows Mesprit to sacrifice itself to fully heal a teammate, which can be crucial to this set's success.</p>

    <p>Trick Room is the primary move of the set, as it is this set's main job, providing support for a slow team. Psychic is the STAB move of choice, putting decent dents into many Pokemon such as Hitmonlee and Scolipede. Thunderbolt is the chosen coverage move, in or (Dents? More like Deaths.). Thunder tobolt hits Slowking, Mandibuzz, and Crawdaunt for serious damage., and Ice Beam is also used in order to forms great coverage with Thunderbolt while also hitting Sigilyph and Steelix for sizable damage. Heal(Stop going Wish"This move is an optiochosen because" over either one of thsimilar. The words are totally meaningless.)Healing Wish is an option ordver Ice Beam to sacrifice Mesprit in order toand fully heal a teammate.</p>

    [ADDITIONAL COMMENTS]

    <p>A Quiet Nature isand 0 Speed IVs are chosen to maximize Special Attack while also minimizing Speed to utilizefor Trick Room with. 0 Speed IV's are to further compound this. Leftovers is the chosen item here for, as its consistent recovery tohelps set up numerous Trick Rooms during the match. However, Life Orb is an acceptable alternative to fireor more powerful attacks. This set pairs well with numerous slow, albeit hard-hitting Pokemon. These include Aggron, Druddigon, and Escavalier, all of who have good synergy with Mesprit and can deal with many of its counters. Aggron deals with Sigilyph, and can deal with many special walls., while Druddigon and Escavalier can hurt bulky Psychic-types for a high amount of damage. Emboar or Hariyama are also good teammates, packing the power to muscle through Drapion, Absol, and Escavalier.</p>

    [SET]
    name: Substitute + Calm Mind
    move 1: Substitute
    move 2: Calm Mind
    move 3: Psyshock
    move 4: Thunderbolt / Ice Beam
    item: Leftovers
    nature: Timid
    evs: 4 HP / 252 SpA / 252 Spe
    [SET COMMENTS]

    <p>This set utilizes two moves that work well together: Substitute and Calm Mind. Thanks to a good mix of power and bulk, Mesprit can use this set very effectively. Again, you must consider what Mesprit has over Uxie before using this set. Mesprit has higher Special Attack off the bat, allowing it to hit notably harder after some boosts. This also allows Mesprit to hit decently hard should attaining boosts be risky. With its access to Ice Beam, Mesprit can handle some physically defensive Pokemon that Uxie will often struggle with. These, includeing Tangrowth, Steelix, Rhydon, and to a lesser extent Golurk. If dealing with these threats is necessary, then Mesprit will more than amply dosuffice.</p>

    <p>Substitute and Calm Mind are the main moves of this set, granting Mesprit a boosting move as well as a shield that allows it to use Calm Mind more effectively. Psyshock is the preferred STAB in this set, for it allows Mesprit to bypass Cryogonal and Munchlax, two Pokemon who would otherwise take little to no damage from it otherwise, while still packing reasonable power. Finally, Ice Beam is chosen for coverage, as it can heavily dent Pokemon who take little from Psyshock, which include Rhydon, Steelix, Tangrowth, and Sandslash. Ice Beam also maims Mandibuzz and Sigilyph, both of who resist Psyshock. Thunderbolt, however, can be used to nail Kabutops and Moltres if the team already has a way to deal with Druddigon, while still maintaining the needed coverage Ice Beam provides.</p>

    [ADDITIONAL COMMENTS]


    <p>Maximum is inves (Fuck it, you rewrited this sento Special Attackence and Speed to attain as much power and speed as possiblemake it coherent. I don't care to). A Leftovers is the preferred item here, as it provides a consistent form of recovery that ensures Mesprit can set up more Substitutes and Calm Minds throughout the match. A Timid nature is chosen to give Mesprit the speed possible. A to outpace neutral base 80's, although a Modest Nature can be chosen to go for more speed, however, the ability to guarantee that Mesprit will outpace neutral base 80's is missed out. A bulky EV spread of 96 HP / 248 SpA / 164 Spe is usable to be more bulky and still outspeed Kabutops and Gallade.</p>

    <p>This set will more than often struggle with Slowking, who (Is set up on by SubCM Mesprit and is probly 2hko'd by +6 Psyshock)resists both of Mesprit's moves if it is running Ice Beam, as well as Uxie, who has enough bulk to (Be set up on even harder)take repeated onslaughts from it. Dark-types also pose a problem for Mesprit, as they, in particular Drapion, can make sure Mesprit cannot set up with Taunt and also trap it with Pursuit, particularly Drapion. Klinklang and Crawdaunt can use this set as setup fodder and defeat Mesprit one-on-one. Absol makes for a great teammate, removing Slowking, Uxie, and Spiritomb (Really? Spiritomb?). It also benefits from Mesprit's ability to eliminate opposing Fighting-types that give Mesprit a problem. Magneton, as previously stated, is useful to remove Escavalier and, to a lesser extent, Durant. Nidoqueen can also be very helpful to deal with Drapion and Spiritomb effectively.</p>



    [SET]
    name: Choice Scarf
    move 1: Psychic / Psyshock
    move 2: Thunderbolt
    move 3: Ice Beam
    move 4: U-turn / Trick / Healing Wish
    item: Choice Scarf
    nature: Timid
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>With a decent 80 Speed stat and 105 Special Attack, Mesprit can make for a solid revenge killer. Its great coverage further complements this, as it allowsing it to revenge kill certain speedy threats, such as Scolipede, Hitmonlee, and Moltres. While other users of the item, such as Gardevoir and Medicham, give it competition, Mesprit's access to U-turn is enough to stand out. (Why write That aAside? It's totally meaningless, especially since U-turn and Psychic are not really related.) Psychic is the STAB move of choice, with its power and reliability. Again, Psyshock is definitely usable to remove Cryogonal, but this misses the KO on Nidoqueen. Thunderbolt is chosen to get past Mandibuzz, Slowking, and Crawdaunt. Ice Beam is chosen to remove Rhydon, Tangrowth, and Sigilyph, as well as formingnd complete the "BoltBeam" comboverage. This is especially useful if Psyshock is chosen as the STAB move. Finally, Trick is chosen in order to cripple walls such as Mandibuzz, Slowking, and Clefable, as well asnd rendering Absol almost useless. However, U-turn is usable to scout common switch-ins, but the move is fairly weak coming off of Mespriwith no boosts or Attack investment. Healing Wish is an excellent alternative to heal a teammate and give them a second chance, although this sacrificesing Mesprit in the process.</p>

    [ADDITIONAL COMMENTS]

    <p>A Timid nature is chosen here to be able tolets Mesprit outspeed Aerodactyl, Dragon Dance+1 Feraligatr, and Rock Polish+2 Aggron with the boost fromif it hasn't Tricked away its Choice Scarf. However, a Modest nature is usable to instead gain more power, at the cost of not being able to revenge killoutsped by Aerodactyl. A Choice Scarf is chosen for the revenge killing capabilities. Hidden Power Fire is an option over Thunderbolt or Ice Beam in order to hit Escavalier for high damage. However, the move has little butility otherwise, not move hitting anys nothing else notable. Likewise, Hidden Power Ground is also an option to hit Drapion super effectively, however,but Drapion is not a very prominent threat.</p>

    <p>As this is a Choice set, Absol and Spiritomb leave Mesprit very vulnerable; they can hit it hard with priority in Sucker Punch or simply trap it with Pursuit. Similarly, Escavalier is in a similar boat, being able to take all of Mesprit's attacks bar Hidden Power Fire and either smash it with Megahorn or trap it with Pursuit (You make it sound like a bad thing). This makes Magmortar and Hitmonlee great teammates, with the latter being able to hitting Absol and Escavalier for serious damage, while the former can absorbs Will-O-Wisp from Spiritomb and incinerates Escavalier. Rhydon could potentially work to keep these Pokemon in check and also set up Stealth Rock to rack up damage. Spikes support is also aprreciated; Qwilfish and Roselia are both good at this, with the former checking Absol and Escavalier, while the latter can takeing on Lilligant.</p>

    [SET]
    name: Choice Band
    move 1: Zen Headbutt
    move 2: U-turn
    move 3: Fire Punch
    move 4: Trick / ThunderPunch
    item: Choice Band
    nature: Adamant
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p>Compared to the previous sets, this one stands out with its surprise factor. Because Mesprit is commonly seen running special attacks in a majority of its sets, Mesprit's often overlooked 105 Attack stat allows it to surprise the opponent with a Choice Band set. Mesprit can utilize this set in order to beat its common switch-ins, such as Escavalier and Cryogonal. It stands out from Gallade and Medicham, two of Mesprit's main competitors for the role, with its access to U-turn, Tr allowing it to scout common switch-ins, something Medicham and Gallade could only wish fordream of. Access to Trick is also useful, leto stand out, being able toit cripple switch-ins such as Magneton and Steelix (I think they have it too). Finally, Levitate is a great ability, allowing Mesprit to better check Ground-types while minimizing hazard damage.</p>


    <p>Zen Headbutt is the chosen STAB move here; it hits Pokemon such as
    Nidoqueen and Hitmonlee for heavy damage, while the flinching rate may come in handy. U-turn, as previously stated, is chosen to constantly switch to proper teammates while dealing decent damage; this isit's a good idea to useful this before clicking Zen Headbutt (But then the surprise is gone;no LO and such high damage from U-turn.). Fire Punch is the coverage move of choice, hitting Escavalier and Magneton for serious damage. Finally, Trick is chosen in order to cripple certain Pokemon, such as Steelix and Rhydon. However, ThunderPunch is useful for pummeling Mandibuzz, Sigilyph, and Slowking/.</p>


    [ADDITIONAL COMMENTS]

    <p>A Jolly nature is chosen here to attains the highest Speed possible to be able to, letting Mesprit outspeed neutral Gallade. An Adamant naturbase 80's and the is usable in order to attain more power, however, Mesprit will miss out on the ability to outspeed neutral base 80's as well as the rare Jolly Absol. AJolly Absol, although an Adamant nature is usable for more power. Choice Band is the crux of this set for previously stated reasons. Ice Punch is a viable option in order to hit Sigilyph and Slowking, however,but the move has little utility otherwise, and the coverage from Fire Punch is more important.</p>

    <p>Unlike the previous sets, Tangrowth and Steelix take little damage from this particular one due to their high Defense. This makes a Fire-type, such as Magmortar or Moltres, vital to remove the said physical wallsPokemon before Mesprit gets going. Fighting-types, such as Hitmonlee, are also useful to remove Dark-types. Finally, a Pursuit user, such as Absol or Spiritomb or should be used in order to remove bulky Psychic-types such as Slowking or Uxie.</p>

    [Other Options]

    <p>Given the fact that there are seven sets on this analysis, you shouldn't expect this list to be too long. (Note that this is a correct use of that being said, since these two actually kind of impact each other.) That being said, Thunder Wave is a decent option in order to cripple fast opponents such as Cinccino, Sceptile, and Scolipede. Sadly, Mesprit often will not find the moveslot for the move. Moreover, and ithis move is often better utilized by Uxie. Shadow Ball and Signal Beam are both usable forms of coverage in order to hit Psychic-types such as Uxie and Slowking, but neither are too useful forto warrant using them over Ice Beam or Thunderbolt. Mesprit can run Rain Dance or Sunny Day to support weather teams, and also provide an offensive presence. Mesprit also has some unorthodox options up its sleeve, such as Shadow Ball and Water Pulse., as well as Ice Punch and ThunderPunch are both interesting options, butfor the Choice Band set, although Mesprit will often struggle for a moveslot to fit them into. Knock Off can be a useful move to remove Eviolite from Ferroseed and Munchlax, but it has little utility otherwise and Trick is often better. Role Play is an interesting move to copy an ability such as Nidoqueen's Sheer Force or Sigilyph's Magic Guard, however, this is often a waste of a moveslot and Levitate is one of Mesprit's best aspects. Finally, Gravity, Magic Room, and Wonder Room can be used for certain teams built around them, but are fairly unhelpful.</p>

    [Checks and Counters]

    <p>Mesprit is relatively hard to counter directly due to its versatility. However, Drapion and Spiritomb are Mesprit's biggest counters; they take little damage from any of Mesprit's attacks and can trap it with Pursuit. Absol and Escavalier can do a severe amount of damage to Mesprit, but the two of them must be wary of U-turn and Hidden Power Fire, respectively. Scolipede is, Galvantula, Accelgor, and Durant are in a similar boat, being able to outspeed and hurteavily damage Mesprit with STAB Megahorn, but it cannot, but also being unable to switch in on any of its attacks, with Galvantula, Accelgor, and Durant falling in a similar boat. Mesprit's base 80 Speed is good, but not great. This means it will be taken down by faster targetsPokemon, such as Lilligant, Entei, and Rotom. Slowking and Mandibuzz can both come in on an odd Psychic-type attack with ease, but Thunderbolt, or even Ice Beam in the latter's case, will do a sizable amount of damage. Mesprit will frequently miss out on KO's, so a strong attacker can either KO it or use it as setup bait. Finally, Magneton is also a good at dealing with Mesprit; it resists Psychic, Ice Beam, and Thunderbolt alike and can hurt back with its own Thunderbolt. However, Hidden Power Fire will result in its downfall.</p>
  4. NixHex

    NixHex If I were gay for a day I'd go all the way ... with guys
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Contributor to Smogonis a Battle Server Moderator
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    I'm currently checking this because tehy, I really hate your attitude. You are right with some of the subjective changes but overall you have a condescending tone that is really unattractive. Also, if you're going to add criticism, please do it after you diff it so it doesn't look like your critiques (or in your case, insults) are to be added.
    ScraftyIsTheBest, don't feel obligated to implement those checks.
    [gp]1/2[/gp]
  5. ScraftyIsTheBest

    ScraftyIsTheBest all hail Greninja
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    Okay, I went ahead and tried my best to implement the content of both checks. Now I just need one more!
  6. Magcargo 2

    Magcargo 2 I can't wait to bomb some Dondongos!
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    Why do you have 252 atk evs on the calm mind set? It should be SpA EVs.
  7. GatoDelFuego

    GatoDelFuego Guys. The thermal drill. Go get it
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    Pluff and I will be finishing this up, I'll check the first three sets and the overview and she will take care of the rest

    REMOVE CHANGE COMMENTS

    Show Hide
    [Overview]

    <p>Not much has changed in regards to Mesprit in the transition to BW2. It remains a jack of all trades, capable of fulfilling numerous roles effectively, all thanks to its large movepool, filled with many offensive and supportive options alike, and good all-around stats, giving it respectable bulk and power. This makes Mesprit a versatile and unpredictable Pokemon who that can surprise the opponent with many tricks. It differentiates itself from its main competitor, Uxie, with its superior offensive stats, which allow it to pose an immediate threat, while it sets itself apart from Slowking with its greater Speed and balanced bulk. Its typing also allows it to take on threats such as Gallade and Hitmonlee.</p>

    <p>However, Mesprit has its flaws. Although it can fill numerous roles effectively, it faces competition from other Psychic-types as none of its stats are particularly exceptional. It also has crippling weaknesses to Dark and Bug, and with the increasing popularity of Pokemon such as Absol and Escavalier, these weaknesses become more exploitable. Finally, Mesprit lacks any reliable recovery, meaning that despite its good bulk, repeated onslaughts will eventually take their toll. Despite these flaws, as long as you play Mesprit to its unique strengths, it will be a good asset to your team.</p>

    [SET]
    name: Support
    move 1: Stealth Rock
    move 2: Psychic / Psyshock
    move 3: Hidden Power Fire / Thunderbolt / Grass Knot
    move 4: U-turn
    item: Leftovers / Lum Berry
    nature: Timid
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>When one sees Mesprit, the common question that comes to mind is "Why would I want to use this over Uxie?". This applies especially to this set, which faces stiff competition due to lesser bulk and Speed. Before using this set, consider Mesprit's advantages over Uxie that make this worth using. Mesprit's main advantage over Uxie is its superior offensive stats, which allow it to deal more damage to opponents such as Kabutops, Nidoqueen, Aerodactyl, and Sigilyph. The fact that Mesprit is primarily an offensive Pokemon also makes it significantly less vulnerable to Taunt users than Uxie, so if you need to actually deal damage to the opposition, Mesprit is the right choice.</p>

    <p>Stealth Rock is the crux of this set, as it allows Mesprit to provide invaluable support for the team. Psychic is the preferred STAB move here to allow Mesprit to deal high amounts of damage. Psyshock is acceptable though, as it provides the ability to OHKO Cryogonal and Roselia while heavily denting Gallade, but due to its lower Base Power, (RC) it misses the KO on Qwilfish and does not score a guaranteed 2HKO on Poliwrath. The coverage move here mostly depends on what Mesprit needs to hit. Hidden Power Fire is the preferred most important coverage move here, hitting Escavalier, one of the most common Pokemon to deal with Mesprit, for a high amount of damage, and while also helping against Ferroseed and Magneton. Thunderbolt, on the other hand, provides overall better coverage and power, (RC) and is useful to OHKO Kabutops and Omastar while heavily denting Moltres, Sigilyph, and Aerodactyl. Grass Knot is useful only if Psyshock is chosen for the STAB move, hitting most physically defensive Pokemon, such as Steelix, Aggron, and Rhydon, for heavy damage. Finally, U-turn is chosen in the final moveslot as a scouting move, allowing Mesprit to escape from typical switch-ins.</p>

    [ADDITIONAL COMMENTS]

    <p>A Timid nature is chosen here to provide Mesprit with extra Speed to outpace outspeed certain Pokemon such as Timid Magneton and to a lesser extent Vanilluxe and Samurott. Leftovers is the preferred item here to provide Mesprit with a consistent form of recovery. Lum Berry, however, is useful to remove status from the likes of Uxie or Slowking. A Fire Gem can be used in conjunction with Hidden Power Fire to nail Escavalier and Durant, but it is useless otherwise. Ice Beam is an option in the third slot over the coverage moves to surprise Druddigon, Sceptile, and Lilligant, but the coverage moves listed above provide more utility in general.</p>

    <p>Drapion and Spiritomb are Mesprit's biggest worries, as they take little from any of Mesprit's attacks and can trap it with Pursuit, preventing it from repeatedly doing its job. Escavalier is in a similar boat, although it fears Hidden Power Fire. For this reason, Pokemon such as Nidoqueen are great to deal with said Pokemon. Additionally, Magmortar or Moltres can make toast out of Escavalier should Mesprit not have Hidden Power Fire in its arsenal. Magneton is useful in this situation as well, and should Mesprit not have Hidden Power Fire, Magneton can trap Escavalier or Durant and can also Volt Switch to Mesprit.</p>

    [SET]
    name: Calm Mind
    move 1: Calm Mind
    move 2: Psychic / Psyshock
    move 3: Thunderbolt
    move 4: Hidden Power Fire / Ice Beam
    item: Life Orb
    nature: Timid
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p>Calm Mind is Mesprit's one and only boosting move, and it has just the right qualities to use this move effectively. While Psychic isn't exactly a stellar typing defensively, Mesprit's good 105 Special Attack and decent mixed 80 / 105 / 105 defenses allow it to attain numerous boosts with success while its good base 105 Special Attack allows it to pose enough of an offensive threat. Mesprit also boasts a movepool that packs great coverage, making it difficult to wall. Thanks to these qualities, Mesprit is a great candidate to use Calm Mind in an offensive manner.</p>

    <p>Calm Mind is chosen here as the primary boosting move, boosting Mesprit's Special Attack as well as its Special Defense to formidable levels. Psychic is the STAB move of choice, hitting extremely hard after a boost. Psyshock, however, is very usable in order to pummel Cryogonal and Munchlax, two Pokemon who that would otherwise would wall this set. Thunderbolt is the primary coverage move, chosen here to get around many threats that are unfazed by Psychic or Psyshock such as Mandibuzz, Slowking, Crawdaunt, and Sigilyph. Finally, The last move depends which STAB move is chosen. Hidden Power Fire is the primary a great choice in order to hit Escavalier, Steelix, and Ferroseed for serious damage. However, if Psyshock was chosen, then Ice Beam is more necessary to hit many physically defensive Pokemon that Psyshock cannot get past, including Steelix, Rhydon, and Tangrowth, while providing great coverage with Thunderbolt.</p>

    [ADDITIONAL COMMENTS]

    <p>A Timid nature maximizes Speed in order to guarantee that Mesprit will outspeed neutral-natured Gallade and Kabutops. Life Orb is the chosen item here, as it provides a notable boost in power, although Leftovers is a usable option for recovery to allow Mesprit to last longer. However, the loss in power is noticeable. Signal Beam and Shadow Ball are both usable options as coverage moves to hit Uxie, however, it has but have very little utility otherwise, as Ice Beam and Thunderbolt provide more useful coverage. If there is no need for coverage in the last moveslot, Healing Wish is a phenomenal option. While this sacrifices Mesprit, the fully healing of a teammate is very useful.</p>

    <p>Spiritomb and Drapion are big thorns in this set's side, as both can take any attack Mesprit throws at them comfortably, (RC) while they can either trap it with Pursuit or just hit it with their Dark STAB. Escavalier can also take anything bar Hidden Power Fire and pummel it Mesprit with Megahorn or trap it with Pursuit. Absol is a lesser threat who that can hit Mesprit extremely hard, but cannot take any attack. Bulky Psychic-types, namely Uxie, can take numerous onslaughts from this set quite well, with Uxie being able to cripple Mesprit with Thunder Wave. Pokemon such as Nidoqueen are useful to deal with most of the above Pokemon, hitting them with powerful STAB moves. Magmortar, Entei, or Moltres can also be helpful to take on Escavalier and Spiritomb alike. Magneton is as very useful as it can trap and remove troublesome Steel-types. A Pokemon with entry hazards, such as Qwilfish, is also useful to help Mesprit attain needed KOs. Finally, a trapper such as Spiritomb or Absol is useful for the removal of Uxie and Slowking.</p>

    [SET]
    name: Choice Specs
    move 1: Psychic / Psyshock
    move 2: Ice Beam
    move 3: Thunderbolt
    move 4: Trick / Hidden Power Fire
    item: Choice Specs
    nature: Modest
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>With good base 105 Special Attack and a decent base 80 Speed, Mesprit is perfectly capable of using Choice Specs. While it faces competition from Slowking and Gardevoir at the role, Mesprit's access to Ice Beam and good mixed bulk are what make it worth using, as Thanks to this, Mesprit can take strong hits while dishing them out back. Psychic is the primary STAB move here, dealing sizable chunks of damage. However, Psyshock can be used in order to get past Cryogonal and Munchlax, two of the common special walls in the tier. Ice Beam provides great coverage, and allows Mesprit to hit Mandibuzz and Sigilyph, (RC) as well as Tangrowth and Rhydon if Mesprit is running Psyshock. Thunderbolt provides good coverage as well, hitting Slowking and Crawdaunt for super effective damage, as well as and provides near-perfect coverage with Ice Beam. Finally, Trick is chosen in order to cripple walls, particularly Mandibuzz, Clefable, and Cryogonal. However, Hidden Power Fire is a good option to hit Escavalier and Magneton.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum EVs are invested into Special Attack and Speed to attain the needed offensive presence speed and power. A Modest nature is chosen to boost damage output, letting Mesprit utilize Choice Specs more effectively. A Timid nature is also usable to attain more speed, but the extra power provided by Modest is needed, as otherwise Mesprit is rather weak. Choice Specs is the purpose of the entire is the crux of this set, allowing Mesprit to hit as hard as possible and cripple foes with Trick.</p>

    <p>Mesprit must be wary of locking itself into Psychic or Psyshock, as that leaves it to be bait for Dark-types such as Absol and Spiritomb. Pursuit and Sucker Punch are the banes to of this set, forcing Mesprit into a fight-or-flight situation. This makes a Fighting-type, like such as Hitmonlee, an important teammate in order to eliminate Dark-types said Pokemon, which also happen to use said moves. Entei is also useful to pummel Spiritomb. As with the previous sets, Magneton is a very useful teammate to trap and remove Escavalier. A Dark-types like such as Absol or Spiritomb themselves is are also great in order to remove opposing bulky Psychic-types, such as Slowking and Uxie.</p>


    [gp]1/2/2[/gp]
  8. jumpluff

    jumpluff if i look back i am lost
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    [gp]2/2~[/gp]
  9. ScraftyIsTheBest

    ScraftyIsTheBest all hail Greninja
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    Thanks pluff and GDF for the final GP (split) check. Also thanks Magcargo 2 for pointing that out.

    Anyways, this is now done and ready for upload.
  10. Honko

    Honko hit it very hard
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    This is not ready for upload. There are still some things that need to be fixed before this goes on site.

    Remove the mention of Durant here, HP Fire easily OHKOes it whether you have a Fire Gem or not. Be specific: A Fire Gem allows Mesprit to beat Escavalier one-on-one by OHKOing with HP Fire. That's it.

    These two sentences being next to each other is incredibly misleading, because it implies Nidoqueen is a good answer to Uxie when the exact opposite is true. You need to specify which Pokemon you're recommending the reader to use Nidoqueen for.

    Useless. Why Qwilfish? Is it just a random example of a Pokemon that learns Spikes? Or is it specifically a good choice, perhaps because it checks things like Escavalier, Durant, Absol, and Entei that can force Mesprit out? Why a Spiker instead of a Stealth Rocker? Are they interchangeable, or does Mesprit specifically prefer Spikes support due to certain counters? What are these "needed KOs" you mention? All of this is useful information that you should know and share with the reader so they can make intelligent decisions when choosing Mesprit for your team.

    This paragraph contains literally no useful information and is obviously fluff. Either add examples of KOs that Modest gives and Pokemon Timid outspeeds, or remove this paragraph entirely. I'd definitely prefer the former as this set's writeup is already very short.

    Hitmonlee is probably the worst example you could have picked. Spiritomb completely counters Hitmonlee. Even Absol can beat Hitmonlee if it comes in on Mesprit and sets up an SD on the switch, unless Hitmonlee has Mach Punch. Entei and Emboar are much better examples.

    "decent dents" more like "easily OHKOing even with Leftovers". Two frail Pokemon that are weak to your STAB are not good examples.

    This needs to be rewritten now that Thunderbolt is the first slash.

    Same here. Slowking is no problem at all for this set with Thunderbolt, and I have a hard time seeing Crawdaunt using this set as setup fodder when the primary coverage move OHKOes it without any boosts.

    This needs to be rewritten now that the slashes are switched. Don't be lazy and force us to edit this kinda stuff in the SCMS later.

    Again, Hitmonlee is a bad example...if you're going to suggest it's a good option for taking out Escavalier, you better include that it needs to use LO Reckless HJK or Fighting Gem Close Combat to OHKO, since Escavalier easily OHKOes back. Or you could just use a better example, like Emboar.

    "heavy damage" more like "easy OHKOs". The way that this is written right now makes Mesprit sound weaker than it is. I makes me think "Heavy damage? Does that mean it can't even OHKO Hitmonlee with a super effective physical STAB? I better use something else!"

    All of these things need to be fixed before this goes on-site.
  11. ScraftyIsTheBest

    ScraftyIsTheBest all hail Greninja
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    Okay, dealt with all those. This is now for real done.
  12. DittoCrow

    DittoCrow
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    Not going to upload this yet as there are numerous changes that should be made. I know SV wanted to comment on it as well.

    We generally don't put stuff like that in the overview, as it's usually unnecessary. We've been in BW2 for about 9 months.

    I'd probably be a bit more specific if you want to capitalize on its roles in the overview. This is also a really awkward sentence (comma city o_o).

    I don't feel like continuing atm because I'm sure there are a lot more things that need fixing, GP errors included. This analysis just feels like there wasn't much effort put into it or you haven't used Mesprit very much. Maybe you can get someone to help you rewrite parts of it. I will probably end up coming back to this so I can be more specific for you, and I know other QC members will like to comment as well.
  13. Yonko7

    Yonko7 Guns make you stupid. Duct tape makes you smart.
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    There's some points that I'd like to point out ^^

    I think you should note that Mesprit gets the OHKO on offensive variants of Cryogonal, whereas defensive ones are 2KOed.

    252 SpA Mesprit Psyshock vs. 248 HP / 168 Def Cryogonal: 193-228 (56.26 - 66.47%) -- guaranteed 2HKO after Stealth Rock

    I don't think Vanilluxe deserves a mention, rather Smeargle does; outspeeding Smeargle is a great thanks to Timid especially if they both lead.

    Nidoqueen is gone. A good partner to deal with Drapion and Escavalier is Poliwrath which can take advantage of SR with Circle Throw and can burn with Scald, and Mesprit can afford to switch into Tangrowth and various grasses if it uses Psychic / HP Fire.

    -I think U-Turn should be mentioned in the AC of OTR, it's a great way to more safely pass off Trick Room without Healing Wish while minimizing the timer that is Trick Room.

    It is true that Mesprit can outspeed +2 Aggron, but it can barely 2KO Aggron with Thunderbolt. Replace Aggron with +2 neutral-natured Omastar which it can outspeed and KO with Thunderbolt. Mention Lilligant too, as Tricking it a Choice Scarf to a QD variant can make them much less dangerous.

    -252 SpA Mesprit Thunderbolt vs. 4 HP / 0 SpD Aggron: 136-160 (48.22 - 56.73%) -- 89.06% chance to 2HKO

    Can you mention Blizzard in OO and how on a team with Snover it's a much better choice than Ice Beam.

    Remove mentions of Nidoqueen =]

    QC can disapprove of anything I say ^^
  14. ScraftyIsTheBest

    ScraftyIsTheBest all hail Greninja
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    Thanks for the feedback Yonko7. I implemented most of them.

    Gonna continue this "rewriting".
  15. EonX-

    EonX- Never Give Up
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    Ok, because I love Mesprit so much in RU and really want to see this get uploaded, I took the liberty of going through this over the past couple of days and rewriting stuff. Some was due to errors, but a lot of it had to do with content either being a bit outdated or just not being enough there. So, with that said, DC gave me the go ahead to post what I have and why I changed what I did:


    Overview:

    • Removed mentions of DPP UU and expanded on the pros and cons of Mesprit
    • Mentioned how it's a great offensive check to Gallade and Slowking. (anything that checks Slowking right now is not a bad choice)
    • Overall, wasn't bad, but the points needed to be explained a bit more

    Offensive Stealth Rock:

    • Changed the set name since Mesprit isn't EVed defensively. When I think support, I think of Pokemon EVed more defensively
    • Removed Grass Knot entirely. It's only being used for Rhydon which Mesprit can just U-turn out of anyway
    • Also removed Psyshock because it just doesn't have enough power without some sort of boost
    • Moved HP Fire to AC. While it can hit Steel-types, Mesprit really needs Thunderbolt for coverage to be that solid Slowking check
    • Slashed Ice Beam with Thunderbolt since Mesprit can check many Grass-types and Druddigon (sort of)
    • Slashed Healing Wish with U-turn since it's a "wild card" Mesprit has that is very useful in the late-game
    • Put Colbur Berry in AC since it lets Mesprit play more freely against Pursuit users.
    • Also gave Speed EV benchmarks in AC if you want Mesprit to be a slightly bulkier pivot.
    • Gave Life Orb an AC mention, but stressed on how it takes away from bulk and utility
    • Broadened the teammates section to include more offensive teammates since Mesprit should generally be used on more offensive teams
    • Works well on VoltTurn teams, so made mention of this as well and provided some teammates for such teams

    Calm Mind:

    • Switched Psyshock and Psychic since BoltBeam coverage smashes most physical walls in RU
    • Moved HP Fire to AC, but gave it a strong mention for Steels.
    • Added Emboar as a teammate and generally expanded a bit on everything else already mentioned.

    Choice Specs:

    • Psyshock over Psychic for the same reasons as the CM set
    • Put U-turn as the main slash in the last slot as I personally find it very helpful in my experience with the Specs set
    • Kept HP Fire and moved Trick to the last slash since I rarely find myself wanting to Trick away the Specs
    • Made mention of Speed benchmarks from Offensive SR and recommended to use one of them if using HP Fire
    • Kept Modest as a slash, but stressed on its downsides, especially with checking Gallade
    • Mentioned hazard users and stressed Spikers since Mesprit's checks are generally grounded
    • Added Fire-types other than Emboar to deal with Spiritomb and Escavalier
    • Another mention to VoltTurn due to U-turn on the set.

    Trick Room:

    • Changed the name again since it won't always be offensive in its approach
    • Psyshock over Psychic for reasons stated in other sets
    • Removed U-turn mention. Don't see much merit with it tbh
    • Added Durant to list of things HP Fire can take out in TR
    • Added a couple of extra Trick Room sweepers just to have other options available in the section

    Substitute + Calm Mind:

    • Elaborated a little more on why this should be used over SubCM Uxie
    • Explained more on why Sub is used
    • Stressed more on what Ice Beam can't cover
    • Switched the AC and main EV spreads around.
    • Broadened a lot on the teammates section.
    • Added Samurott since it typically runs Ice Beam and can take out Slowking as well if Thunderbolt isn't used
    • Added Fire-types as a check to Escavlaier and Spiritomb
    • Added Regirock as a solid check due to mixed defenses and lack of a weakness to any move on this set

    Choice Scarf:

    • Stressed on why this should be used over other Scarf users
    • Moveset was fine; just elaborated on why to use each move.
    • Added Durant to the HP Fire tidbit in AC; Removed HP Ground entirely.
    • Stressed on why this set struggles more with Pursuit users than other sets
    • Added Aggron as a teammate to handle Spiritomb and check Escavalier
    • Added Steelix as an SR user since it walls Escavalier handily and can check Spiritomb
    • Again, made mention of VoltTurn teams since Mesprit has U-turn here

    Choice Band:
    • Explained Mesprit's biggest advantages as a CB user
    • Moved ThunderPunch to the third slot due to its great utility against Slowking
    • Kept Fire Punch in the last slot; slashed Trick with it since, like Specs, I rarely see a time to actually want to get rid of the Band.
    • Explained why Mesprit has to use Adamant (lower BP moves)
    • Great set to stack physical attackers with due to this set's utility
    • Like other sets, elaborated on the teammates section to give more options for the user

    Other Options:
    • Explained why Mesprit would find itself on Hail teams
    • Removed mentions of Water Pulse, Role Play, Wonder Room, Magic Room, and Gravity (Gravity actually hurts Mesprit thanks to Levitate being nerfed)
    • Moved Grass Knot to OO since I took it out of the SR set
    • This section was pretty good otherwise, so I left it alone for the most part.

    Checks and Counters:
    • Explained that versatility makes Mesprit difficult to counter at first
    • Elaborated on select checks.
    • Added Magneton, Ferroseed, and Regirock as solid checks to most sets
    • Added Normal Rotom since it's the only common Ghost-type faster than Mesprit
    • Elaborated a little more on why the lack of recovery is so important when dealing with Mesprit
    • Gave a more relevant mention of a faster Flying-type as Swellow isn't very common (though it is effective!)
  16. ScraftyIsTheBest

    ScraftyIsTheBest all hail Greninja
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    Thanks EonX, I implemented your changes, along with edits that I felt were necessary.

    Anyways, this should be ready for whatever's next.
  17. Oglemi

    Oglemi #bananarepublic
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    I've uploaded this

    If there are still problems with it from a content or written perspective, they can be handled in a separate thread, I want to have updated info on Mesprit onsite

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