[Overview]
<p>Not much has changed in regards to Mesprit in the transition to BW2. It remains a versatile jack of all trades, capable of fulfilling numerous roles effectively, all thanks to its large movepool, filled with many offensive and supportive options alike, and good all round stats, giving it respectable bulk and power. This makes Mesprit a versatile and unpredictable Pokemon who can surprise the opponent with many tricks. It differentiates itself from its main competitor (Uxie?) with its superior offensive stats, which allow it to pose an immediate threat, while it sets itself apart from Slowking with its greater Speed and balanced bulk. Its typing also allows it to take on threats such as Gallade and Hitmonlee.</p>
<p>However, Mesprit has its flaws. Although Mesprit can fill numerous roles effectively, it faces competition from other Psychic-types as none of its stats are particularly exceptional. It also has crippling weaknesses to Dark and Bug, and with the increasing popularity of Pokemon such as Absol and Escavalier, these weaknesses become more exploitable. Finally, Mesprit lacks any reliable recovery, meaning that despite its good bulk, repeated onslaughts will eventually take their toll. Despite these flaws, as long as you play Mesprit to its unique strengths, it will be a good asset to your team.</p>
[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Psychic / Psyshock
move 3: Hidden Power Fire / Thunderbolt / Grass Knot
move 4: U-turn
item: Leftovers / Lum Berry
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>When one sees Mesprit, the common question that comes to mind is "Why would I want to use this over Uxie?". This applies especially to this set, which faces stiff competition due to lesser bulk and Speed. Before using this set, consider Mesprit's advantages over Uxie that make this worth using. Mesprit's main advantage over Uxie is its superior offensive stats, which allow it to deal more damage to opponents such as Kabutops, Nidoqueen, Aerodactyl, and Sigilyph. The fact that Mesprit is primarily an offensive Pokemon also makes it significantly less vulnerable to Taunt users than Uxie, so if you need to actually deal damage to the opposition, Mesprit is the right choice here.</p>
<p>Stealth Rock is the crux of this set, as it allows Mesprit to provide invaluable support for the team. Psychic is the preferred STAB move here to allow Mesprit to deal high amounts of damage. Psyshock is acceptable though, as it provides the ability to OHKO Cryogonal and Roselia while heavily denting Gallade, but due to its lower base power, it also misses the KO on Qwilfish and does not score a guaranteed 2HKO on Poliwrath. The coverage move here is mostly dependent on what Mesprit needs to hit. Hidden Power Fire is the most important coverage move here, hitting Escavalier, one of the most common ways to deal with Mesprit, for a high amount of damage. This also helps against Ferroseed and Magneton. Thunderbolt, on the other hand, provides overall better coverage and power, and is useful to OHKO Kabutops and Omastar while heavily denting Moltres, Sigilyph, and Aerodactyl. Grass Knot is useful only if Psyshock is chosen for the STAB move, hitting most physically defensive Pokemon, such as Steelix, Aggron, and Rhydon, for heavy damage. Finally, U-turn is chosen in the final moveslot as a scouting move, allowing Mesprit to escape from typical switch-ins.</p>
[ADDITIONAL COMMENTS]
<p>A Timid nature is chosen here to provide Mesprit with extra speed to outspeed certain Pokemon such as Timid Magneton, and to as well as (You mean it outspeeds them lesser extent?) Vanilluxe and Samurott. Leftovers is the preferred item here to provide Mesprit with a consistent form of recovery. Lum Berry, however, is useful to remove status from the likes Uxie or Slowking. A Fire Gem can be used in conjunction with Hidden Power Fire to nail Escavalier and Durant, but it is useless otherwise. (Here because items) Ice Beam is an option in the third slot over the coverage moves to surprise Druddigon, Sceptile, and Lilligant, but the coverage moves listed above provide more utility. A Fire Gem can be used in conjunction with Hidden Power Fire to nail Escavalier and Durant, but it is useless otherwise.</p>
<p>Drapion and Spiritomb are Mesprit's biggest worries, as they take little from any of Mesprit's attacks and can trap it with Pursuit, preventing it from repeatedly doing its job. Escavalier is in a similar boat, although it fears Hidden Power Fire. For this reason, Pokemon such as Nidoqueen are great to deal with said Pokemon. Additionally, Magmortar or Moltres can make toast (Metal Toast?) out of Escavalier should Mesprit not have Hidden Power Fire in its arsenal. Magneton is useful in this situation as well, and should Mesprit not have Hidden Power Fire, Magneton can trap Escavalier or Durant and also Volt Switch to Mesprit.</p>
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic / Psyshock
move 3: Thunderbolt
move 4: Hidden Power Fire / Ice Beam
item: Life Orb
nature: Timid
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Calm Mind is Mesprit's one and only boosting move, and it has just the right qualities to use this move effectively. While Psychic isn't exactly a stellar typing defensively, Mesprit's good 105 Special Attack and decent mixed 80 / 105 / 105 defenses allow it to attain numerous boosts with success. Mesprit also boasts a movepool that packs great coverage, making it difficult to wall. Thanks to these qualities, Mesprit is the besa great candidate to use Calm Mind in an offensive manner (Mewtwo says hello. Also a silly blanket statement.).</p>
<p>Calm Mind is chosen here as the primary boosting move, boosting Mesprit's Special Attack as well as its Special Defense to formidable levels. Psychic is the STAB move of choice, hitting extremely hard after a boost. Psyshock, however, is very usable, in order to pummel Cryogonal and Munchlax, two Pokemon who otherwise would wall this set. Thunderbolt is the primary coverage move, chosen here to get around many threats that otherwise take little fromunfazed by Psychic or Psyshock, such as Mandibuzz, Slowking, Crawdaunt, and Sigilyph. Finally, the last move is up todepends on (Unless your STAB move is intelligent that's a no-go) which STAB move is chosen. Hidden Power Fire is a great choice in order to hit Escavalier, Steelix, and Ferroseed for serious damage. However, Ice Beam is more (Big, mildly unnecessary edit here) However, if Psyshock iwas chosen; it provides great coverage with Thunderbolt and als, then Ice Beam is necessary to hits many physically defensive Pokemon that Psyshock cannot get past; this, includesing Steelix, Rhydon, and Tangrowth, while providing great coverage with Thunderbolt .</p>
[ADDITIONAL COMMENTS]
<p>A Timid nature is chosen here to maximizes Speed in order to guarantee that Mesprit will outspeed neutral natured Gallade and Kabutops. Life Orb is the chosen item here, as it provides a notable boost in power., although Leftovers is, however, a usable option for recovery to allow Mesprit to last longer. However, the loss in power over Life Orb is noticeable. Signal Beam and Shadow Ball are both usable options as coverage moves to hit Uxie, however, ibut hasve very little utility otherwise, as Ice Beam and Thunderbolt provide more useful coverage. If there is no need for coverage in the last moveslot, Healing Wish is a phenomenal option to take over; while thiit does sacrifices Mesprit in the process, the fully healing of the nexta teammate is excellent to help them lastvery useful (Badly Written, you need to rework it IMO).</p>
<p>Spiritomb and Drapion are big thorns in this set's side. B, as both can take any attack Mesprit throws at them comfortably, while they can either trap it with Pursuit or just hit it with their Dark STAB. Escavalier can also take anything bar Hidden Power Fire (Better here;even though Absol's Dark and all. And can't it pursuit too?). Absol is a lesser threat, who can hit Mesprit extremely hard, but cannot take any attack. Escavalier can also take anything bar Hidden Power Fire. Bulky Psychic-types, namely Uxie, can take numerous onslaughts from this set quite well, with Uxie being able to cripple Mesprit with Thunder Wave. Pokemon such as Nidoqueen are useful to deal with most of the above Pokemon, hitting them with powerful STAB moves. Magmortar, Entei, or Moltres can also be helpful to take on Escavalier and Spiritomb alike. Magneton is as very useful as it can trap and remove troublesome Steel-types. A Pokemon with hazards, such as Qwilfish, is also useful to help Mesprit attain needed KO's. Finally, a Pokemon such as Spiritomb or Absol is useful for the removal of Uxie and Slowking.</p>
[SET]
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Ice Beam
move 3: Thunderbolt
move 4: Trick / Hidden Power Fire
item: Choice Specs
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>With good 105 Special Attack and a decent 80 Speed, Mesprit is perfectly fit tocapable of useing Choice Specs. While it faces competition from Slowking and Gardevoir at the role, Mesprit's access to Ice Beam and good mixed bulk are what make it worth using. Thanks to this, Mesprit can take strong hits while dishing them out back. That being said, Psychic is the primary STAB move here, dealing sizable chunks of damage. However, Psyshock can be usabled in order to get past Cryogonal and Munchlax, two of the special walls in the tier. Ice Beam is great coverage, and allows Mesprit to hit Mandibuzz and Sigilyph, as well as Tangrowth and Rhydon if Mesprit is running Psyshock. Thunderbolt provides good coverage as well, hitting Slowking and Crawdaunt for super effective damage, as well as providing near perfect coverage with Ice Beam. Finally, Trick is chosen in order to cripple walls, particularly Mandibuzz, Clefable, and Cryogonal, since they can no longer accomplish much afterwards. However, Hidden Power Fire is a good option to hit Escavalier and Magneton.</p>
[ADDITIONAL COMMENTS]
<p>Maximum is invested into Special Attack and Speed to attain the needed investment is here to maximize speed and power. A Modest nature is chosen to boost damaximize the Special Attack to utilizge output, letting Mesprit use Choice Specs more effectively. A Timid nature is also usable to attain more speed, however,but the extra power provided by Modest is needed, as otherwise Mesprit is rather weak. A Choice Specs is chosen as it is the crux of this set, hiletting Mesprit hit as hard as possible and cripple foes with Trick (This is true so I included it).</p>
<p>Mesprit must be wary of locking itself into Psychic or Psyshock, as ithat leaves it to be bait for Dark-types such as Absol and Spiritomb. Pursuit and Sucker Punch are the banes tof this set, being extremely. (Either explain why it's vulnerable or leave it ato them.is.) This makes a Fighting-type, like Hitmonlee, important in order to eliminate said Pokemon, who also happen to use said moves. Entei is also useful to pummel Spiritomb. As with the previous sets, Magneton is a very useful teammate to trap and remove Escavalier. A Dark-type like Absol or Spiritomb is also great in order to remove opposing bulky Psychic-types, such as Slowking and Uxie.</p>
[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Thunderbolt
move 4: Ice Beam / Healing Wish
item: Life Orb / Leftovers
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe
[SET COMMENTS]
<p>Although it may seem outclassed by Slowking in this regard, Mesprit is a viable candidate for setting up Trick Room. With a middling base 80 Speed stat along with respectable bulk and Special Attack, Mesprit is capable of doing this job quite well, as its Speed without investment allows it to outspeed every offensive Pokemon in RU under Trick Room, while outspeeding most walls while outside of it. Its overall balanced bulk allows it to survive most priority moves, bar Sucker Punch from Absol, while its lack of weaknesses to Grass and Electric types allow it to stand out from Slowking. The big ace in the hole that allows Mesprit to stand out, however, is Healing Wish. This phenomenal move allows Mesprit to sacrifice itself to fully heal a teammate, which can be crucial to this set's success.</p>
<p>Trick Room is the primary move of the set, as it is this set's main job, providing support for a slow team. Psychic is the STAB move of choice, putting decent dents into many Pokemon such as Hitmonlee and Scolipede. Thunderbolt is the chosen coverage move, in or (Dents? More like Deaths.). Thunder tobolt hits Slowking, Mandibuzz, and Crawdaunt for serious damage., and Ice Beam is also used in order to forms great coverage with Thunderbolt while also hitting Sigilyph and Steelix for sizable damage. Heal(Stop going Wish"This move is an optiochosen because" over either one of thsimilar. The words are totally meaningless.)Healing Wish is an option ordver Ice Beam to sacrifice Mesprit in order toand fully heal a teammate.</p>
[ADDITIONAL COMMENTS]
<p>A Quiet Nature isand 0 Speed IVs are chosen to maximize Special Attack while also minimizing Speed to utilizefor Trick Room with. 0 Speed IV's are to further compound this. Leftovers is the chosen item here for, as its consistent recovery tohelps set up numerous Trick Rooms during the match. However, Life Orb is an acceptable alternative to fireor more powerful attacks. This set pairs well with numerous slow, albeit hard-hitting Pokemon. These include Aggron, Druddigon, and Escavalier, all of who have good synergy with Mesprit and can deal with many of its counters. Aggron deals with Sigilyph, and can deal with many special walls., while Druddigon and Escavalier can hurt bulky Psychic-types for a high amount of damage. Emboar or Hariyama are also good teammates, packing the power to muscle through Drapion, Absol, and Escavalier.</p>
[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock
move 4: Thunderbolt / Ice Beam
item: Leftovers
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>This set utilizes two moves that work well together: Substitute and Calm Mind. Thanks to a good mix of power and bulk, Mesprit can use this set very effectively. Again, you must consider what Mesprit has over Uxie before using this set. Mesprit has higher Special Attack off the bat, allowing it to hit notably harder after some boosts. This also allows Mesprit to hit decently hard should attaining boosts be risky. With its access to Ice Beam, Mesprit can handle some physically defensive Pokemon that Uxie will often struggle with. These, includeing Tangrowth, Steelix, Rhydon, and to a lesser extent Golurk. If dealing with these threats is necessary, then Mesprit will more than amply dosuffice.</p>
<p>Substitute and Calm Mind are the main moves of this set, granting Mesprit a boosting move as well as a shield that allows it to use Calm Mind more effectively. Psyshock is the preferred STAB in this set, for it allows Mesprit to bypass Cryogonal and Munchlax, two Pokemon who would otherwise take little to no damage from it otherwise, while still packing reasonable power. Finally, Ice Beam is chosen for coverage, as it can heavily dent Pokemon who take little from Psyshock, which include Rhydon, Steelix, Tangrowth, and Sandslash. Ice Beam also maims Mandibuzz and Sigilyph, both of who resist Psyshock. Thunderbolt, however, can be used to nail Kabutops and Moltres if the team already has a way to deal with Druddigon, while still maintaining the needed coverage Ice Beam provides.</p>
[ADDITIONAL COMMENTS]
<p>Maximum is inves (Fuck it, you rewrited this sento Special Attackence and Speed to attain as much power and speed as possiblemake it coherent. I don't care to). A Leftovers is the preferred item here, as it provides a consistent form of recovery that ensures Mesprit can set up more Substitutes and Calm Minds throughout the match. A Timid nature is chosen to give Mesprit the speed possible. A to outpace neutral base 80's, although a Modest Nature can be chosen to go for more speed, however, the ability to guarantee that Mesprit will outpace neutral base 80's is missed out. A bulky EV spread of 96 HP / 248 SpA / 164 Spe is usable to be more bulky and still outspeed Kabutops and Gallade.</p>
<p>This set will more than often struggle with Slowking, who (Is set up on by SubCM Mesprit and is probly 2hko'd by +6 Psyshock)resists both of Mesprit's moves if it is running Ice Beam, as well as Uxie, who has enough bulk to (Be set up on even harder)take repeated onslaughts from it. Dark-types also pose a problem for Mesprit, as they, in particular Drapion, can make sure Mesprit cannot set up with Taunt and also trap it with Pursuit, particularly Drapion. Klinklang and Crawdaunt can use this set as setup fodder and defeat Mesprit one-on-one. Absol makes for a great teammate, removing Slowking, Uxie, and Spiritomb (Really? Spiritomb?). It also benefits from Mesprit's ability to eliminate opposing Fighting-types that give Mesprit a problem. Magneton, as previously stated, is useful to remove Escavalier and, to a lesser extent, Durant. Nidoqueen can also be very helpful to deal with Drapion and Spiritomb effectively.</p>
[SET]
name: Choice Scarf
move 1: Psychic / Psyshock
move 2: Thunderbolt
move 3: Ice Beam
move 4: U-turn / Trick / Healing Wish
item: Choice Scarf
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>With a decent 80 Speed stat and 105 Special Attack, Mesprit can make for a solid revenge killer. Its great coverage further complements this, as it allowsing it to revenge kill certain speedy threats, such as Scolipede, Hitmonlee, and Moltres. While other users of the item, such as Gardevoir and Medicham, give it competition, Mesprit's access to U-turn is enough to stand out. (Why write That aAside? It's totally meaningless, especially since U-turn and Psychic are not really related.) Psychic is the STAB move of choice, with its power and reliability. Again, Psyshock is definitely usable to remove Cryogonal, but this misses the KO on Nidoqueen. Thunderbolt is chosen to get past Mandibuzz, Slowking, and Crawdaunt. Ice Beam is chosen to remove Rhydon, Tangrowth, and Sigilyph, as well as formingnd complete the "BoltBeam" comboverage. This is especially useful if Psyshock is chosen as the STAB move. Finally, Trick is chosen in order to cripple walls such as Mandibuzz, Slowking, and Clefable, as well asnd rendering Absol almost useless. However, U-turn is usable to scout common switch-ins, but the move is fairly weak coming off of Mespriwith no boosts or Attack investment. Healing Wish is an excellent alternative to heal a teammate and give them a second chance, although this sacrificesing Mesprit in the process.</p>
[ADDITIONAL COMMENTS]
<p>A Timid nature is chosen here to be able tolets Mesprit outspeed Aerodactyl, Dragon Dance+1 Feraligatr, and Rock Polish+2 Aggron with the boost fromif it hasn't Tricked away its Choice Scarf. However, a Modest nature is usable to instead gain more power, at the cost of not being able to revenge killoutsped by Aerodactyl. A Choice Scarf is chosen for the revenge killing capabilities. Hidden Power Fire is an option over Thunderbolt or Ice Beam in order to hit Escavalier for high damage. However, the move has little butility otherwise, not move hitting anys nothing else notable. Likewise, Hidden Power Ground is also an option to hit Drapion super effectively, however,but Drapion is not a very prominent threat.</p>
<p>As this is a Choice set, Absol and Spiritomb leave Mesprit very vulnerable; they can hit it hard with priority in Sucker Punch or simply trap it with Pursuit. Similarly, Escavalier is in a similar boat, being able to take all of Mesprit's attacks bar Hidden Power Fire and either smash it with Megahorn or trap it with Pursuit (You make it sound like a bad thing). This makes Magmortar and Hitmonlee great teammates, with the latter being able to hitting Absol and Escavalier for serious damage, while the former can absorbs Will-O-Wisp from Spiritomb and incinerates Escavalier. Rhydon could potentially work to keep these Pokemon in check and also set up Stealth Rock to rack up damage. Spikes support is also aprreciated; Qwilfish and Roselia are both good at this, with the former checking Absol and Escavalier, while the latter can takeing on Lilligant.</p>
[SET]
name: Choice Band
move 1: Zen Headbutt
move 2: U-turn
move 3: Fire Punch
move 4: Trick / ThunderPunch
item: Choice Band
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Compared to the previous sets, this one stands out with its surprise factor. Because Mesprit is commonly seen running special attacks in a majority of its sets, Mesprit's often overlooked 105 Attack stat allows it to surprise the opponent with a Choice Band set. Mesprit can utilize this set in order to beat its common switch-ins, such as Escavalier and Cryogonal. It stands out from Gallade and Medicham, two of Mesprit's main competitors for the role, with its access to U-turn, Tr allowing it to scout common switch-ins, something Medicham and Gallade could only wish fordream of. Access to Trick is also useful, leto stand out, being able toit cripple switch-ins such as Magneton and Steelix (I think they have it too). Finally, Levitate is a great ability, allowing Mesprit to better check Ground-types while minimizing hazard damage.</p>
<p>Zen Headbutt is the chosen STAB move here; it hits Pokemon such as
Nidoqueen and Hitmonlee for heavy damage, while the flinching rate may come in handy. U-turn, as previously stated, is chosen to constantly switch to proper teammates while dealing decent damage; this isit's a good idea to useful this before clicking Zen Headbutt (But then the surprise is gone;no LO and such high damage from U-turn.). Fire Punch is the coverage move of choice, hitting Escavalier and Magneton for serious damage. Finally, Trick is chosen in order to cripple certain Pokemon, such as Steelix and Rhydon. However, ThunderPunch is useful for pummeling Mandibuzz, Sigilyph, and Slowking/.</p>
[ADDITIONAL COMMENTS]
<p>A Jolly nature is chosen here to attains the highest Speed possible to be able to, letting Mesprit outspeed neutral Gallade. An Adamant naturbase 80's and the is usable in order to attain more power, however, Mesprit will miss out on the ability to outspeed neutral base 80's as well as the rare Jolly Absol. AJolly Absol, although an Adamant nature is usable for more power. Choice Band is the crux of this set for previously stated reasons. Ice Punch is a viable option in order to hit Sigilyph and Slowking, however,but the move has little utility otherwise, and the coverage from Fire Punch is more important.</p>
<p>Unlike the previous sets, Tangrowth and Steelix take little damage from this particular one due to their high Defense. This makes a Fire-type, such as Magmortar or Moltres, vital to remove the said physical wallsPokemon before Mesprit gets going. Fighting-types, such as Hitmonlee, are also useful to remove Dark-types. Finally, a Pursuit user, such as Absol or Spiritomb or should be used in order to remove bulky Psychic-types such as Slowking or Uxie.</p>
[Other Options]
<p>Given the fact that there are seven sets on this analysis, you shouldn't expect this list to be too long. (Note that this is a correct use of that being said, since these two actually kind of impact each other.) That being said, Thunder Wave is a decent option in order to cripple fast opponents such as Cinccino, Sceptile, and Scolipede. Sadly, Mesprit often will not find the moveslot for the move. Moreover, and ithis move is often better utilized by Uxie. Shadow Ball and Signal Beam are both usable forms of coverage in order to hit Psychic-types such as Uxie and Slowking, but neither are too useful forto warrant using them over Ice Beam or Thunderbolt. Mesprit can run Rain Dance or Sunny Day to support weather teams, and also provide an offensive presence. Mesprit also has some unorthodox options up its sleeve, such as Shadow Ball and Water Pulse., as well as Ice Punch and ThunderPunch are both interesting options, butfor the Choice Band set, although Mesprit will often struggle for a moveslot to fit them into. Knock Off can be a useful move to remove Eviolite from Ferroseed and Munchlax, but it has little utility otherwise and Trick is often better. Role Play is an interesting move to copy an ability such as Nidoqueen's Sheer Force or Sigilyph's Magic Guard, however, this is often a waste of a moveslot and Levitate is one of Mesprit's best aspects. Finally, Gravity, Magic Room, and Wonder Room can be used for certain teams built around them, but are fairly unhelpful.</p>
[Checks and Counters]
<p>Mesprit is relatively hard to counter directly due to its versatility. However, Drapion and Spiritomb are Mesprit's biggest counters; they take little damage from any of Mesprit's attacks and can trap it with Pursuit. Absol and Escavalier can do a severe amount of damage to Mesprit, but the two of them must be wary of U-turn and Hidden Power Fire, respectively. Scolipede is, Galvantula, Accelgor, and Durant are in a similar boat, being able to outspeed and hurteavily damage Mesprit with STAB Megahorn, but it cannot, but also being unable to switch in on any of its attacks, with Galvantula, Accelgor, and Durant falling in a similar boat. Mesprit's base 80 Speed is good, but not great. This means it will be taken down by faster targetsPokemon, such as Lilligant, Entei, and Rotom. Slowking and Mandibuzz can both come in on an odd Psychic-type attack with ease, but Thunderbolt, or even Ice Beam in the latter's case, will do a sizable amount of damage. Mesprit will frequently miss out on KO's, so a strong attacker can either KO it or use it as setup bait. Finally, Magneton is also a good at dealing with Mesprit; it resists Psychic, Ice Beam, and Thunderbolt alike and can hurt back with its own Thunderbolt. However, Hidden Power Fire will result in its downfall.</p>